The lights are on
Veteran Member - Level 11
I've been considering blogging about this subject for a
little while now. And I suppose in a sense I sort of have in that I've already blogged
about one of the games I'm going to mention here. I think what finally pushed
me over the edge was seeing Kyle Hilliard's post titled, "Retail Special
Edition Of Gone Home Now Available In SNES-Themed Box". You can read it here.
When I saw the box, I loved it. I like Gone Home and I always get a kick out of
seeing modern games get a throwback box or cartridge.
When I think about some of the games I've played or watched
this year, quite a few of them are clearly inspired by the classics. You may
recall my blog not all that long ago about Super Time Force. A great little
indie game that just released back in May, but full of design elements
reminiscent of games from the 80s.
Super Time Force Ultra
is coming to Steam this summer! We'll be bringing STFU to PC players in the
not-so-distant future, and while we're at it, we're adding some very cool (but
presently very secret) stuff to our crazy time-traveling game!
Hah. How clever.
Well, tonight I played yet another fine example of a new game
you would swear is a game from the late 80s - early 90s when Nintendo and Sega
were battling back and forth. This game is barely a week old, but feels like its
20 years old (but in a good way). Maybe you've heard of it. A little game
Shovel Knight is a
2014 action platformer video game developed and published by independent
developer Yacht Club Games for the Nintendo 3DS, Wii U, and personal computer
platforms. The game was released worldwide on June 26, 2014.
Shovel Knight is a 2D
side-scrolling platform game. The game features 8-bit graphics designed to
resemble classic games. While the color scheme used adheres to the Nintendo
Entertainment System's original color palette, the game features modern
graphical techniques, such as parallax scrolling. The player controls the
eponymous Shovel Knight character, who wields a sharpened shovel that is used
to attack enemies, destroy barriers, and dig up treasures. As an homage to the
game DuckTales, the player can use the shovel as a pogo stick to bounce off
obstacles or the heads of enemies.
I'm no Nintendo or Wii U expert, so I'm not ashamed to say I
don't know how active the independent developer community is on the Wii U...how
many of them partner with Nintendo...but I was surprised to learn this game was
created by independent developer - Yacht Club Games.
So, I've played it for about an hour and I'm happy to say...it's
awesome. It's funny; it's fun; and it's scratches that nostalgic itch many of
us get from time to time. Everything about the game is polished and the
attention to detail to recreate that retro feel is unmatched. I wonder what it's
like developing a game like this on platforms that are far more powerful.
Easier? Harder? I don't know...
Everything about the game is a joy to experience. The story
is intriguing, the dialogue is entertaining, the graphics are wonderful and the
sounds...the sounds are like stepping into an arcade, or sliding the cartridge
into your NES and pushing it down into the system.
Shovel Knight features
a chiptune soundtrack composed by Jake Kaufman, with two contributions by Mega
Man composer, Manami Matsumae. The game's soundtrack was released for download
via Bandcamp on the same day as the game, as was a separate album featuring
various arranged versions of the game's tracks.
The Wii-U continues to impress. After an abnormally long
drought of no games, it's refreshing to continue seeing so many amazing
games being released for this beleaguered
platform, especially when they harken back to the days when Nintendo was on top
of the world.