Not to blatantly copy the idea from LittleBigEthan, but before you read mine, everyone should think of posting their favorites in a detailed format as well. I don't want to be accused of trying to start a trend, but I think it would make the site cooler if everyone knew what games each person likes best. Another thing to take into account is that I prefer a beautiful story campaign over an equally entertaining multiplayer, but I still enjoy both just as much. That aside, it's now my turn:

10. P.N. 03, Gamecube

Remember the good old days of 2003? Gaming was at a Renaissance-like start, with new ideas and new consoles bustling about. One game that was under the radar at the time was P.N. 03. Many don't remember the game, and it didn't get too much support, but Capcom knew what they were making when they developed this. When I first played this, I thought it was a little cheesy, since the intro shows how badass she was, and I thought it was going to be the only cool moment. But, in fact, I was impressed. The auto-aim worked efficiently, the fighting itself was based on how you jumped or dodged the enemy robot's shots, and although you have a simple hand energy shot, you can unleash special powers by charging up and performing a maneuver that would do something special, such as a small energy field around you, or a homing missile modification. The game had a simple kind of story to it and wasn't really my main focus, since the action on this game was astounding, especially when it had so many bosses and enemies. The rooms did get tiresome and repetitive, but the fighting kept you on your toes, and the beat of her music gets the blood pumping. It had its share of fatal flaws, but I think Capcom should seriously look back into the past and try again with this game. It deserves a second chance.


9. Burnout Legends, PSP

One of the first games launched to entice PSP buyers, this version of Burnout puts you on the spot as a typical driver who has to drive through scenic new levels, like Bangkok (lol), Asia, Italy, Canada, a few other spots around the world that I'm too lazy to remember, and the U.S.A. These levels are better than expected when it comes to the original PSP's graphics. It held itself up with some of the fastest racing challenges I've ever seen, and even though it may not be like its past brethren, it persevered by adding plenty of races, pursuits, eliminations, and a 100-level crash mode. All packed neatly in a tiny UMD, this game took up a lot of my time when I owned a PSP, and to this day, I never got all 100 crash level gold medals. That was another thing about it: you could get special cars, like a fire truck, a police car, and cool boss cars. So many cars, so many levels, and so many gametypes. That's what made this game #9 on my list.

8. Halo, Xbox

Story, story, story. Many may think that I'm giving this game too much praise, but if you've played its campaign before, I want you to recall how many hours it took to get through it. Think really hard in your mind, and when you come up with that number, I'll tell you mine: 14-15 hours. I don't know why it took so long for me, but I did have trouble on a few of the levels, and it still is tough even on easy, but the gameplay was new at the time and everyone was trying to adapt to the game. The story starts off at a frantic rate and it keeps you concentrated on what your objective is, and it keeps you up and awake, reaching one mission to find another. The cutscenes and detail were impressive for their time, but what made the game was the duration. It took what seemed like forever to beat this game. It had something to do with that level where the monitor leads you to the activation index. I believe it was about 30 rooms of the same enemies over and over again. The dull repetition was boring as hell, but I put up with it and I could follow this immense tale so well after I got to the classic ending. A tough and repetitive campaign, but the story will stick to me. The multiplayer was great, too, especially when there were so many game types to play, like Race, CTF, Deathmatch, and more. A great game, and a great choice for my #8.

7. Sonic Adventure 2: Battle, Gamecube

Remember the first one on Dreamcast? It was kinda good. I enjoyed it, but the story was dried up and my only favorite parts were the cutscenes, the many interesting level layouts, and the ending. It was a cool game for its time, which is exactly what Sonic required back then. But, then the second came out. 
The instant I saw Sonic jump off a helicopter and land on a d.i.y. snowboard down one of the longest San Francisco sloped streets ever, I was sold. The gameplay was addictive; simple to learn but you would keep trying to learn how you could efficiently manipulate your character for every battle. The most amazing part about the game was the story itself. For once when I was a kid, I actually followed a storyline. That was an accomplishment to me. You could go speedrunning through the Sonic/Shadow-based missions, or emerald hunting with Knuckles and Rouge, or even on special mini-Gundam missions with Tails and Dr. Eggman, and it is all done while the game is already scoring you for combos, special moves, and how fast you accomplish it. The music was impressive, too. One level includes this beastly instrumental song when you must escape the forest, and it is heart-pounding of how fast Sonic runs to the music. It blended so well with the game, but I really didn't care for the special places, like Chao Heaven and Chao Hell, which was pointless in my opinion. It was tough as heck to beat some of those levels as an A-Rank, but it kept me playing, and the easter eggs for the game were awesome, too, like Sonic Kart Racing, special costumes, and even the Final Battle at the end. That ending was so awesome; it blew me away and it shall stand at #7 for a long time.

6. Gears of War ONE, Xbox 360

If I had a list of the most influential games on my lifestyle, this would be first place. So why isn't it near the top? Because it wasn't really close to the best game I've ever played, but it just happens to be the game that has the kind of grittiness that I was looking for when I was becoming a teenager. It was the first mature game I ever owned, and at first I was really disturbed. Chainsawing someone in half? I stared at it in dismay, and I now laugh at the screen when I chainsaw someone behind their back. That was the slow progressive beauty of it. It felt like a gritty game and it really is, but it's almost as if it unleashed what I wanted to see instead of playing with kid games for the rest of my life. This game also has a wonderful story and astounding graphics, and the cover system was a brand new feature to all of us back then. It felt like the action could exist, and the enemies don't, of course, but as I would play it, I kept thinking to myself why the Locust would be attacking us and what the Queen really looks like. It kept me wondering how the world would look in their shoes, and that's what it got me to do. Unfortunately, GOW2 butchered the campaign in my opinion and the multiplayer. That's a good key point for the game, too: unlike the second one, I found its multiplayer simple and easier to manipulate. You could choose the level, the players, the host, how long, number of rounds, what type, etc. It gave me gaming freedom and the thrill of playing your first mature game online is one that I will never forget. I was instantly panicking when I started out, but as I found a niche with the game, it is in my library of favorites and I am also a pro at it (I guess you could consider me that). And another thing, am I the only one who thought the game's instrumental music was awesome? It really is, and it added to the feeling that you were going to die in-game. This deserves some spot on my list, but it doesn't have to be on everyone's.


5. Call of Duty 4: Modern Warfare, Xbox 360, PS3, PC, DS, soon to be Wii

Not to be a fanboy for Call of Duty 4, but honestly, the first game brought forth a new edition of the  FPS genre by enhancing the adrenaline factor to an extreme, such as drowning in a ship, jumping for dear life, and being the last survivor, if only for a few minutes, of a nuclear explosion. It was similar to almost every other shooter game I've played, but it put a twist to it by involving terrorist plots and relating the story to our generation rather than a generation I can't truly experience. It made the story much easier to understand, since I could follow what they were doing in the campaign, and the mixture of that with the enhanced combat controls and the world-famous multiplayer and action that will give an adrenaline junkie a headache, and you've got my #5.

4. Super Metroid, Super Nintendo

Everyone's got a favorite classic game, and I admit that Galaga would be my first choice, but it's too simple to compete with these games. As simple and awesome as the game's principle is, I have to go with Super Metroid. This game took almost as long as Halo to figure out on my own, and it was the starting trend of me catching on to the Metroid story. I got hooked instantly as I gained the Varia Suit, the Spin Attack, the Grapple Beam, and plenty of other powerups that would lead me to the Mother Brain. It wasn't just a challenge to reach the fastest time, too, but it got me trying to find as many energy cells as I could in the allotted time as well. The powerups were so unique and cool that they added to the gameplay's strategy while playing against bosses and other enemies. The in-game cutscenes where the metroid starts to care for Samus are funny, too. Great game to try out, and it never gets old since the game tests how fast you beat it by removing a piece of her suit (not like that, perverts).

3. Legend of Zelda: Ocarina of Time, N64

Seriously, has anyone not played and/or heard of this game? This is practically considered by the average gamer to be the best game ever made. Although I think it's a little overrated by some, but I can't disagree with them: a heavy campaign story bred with the most enhanced graphics for a cartridge game at the time was considered to be the best achievement in video game history. This story is HUGE. It was the game that made everyone question the butterfly effect, where what you do in the past can effect the future. After all, it involves time of course. The story had a few flaws in my opinion, but only because I never liked how Zelda games come up with more objects to collect to consume more of your time, but this game provides you with so many weapons to find and so many bosses to fight that the story NEVER gets old. Addictive, exciting, and dramatic, this story will speak for itself if you haven't already played it. This is a game you should never contemplate selling.

2. Fallout 3, Xbox 360, PS3, PC

Why Fallout (says the kid obsessed with Oblivion)? Well, it's a simple reason; it's my opinion. I saw this game and thought it would be dumb. Back in 2006, I believe, there was an E3 trailer for this game that bored me. I tried it out since no other games were enticing, and after I got through the birth part, I started learning how realistic the game actually made itself. It seemed like it would be stupid, but when I played it, for some reason, I felt like I was the real character swinging his baseball bat at a Raider. The moment I stepped out of the door, I felt like I was tripping. The first look at the destroyed wasteland of DC completely shocked me and made me question such an alternate reality, since it claimed to branch off from the 50's. The gameplay was a simplistic FPS feel, but it could be swapped to 3rd person as well, so I don't know what to call it. Anyway, the vast amount of guns is enjoyable, but I soon learned that special weapons existed as well, and so the hunt began not only for Dad, but for these perked-up guns and melee weapons, too. And soon, I noticed that I didn't feel like I was playing a game. I felt like I was trying to survive in a dirty wasteland, trying to prosper off the atomic destruction. So many locations were provided that I honestly took about two weeks to beat the campaign and find all the locations, and then came the DLC. I wasn't too keen on Anchorage, but the Pitt gave me the coolest assault rifle ever, the Perforator. Broken Steel was definitely the best, and Point Lookout was really good, too, since it was full of missions to do, like a mini-Fallout 3, and that drug trip was freaky; I'm not going to forget that. The fifth and final one, Mothership Zeta, was cool and quite a challenge, since they kept draining my health, but I would use Chinese Armor and sneak behind them. This game was a good waste of so many hours that I have to give Bethesda props. They really made a beautiful, destructive, gross, funny, easter-egg-y, ironic, and challenging game that everyone over 12 would enjoy. There was one main flaw to me, though, and that was the terrible ending. I expected the ending to be just as great as the rest of the game, but it was just bad. Other than that problem, I shall put this as my #2 on the list.

1. Super Smash Bros. Melee, Gamecube

In my eyes, if you were to set this next to a random stranger at gunpoint and make me choose which is more important, I'd go with the game (weird example). This was a good amount of my childhood. I didn't even know what the characters were from, because I won the Gamecube and game for free in a grocery sweepstakes. It was basically the first game I ever played, excluding the Gameboy Color games. I started out with the beautiful cutscene and I caught on fast to the game's menu and where the characters came from. I followed their stories through Adventure mode, which never gets old, I practiced in Training mode, which never gets old, and I even tried the Home-Run Challenge on everyone, which never gets old. Everything about the game felt like a new experience, even if you had played the campaign so many times. Each character had their own abilities that appeal to their own respective gamer (preferrably I play as Young Link and Fox), making the game easier for everyone to pick up and play. Many speculate that the graphics weren't really that good, but at the time I never found a problem with them at all. The fighting felt perfect, as if every hit connected and that everything you did would lead to a game-winning strategy. The fun factor was so exhilarating for me that I played this game and maybe a few others for over two years, no joke. It might have been a waste to some, but I never got bored of the game and I never will. If it had online capability, I would have won so many games by now. Not to brag or anything, but I think that someone with lots of experience has a way better chance than a lot of the players on Brawl who just jump around eachother like idiots. The game kept the fun factor to an extreme with the classic, adventure, and versus modes, and even the tournament modes as well. The trophies, music, and massive content of levels kept me thinking that were still more to find, so I would keep searching for all of them. This game got me addicted to gaming, and as listed, for obvious reasons. #1 for me the rest of my life.

I think my review was a little one-sided toward Nintendo games and Xbox 360 games, but I'll admit that I never owned a PS2 or PS3, only a PSone and a PSP. That's all I could afford and all I planned on paying for, so what do you think about my choices? Was I fair or biased? Do you agree or disagree?