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Can’t Save To Save My Life…

It has been a tumultuous week to say the least but I find playing video games and writing about them soothing and so I press on with what I hope are interesting blogs. But admittedly, today I have resulted to pulling out a topic from my bag of blog ideas that I have classified as "quick and easy". We'll see if it turns out to be so, as many times I find once I commence exploring the topic it rages out of control and is anything but.

The issue at hand is the mechanism some video games use to save the game. I trust when I say "save the game" everybody knows what I mean. So let me ask this,

Have you ever been burned by the process a game uses to save your status?


It seems like, without fail and regardless of what game I am playing, I find a way to screw up my saved game data. To make matters worse, the grievous error always seems to be significant and a painful reminder of how careless I can be. Now, when I say I screw up my saved game data and being careless, I'm not referring to doing the unthinkable and turning power off to the console when the "save in progress" icon is flashing on screen or the hard drive activity lights are going blinky blinky. I'm also not referring to corrupt saved game files that inexplicably seem to occur from time to time. I've heard of this happening to others, but I have no recollection of ever losing saved game data because the file somehow managed to get corrupted.

No, I am only referring to the process of operating and maintaining saved game files that you can typically only perform by taking the following actions - load, save or delete. You might be able to copy or move them too but for the sake of this discussion I will limit it to load, save or delete.

Now, first and foremost, I want to make it very clear that I am not blaming the game, the developers and certainly not the publishers. Most games I play I find the save game component is more than adequate and any difficulty can usually, more times than not, be attributed to the single most common problem associated with the operation of any electronic equipment or computer system...

O. E.

Operator Error.

Operator Error is a politically correct way of saying, "Hey Idiot! You screwed this up because you (a) were in a hurry, (b) didn't know what you were doing, (c) didn't follow the instructions, (d) all the above.

While Answer D might seem the logical answer, realistically the most common reason I screw this up is I'm just in a hurry. I understand the how's and why's of what I'm doing and I don't need to read the instruction manual or on screen prompts to know how to do what I'm trying to do...I just flat out screw it up because I'm rushing the process and don't take my time to confirm what I'm really trying to do.

So the problem usually manifests itself in a few different instances that I will discuss in just a moment.

First and foremost, my personality, um...quirkiness...(not disorder) insists that I save as often as I can; not as often as practical or whenever it's necessary...it has to be frequent, even if it means backtracking to an out of the way saved spot regardless of whether anything has transpired that's worth saving or not. I have even been known to make the daunting trek to a save point for the simple fact I feel too much time has transpired. If I didn't manage my saved game files as diligently as I do, I'm afraid to think of what my saved game archive would look like.

Since I do manage my frequent propensity to save games rather diligently, I either overwrite existing files or I save it as a new file and then delete the older one(s)...or at least what I hope are the older ones.

To illustrate my normal (keyword "my" - I'm certainly not suggesting it's normal) behavior...

I am currently playing Bioshock. It has the traditional save game scheme that allows you to save the game pretty much anywhere and you can save it as a new file or overwrite an existing one. I'm only midway through the game, largely due to an error (why yes, it was O.E.) that resulted in my existing saved game files being overwritten, that set me back to a previous point in the game.

Frustrating to say the least.

So if you opened my saved files in Bioshock, you would see two files. The one I am playing and a backup. Nothing more, nothing less. Is this a risky practice? Perhaps. But again, since I save often and I don't like clutter, it's just my natural way of doing business (and yes, that can certainly lead to problems too).

Here is just a small sampling of my screw ups...

In one instance I died and respawned at the last checkpoint, however, I had expended a lot of resources and wasn't really pleased with the outcome, so I was going to load the last saved game file, but instead saved it. Even clicked the, "Yes I'm sure I want to overwrite the file" thinking it was the, "Yes I realize I'm going to lose any unsaved progress" button. Save vice Load = Disastrous Outcome!

In another instance, one where I actually accumulated a handful of different saved game files contrary to my normal way of doing business, I started purging the older ones and inadvertently got rid of my current one. Unfortunately, the game wasn't loaded; it was still at the start up screen, so I couldn't exactly re-save my current status. I had to start again from the last saved file I did manage to retain, which ironically was the oldest of the files I had.

This particular issue doesn't happen as much anymore now that I split my gaming time between consoles and the PC, but the PC is notorious for the dreaded "quick save" option. In theory it sounds awesome - hit the quick save button and without exiting out to a menu or selecting a save spot or file, it just automatically saves wherever you are and whatever you are doing. It's easy to get sucked into the convenience of this feature. As my dumb luck would have it, I don't know how many times I would quick save in a spot right before something very bad (i.e. my death) would occur and every time I would reload, the outcome was the same. Death. The Half Life games, as grand as they were, probably frustrated me the most with the quick save feature. I got so spoiled I would never conduct a real save, would only use the quick save and quick load features and purge the ones I didn't think I would need. But sometimes I would have to replay almost the whole level if a quick save occurred in a bad spot and I had already gotten rid of previous save spots.

Perhaps the biggest kick to the teeth is when you stretch your luck and think that treacherous thought, "As soon as I get here or do this, I'm going to save it." Only you never get there or do that...because the gaming gods frown upon your lowly existence and decide to throw you a curve ball. Of course it always happens after you have been playing a long time and made loads of progress. Either you die in combat, fall to your death or otherwise encounter something that completely and utterly upends your perfect little world. Yes fellow gamers, I'm talking about Minecraft. It is perhaps the bane of my existence when it comes to saving games. Just the other night, my Minecraft partner and I had been playing for awhile - he was exploring a cave / dungeon I discovered while building my mine cart track while I continued digging the tunnel and laying the tracks. We have the game set to autosave once an hour, but before it did, the unthinkable happened. A coordinated creeper attack caught him off guard and though he is normally a warrior when it comes to slaying multiple creepers, one managed to sneak up behind him and do what creepers do. Compounding the situation, he was near a lava pool and the shockwaves savagely threw his body into the lava. The multiple fizzing sounds confirmed that all of his equipment, to include a diamond sword, pick axe and shovel AND all the resources (gold, diamonds, iron ore and coal) recovered from the cave, were in fact lost. The dilemma of, "Do I continue on and suffer the loss, or do I reload and lose any progress that was made" was short lived and the decision to reload was made fairly quick - RELOAD! Having to reload at least an hour's worth of Minecraft game play is tortuous and enough to make a grown man cry. Or two grown men cry, as it were.

Of course there are always those instances when I have forgotten to save altogether or assumed that since I hit a checkpoint I was clear to turn the game off and power down. Am I the only one who's ever turned the console off without saving the game first? Wait, what? I am? Derp. I hate the ole trick checkpoint and those games that use it. If you don't know what I'm talking about, it's the type of checkpoint where if you die or reload from the last checkpoint, you're good...but if you power down and turn the game back on, you only return to the last actual save point. I hope that makes sense. If you've experienced it you probably know what I'm talking about.

Pretty much if there is a way to screw up saved game files, I've figured it out and done it. Besides Bioshock, I'm also playing God of War 2 which utilizes a nearly identical format. I've lost progress in that game too, due to my own mismanagement of saved game files.

As always, I'd love to hear comments indicating I'm not the only one out there suffering from the inability to save a game, as simple as that might. Or I suppose you could also remind me how easy it is and that a caveman could do it.

The old saying goes... A stitch in time saves nine

Meaning: A timely effort will prevent more work later.

Hah, more like...a save in time, saves nine...nine hours of game play catching back up to the point where you were before you screwed it all up.

Happy gaming.

Cheers.

 

Comments
  • I've been burned by saves more times than I can count. I guess that's the price you pay for such a miraculous ability. Entertaining blog Saint, lots of frustrating memories:)

  • I tend to save often so that is usually not a problem with me. The games that screw me over are the ones the only use that type of auto save thing. I hate that so much, not being able to save a game. I always think its going to mess up or something. Which has happened multiple times with one of those goes to loading screen and never stops loading. Worst thing that ever happened to me was when my Gamecube memory card died and I lost all my stuff from around 5+ years of work on all kinds of games. Whenever I save a game I always tend to save twice as well just to be sure it really did save, being paranoid and all.

    So I guess you are alone on the inability to save, at least from my comments.

  • It seems to be a curse to me... I find myself, especially in RPGs, forgetting to save after I make progress in a quest, and I keep on keeping on, when all of the sudden I get arrested in-game, or fall into combat with highwaymen(etc.)... *tear*

  • When a game doesn't auto save, I usually screw up, most of the time is the random super strong creature that appears after hours of grinding levels, but I've also overwritten my savefile with a previous one when I'm replaying a part of the game I specially liked, I think I'm just conditioned to save as soon as I'm done with a tough battle, I make it too fast to realize it before it's too late. Derp.

  • I play a lot of RPGs, and many RPGs often require dozens of hours of playtime, whether it's level-grinding or simply progressing through the oft-long-winded story. As you can imagine, saving as often as you can is recommended, and I did so. However, I only used one single save file, which I would simply overwrite again and again, until that fateful day this practice came and bit me in the hind-quarters.

    I was playing Final Fantasy IX. I was about halfway through the 3rd disc. My party was being held captive by the antagonist, and in order to free them, I had to find a certain item in an old temple. The antagonist allowed me to bring three party members with me on this fetch quest. My grave error was when I picked three members with primarily magic attacks. I had a black mage, a white mage, and a summoner. I figured with this combination, I would kick some serious butt. What I failed to notice was that this temple was cursed, and didn't allow anyone to use magic, leaving me with the horrible realization that my party was completely useless. It was completely my fault, as I later learned that you are warned about the temple's curse before you pick your party, but because I'm an idiot, I screwed myself by missing that tidbit of important information.

    What made this even worse was that I spent six hours level grinding outside the temple before I went in. My party became insanely powerful... at magic. Every 10 minutes or so I would use a tent and save my game on that one single stupid save file. I was unable to go back to pick out new party members, and I had no old save files to go back to. Thus, my only option now is to start the game over from the beginning, meaning that the past 20+ hours I spent on this game was all for nothing.

    Since then, I use several save files, usually between 7-10. I will not allow something like that to ever happen again.

    PS I love the tag at the end of your blog!
  • Saving is the bane of my existence, in Fallout 3/NV I wouldn't manually save for a long time, but it autosaves whenever you exit or enter the area, so most of the time I was fine. Until one day I accidentally ran into a building after pissing off the local townfolk with my brahmin/dog killing antics(they had it coming). So the choice becomes; reload a save 4 hours and several missions ago, or eat my mistake and kill everyone. It takes a strong man to make that choice. And that, ladies and gentlemen, is why you always have a backup.
    I also stole your current hero image (xbox with people insides) for my own nefarious purposes.
  • I've messed up a lot with saves. I remember when I was going for the platinum trophy for Dead Space. I had one save file where I was working on the hardest difficulty, and another on easy where I was upgrading my weapons (for the trophy that requires you to fully upgrade every weapon).

    Anyway, I ended up saving over my file on the hardest difficulty, while I was on chapter 11. I just sat there for probably 5 minutes, staring at the screen in pure rage lol.

    I messed up again when I was going through Bioshock on the hardest difficulty. I saved, not knowing I had angered a Big Daddy, that I didn't need to fight...that didn't end well. You definitely aren't alone, I could go on for awhile lol.

  • Mod

    I was just playing ff ii when I got nuked by Bahamut. I will regret not saving.

  • This happened to me recently. I finished ME2, and went to start ME3... only to find that my finished ME2 save file had somehow been corrupted. I turned into Hulk...

  • I think my problems are mostly in The Elder Scrolls series. I don't think to save as often as I should and hey! Whaddaya know, a mammoth comes out of nowhere and I'm dead. Look the last time I saved was an hour and a half ago! Great.

  • Nowadays video games should have many autosave, quicksave and common save options. I quicksave a lot, but it's great if you would have an alternative quicksave slot just in case. If I save using F5, why not the alternative be like F11. Away from my most used buttons.

    It's like I play Fallout 3 on Very Hard difficulty. Before fight, quicksave. I miss a bullet, quickload. I kill an enemy, quicksave. I run behind cover, quicksave. I have traveled for 3-5 minutes, quicksave. And so on...

    Loved the blog post!

  • I always save whenever I can, but there have been times I haven't. or have and got my game messed up. Don't save in the middle of a fight in Fallout.

  • I've had quite a few bad experiences with the PC quicksave/load feature.  Especially when playing something in a darkened room; I realize I haven't saved in awhile so I go for the quicksave, and... crap.  They really shouldn't put those two right next to each other.

    Open world RPGs have screwed me enough that I have a fairly good system down; I keep five slots for saving and alternate between them every ten to fifteen minutes.  Of course I still screw myself over sometimes by forgetting to save sometimes, but I've gotten better in recent years.

  • Funny post Saint! Like Penguin said, if I learned anything from Skyrim, it was to save obsessively, especially if I went out exploring. I would glitch or run into some creature, and bam! would have to start over.

  • Skyrim.

    Engaging a dragon outside of a town. I save my game just to be safe, then run off to do battle. I lure the beast away from town so no citizens or townfolk end up torched. I spend the next 45 minutes going between hurting the dragon, healing my companion, saving, and loading when I die while trying to keep my companion alive.

    Almost an hour later, the dragon is dead. I save my game, triumphantly, over the same slot, then go to town to see what kind of reward the citizens may be eager to bestow up--

    "Halt! You are under arrest for crimes against the guards of Whiterun!"

    Some dumb-a** guard had strayed too close to the dragon while I was FusRoDah-ing my lungs out. I didn't even notice that I probably propelled his now lifeless body off the cliff and back down to the town I was trying to save.

    Load game, hello another hour of trying to kill a dragon while keeping Lydia alive.
  • Life outside of gaming has been kicking me in the teeth as well.  Anyhow, I still marvel at the ability to save at any point in a game.  My early gaming memories are grounded in pleading with my mom to understand why I can't turn the game off at that very second due to no checkpoints.  

    More recently, I struggled with Mass Effect 3's save system that doesn't permit saving during battle.  I replayed an endgame sequence over and over after always becoming cornered before I could reach the objective.  This sequence alone was why I put off playing the extended ending for a few months.  But as an adult, I played until I could save my progress...or until my girlfriend asked me to turn it off.  Life cycles.            

  • I saved my game right before I battled Hojo in FFVII. Only after did I realize that my strategies would no longer compensate for my insanely low level characters, and his status effect heavy attacks demolished me. There is no turning back after that particular save point...

    I hate Morrowind's save system. I'm notorious for maintaining multiple characters at once, and all of those autosaves add up quickly. I'm also slightly OCD so I go through file purges pretty often. I've deleted a lot of significant save points.

    I vaguely remember playing mass effect and glitching onto a box after a couple hours of ground covering gameplay.

  • Quite an entertaining blog. I've learned from experience to save often and double check to make sure I'm not overwritting an important game file. Most the time it works, on occasion however...

  • When playing games like Skyrim, I tend to keep a few save files that I only update after major missions or events. And not update all at once, but one at a time. I also use quicksaving. In the end, when something would be corrupted, I will still have 3 more options to choose from.
  • I had some troubles with Skyrim... I escaped from jail and accidentally saved. I wasn't a very high level, so going up against a single guard without my equipment was pretty difficult. It took a couple hours, and many hit and run ops to finally get my stuff back... To top it all off, I've never learned my lesson, this problem has come up multiple times.

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