The lights are on
Veteran Member - Level 13
With a recent GTA V news blowout, along with the cover story
from November, we have tons of information regarding Grand Theft Auto V to tide
is over. Of course, even though we now know plenty about the characters, the
world and gameplay before it releases in September, Rockstar has been
surprisingly quiet on the multiplayer. We know they’re integrating additional
Social Club support (allowing people to bring their Max Payne crews into GTA
V), but little else.
So, with a clean slate, let’s look at what GTA V should
bring to the table to become a multiplayer destination.
Keep the living, breathing world:
A major problem with GTA IV and Red Dead Redemption online,
is that they lacked the feel of a living, breathing world. Hot dog vendors
didn’t sell hot dogs, trains were nonexistent, pedestrians and cops didn’t
react like they should, etc. Red Dead Redemption in particular felt like mars
with shrubbery and some AI just wandering around without the dynamic events and
random characters littering the world in single player.
If players can partake in inspecting drug deals gone wrong,
getting attacked by muggers, and other random events while with friends, it
would greatly improve the game world online and almost seems like a natural
Let us pick our loadouts in free roam:
This is something Red Dead Redemption actually did well,
giving you new gear as you ranked up to use in free roam. While low level
players could still find rare equipment lying around in the game world, it
removed the need to spend time gathering weapons and cool cars, only to lose it
all the second someone instantly murders you with a grenade.
Since we don’t know how the inventory system will work yet
(whether they’ll remain with the classic limitations, impose heavy restrictions
like in Max Payne 3, or let us keep it all like in Red Dead Redemption), I
think they should just take care to let us decide what we bring to free roam.
With some overpowered weapons (such as rocket launchers), it might be better to
keep them hidden in the game world though, lest high level griefers spawn with
Additional match setting options:
While GTA IV allowed several modifiers (such as traffic,
spawns, weaponry and police), they could definitely go further to suit certain
custom game types players might be creating for themselves. Deciding the
frequency of certain vehicle spawns, what weapons are allowed, police severity,
damage taken, etc. GTA online is most fun when played with friends, so allowing
friends to set up their own mode variants would be a great way to maintain some
User created missions:
InFamous 2 had a clever system that allowed for players to
craft custom missions and even storylines and allow players to activate them at
anytime throughout the game world. Somehow, that seems like a perfect fit for
free roaming in GTA V’s multiplayer and would be a great way for Rockstar to
show how serious they are about pushing multiplayer in their games. Imagine entire story threads or unique mission types crafted by players from the community. It's a long shot, but the series is known for having some stellar mods on PC versions, so embracing user created content seems like the way forward for the series.
Take a hint from Max Payne 3 for the versus modes:
Max Payne 3, love or hate the multiplayer, it did a fine job
of giving us tight and controlled bouts of gameplay. GTA IV and Red Dead
Redemption had respectable game modes and online PvP, but the free roam took
the cake. Max Payne 3’s lack of free roam meant an abundance of options,
rankings, unlocks, maps, features (such as online slow motions and grudges),
and more to keep players interested, along with a cool feature that removed
hackers and cheaters and forced them to only play against other hackers and
cheaters before banning them.
This ties into the lack of a breathing world, but considering it's a big part of the actual world, it's unfortunate that Rockstar had to remov trains. They turned the subways into empty caverns,
while removing a golden opportunity for a fast travel system for players who
don’t want to drive all the way across Liberty City to meet with a friend. They
would make for a fine hazard, and it would be even nicer if players could
attack or commandeer them like single player suggests you can do. Considering
the moving planes in the airport, it isn’t like Rockstar can’t at least keep
them in as a part of the scenery, even if players can't ride them (though it would be nice if they could, and would serve as a really cool location for a firefight).
Fix the collision detection and polish issues:
GTA IV is kind of infamous for the collision detection
issues and some of the lacking polish there was online. It was easy for a player
to start flailing about for no reason because they were lightly bumped with a
car, while on another player’s screen they weren’t even touched. One particular
issue was when it seemed like you caused a player to go flying when you barely
touched them. It happened rarely offline, but online it happened quite a bit
and could really take you out of the world.
Bring the heists online:
Taking a hint from the mission based co-op in Red Dead
Redemption (as well as the hideouts), the heist focus would be a great thing to
bring online. Allow a team leader to decide on things such as outfits, getaway
vehicles, weaponry, etc. Then, as in single player, players undergo one of
various large scale heists built just for the co-op. Taking a cue from the
hideouts, some locations and banks can just be rolled up on without planning if
you desire, letting you grab some quick cash/XP.
More customization options:
GTA IV gave some sparse customization options to players,
forcing them to rank up to get more clothing they could use. It led to lots of
samey looking gangsters, while Red Dead Redemption had character selection
(with a hefty amount of characters to choose), here we had a case of players
sometimes running into multiple doppelgangers because one character was
So in keeping with potential gun customization and the
highly improved character customization the single player is offering, let’s
add some more stuff. Let me pick my shoes without having to change my pants as
well, give me some more faces with a wider variety of hair to choose from.
Really, it’s hard not to improve on the options GTA IV presented.
Instant connection, Burnout Paradise style:
Burnout Paradise developer Criterion had a mantra when
designing the game that they wanted as few loading screens as possible. This
belief extended all the way to the multiplayer, where players could instantly
access the online portion without a single load screen, and the world modifying
it’s time of day around them to accommodate the change to whatever time it was
on the world you join.
With the fourth character in the character switch wheel
confirmed to be your multiplayer protagonist, it would make sense to make it a
chance to go immediately into online free roam as your protagonist. No loading
screens, just a seamless switch into multiplayer with the game dropping you
into the shoes of your character going about his or her business on the
Minigames and side content online:
Red Dead Redemption had one multiplayer expansion that
allowed you to play poker and other minigames with players online, called the
Liar’s and Cheats pack. While I imagine many players balk at the prospect of
playing virtual pool or yoga with other players online, some of the more
interesting side missions would be a welcome addition, especially if they could
be instantly accessed in the online world as a way to kill time while waiting
for other friends to come online or for a certain match type to begin.
Minigames from the GTA series I’ve always been fond of
include the golf, dancing, high/low cards, and fight club. Of course if
Rockstar was willing to bring bowling online I wouldn’t be against it,
especially if it was just another thing to do while waiting for some friends to
Don’t cut us off from building interiors:
One pain of GTA IV multiplayer was that up until The Ballad
of Gay Tony, players couldn’t enter most buildings. Cool places like the museum
were off limits, which meant cool hiding spots to hole up with your crew while
facing another crew were blocked off. Having access to more interiors within
multiplayer opens up a lot of options, such as giving a player being hunted
down by an enemy with a powerful helicopter a place to be safe and set up an
ambush, or serving as a prime spawn point for a powerful weapon or vehicle.
So those are just a few things I'm really hoping Rockstar can work into Grand Theft Auto V's multiplayer. They've been pretty quiet on it so far, but either way I can expect them to do great things.