The lights are on
Veteran Member - Level 11
Ironic...that I've recently blogged on the idea of including civilians in military themed first person shooters and measures video game developers could take to promote team work...when the following intel regarding Future Soldier came across my desk that discusses both concepts. Perhaps Future Soldier is the game I've been waiting for...
Scott Mitchell, email@example.com
Ghost Recon Future Soldier – Summary of media coverage and magazine articles
Intel on the upcoming Ghost Recon Future Soldier title from Ubisoft is starting
to receive press attention from various media outlets including the Official
Playstation Magazine and Xbox World 360 magazine. While most of the data hasn’t
been disseminated through channels within the United States, the following
report captures and summarizes most of the significant details.
some of this information has already been briefed in the “Future Soldier
Preview Online” article posted at www.ghostrecon.net, additional information
and content is provided in this report for those that may have missed HQ’s news
is important to note that representatives from www.ghostrecon.net have NOT
tested or received any information (at least I haven’t) regarding Future
Soldier and below comments. All the
information below was obtained from reading various sources that were given
hands on access to an early build of Future Soldier, so the accuracy of the
information and the final build of Future Soldier could theoretically differ
from the below comments.
release date was originally listed at Autumn/Fall 2010 – but one of the
magazines indicated an October 2010 release date.
is the new Scott Mitchell – supposed to have “more personality”.
President being deposed (and possibly kidnapped) by ultranationalist who stage
a coup, and then invades parts of Europe. Also, a crippling cyber attack emanating
from Norway occurs preventing monitoring of Russian activity (it’s unknown
whether the cyber attack occurs prior to or after the coup).
Classes (and known
equipment specific to each class):
– Shoulder mounted rocket launcher with guided rockets (anti-personnel &
– Audio Detectors and Heartbeat Sensors
– Thermoptic Camouflage (as demonstrated in the trailer)
– Drones, Exoskeleton (carry extra gear), Sound Emitters (disables electronic
All classes can heal.
Quote on Shoulder Mounted Rocket Launcher
Lacey, "Bullet Technology has
changed. It's not longer about the delivery system, it's about the bullet. With
your missile launcher, simply by pointing at an object you'll be able to send
loads of missiles out. Target, track and hit."
Roll, Dive, Slide – “Throw yourself around the battlefield”. Sliding allows you
to duck behind cover or slide into the ankles of a “bad guy” resulting in them
being immobilized or at least disoriented.
Combat - "Players have been begging
for that extra little facet for ages. It's effectively the same principle as
the knife in Modern Warfare - but evolved." Will include Israeli Krav
Maga and Russia Systema fighting styles to “quickly” and “permanently” disable
the bad guy; will also include melee attacks using weapons (including the use
of the multi-tool on the assault rifle).
Ghost Recon and even Advanced Warfighter have never supported many of the
movements (like jumping) that will be included in Future Soldier. Uncharted
Rifle - Bullpup configuration to minimize size; variety of mission specific
configurations. Modular – allows for attachments including scopes and gun
sights. Underslung Attachment includes shotgun and grenade launcher
attachments. A multi-tool (on assault rifles) - "a deceptively simple but useful attachment enabling you to cut, unscrew,
saw as well as breach doors or melee opponents".
Holographic Gun Sight
and item we incorporate into Future Soldier has undergone a detailed process of
deliberation about its functionability and usability"
Soldier is based on real world technology - references homing bullets with adjustable
fins and can change shape; optical camouflage technology pursued by University
of Tokyo in the area of special reflective material and Berkeley with material
invisible to microwave; the Raytheon Sarcos exoskeleton exists now (limited by
speed and power source) and used for the basis of Future Soldier’s engineer
class. (Based on real world technology and not a Crysis style suit or an
accelerator suit like what is used in the GI Joe movie)
Unlocks will be included – and will include 45 real world modern day firearms
including the AK-47, AN-94 and SCAR-L.
the Cross Com, soldiers can call in mortar shots, EMP bombs and air strikes as
well as support from Apache attack helicopters and a futuristic variant of the
Bradley fighting vehicle (could this be the Attila Tank Ubisoft hinted at?).
Aerial Vehicle (UAV) also known as the “Drone” returns only this time it’s
Ground Vehicle (UGV) that Ubisoft has labeled the “Ground Drone” – this was the
“unknown item” in the teaser trailer. Some have labeled it the ED 209 from
Robocop. It’s armored, hosts an array of electronic equipment and touts a
menacing looking “anti-personnel artillery” system.
Camouflage – records what it sees around the soldier and projects it on the
suit. When you fire it makes you visible, otherwise it turns soldiers into
Squad commands or movement orders – the Future Soldiers “train hard so they can operate without being told what to do…”
maps gone – enemies rush (and shoot) from all angles.
included – not punished for killing them but possible consequences.
and affects may be included and have an impact on soldiers.
vs. Killing – take an enemy’s Cross Com gear and tap into their network and see
where all their forces are deployed.
Split screen, Coop – A wealth of options.
not told via the Cross Com - you'll see the story unfold thru the eyes of
protagonists. Play as the Russian President’s Bodyguard and watch the coup as
it happens live. Play as a brave citizen defending his homeland from invasion.
Full levels - although not as long as the Future Soldier missions.
alone with AI teammates or have up to 3 others drop in to fill the squad
Quarter Combat (CQC) over long range tactics – action/combat “mirrors run and gun wall hopping action of
Soldier is introducing the “Link Up” feature which has been compared to a
similar feature in the Army of Two game. Link Up allows up to four players (Squad
Leader and 3 squad mates?) to “snap to” one another and move in tandem (linked
within a couple of feet). While connected, the group takes advantage and shares
skills and abilities based on classes and equipment. This feature promotes
teamwork and discourages the “lone wolf” – lone wolves run a higher risk of
getting captured and providing the enemy with their cross com and potentially compromising
their team’s safety.
Ubisoft is promoting this as a “revolution” in multiplayer
copyrighted information remains the legal property of the registered owner.