The lights are on
Veteran Member - Level 12
Zombie games, sure are a lot of them. And most of us have
played a few of them. While I enjoy them it's been quite a while since I played
one that was uniquely different than the others. Even The Walking Dead, the
graphic adventure game from Telltale Games, wasn't ground breaking. Don't get
me wrong, I thought it was a great game and I thoroughly enjoyed it - but it
was sort of what you would expect out of a game like that.
I recently finished a zombie game that I was quite surprised
by and completely satisfied with. I don't recall hearing anything about it (but
then again, it is a few years old), and bought it on a whim. How many of you
ever bought a game on Steam without knowing anything about it? Bingo. But for
less than five bucks and the fact it had Steam Trading Cards, I bought it without
knowing whether I'd ever even play it. Then one day I tried it. And I loved it.
And I thought it was amazing.
Deadlight is a 2012
sidescrolling survival horror/cinematic platforming video game for Xbox 360 and
Microsoft Windows, developed by Tequila Works and published by Microsoft
Studios. The game tells the story of Randall Wayne, a former park ranger who
sets out to find his family in the aftermath of a zombie apocalypse. Intended
as a throwback to the classic sidescrolling games of the 1980s and early 1990s,
such as Prince of Persia, Another World and Flashback, Deadlight received mixed
reviews, with many critics praising the graphics, atmosphere and plot, but
criticizing the game's controls, brevity and linearity.(Wikipedia)
There are so many things to like about Deadlight, but the element
that surprised me the most was the fact it was a sidescroller. It's hard to
imagine a zombie game that could have such a great atmosphere and be scary...while
limited to left or right movements. Deadlight does it and does it well.
I was actually quite impressed with how the developers
implemented this perspective in the game and yet still made the environment
seem big, and real, and believable. There were times when it felt like the
player was essentially the same size, but just by changing the scope of the backgrounds,
it impacted how you viewed the character and the setting. You would almost have
to play it to understand what it was like.
The game was far from perfect, but I found I could overlook
the shortcomings since I was enjoying the rest of what the game had to offer.
For one, I thought the voice acting for the main character (Randall) could've
been better. Much better. The voice actor had a nice raspy voice like you'd expect
your protagonist in a zombie apocalypse to have, but the inflection and tone
was all wrong. In some parts, it was even laughable. In the middle of a tense
action sequence, there would be other non-player characters present screaming
and/or running about, and your character was about as monotone and plain
sounding as could be. Then of course there were some control issues and even
the occasional screen clipping glitch that would often require me to play a
part of the level over.
The story is solid albeit somewhat predictable. It was still
a thrilling experience from start to finish. The cut scenes are portrayed using
a very artistic approach - almost like pencil sketches. It was a nice touch. Very
creative. The game wasn't overly difficult but there were some timed sequences
that proved to be challenging...Run from left to right - take too long and you
get shot. Or jump and grab a railing. Hold on to it for too long and it would
break free and fall. One of my favorites was this scene where a helicopter chases
you, shooting at you the whole time. Running along the rooftops with the door gunner in a helo shooting at you the whole time can be every bit as tense as zombies bearing down on you.
mixed reviews, with many critics praising the graphics, atmosphere and plot,
but criticizing the game's controls, brevity and linearity.
It took me nearly 9 hours to finish the game which is
comparable to most full featured (and full priced) games published by the major
studios. Dare I say I had more fun playing it than I did some of those types of
Despite all of its quirks and issues, Deadlight subjects players to a powerful story of survival and sacrifice, offers players quite the
collection of stunning artwork, and treats players to a unique perspective on the
traditional zombie game. It takes place in Seattle, which is kind of cool since
that is roughly where I live, and includes a couple neat little features like
the "Let there be rock" achievement for getting the high score on one of those
handheld electronic games you find along the way.
If you like zombies games, and you're looking for one that's
cheap, unique, innovative and fun...give Deadlight a chance.