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Veteran Member - Level 11
Today, I got to download the Resident Evil 6 Demo, and I must say that I'm quite impressed. Not only my hopes about the franchise got up, but I did like what I saw, especially the action. While I do miss the Horror in the Resident Evil franchise, I can't say that I didn't have fun playing this sort of action. And for all intentional purposes, it's indeed one game that it's going to be long, especially on the hardest difficulty.
What left me impressed was the specific sections from the game that were selected for the Demo. Leon's campaign did feel like there was some sort of Horror, and even though Jake's and Chris' campaigns were going to be more action, I can't say that it was a complete letdown. Heck, once I saw that Chainsaw Dude at the end of Jake's demo, me & my friend were like "OMG.... I'm out of bullets!!!!". I definitively didn't make a mistake reserving this game, and it was money well spent.
Even though I know that there will be people that will prefer the original genre over what the game is now, but let's be honest: it's an total upgrade. I was hoping to get the "Move-&-Shoot" ever since Resident Evil 4, a better quick selection than Resident Evil 5 and a better way to heal. And guess what? It did bring me happiness to see those things improved.
Gameplay seems just peachy, and the challenges seem the more to ask for. However, what I do hope for is that the game isn't completely boring to reduce Replay Value, which would hurt me the most. Sounds of guns were fine, the atmosphere was excellent, second-gun abilities in certain guns were great and not to mention the return of the "Elephant Killer", which I could say that it's the Handcannon of Barry which made an appearance in Resident Evil 4.
What I expected:
My hopes of the game dropped with the first released demo that came with Dragon's Dogma(although I couldn't play the game until July 3rd), and each campaign brought me little to my eyes. However, I did expect more action from today's demo and it brought me tears of joy that there was obviously more. Plus certain weapons were still there from the previous demo, however, they were more handy in this version. Newer enemies did boost up my morale and a specific gun in the game made my experience just right.
In Leon's campaign, you get to go through what it looks like an educational area(college from the looks of it), and on my first run, I couldn't make out if it was a corpse or a Zombie sometimes. And while I could get ammo from enemies, at times I ran out of ammo and couldn't find any that I had to make my way through with melee attacks. There was definitively a Resident Evil 2 memento in the game(Police car) and a classroom that reminded me of the audition room in Resident Evil Zero.
In Chris' campaign, I was mostly taking cover rather than running and shooting. It felt somewhat synchronized and full of action(hell, there were bullets everywhere!!!). And a new sort of enemy like El Gigante that made me laugh in a good way. Even though Piers looks like Bieber, he is pretty awesome with the Sniper Rifle. There was one thing that bothered me slightly, though, and it was the tank that we had. I couldn't proceed in certain parts until the tank took down the gate, but that's like manageable and not completely annoying. I had a blast on this campaign.
Jake's Campaign was slightly more running away rather than shooting. Even though they gave me a lot of guns, there were a lot of enemies that transformed into some kind of cocoon for a newer enemy. And there were parts where I either took cover or ran between sections and take cover. And I noticed that it has more split action than the other campaigns(where both split at a point) and more guns too. What I loved/hated about the demo of this campaign was exactly at the end, when we saw one formidable foe. Play the demo and you'll see...
What I wish:
-An explanation to why Ada has a clone and that Ada's campaign isn't DLC(I think it was mentioned that it isn't, don't remember).
-The backstory to why Chris is in depression and explain the whole "Nowhere to go", when he has a sister to go to at any time.
-Sad parts. Yes, we need some sort of drama.
-Chris vs Leon must be well done. Hopefully that's just a scene that they end up teaming back together.
-Either the conclusion of the franchise or semi-final conclusion.
-More story DLC. Well, not STORY Story, but like the "Desperate Escape" and "Lost in Nightmares"
-A reason to add Barry, Claire, Jill and others. Bring back Billy Coen to the Mercenaries.
-Hunk must make an appearance.
And to conclude what I think of the demo so far, I give it a 9.5. As for my full review of the game, it will come right after the game's release. Until then, I will keep playing the demo, and hopefully not lose track of time. I still think this game is one of the best releases this year has, alongside with Borderlands 2, Halo 4, Black Ops 2 and Assassin's Creed 3.
Hope you enjoyed. Thought?
*If you know something I don't know about the demo, please feel free to speak of in the comments section.*
18 down, 12 to go...
Quote of the day:
The thing always happens that you really believe in; and the belief in a thing makes it happen.
I was really enjoying you article but the quote at the end is exceptional. I am glad you shared it.
I feel you on all of this. I was purposefully late to school yesterday just so I could set it up to download. I've gotta say, I was hands down impressed. As a long time fan of the franchise, I see this game being one of the greats.