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My Top Ten
Moments From My XCOM Live Stream
There are many top ten lists but this one is mine, if you think a
game is missing here, I either didn't play it, didn't have any
interest in it, or I just hate you.
for a very topical and personal Top Ten list! I recently wrapped up
the latest game for Rogue's Adventures - my social group for
playing through my backlog of games and cataloging my experience
through screenshots and recaps. Beginning with XCOM: Enemy Unknown,
however, I began to use twitch.tv to live stream part of my
experience. To further add a level of social fun to the game, I
customized all my soldiers after friends and followers! I wrote an
in-depth recap of the whole campaign in my Final Thoughts, but also
wanted to share my Top Ten Moments from a game that's known for
creating dramatic moments from its awesome emergent gameplay with its
emphasis on permanent death and randomized battles. Anything can
happen, and on Ironman mode you must suffer the consequences! Enjoy
my Top Ten Moments with links to all the video highlights on twitch.tv!
Top Ten XCOM
10) The Alien Base -
Highlight: The Exemplary (from XCOM Part 7)
the longest mission XCOM embarked on, Assaulting the Alien Base is no
joke with over twenty of the toughest aliens we'd fought thus far,
including Chrysalids, Cyberdiscs and Mutons, as well as the new
threat of the Sectoid Commander and a massive map to traverse.
Somehow we made it out almost perfectly despite some worrisome
moments near the end where I revealed a pair of Cyberdiscs followed
quickly by the Commander. Still holds the record for most aliens
killed in a mission (22).
9) The Near Death, then
Death experience - The Mistake
Highlight: The Mistake (from XCOM Epilogue)
aliens might miss a shot but still destroy the precious cover that
your soldiers are using, opening them up to devastating followup
attacks. Sometimes, however, your own soldiers can miss a shot and do
the same damn thing, and I experienced just that in the late game on
Operation Enduring Breath. Chris would miss a shot and destroy the
wall that two soldiers were hiding behind. Nicole would absorb shots
from both Muton Elites and go down. In my haste I quickly revived her
before taking down the last Muton, and he immediately exposed my
error by putting her down for good. A lesson that one bad call can
cost a soldier their life.
Technically I didn't livestream this particular mission, but we
talked about it during the epilogue (complete with screenshot
slideshow) so that's the highlight you get!
8) Mind Controlled -
Highlight: The Lucky (from XCOM Part 8)
the few large UFOs that we actually had to battle through (most had
90% of the alien crew right at the entrance) was a slog through
Mutons, Berserkers, Floaters, and those annoying Sectoid Commanders.
Using Col. Raymond "Lone Savior" Teoh to flank and kill one of
them, the other would mind control him and I was unable to respond.
Everyone held their breath as my best soldier took aim at my fully
exposed senior sniper - but luck was on our side as the shot
missed. The next turn, somehow the sniper was able to locate the
mastermind and take him down, freeing our captive hero and saving
another from bleeding out nearby.
7) The Final Kill - The
Highlight: The End (from XCOM Part 12)
entire layout of the final mothership is the exact same every time,
which makes subsequent playthroughs much easier. I took advantage of
the power of foresight to take up perfect positioning for the final
room, in the hopes to take out the final boss Ethereal as quickly as possible. The sniper
got his Double Tap shots but was unable to finish him off. Next came
the Heavy with her Holo-targeting to make it easier for others to
make the shot. Well she decided it needed to end here and now and she
got the kill on a 34% shot! I was equal parts surprised and
impressed. Game over!
6) Lone Savior - The
Highlight: The Hero (from XCOM Part 1)
harrowing first mission (see below), XCOM desperately need a rookie
to step up and lead another potentially disastrous mission named
Operation Lone Savior. Rookie Raymond Teoh did just that as I played him
super Kamikaze style, running right up to aliens as if he already had
a shotgun. Cool enough I was rewarded by Raymond earning his Assault
class designation after this mission, and soon after when he earned
his nickname there was only one callsign that came to mind - Lone
Savior. Teoh would go on to become one of my most seasoned soldiers,
and one of the few to never die during the entire campaign.
5) First Mission - The
Highlight: The Beginning (from XCOM Part 1)
brutal. XCOM on Classic difficulty is cruel, and Ironman mode makes
you live with all of the brutal cruetly that the game throws at you.
From the very first live stream mission XCOM proved that it was for
real as I would lose half my starting soldiers to the basic Sectoids in
an awful train station mission. Both rookies were in full cover but
the aliens didn't seem to care. It was terrifying, awful, sobering,
and very very memorable.
4) Makeshift Fortress -
Highlight: The Bus (from XCOM Part 2)
Men are deceptively powerful and easily underestimated. Despite the
low health those light plasma rifles are no joke, and they often come in
large, overwhelming numbers. One of my earliest encounters with both greys and Thin Men almost ended with a
full party wipe as my medkit holding Support went down early and
slowly bled out while the rest panicked and whimpered. I had everyone
take cover in a nearby bus on the side of the map, and used that as a
fortress while I used the Assault to move out and draw aliens out of
cover. The Heavy and Sniper sat in the bus and dealt swift justice to
anyone that popped their head out. It was so effective that it earned
my Sniper the nickname "Bus Driver" as he sat right next to the
driver seat while killing foes.
3) Zombie Wife - The
Highlight: The Infected (from XCOM Part 3)
missions have earned a fearsome reputation amongst XCOM Commanders as
some of the most difficult missions in the game, particularly the
first one as your soldiers are under powered, under equipped, and
probably healing up in the med bay. Ours was certainly one of the
most memorable missions as we'd miss several critical overwatch
shots, watch my wife Assault get brutally murdered by a chrysalid, and then
while my attentions were turned to taking down the fearsome beasts,
watch her rise again as a zombie and immediately murder the nearest
soldier. It was the kind of dramatic craziness that only XCOM can
provide. When my wife Heather rejoined XCOM in a future incarnation,
she earned the nickname "Zombie Wife" from then on.
2) Brutal Future - The
Highlight: The Warning (from XCOM Part 4)
with Iroman mode enabled means no saving and no reloading...except
it's obviously easy to create a backup of your save directory and
copy paste to reload your progress. I was able to avoid cheating or
scumming my way through this playthrough for the most part with the
major exception to one early council mission. It began with a simple
escort mission and ended in absolute disaster; although the mission
was technically successful the end result was so costly (three
deaths, two being my most seasoned soldiers) that we openly discussed
the prospects of a "rewind," use a backup save, and try the whole
damn mission again. Thankfully I ended up with the exact same map and
mission again, but this time with the knowledge of the foes I would
face and their location. Even armed with this foresight I still took
my time crawling along the rooftop toward the extraction point. Later
we joked that the whole previous mission was a Final Destination type
premonition brought on by one of our soldiers (and I would later
nickname her "Nightmare") and acted as a fateful warning of the
dangers to come.
Fact: The Final Destination analogy proved frighteningly apt as both
of the seasoned soldiers would later fall in our number one most
memorable moment. You can't cheat death...
1) Supply Barge of Doom -
Highlight: The Impossible (from XCOM Part 10)
the missions I've played in all my games of XCOM, I've never been up
against the ridiculous odds thrown at us when we attemtpted to raid
the aliens' supply barge. Caught right at the entrance by a pair of
mind controlling Sectoid Commanders, I ran into the first room to be
greeted by a pair of Muton Elites, four Heavy Floaters, two
Cyberdiscs, a Sectopod, and a handful of drones. Ho Lee Crap. Despite
my best and most seasoned squad and my most desperate efforts, many lives
were lost before I had to make the emotionally draining decision to
abandon the entire mission and evacuate. Leaving a soldier bleeding
out at the entrance of the ship made for some fantastic live drama
and story telling, and proof that XCOM has to be one of the most
entertaining games to live stream and by far the most memorable
moment in our game.
no surprise that the most memorable moments are when terrible things
happened. It might make for a frustrating experience at times but
thanks to the social play through aspect and the live streaming, it
also made for some truly exciting and dramatic sessions. Even on my fourth playthrough XCOM can surprise me, and few things could've
prepared me for some of the missions I faced (especially the top
three on this list). Hopefully this list serves as a Best Of for my
entire live steam campaign. If you enjoyed it, subscribe to my twitch
channel, follow @RoguesAdventure on twitter, and continue to keep up
with my blog. Stay tuned for my Final Thoughts on XCOM (and a proper recap) later this week. Thanks you!
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