The lights are on
Veteran Member - Level 12
It's Half-Life Saturday and while I was really hoping to put
a huge dent in the levels I have remaining, alas, this level was a bit trickier
than I expected it to be so I only made it about half way through it. The
surprising part of all of it is the part giving me such problem are these
annoying little insect looking things I assume are baby head crabs. They will
swarm you and eat away at your health until nothing is left but starting over
from the last check point.
The level starts with Black Mesa crumbling around you, most
likely initiated by airstrikes and bombing runs (you hear them flying overhead
at the start of the level). You're in a tunnel that starts to cave in and if
you wait too long the falling rocks will crush you. But if you're quick and
nimble enough you can take refuge through a doorway into a room that is most
The room is some sort of guard outpost and is equipped with
a radio that is receiving a broadcast when you arrive. The message heard over
the speaker states,
Freeman! We are cutting our losses and pulling out! Anyone left down there now
is on his own. Repeat; if you weren't already, you are now... *transmission is
The soldiers are in retreat and are leaving you behind? Things
must be bad? Well, they are.
The name of the level is...
"Forget About Freeman!"
In this chapter, the
HECU determine that they're fighting a losing battle against the Xen aliens
and, having continually failed to neutralize Freeman, abandon their mission and
begin to evacuate the facility, calling in air strikes and heavy artillery to
cover their retreat. Meanwhile, Gordon makes his way into an underground
storage garage to avoid the bombardments, and eventually fights his way through
scores of aliens and several groups of the decimated HECU forces before
reaching the Lambda Complex.
The Marines begin to
evacuate Black Mesa and air strikes begin. Gordon navigates underground water
channels and tries to avoid scores of alien invaders as they pick off remaining
A number of the corridors are blocked with this spider web
looking material. Some of them are equipped with these unusual looking oddities
- and my guess is this is the source of the baby head crabs. They are easy
enough to beat down with a crowbar, but those baby crabs will hunt you down if
you're not careful.
There are an inordinate number of aliens in this level. No
soldiers yet - they all have obviously evacuated as they were ordered - but lots
of aliens. They like to warp in behind you after you pass by, and I was caught
off guard by this several times. There also doesn't seem to be a lot of
opportunities to restock your ammunition supplies or health.
As always, I've taken a handful of pictures to illustrate
(As Admiral Ackbar would say - It's a trap!)
(This place is literally falling apart around me.)
(I don't think I'll be going back that way.)
(We interrupt this broadcast to say - Forget about Freeman.)
(Hey, what's pulling this lever do?)
(Oh, it lowers this turret. Why is it beeping and flashing?)
(Derp. That's what the lever does.)
(You shall not pass!)
(Of course the elevator isn't working. Guess I'll have to take the stairs.)
Hope you’re having a wonderful weekend. Enjoy the rest of