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I’m In Love With An Inanimate Object…

I'm in love with an inanimate object. I suppose the more I think about it, the more ridiculous that sounds - inanimate objects in video games, especially when you consider inanimate objects are those items with no living parts, so technically video games are inanimate objects, no?

But for the sake of this blog, consider this statement to mean the inanimate objects found internal to the game, with the assumption the characters possess living parts even though they're nothing more than 3D models coded to perform certain functions. Ah, the heck with it. Let me illustrate what I mean by sharing an example using a well-liked character from each of the popular gaming platforms.

Gordon Freeman is a scientist, but his crowbar is an inanimate object.

Kratos is the god of war, but his double chained blades are an inanimate object. I was going to use Sackboy as an example, but couldn't decide whether he was one or not - does he have living parts?

Marcus Fenix, the hulk of a soldier that he is, is not an inanimate object, but his bandana sure is.

Mario is a plumber, Yoshi is a dinosaur (or dragon, depending on what you read), so they're both living things, but stars, flowers and 1Ups are inanimate objects. It does beg the question, when Mario uses the Tanooki Suit to turn into a statue, is he then an inanimate object? Gosh, this is getting harder instead of easier but at least I've clarified what I'm talking about, I hope.

I feel like I've talked about this subject before, and given I've been here a few years now and posted a couple of blogs before, it's quite possible. But if I did, most of these are new examples, so just consider this a revision. I'm going to start out with an easy one so you can see where I'm going with this.

MINOR SPOILERS AHEAD - BEWARE.

Halo: My Partner - If you've played Halo, you obviously know who Cortana is, and if you haven't, you probably still know who she is. But if you don't, Cortana is an artificial intelligence (A.I.) assigned to Spartan 117, also known as the Masterchief.

Cortana, UNSC Artificial intelligence serial number CTN 0452-9, was a "Smart" AI construct, or "Intelligent Agent". She was one of the most important figures in the Human-Covenant war, and served as John-117's partner in various combat missions as well as serving as the A.I. for the United Nations Space Command Halcyon-class light cruiser UNSC Pillar of Autumn and the Orbital Defense Platform Cairo Station. In addition, she held vital data pertaining to the Halos, including the Activation Index from Installation 04. -Halo Wikia


Cortana, she is the projected image of an A.I. who takes on the appearance of a young attractive woman, but technically, that's all she is - an image. If that is true, then why do I care what happens to her? She has no living parts; she was created in the image of Dr. Halsey, yet I can't help but view her as a teammate, and dare I say...friend. Throughout the series, she's been there and in the latest installment of Halo, the relationship between her and the Masterchief is tested to the breaking point more than it's ever been in previous episodes resulting in a turn of events sure to hit you in the chest like a gravity hammer.

Mass Effect 3: My Crew

Well, if we're talking about affection towards an inanimate object and computer A.I., no discussion would be complete without mentioning EDI from Mass Effect 3. She's the provocative and powerful artificial intelligence that used to assist with running the Normandy, but after events occur in the game she becomes something far more significant.

The Enhanced Defense Intelligence or EDI is an AI created by Cerberus and installed aboard the Normandy SR-2. She is/was represented visually by a holographic blue sphere and aurally with a feminine voice at various terminals throughout the ship where she can provide basic information about the Normandy and Cerberus. While investigating Prothean technology on Mars, Shepard's team recovers a Cerberus synthetic, an android masquerading as "Dr. Eva Coré". EDI assists in extracting vital data from the unit, and in the process, she seizes control of the body. This allows her to serve as a squadmate on missions.-Mass Effect 3 Wikia


If you've played Mass Effect, you know as well as I do some of your decisions can result in the loss of a character. This has a profound effect when you review your staff roster before picking teammates to deploy on potentially dangerous missions. It's a double edged sword, because you want to bring along the characters you like, but you don't want to lose them. EDI was always a keeper for me, but I still took her along much of the time. For the first time in the series, EDI takes a human like shape when she embeds herself in a recovered Cerberus synthetic defeated by Shepard. Even though she wasn't a love interest, I still didn't want anything bad to happen to her.

Dead Space: My Girl

This is perhaps the most tragic example of attachment to an inanimate object, and if you played the game you certainly know why.

Prior to her attachment to the USG Ishimura, Nicole lived with her boyfriend, Isaac Clarke. She was uncertain of her future career aboard the Ishimura at first, but changed her mind when encouraged to take the job by Isaac. -Dead Space Wikia


Isaac Clarke, the character you play in Dead Space, arrives on the Ishimura to render assistance but one can't help but wonder if he is really there to locate and rescue his girlfriend Nicole. Along the way, Isaac finds transmissions hinting of her whereabouts. You get to the point where you're longing to find the next one of these clues, and eventually you find the one that explains all of the events as they transpired. It's like people that archive voicemails from friends or family and revisit them from time to time to remember them. There is an epic and tragic twist, resulting in that final video log being a bittersweet inanimate object I hold near and dear to my heart. More bitter than sweet.

Okay, so one could argue any affinity for the above examples of inanimate objects don't count because they are essentially characters, just not "living" characters. A fair point. But I'm not done yet.

Borderlands 2: My Guns

I only played BL2 a short time but I realized right away, there are a ton of guns...and if you don't get to the gun crates before your teammates, you're going to get their leftovers. Players seem pretty attached to the weapons they find, myself included. I accidentally dropped one of my prized possessions and picked up some piece of garbage, but I didn't realize it until much later and I was butt hurt about it for hours after the fact that I lost this weapon.

Uncharted: My Precious

The Uncharted series is my favorite or second favorite video game series ever, and I was both happy and disappointed when they revealed the history and fate of the ring you see Nathan Drake wear around his neck. I, and others I would presume, liken it to the Fedora worn by Indiana Jones, which he nearly loses in every movie but manages to recover at the last second. If you've ever watched the Young Indiana Jones series, you know the fascinating tale how he acquired the hat. As far as Nathan Drake's ring though, the mystery is explained but the outcome is eventually rendered irrelevant. Pity, I loved that ring.

Minecraft: My Stuff

Realistically speaking, there are only a few things that pose a danger to your possessions and structures in Minecraft. Creepers, others players and yourself. Just last night I was playing and my carelessness resulted in a creeper blowing the face off of my newly constructed house. All the windows were destroyed and there was a crater 3 blocks deep where my foyer used to be. I can't be mad because it was inattention on my part. I put myself in a bad position. A few nights ago while digging deep into a mountain under low level torchlight I accidently dug through the block I was standing on and plummeted to my death. Everything I was carrying, gone (I managed to get back to the location but was overcome by skeletons before I could pick my stuff up). I wasn't too broken hearted over that either. But when I really turn into a cry baby is when my son trespasses onto my property. I have built up walls, dug moats, posted signs and punched him in the arm repeatedly to stay off my property. In my defense, on more than one occasion, he has battled creepers on my property resulting in heavy damages when things don't go according to plan. I love my stuff in Minecraft, so stay back. Yes, I know it's just a game and yes I know  a minecart is an inanimate object...but it's still mine, so leave it the F alone!

Privateer: My Ship

Privateer is an older game from the Wing Commander series. A fantastic game that lets you build spaceships and take on the life of a space cowboy who hauls cargo or transports people...OR be a bounty hunter, smuggler or pirate. You get to customize your ship with weapons, armor, electronics packages and other pieces and parts. In one particular skirmish with some unruly pirates my ship was getting battered and I decided to flee so I could live to fight another day. I was having problems coming up to speed as my shields flickered and the layers of armor were being peeled away. "Why am I not moving?" And then I saw it out my cockpit viewport - my afterburner unit was floating away in hyperspace...and there was nothing I could do about it. Nobody destroys my ship that I've invested numerous hours and tons of money to upgrade. I did what any of you would've done if you were in my shoes. No, not eject and surrender...I reloaded my last saved game file.

Portal: My Toys

Ah Portal...you cruel, cruel game. I know I've talked about this particular inanimate object in previous blogs, but how Valve got me to feel sympathy over a cube is unexplainable, unbelievable and downright unfair. It's...a cube. A block. A means to an end. A way to get from point A to point B. It provided nothing substantial - not friendship, not love, not shelter, not food, not a way to escape...nothing. Nothing except for companionship; and since it was appropriately labeled the companion cube, perhaps that's all I needed it to be.

And there you have it. A handful of games I like and items from them I value as treasure. There are certainly tons of others - hats from Team Fortress 2 and Dog from Half Life and my Power Ranger suit from Crysis. I know I'm not the only one out there who gets attached to inanimate objects, so how about some of you brave souls share items from your favorite games that you've gotten attached to.

 

Comments
  • I have one Orange weapon in Borderlands2, the only one I've gotten so far. It's only level 6 but it has infinite ammo and a good fire rate, so with no reloading the damage per second is a lot better than most early guns. I've been passing it down from one character to the next as I play all the different classes.

    My other favorite is my double-enchanted mace in Skyrim (to go with all my double-enchanted armor.) There's something satisfying about the way the game lets you level your skills until you're crafting absolutely legendary armor for yourself, instead of waiting for rare shop items or loot drops.

  • Xcom: My squad, Fallout: My gear, Far Cry: My knife... the examples are endless...

    Nice post man!

  • I'm in love with many Inanimate stuff in videogames. And I did not see any Blue Shells from Mario Kart in here. Although... I hate them when I don't have them

  • I completely agree with what you said about Cortana. She has always been the driving force behind the more human elements of the Halo series, despite not actually being "human" at all. I'm really happy with the direction 343 went with Halo 4, and I can't wait to see where they go next.

  • Hmmm I'd say the one "inanimate" object I truly came to love in video games were my created maps in Timesplitters 2. At first the complexity of these maps was rather abysmal. A few corridors, maybe a large open room, and then another corridor. Then my friend Randy and I began building back and forth and magic started happening.

    We were building maps and testing them out for each other. We designed this one map that was a capture the flag map. Rather than simply mirror the map on each side we decided to have multiple paths that were completely different and could also intertwine. It became a complex piece of work, and at the end it soon became the only map we ever played capture the flag on.

    Other inanimate objects I fell in love with were my cars in one of the Need for Speed games on the PS2. I built a car that was designed after Two-Face (the Batman villain obviously) where one side was slick and this metallic green color, nice and clean. The other half this purple color with tears along the sides and hood of the car. It was I think the Impreza but I can't remember. I also built an Iron Man car and a Ice Man car. In fact in that game every car was Super Hero themed. Not necessarily with representations of the characters on each car, but colors and such. Any time I've been successful with building in a game I usually end up falling in love with it.

    For whatever reason I could never fully wrap my head around Little Big Planet and it's level editor, thus I always had problems with playing that game. I kind of wish the Timesplitters series would make a return, because I'd love to dig into that editor again, it is in my opinion, the best level editor in any game to date, and the possibility of having more room to really build some truly unique levels is really kind of making me sad and wanting to build something in a game right now...Man I wish Notch hadn't given the exclusivity for Minecraft on consoles to Microsoft, I would pay 30 dollars to play that game on my PS3...heck if I could get my computer to run properly I'd play it on that but I'm not that lucky...

  • I was just smelting some weapons in TF2, and I was having a hard time finding weapons that I could part with, keep in mind half my stuff I have never used and probably never will use. Same goes for Skyrim, Borderlands, Minecraft, and pretty much any game that has you collect your own stuff.

    Definitely the Companion Cube.

  • My friend cries about Cortana all the time.  Okay, I'll admit that I do too.  But...but...she's been with us for 10 years!  When I rescued her in Halo 3, I couldn't help but get a very warm feeling all over me.

  • Ha, very good indeed.

  • Awesome blog! As for the items from video games I've gotten attached to:

    CoD: Black Ops 2: My Machete/Knife

    Halo 4: Cortana

    Mass Effect 3: Omni-blade

    XCOM: Enemy Unknown: My squad

    Once again, awesome post, Saint!

  • Cortana was quite possibly my first inanimate object crush. There was the sorceress on the cover of Everquest but she never helped me save the world. Most recently though I have been torn between Tali and Liara. But my most loved inanimate object for sure is my Urukai army in The Battle For Middle Earth. Those little guys have bled for me(virtually), accepted more crap commands than all of my other virtual characters combined, killed for me, died for me, and last but not least, gained victory for me against insurmountable odds. *sniffles* rest in peace army of Isenguard.
  • I know how you feel, me and my partner in Dayz had a beat up old jeep that we used to roam the wasteland, filled with all of our precious belongings. We were like Post apocalyptic royalty with that ride :D
  • I died at the Mincraft bit the most Saint-Sensi!  I fully understand your need to have things that are yours. If I had to pick one inanimate object that I'm truely attached to it would be my Umbreon. I started playing Pokémon when Gold version came out and I when I discovered Umbreon by happy accident I fell in love. Umbreon is a wall and a protector just like me. Umbreon carries itself with an air of swagger and mystery, bu ultimately it cares for it's friends!

    My other choice would be Zevran from Dragon Age. I ironically hated him as a teammate, but in terms of character and story I became very attached. (I accidentally romanced him my first play through if that means anything.)  he led an unprivileged life style and he earned what he had. But seeing the would be assassian become a hero in his own right made me truely love this elf.

    I also forgot Gunblade because its awesome!

  • I'm definately protective of my possesions in Minecraft. Anytime I leave a world that others are still playing on, I hide a chestful of my most precious belongings and make a note of its exact coordinates.

  • I'll agree with you regarding Borderlands and its guns. I'd have to say that my love, however, is more for the loot chest itself. It's the holiest of holies, bearing untold potential—for me, the greatest feeling is simply the anticipation about what might be inside...

  • I'm very attached to Deathtrap in Borderlands 2, the Mechromancer being my favorite playable character, Deathtrap has saved my life more times than I care to count. My buddy (who plays Axton) has a similar attachment to his turret (although not nearly as much as Axton...I hope).

  • I would also give the example of my pokemon party. As often as you switch them out or get new ones, if you find a team that works, it is easy to root for them in battle. Other examples for me include my playbook in Madden, my turret in Borderlands 2, and my cities in Sim City 4.

  • I'm the same way with Borderlands 2. I actually found an orange weapon halfway through the game. After leveling further, it became less and less useful, yet I just couldn't make myself get rid of it. Even when I needed the inventory space lol.

  • Mod
    @markus1142 - hey bro, you love inanimate objects to. Welcome to the club. Nerd!

    @AshaMan3000 - Endless indeed. I hit my 3 page limit so had to quit. Thanks.

    @Mike - You didn't see Blue Shells, because I hates them. So unfair, they are.

    @Charlie FoHammer - Yup. She always felt human...yeah, they did a fantastic job.

    @TOGNick - Hmm, interesting. A track and a car. I wouldn't not have guessed that but it is interesting.

    @Harry - I still trying to figure out how you talked me out of a TF2 item for free! Just kidding. I actually do that somewhat often. But no more for you mister. Definitely the companion cube.

    @Jason Spencer - Yeah, Cortana is worth crying over. She's that amazing.

    @John Wrek - Thanks indeed.

    @Ghost - I don't know that your squad is an inanimate object, but definitely agree with the level of attachment.

    @chsmn775 - Pull yourself together man...there are battles still left to be fought!

    @Ciyrus - GREAT POINT! In Dayz, you really get attached to your possessions because they are so scarce and you work so hard to get them. I'm glad you mentioned that. Couldn't agree more.

    @White Angel Dragon - I'm embarrassed at my Minecraft addiction. I really am. I turn into mean old sloth when I play that game...

    @Nostalgic Nomad - I haven't ventured out to an occupied world yet...just my son and I...and he's bad enough to have to deal with. (I'm kidding...mostly).

    @quasiconundrum - There is that wonderment that comes with opening it...no doubt. Great point.

    @AustinB - Ah, nice. Great call. That is a perfect example of loving an inanimate object.

    @Saturday Morning Replay - Hah Hah...turret in Borderlands 2. I can agree with that for sure. Especially when you dump it off in the middle of a bunch of bad guys and they all target it and start blasting away.

    @Masterassassin - Yup. Its so easy to get attached to favorite weapons.
  • Thanks for the shout out, Saint.

    I'll say that it was on purpose no matter what anyone else says.

  • You don't need living parts to be an animate thing.  Inanimate is defined as "not endowed with life or spirit" or "lacking consciousness or power of motion".  Sackboy seems to have plenty of spirit, and he certainly seems conscious and has the power of motion.

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