Only YOU can get this indie game to crash E3!!! - SkullHydra Blog - www.GameInformer.com
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Only YOU can get this indie game to crash E3!!!



KAIJU COMBAT NEEDS YOUR HELP!!!

Some of you may remember a blog I made a while back, about an amazing Kickstarter game called Kaiju Combat.  If not, not me give you a brief overview of the game:

Giant monsters and mechs beat  the crap out of each other in four player arena-style battles, using claws, blades, beams, rockets, or by simply picking up a building and beating the opposing kaiju (Giant monster) to death with it.  If you've played any of the Atari Godzilla games, or the PS2 classic War of the Monsters, you have a good idea of what to expect.

SOMETHING LIKE THIS.

Since creating that blog, Kaiju Combat has been funded, votes for characters have been placed, and progress on the game is moving along very well.  HOWEVER, there is still work that needs to be done!  As many of you are aware, creating a game has many challenges.  There are funds that need to be raised, mechanics and gameplay that need to be created, awareness that needs to be built, etc.  I am currently focused on building awareness.

As you may or may not know, there is an amazing site out there right now called IndiesCrashE3, that is helping out Indie developers by giving them free tickets to attend E3 to show off their game.  In order to recieve the tickets though, you must go through a process.  Basically, this is what happens:

  • Someone nominates a game, that's created by a small developer.
  • People can then vote for said game at the IndiesCrashE3 website.
  • The top ten teams/games that get the most votes, are granted E3 passes.

All you need to do is go to the site's Kaiju Combat page (Click me!), press the vote button, fill out your name and email address, then confirm your vote through the email they send you!  Pretty simple, huh?  I know this would mean the world for the people creating this awesome game, and it'll only take a minute of your time!  And really, can you afford to say no to this:

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