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Playing for Keeps

It's great fun to find games that entertain in general, or even little flourishes in game design that elevate a given title, but that amounts to little when faced with quality assurance issues that fail their real world applications. I've had both experiences recently and while the latter don't tarnish the overall experience of gaming, they do temper my enthusiasm at times.

I've written about my almost unbridled joy of Techland's creepy Dead Island and the beauty of id's meticulous attention to detail in Rage. I could likewise go on about Rocksteady's gothic wonderland of Batman: Arkham City. But my excitement has taken hits that likely are more attributable to publisher pressure then developer missteps, though I'm not ruling out the latter.

Consider Dead Island, a game whose simple but effective combat, varied and evocative map design, plentiful and intuitive loot grinding and weapons upgrades, and scenario appropriate quests all contribute to a supremely entertaining title. Such heady delights were nearly undermined, at least on the PS3, by a misfired update that resulted in a game breaking autosave glitch.

Techland withdrew the update when the problem was identified, but one wonders to what extent the development pressure cooker undermined their software. The game was already technically flawed, but to add insult to injury with an update that broke the game (I myself lost 11 hours of gameplay) was inexcusable. A more forgiving development cycle would have prevented both problems.

Likewise Rage is an ambitious effort that initially appears to hit on all cylinders. I was in awe of the production values when I started the game. However, I have since noticed areas with poor textures whether nearby or afar, and suspect the same problem that plagued PC users at launch. Regardless of platform, textures appear to have difficulty loading. Typically on PS3 it will take a moment, but I think at times they don't load at all.

This is annoying enough though it doesn't impact gameplay in any appreciable way that I've discovered. But what has had an impact is preorder DLC that was supposed to be available at launch. While gamers like me embarrassingly neglected to turn over the Wasteland Sewers DLC insert to reveal the Anarchy Edition DLC code (a debatable design flaw), to judge by threads I've seen on various sites, some copies' inserts didn't have the latter code printed at all.

It's too bad that this effort by publishers to protect their new game sales from retailers who benefit from used game sales should at times be so poorly implemented as to alienate those very customers whose support they are counting on to make money. Thankfully, I've progressed a ways into the game without benefit of the Anarchy Edition DLC and in fact have enjoyed the game immensely.

 

It's interesting to me that the details that contribute to my enjoyment seem at odds with the lack of attention paid on the retail end. More profoundly, where textures can sometimes seem to be poorly executed, small details elsewhere shine. Consider a portrait that made me stop in my tracks. It bore a seemingly uncanny resemblance to the late, great Hollywood scribe Rod Serling.

As I progressed on the mostly linear path to the next building, among the loot laying around for discovery was a book with the title "To Serve Mutant." Any self-respecting fan of the surreal TV series "Twilight Zone" will recognize that as a play on the classic episode "To Serve Man." To bring this full circle, that seminal series was created by, yes, Rod Serling. I had to backtrack to make sure I wasn't imagining things when I saw the photo.

My point is, these titles sport an impressive attention to detail in parts that bely a lack of detail elsewhere whether in game design or in the retail distribution and service that accompanies or follows release. We all know that extended development time could only benefit any video game, but there are marketplace concerns that publishers consider when overriding such considerations.

This same seeming dichotomy appears to have undermined the release of Batman: Arkham City. I, like many other gamers, was anxious to play this already highly regarded title. However, imagine my disappointment upon opening my copy only to realize its code for the playable Catwoman missions didn't print on the insert. As you likely have already read, this is a widespread problem, and reminiscent of the similar issue with Rage's Anarchy Edition code.

I'd sent two e-mail messages last night to different WB customer service addresses. The only reply initially was an automated one that warned not all inquiries will warrant a response. Great. This morning I spent, first, 20 minutes on hold to the WB support line, then another 40 minutes upon trying again before I got a rep. Because of my e-mails, he could not open a job ticket, but did "escalate" my message and, in fact, I did get an e-mail reply later promising a code.

So what are dedicated gamers to do? Is this the new normal, where developers are regularly rushing out worse quality games, and incomplete ones at that, knowing that updates and codes will make whole that which was shipped imperfect? Sure, this is business as usual for the software industry in general, but that doesn't make such practices any more palatable.

 

In the meantime, we replay Dead Island over and over and over again hoping for just one effective save, we continue playing Rage knowing that the extra content we were promised escaped our attention before or wasn't even available up till now, or we avoid playing Arkam City, or play it while planning to restart, until we can get the code we were promised upon purchase.

All I have to say is, it's a good thing Techland, id and Rocksteady have produced such otherwise awesome games or this borderline tempest in a teapot would be boiling over. In the meantime, I hope to get my Catwoman code soon so I can take out my frustrations on the thugs of Arkham City.

Comments
  • Mod

    Good points, i would be quite unhappy if my game did not have the catwoman code.  Like you alluded to, you could start but you would really have to start over(in batman's case) to experience the whole thing.

    It's one thing to wait for a long time in anticipation for a great game, but then to have that experience stalled even after the game is in hand is very disappointing.

    If this happened once in a while, then like most things it could be overlooked, but as you mentioned with Rage, Batman and as I recall the Driver SF code were all missing for at least some people.  Is it truly that hard to make sure the code is printed or included with the game.

    Things like technical issues are also becoming much more common, understandable since games are shooting for the moon these days, however it also seems that some games literally release before they are ready.  Dead island was awesome, fortunately I missed the glitch because I didn't buy on release day, but those kinds of things shouldn't happen.  As much as I love bethesda, they do have some glitchy games.

    Not sure what I am saying other than I agree with you and I hope this trend does not continue.

  • I said something would go wrong with the Catwoman codes and I was right *sigh* Anyway, I hear ya. Everything you said pretty much is irritating and would be breaking if the game weren't of high quality (Dead Island is debatable).
  • Awesome blog. I was talking with my buddy who I'd played though DI with about the game today- I think that as flawed/rushed as it may have seemed (particularly on PS3/PC), the game seems to launched at the perfect time to make a big splash. This conversation was spurred on by the fact that we're both considering trading in/selling the game now with so many 1p and MP games coming that frankly we'd rather play from a time-management perspective.

    So for me and my 'gaming group' anyway, the game came out at a perfect time to make some waves, before it ultimately would/will get washed out in a tsunami of upcoming greatness (at least if things pan out as they seem likely to).

    The whole Catwoman code thing is totally crap (on their part)- as it's very clearly effecting the wrong people in a huge and immediate way. I've generally supported the notion that 'online pass' is well within the rights of the publisher, and isn't usually even a big turnoff- but this is a clear example of where that's gone wrong (butchering the core experience- in a manner that will impact people who either didn't get their code due to printing errors- or who don't have online- at least as much as people who buy used). And in that sense it also begins to give credence to the worries of those I myself had previously termed 'alarmists.'

    The experience of Batman:AC is considerably diminished merely by neglecting to download Catwoman before you star the story up- being totally blocked out by manufacturer error or lack of internet is a huge slap in the face of paying customers (and with the flubbed inserts- your first-day/week supporters that help you make that big splash that's inherent/necessity to a AAA blockbuster's success (at least outwardly).


    In terms of the level of the offense with regards to PR, I think the case with Batman:AC/WB (dev Rocksteady) and the 'Catwoman code' might be worse than that of DI/Techland (dev Deep Silver) and it's bug/patching woes. In this case the smaller scale/no-name aspect of DI/Techland/Deep Silver mitigates some of the bad feelings- all things considered it wasn't a bad attempt, particularly since the game's 'grasp exceeded its reach'- to turn a phrase on its head.

    Looking at the out-of-the-box (pre-patches/downloads) experience for a gamer without an internet connection- I think the presence of bugs is less damaging to DI than the lack of Catwoman to Bats:AC (particularly with the knowledge that you'd in principle- and in fact paid for her inclusion).

    *Oh, and those little hidden things in Rage are pretty awesome- I've sandbagged that title in my priorities a bit, but it's still 'on the list'- a likely post-holiday candidate.
  • Mod
    @mojomonkey12:
    Thanks, mojo. I still haven't received my replacement code from WB, so last night I decided to exchange the game at Best Buy, which thankfully they honored.

    What I didn't expect, and this is a little spoiler but necessary for those without the code, is that you start the game playing as Catwoman. So the code is a necessity.

    Anyway, it is a troubling trend toward more and more release day bugs that otherwise are avoidable.

    @Cody Gilley:
    Yes, I saw your post on the Catwoman article. When we can anticipate such issues and publishers cannot or they choose to ignore them, that's a disturbing situation that does not bode well.

    As far as Dead Island, that is a scurrilous thing to say, rapscallion! OK, it IS technically flawed, but it's a ridiculously fun game so I, for one, will keep the rose colored glasses on. ;)

    @Fever Ray:
    Many thanks! Good point about Dead Island. One can bemoan the lack of technical polish but on the other hand who among us would have bought and played it in the midst of Battlefield 3, Modern Warfare 3, Skyrim, etc.? Likewise, it's a revelation coming from Techland, and therefore its shortcomings are more forgivable.

    As I mentioned to mojo, even I was surprised that you start the game as Catwoman. So not having the code out of the box, literally and figuratively, means not experience the game the way it was intended. And, yes, that's inexcusable, especially as we paid for the full content up front.

    Certainly, Techland/Deep Silver's faux pas is more excusable then Rocksteady/WB's for all the reasons you mention. Still, I think it's a sad comment when we're willing to accept such missteps even on a relative basis. Delivering a game breaking update on top of a technically deficient game is just salt in the wound, as much as I love it warts and all.
  • Mod
    While I'm not sure how much I've been affected by these issues, I will say this has to be one of the best written blogs I've ever read.
  • I agree.
  • I keep hearing that game companies are moving to this DLC stuff in order to combat used game sales.

    Which puzzles me as used game sales have been a staple for how many console generations? All the back to the NES? Its not like its a new situation that they have to adjust to.

    Secondly, assuming that is the case, why is GAMESTOP getting all the best DLC stuff? They are the USED game king. Why are they getting any dlc support, let alone the BEST DLC?

    I mean it was bad enough when its some character skin or weapon. But now multiple games are giving Gamestop, and ONLY gamestop, exclusive levels. I think the whole idea of exclusive levels Enraging. But to then only give 1 retailer levels and everyone else skins? That would seem to channel buyers to Gamestop. So frankly screw the game companies, if they favor used game retailers then used games cannot be the problem. Which makes it just a money grab. I'll buy the games on ebay in 3 months, after they are patched, for less than half price and pay the for the dlc if I still care and pay less total than full retail .

    At least on ebay its the gamers who bought retail who get most of the money. Rather than the pittance gamestop pays them for their used games.