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What the Mass Effect 3 Demo Really Demonstrates

Someone does not want me to write this blog. Whether repeat deaths in the Mass Effect 3 demo both alone and in co-op or Internet failures resulting in the loss of a mostly written article twice, my unconventional perspective on BioWare's franchise seems to unite the universe against me.

Indeed, while Mass Effect is my all time favorite game, I can't even bring myself to finish its sequel, which in my opinion is a solid title but flawed especially in comparison to its predecessor. Indeed, the demo reminds me of how far the franchise has come -- for better and for worse.

Role playing

The first entry provided an innovative mix of third person shooter and role playing game elements. Indeed, the streamlined RPG features enhanced the customization available in some shooters without bogging it down in the minutiae of micromanagement that some RPGs excel at.

In fact, the character creation tool remains a robust feature though those continuing the series will default to their save file's character rather than start from scratch.

The ability to choose one's origin and reputation have been retained for this third installment, however, I do not recall being able to select one's class. Whether this is a new feature or not, the opportunity to do so is an RPG genre standard and adds to the welcome customization options available to players.

I find it interesting that as compelling as gamers found the RPG elements to be, one of the mainstays of the genre was criticized to the point of its exclusion in the sequel. I spent lots of time in weapons management, and while it perhaps was not as effective as customizing one's biotics, it still proved a worthwhile endeavor in my opinion.

With Mass Effect 2 and seemingly the third installment, weapons customization is now limited to the same upgrade and mod mechanic that any other shooter sports. Granted, the selection of various biotic powers returns and even offers branching alternatives for the first time, improving depth and strategic choices, but the absence of such depth for one's weapons is lamentable.

Story

The detailed and dramatic story, dialog and setting helped create a universe more compelling than any science-fiction or fantasy world since perhaps George Lucas' Star Wars. The first part of the single player demo emphasizes this aspect and promises a return to a strong narrative that I felt was lacking in Mass Effect 2.

That part focused on the pending Reaper threat and eventual invasion. However, it ultimately tasks you with uniting species against this attack in possibly the same way that your work for Cerberus in the previous title required you to gather a squad and court their loyalty. Indeed, the second part involves helping Wrex secure a female Krogan.

This might be more conducive to the story than its predecessor's habit of presenting obligatory side missions for the sake of securing a loyal crew, but my impression was that this effort was undertaken to gain Krogan support for Earth's defense. As is, the story element is promising, but the potential for more fetch quests could derail it once again.

Dialog trees are spare but I assume by design until you have an opportunity to upgrade this skill. In the meantime, the seeming choice between Paragon or Renegade options returns, as suggested by the reputation bar in the character menu. To the extent this will impact the world's interaction with you, it's a welcome element that could help dictate future action.

Design

Despite large scale settings and scripted events that are also reminiscent of other shooter series such as Resistance or Call of Duty, and a familiar scenario shared by the former or others like Halo, the context in which these transpire is wholly unique to Mass Effect and is so broad and imaginative as to make the series' and demo action feel new and inspired.

In fact the Mass Effect universe is a setting as impressive as any previously conceived and is even evocative of such iconic portrayals as Killzone's Vekta or the "destroyed beauty" of Gears of War's Sera, both coincidentally depicting worlds under attack but likewise illustrative of the best traditions in science fiction or fantasy.

Gameplay

Ranged and melee attacks have always had fairly standard mechanics but they are well implemented and conducive to the combat at hand. The cover mechanic likewise works well for the kind of pop and shoot firefights that exist, though running can sometimes be a literally sticky proposition as you'll get stuck on cover and expose your flank (just like the roadie run in Gears).

Also returning is the radial controls that allow for selecting weapons and biotic powers among yourself and teammates while pausing the action. Despite a learning curve for newcomers, these controls are helpful in combat and thankfully have not been tinkered with to any noticeable degree.

Enemies are varied whether in single-player or co-op and force you to approach each firefight with a successful strategy in mind. Between the various weapons or biotic powers at your and your teammates' disposal, your options for engaging and defeating your foes is likewise varied.

Ironically, I defeated this mech on my first try, but its detonation killed me. Maybe a half dozen tries later, I succeeded again, and this time managed to evade the explosion LOL.

As indicated, a second part of the single-player demo involved securing a female Krogan. The gameplay is standard for Mass Effect and even for shooters in general with its scenario of protecting someone against waves of the enemy. It was entertaining in its own right and could be compelling if integral to the story, but reminds me too much of its predessor's fetch quests.

Co-op

Though co-op involves the now-standard hoard mode common in examples like Call of Duty's zombie waves and Gears of War's Locust onslaught, BioWare's version feels fresh and compelling given the use of biotic powers by any member of the four person squad. Leveling up allows one to upgrade them to even more powerful variations.

Other elements work well such as the threat and grenade indicators, revives and weapon switching or reloads. Caveats of co-op gameplay are that melee was literally hit or miss, hit detection in general seemed not as tight as it could be and the cover mechanic, as indicated, works well in general but still can cause inadvertent adherence.

Lobbies allow for standard choices of character class, weapons loadout, settings, enemies and difficulty. It should also be noted that I had no trouble playing with friends or strangers, and that mics worked well in general. Having played both the Xbox 360 and Playstation 3 demos, I detected no noticeable difference either in gameplay or presentation.

I'd only played the 360 demo once before joining mojomonkey12 in PS3 co-op. While he had some connectivity issues, once we sorted those out it was smooth sailing. Unfortunately that can't be said of our prowess, as we stared at this screen more often than gameplay LOL.

Spectator mode was a common perspective for me, though it did allow me to watch mojo perish under a Cerberus boot more than once!

We did manage to progress the longer we played, as we familiarized ourselves with the objectives, maps and enemy waves. In fact, once Jack aka gogamenerdkid joined, we managing to make it to wave 11 I think (I believe the last wave in the demo) before a glitch kept us from killing our last target!

Co-op proved a fun experience with friends or strangers, with an arsenal typical of the single player game, a decent leveling system and upgrade options, varied foes, and well designed maps. The presentation likewise was well designed; though there were framerate drops when firefights were particularly fierce, they were rare and did not really impact gameplay.

Summary

I'm confident that Mass Effect 3 will do justice to the franchise and wrap up the trilogy's storyline in arresting fashion. Unfortunately, I also believe that it will not be as impressive as the original either in story or gameplay, but I recognize that my preference for more RPG elements and a more cohesive plot with fewer fetch quests places me in the minority of Mass Effect fans (might even be a minority of one haha).

I do recognize that one of the advantages of those fetch quests are the opportunity to further flesh out the Mass Effect universe with interesting subplots involving the squadmates you are recruiting. In fact the characters in the second installment were colorful and compelling befitting their mercenary status, however, for me it more distracted from the story than improved it.

Thankfully, I think the third entry will be better than the second given the necessary focus on wrapping up the main story arc, individual character development and the inclusion of a seemingly quality if somewhat derivative co-op mode. That's good news for me and should be great news for those legions who inexplicably prefer Mass Effect 2 over the original LOL. (But then I like Star Wars more than Empire, so ...)

At least the demo did not suggest a return of planet scanning though I'd be surprised if BioWare eliminated this element altogether. I can't think of an alternative to its mineral resources for upgrading one's items, despite its propensity to literally always put me to sleep. However, I think the chances of its omission are about as good as a return of the Mako. But I can hope!

Comments
  • Though I never played the original as I'm on the PS3, I really enjoyed Mass Effect 2. I liked it enough for me to put a pre-order on Mass Effect 3 without even batting an eye. sure, the gunplay is nothing stellar, but it's engaging and I liked it. But what really got me into it Mass Effect 2 was the the fiction. Each character and location is well defined and well thought out, like a well-written novel. As for the multiplayer, I've got to say it definitely is solid based on what I've played. Though, from the demo, the shop system seems almost arbitrary, as it never fully coincides with the players interest. Though I'm sure in the full release it will be better.

  • Love the blog! Mass Effect 3's demo I thought was very impressive. I had many, many laughs with the multiplayer. We even found a glitch where the enemies spawned, but weren't on the actual battlefield..they were stuck somewhere. Good ol Battle Drone found them and we were able to kill them. The single player had a great beginning. It was great seeing the reapers come down to destroy stuff.
  • WE FINISHED THAT WAVE! Haha I tell you what, a game couldn't have been buggier at the worst time. Great blog!
  • Mod

    Great blog and overview. I've played ME3 and I think it will be great, but polarizing in some aspects. There are a few issues I'm worried about; multiplayer isn't one of them though.

  • I'm pretty stoked for the MP; seems kinda basic, but it'll be good fun with friends and I don't think I'll be able to get around to the 1p campaign until this summer. It's nice to have something I can just dabble with and not get too wrapped up in.

    Anyway I guess I haven't spent too much time considering which is my favorite entry in the series; The end of ME1 was kinda cooler, but the beginning was pretty poorly paced I thought- particularly in getting people on-board with a new series.

    Than again that's maybe because I get so caught up in those fetch quests you mention, and those were necessary in ME1 to get completion with team-members.

    I definitely didn't hate the more action-y direction of the gameplay in the second, and the controls were a bit improved (mostly inv stuff)- but I did think it was pretty crummy the way they went from one extreme to the other with the gear (and totally remove armor for your crew). I get caught up in dorky things in RPGs and I actually enjoyed hunting the shops for better gear for the crew in ME1.

    In any case they have me over a barrel now and I have to see this thing through, so I've had it on reserve for a while.

  • Mod

    Glad you continue to feed this foolish notion that I am a less than average skilled gamer! Oh well, never was one to shy away from the truth;)

    Like Jack, I count that last one, though the XP and Credits didn't add up!

    Hope to get back in with you guys in the future, also, I learned that the 360 version will come with a 48 hour XBL Gold pass.

  • Good blog, and I;d say that I have to agree with you. After hearing so much hype of this amazing RPG franchise, I was ultimately let down by a limited inclusion of role-playing and leveling elements, and it mostly felt like Star Trek meets Gears to me.

    I played the demo on PC, and perhaps my mind has played tricks on me, but the graphics haven't seemed to have made much of a leap. The game ran at maximum settings, and there were certain textures in the trash piles and such that were glaringly offensive to look at. If it were not for the art style, it would be even more obvious.

    Also, if you guys are interested (as I certainly am), I'm always up for a cool multiplayer session. My names on both PSN and LIVE are GoldvsSilver, howver I don't many games for my PS3.

    Hopefully Uncharted 2 and Little Big Planet count? :P

    Again, it's always great to read your blogs, Shootist!

  • How have you not even finished the sequel? Are you that much of Mass Effect elitist? Are you even human for that matter?

  • Mod

    @Yusuke Urameshi:

    I will say this: The fiction indeed is outstanding, whether the background detail on each species or planet or on the politics or individual characters. There is a wealth of data and a strong foundation upon which to build this epic and, indeed, gameplay to match. ME2 in fact is a solid game, I just was let down compared with its predecessor and removal of some elements that I enjoyed so much previously.

    @Emily:

    Thanks so much, Em! The co-op definitely is fun but the glitches, while few in my experience, nonetheless are extreme to judge by our and your anecdotes. That's just crazy. But yeah I think I used Battle Drone most in my time with the co-op.  ; )

    @Jack aka gogamenerdkid:

    Thanks! And, yeah, we WAS robbed! Long live Jackmonkey2600! (I was going to complain about Jack getting top billing, but then he did save our butts LOL.)

    @Orochi Assassin LEVON:

    Much appreciated! Thanks for the kind words. So you think it will be great despite your worries? Here's hoping. I am wary, but I sincerely wish for a stellar conclusion to the trilogy.  ; )

    @Minister of Propaganda Fray:

    I AM compelled to pick it up and play the co-op, but also am ambivalent at this point as I'd like to finish ME2 before playing the third installment. As far as ME1 goes, I thought it started appropriately enough, the only issue for me having been the controls learning curve. Indeed, there's no other title I can think of where it started out well and just got better and better with every mission and level, culminating in three of the best I've played at the game's conclusion. Regarding ME2, I don't mind more action, I just wish it would have been more integral to the story instead of kinds of side shows to the main event.  ; )  But yeah I will get ME3 eventually, just more likely later than sooner.

    @mojomonkey12:

    Face it, mojo, you've secured your reputation at least as far as I'm concerned LOL. Not that I'm any better, but you did frag first. Haha. And second.  : P    Yes, I hope we three can manage another go around. In the meantime, thanks for the tip on ME3 XBL code, as you know I'll likely get that version.

    @GoldvsSilver:

    Thank you, I do appreciate it! Interesting analogy though of course I think it's cemented its reputation apart from SW and Gears, however, it does indeed share some similarities (in a good way). Of course I agree that more robust RPG elements wouldn't hurt and, yeah, the presentation has not evolved that much but then the series always sported a beautiful design in my opinion. And yeah, I'd be interested. As I know have some XBL codes, 360 is an option though I play mostly on PS3. Either way feel free to send me an invite in case I forget!

    @ArcadeFire:

    LOL, maybe I am, either one or both. Take your pick! I do intend to finish it, if for no other reason than to continue the narrative especially going into the final installment.

  • I, too, was more a fan of the first Mass Effect, but it didn't stop me from loving the second, and I doubt it will stop me from loving the third. Just something about a series that lets me play for an hour and not force me into a firefight, and have no actual action at all made it unique in an awesome kind of way.
  • I must respectfully disagree (or perhaps merely put a different spin) with/on two of your points.

    You continue to lament the loss of RPG elements (presumably where loot/inventory management are concerned) from Mass Effect 1. Now I completely agree with you, that ME2 essentially had no RPG elements (in those respects). I feel that ME3 is going the right direction insofar as keeping those elements, without it being too much of a burden, and, further, allowing those inventory items to be considerably more substantial in their use than in ME.

    Dealing with the inventory in ME could be incredibly cumbersome, especially later in the game where (even if you were consciously making sure to convert to omni-gel or selling excess to the Requisitions Officer) often your inventory would fill up incredibly fast (the Geth drop SO much). Add to that the amount of redundant items you would pick up, and then having to sort through the mess to get rid of all but the necessary, it became more of a chore and annoyance.

    This is made especially true if you were trying to sell items to any merchant. Your inventory would just come as one big giant list that you would continually have to scroll through to make sure you were selling a lower level item and not leaving yourself without anything particularly useful, the least they could have done was sort it similarly to how it was in your actual inventory.

    Bottom line, the inventory management did not seem particularly well thought out in ME and it seemed more like there was loot for the sake of having loot, and as much as it seems I have a negative opinion of this system, I really did miss it in ME2, they went too far to the other pole.

    In ME3, it seems they're cutting out the superfluous items and allowing you to truly craft some particularly useful (for your class or play style) weapons and armour while maintaining the compromises you have to make in ME1 where adding weapon/armour bonuses are concerned.

    tl;dr ME3 manages to make a system that essentially became a chore in ME into something fun and still allowing for a great deal of consideration and customisation on the players part.

    As for your fetch quest point, I hate to say it, but every single RPG (at least in video games) ever can be interpreted as merely a series of fetch quests if that's how you wish to look at it.

    Seriously, "fetch quest" can be so ambiguously interpreted that it can and will apply where ever you wish to do so, from the original Zelda all the way to Skyrim (which is so blatantly obvious in it's fetch questery that I can hardly see how anyone who played it can make a complaint about the -demo- of ME3, not to imply you've played Skyrim).

    Whether it be person/object/information, "fetch quest" will be synonymous with broad scope adventure games in some form or other, it's unavoidable, otherwise why would any character journey from wherever they started to wherever they might end up?

    The only thing (I can see being done) is obfuscating how you gather the quest. So rather than be outrightly told "Oh you better (fetch quest description) , before continuing on" by some NPC, you gather them in different ways.

    I thought ME was on to something at certain points. Whether it was hacking a computer at C-Sec or even (and this is most awesome) over hearing a news report on an elevator ride, they had some really cool ways to add a quest to your journal. Then of course there was also the numerous calls from Hackett to temper that, hehe.

    Anyways, that's all I got for now, still a great blog, look forward to reading more from you post March Sixth.



  • so much better on pc (i was weak, ms 3 was strong i downloaded origin, valve you can hate me now)
  • I feel you on the Story being lackluster in 2, but I much preferred the gameplay of two, as well as the characters overall. That is why I give the nod to number 2, and Mass Effect 3 seems to strike a good balance of the two. The RPG elements will hopefully return moreso than they did in two, but two was much more streamlined and focused. I guess it depends on what you like, and how you like your RPG's. All I can say is that March 6th cannot come soon enough, the game is going to be incredible.
  • There were two things that really stuck out to me: 1.) The gunplay is solid. Like, a competent third-person-shooter solid. I didn't play the second game, but compared to the first, it's like night and day. 2.) The story is emotional. The very end of the first segment really got to me. Made me angry at the reapers. Made me want to save the galaxy. And best of all? It didn't feel cheap.