10 More Games That I Think Should Have Sequels (Part 2) - SmashBro722 Blog - www.GameInformer.com
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10 More Games That I Think Should Have Sequels (Part 2)

Okay, my sequel to the topic of video games that deserve sequels is finally here. I thought over my choices for a while on this one. Just remember that some of these games might already have sequels, but if I find their sequels to be exactly the same as the original, or it has been a very long time since the sequel was released, then I don't count it as a sequel. The problem with the first five was that I was too focused on shooters and RPG games. Let's try to stem away from that path if we can. Time for the choices:

 

10. Too Human


Now, this was one of the coolest RPG's I've ever played because it's not like the rest. It's not like WoW where you just watch your guy swing at the enemy until he dies. It's not like turn-based fighting like Final Fantasy and Super Mario RPG. And it's certainly not like Fallout 3 because Fallout has V.A.T.S. It created its own breed of RPG by actually giving you the freedom to hack and slash in cool attack combos, which are completely similar to Ninja Gaiden 2's gameplay. These combos are amazing, and the innovative part is that you control your swing with the right stick instead of a button. It's hard to get used to, but once you have it down, the game is so much fun. The enemies are dangerous and tough, not to mention unique, and there are even large enemies that you have to jump on the back of just to ram a giant sword into their back. Not only can you use a sword, but you even receive pistols that you can use to get some long-range shots before you start a melee battle royale. The special armor permutations that you can find in the game are cool looking and they can practically make you invincible, but one setback is that I never learned what all the RPG abbreviations are for each characteristic. Sure I know SPD is speed and DMG is damage, but there are some confusing abilities that I can't comprehend. It was still a great game, nonetheless. It deserves a sequel, and hopefully, they'll make it a little more like Fable, so you can explore more.

 

9. Grim Fandango


I never really heard about this game until 2 weeks ago, and my cousin literally has about every PC game, so I tried it out, and it was one of the most enjoyable games I've ever played. Despite its strange skeleton look, it actually made one of my pet peeves, pointing and clicking, feel very entertaining. Its great characters as well as story were brilliant and fun to watch. The opening was quite hilarious as well. I admit I don't know much about this game because I couldn't play it very much, but I know that the guy who made this, Tim Schafer, also made Psychonauts, which is a sign of a good video game developer, and if he's made two successful yet underdog video games, then one of them is bound to return as a sequel. This one definitely has a chance.

 

8. Beyond Good and Evil


Now, I admit, I've only played this game a bit. This was mainly my cousin's opinion, and he thinks it's one of the coolest games out there. Its over-the-top sci-fi feeling is pretty interesting, and the fact that it is a mixture of great fighting as well as conspiracy plots, all blended together with a new take on Pokemon Snap, I found it really enjoyable. Now, I honestly didn't follow its outlandish story very well, but I like the characters, and I caught onto the reason why it was titled Beyond Good and Evil really quickly. The conspiracy that the IRIS team provides for you is interesting, and the coolest part about the game is that people actually provide screenshots to their online community as we speak. As unpopular as it was, it's a cult classic that should definitely deserve a sequel. In fact, in a Nintendo Power issue of November '07, Michael Ancel (the guy who made Rayman) claimed that they were working on a secret new project, which many people believe is the next Beyond Good and Evil. Hopefully, it'll come up in future topics, but for now, let's just hope there is one in the works.

 

7. Skies of Arcadia


Oh, how badly this game deserves a sequel! The Dreamcast game featured an intuitive style of adventure as well as fighting that made you feel like a true pirate sailing the seas (actually, it's the air, but nevermind) for another quest. From dungeons to travelling to large unique worlds, the game had a graceful and beautiful charm as well as a wonderful gaming style that I couldn't get enough of when I was a kid. The characters are fun, the detail was above average, and the storyline itself was phenomenal. The fighting was a little too frequent, but putting that aside, I think they could make an MMORPG out of this game. I think it could work, especially as a name: Skies of Arcadia Online. Why hasn't this been thought of yet? If you've played it before, can't you picture a Skies of Arcadia MMO? It'd be perfect for it!

 

6. Star Wars Battlefront II


Yes, I know that it's a sequel. I'm just saying that it's been forever since they've revamped the game, and I would really wish for one that could be playable on the 360 or PS3 by now. I love Pandemic, and it's sad that the company got shut down. At least some of their members are moving to UK into another development team, but let's focus on the topic at hand here. This was a great game. In fact, I believe this is the best shooter for the PS2. When I first got the game, I was skeptical since I never found Star Wars games to be that good, but when it started up I found out you didn't always have to play as a Clone Trooper or just a Jedi. In fact, there are many subclasses for each player you play as. Being the not-so-avid Star Wars fan that others might be, I had trouble following the storyline and the missions, but the way I played never got old. I love the space battles, those are the best! We even hosted a split-screen deathmatch of all Jedi's at my classic challenge last year. In fact, we might do that again, because the moves as well as the aiming and sensitivity are perfect. Pandemic nailed the perfect sensitivity to aiming for this game. I've never found a better aiming system on any game. It's perfect! If they made a third and included online play, I would never stop with it. The fighting is fun, the multiplayer is outstanding, and Pandemic, although dead, is one of my favorite video game companies. Please, LucasArts, give life back to this series.

 

5. Crusader

Guessing by how many Sega Saturn / PC owners that are on this site, you probably don't know what this game is. Let me explain what this is in the clearest way possible: this is basically the first Halo game. He has a *** suit, he's an elite warrior, and it's in the future. You don't notice the resemblance? This game is so underappreciated that I'm surprised I've even remembered it. But, I played it once when I was a kid since my friend had a Sega Saturn. You play as a guy stuck in a economically defective future, and since you were made into an elite super soldier from the boys who are wrecking the economy, you decide to help a resistance group named... Resistance. You are trying to stop the WEC from getting complete control of the economy by depleting their forces one at a time. The progression and level layouts were amazing at the time. The cheesiness was there as well, but in a way, you enjoy them a lot more than you would expect; from those annoying cinematic videos to funny easter eggs and sounds that the guards make when they die, I think this game has a great style especially since it was made by Origin games. All I can say is that it's like playing an isometric version of Halo with Duke Nukem action and comedy, all in a unique story that could've had a lot more potential if it tried this on a better console. I think it is quite worthy of a sequel, and the cool part about it is that they could make it cartoony or they could make it realistic, and the game would probably still be fun either way. 



4. Tony Hawk's Underground 2


Man, if you want a funny video game, and you want Tony Hawk's Pro Skater, then buy THUG2. The first one is a way better backstory, but if you're up for the pure comedy, go for the second. Bam Margera and even some of the Jackass crew add to the hilarity of the game. But, it's not just the comedy that made me get the game. It's the well-rounded skating that is very similar to Tony Hawk's Pro Skater. After all, it's the same company, so it's kind of expected. It's fun to keep those combos going, as well as collecting all the points for your team, and if you collect enough, then you can continue on through the game. From the funny sound effects to even a killer cat, and even a guy back from the dead on a tricycle, this game is fun and addictive. You can play as four important characters, including one special character that rides a vehicle, like a Segway, a Rodeo bull, and like I said before, a tricycle. The cutscenes are great, the missions are fun and challenging, and the overall gameplay is perfect. I enjoyed this game more than most people probably would, but this game incorporated everything very well. Destruction, comedy, stupid stunts, funny internet memes, challenging missions, graffiti tagging, awesome cutscenes, hilarious characters, and awkward moments, as well as a create-a-trick mode. It filled in all the things I would ask for in a Tony Hawk video game, but why stop at the second when they know that making a third is just what gamers want? Screw Tony Hawk's Ride, that's like that cheesy SSX virtual snowboard that was $80 for a piece of crap. Please, Tony Hawk, if you know what's good for your series, we need a third installment of THUG.

 

3. Jet Grind Radio

My thanks go out to Ric White for telling me about this game. I never heard of this game but once he told me about it, I have become instantly hooked. It's weird that I have two skating / combo games lined up for a sequel, but I love skating / combo games, and this one is no exception. The main difference is that it isn't skateboarding; instead, it's roller skating. I didn't realize how awesome roller blades could be. The game really set the skating trend other than Tony Hawk's Pro Skater. It provided a really rebellious tone to the campaign, such as graffiti tagging the city, finding great jumping spots, landing cool combos, and even accomplishing some sick wall jumps. I was shocked that there was a story to it. It looked more like a free-roaming kind of game, but its both free-roaming and a story. I love the characters, too; they are so personalized, as in they exemplify every unique personality out there. For example, Beat is the kid who's going places and doing what he loves. Mew's the weird chick that tries to stand out, Slate is the kid who looks like Bert from Sesame Street, Gum's a down-to-earth chick (even though the helmet makes her look retarded), Piranha's the energetic and exercising fitness chick, Garam is the social kind of person who tries his best, Yo-Yo's the strange nerd, Beat is the emo chick who still likes to do anything, Tab is the kid who keeps himself unique, and Combo's the guy who can't live without music. The character you play as really reflects upon yourself. That's why I play as Beat a lot. The moves are fun, the grinding and jumping feel airy but cool, the cartoon style makes me both laugh and find personality, the music for the game is perfect, and the graffiti tagging combos are so much fun. Even the way they dance when you select your character is amusing. All I can say about this game is that it feels realistic in its animations and motions, yet also stylish and artistic in its colorful layout and character design as well as its great soundtrack. I know that Jet Set Radio Future was made, but that one looks exactly the same compared to the first. This game should seriously be revamped so that it stays cartoon-like, but it should still be updated with more tricks, more characters, less graffiti tagging, and a larger map, as well as a make-your-own ramp style, just like in Skate 2. Speaking of which, could you picture a video mode of Jet Grind Radio? Now that would be tight! Make a better sequel, SEGA!

 

2. Starfox Adventures / Starfox Assault / Starfox Command


You might be wondering why this one's up here, especially since Starfox has a select bunch of titles. Well, I'm not going to disagree with that fact. Starfox had its moments, but let's face it: ever since Starfox 64, there hasn't been a game worthy of praise in the Starfox library. Remember the 64 version? It had some cheesy dialogue and some strange voice actors for each character, and everyone hates Slippy. But, it had its loving charm, as well as its cool transition to a land vehicle, and some epic battles that can't be forgotten. Now, Assault was innovative in the fact that you could leave your ship and go infantry-style against enemies. It added a little more of a challenge to the gameplay and the bosses, and the fluid controls made it feel more like you were actually piloting, but honestly, it was seriously lacking in unique style and just because you can move your character around and shoot at other people does not make it a good multiplayer. I've seen better multiplayer ability on the PSone. It felt like I was playing Starfox 64, only with graphics and different enemies. To me, that's not a sequel. Starfox Command for DS was impressive and it brought forth a new tactical way to play Starfox games, where you actually create a flight path to any objective and you must focus on your fuel as well as your turns left, making it more of a strategy just to start a game. It also offered more enemies and cool new moves, as well as a wi-fi battle royale, but it is laggy and generic on wi-fi, and other than the boss fights, everything was very generic on it. All in all, they have one of the two features I hope for in a Starfox game, but never both. I really don't feel like Nintendo is giving their all on this series. They should be thinking about making a version of this for the Wii. The Wiimote would actually be perfect for it, since it involves steering, but there's something that I've always thought Starfox should try. They have flying jets, they have Landmasters, and they've already included an infantry style of gaming. Although I think they should stick to a good storyline, as well as a fun and more innovative gaming style, I want them to include some sort of similar-to-Battlefield online multiplayer. Think about it: if they worked their asses off on a bunch of weapons like rocket launchers, assault rifles, special weapons and more, they could include a deathmatch mode online where you play as a soldier but you can get into any vehicle and attack either from the air, land, or just rush in for an attack. They should seriously try making a multiplayer as similar to Battlefield games as possible because it's a perfect match for it, and I really bet it could work. Am I the only one who craves not only the good old-fashioned Star Fox gameplay but a fun online multiplayer that could actually be successful for Nintendo as well? Hopefully, Nintendo won't let this one sink to the bottom of its grave. They need to spruce this game up and make us a real sequel.

 

1. Shadow of The Colossus


The simplicity of characters as well as the large and expansive lands makes the symbolic yet spiritual and primitive story of Shadow of The Colossus the greatest so far. The great paradox in it is that it's real in some symbolic aspects, but it's just as strange and mystical as Legend of Zelda. By the way, am I the only one who thinks this was an attempt to be the Legend of Zelda for PS2 owners? If it was, then it certainly fit the bill. The story is a little scattered to me, but it adds up at the end. It's so simplistic that it's wonderful, though. The empty void of large amounts of characters, cities, and changing worlds adds to the overall quality of it by creating an actual forbidden land, making you feel like the only one who exists there. Well, maybe not, once a giant Colossus rises up from nowhere. It's a tough game to figure out at first. The gameplay is a challenge, as well as figuring each Colossus's weakness. In fact, to most, it's considered a puzzle game more than adventure and fighting. The fact that it's so detailed adds to the realistic feeling of the entire game, too. At the time, I thought the graphics were the best ever. I had never seen as beautiful of a cutscene as I did at the end of Shadow of The Colossus. One of the longest and saddest endings ever. Now some can say that Ico is the sequel to this and it almost definitely is. But still, in that case, that would mean there hasn't been a sequel to the game in over 8 years, which means this story's due for another thematic adventure. Honestly, the puzzle-solving as well as the demonic focus that Team Ico has provided is well done. The dark feeling of each of their games is astounding, each with the same inclination of "not all demons are bad", such as the demonization of the baby with horns. All I can say about the Ico Team's video games is that they all have an immense theme bundled with a simplistic yet innovative design. Bravo. I just hope they follow this one up as quick as possible.

These are my 10 other choices, if you missed my first five choices, check them out here:

http://gameinformer.com/blogs/members/b/smashbro722_blog/archive/2009/12/06/5-games-that-i-think-should-have-sequels-part-1.aspx 

Just remember that I will probably be adding to this list in the future, so there might be a sequel to this sequel of the blog that I made about sequels. But enough about my choices, what would you rate on my choices? Do you have any other choices that should have a following title by now?

 

 

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