Post a blog about Call of Duty and a couple of things are likely to happen. First, it'll probably get some views. Second, it may even get some comments. Third, there is likely to be at least one person who loves the series and can't wait for the next chapter to come out. Fourth, there is likely to be at least one person who hates the game and will vow to never play, much less purchase, another game with Call of Duty in the title. Fifth, there will probably be a handful of people with perspectives somewhere in the middle.

With Call of Duty: Ghosts already showing off some pre-E3 footage with more exposure certainly to follow in the coming days, AND with a release date just a mere few months away, the fanboys are already drooling and the haters are already bashing the game.

I've always been fascinated with the mixed emotions directed towards the game ever since I started playing the series with the release of the first Modern Warfare. Despite thinking I'm somewhere in the middle, I suppose if I had to choose an allegiance I'd say I'm more a fanboy than a hater. After all, it's really hard to hate on a game that has done nothing but grow and evolve over the years.

I mean, just check this out...

Welcome to Call of Duty: Ghosts, an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty franchise features a fresh dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive.

The Introduction of a New Next-Gen Engine: Call of Duty's new next-gen engine ushers in an unprecedented level of innovation, delivering stunning and lifelike characters, gorgeously rendered environments, and authentic real-world animations, all brought to life by advanced lighting systems and visual effects that redefine forever the signature standards Call of Duty fans have come to expect from the critically-acclaimed series.

A New Call of Duty Universe: For the first time in franchise history, players will take on the underdog role with Call of Duty: Ghosts; outnumbered and outgunned, players must fight to reclaim a fallen nation in an intensely personal narrative. Gamers will get to know an entirely new cast of characters and locales in a world unlike any that Call of Duty has explored before.

The Next Generation of Multiplayer: Armed with a new next gen engine, Call of Duty: Ghosts redefines the franchise's hallmark multiplayer experience. Dynamic maps bring earthquakes, floods, and user-initiated events that fundamentally alter the flow and strategy of every fight. Also, with unparalleled character customization, players have total control to tailor-make their soldier. These are just two of the many innovations going into the Call of Duty: Ghosts multiplayer experience.

Sounds fancy, doesn't it?

When I think about the many different Call of Duty games, it occurs to me how much money is invested in the games to make them spectacular.


How much money is very likely spent by the developers to understand exactly what gamers want out of their game? A lot, I'd wager. Hard to fathom some of the features people don't like about the series might actually be liked by others.

Many of the biggest names in video game development go to great lengths evaluating what gamers like and don't like. They achieve this in a number of different ways including closed betas and focus groups. A few weeks ago it was reported by a couple different websites Activision sent out an invitation to a number of potential candidates to attend a focus group (while apparently getting paid $60 bucks).

I understand there are a bunch of people who don't like Call of Duty...and have no intentions of buying and/or playing it. And I've heard the reasoning. And obviously those gamers are entitled to their opinions. But how do you hate on a game that isn't even released yet? I dunno either, but that's not really the point of this blog.

The point of this blog is more about how Call of Duty continues to grow and prosper (despite a seemingly increase in negativity towards the series and how gamers who like the game are responsible for making that happen).

If everybody hated Call of Duty why does it sell so well?

I think about each new game and what it has to offer.

Stunning Graphics - Check.

Spectacular Audio - Check.

Cool Maps - Check.

Compelling Characters - Check.

That might be oversimplifying it just a bit, but seriously. Call of Duty is one of the few games with so many sequels that always seem to be pushing the envelope and striving to be better. It's one of the few games that offer both single player and multiplayer modes - where both are generally good. Oh sure, there have been some hiccups with exploits and hacks, but that's more a product of those who use them - not the developers. I'll never forget when perks were introduced, especially the martyrdom perk - I thought it was a creative and innovative new feature. Did it eventually get abused by players? Sure, but again...that's not the fault of the developers.

Should developers not try to be creative and innovative for fear people will exploit their work?

That sounds kind of boring.

Over the years, Call of Duty continues to drive innovation. Modern Warfare introduced perks and adopted some fairly unique achievements - and now each new game has expanded this feature. It's true they may have been the source of contention, especially when you keep getting killed by Little Birds and AC-130 gunships... Funny how you never seem to mind when you're the one unleashing the firepower on your adversaries.

From what I've read and watched with Ghosts, seems like Call of Duty is planning on continuing their trend of adding new maps, characters, levels...and yes probably even perks and achievements. Couple that with a state of the art graphics using a new engine, this might be one of the best Call of Duty games we've ever witnessed. What's not to love about that?

Call of Duty: Ghost is shaping up to be a bold and refreshing play on the Call of Duty series and I can't help but think there is a huge audience like me, patiently waiting for its release...and I'm going to wait until then before I decide whether it sucks or not. Something tells me it won't.