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The Dragyn's Lair: Violence In Video Games and the Hypocrisy of Controlling It

This has obviously been a hot subject on every gaming site in America recently, and many of us have been watching the entire issue very closely.  Here's my opinion, and I'm going to put this as delicately as I possibly can...that law was bulls***.

Let me provide a bit of background about me so that you can critique my credentials, both as a gamer and an advocate for the rights of the citizens of our country.  I've been gaming longer than many of the members of this site have been alive, since 1979 to be exact.  I've played pretty much every type of game imaginable, from text adventures to puzzle games to hardcore FPS and everything in between.  I have watched the level of violence, and the realism with which that violence is portrayed, increase exponentially in the past 30 years.  I've also seen my share of real world violence, having joined the military in 1989 and participating in Operation Desert Storm.  I spent 11 years in service to my country and its ideals, so I have some fairly strong opinions on the freedoms that we enjoy in the US.

I'll give you an example.  If I see someone burning an American flag, it is my belief that I should have the right to find the nearest blunt object and beat them profusely about the head and shoulders for defacing the symbol of the very freedom they are exercising until they decide to stop.  However, if that freedom is revoked, then I will fight to the death for their right to burn that exact same flag.  That's how this country was built, ladies and gentlemen.  Freedom is not now, nor has it ever been, free.

We, as citizens, have been fighting censorship in its many forms for decades, even centuries.  Now, I happen to believe there are times when the dissemination of information can actually be a bad thing.  News outlets printing the specifics of troop movements during time of war, for example, is not a good idea.  However, I don't classify the restriction of that information as censorship.  I don't believe that the public has a right to know those details.  Therefore, there is nothing wrong with keeping that a secret.  But when Pat Tillman (Google it if you don't know) was accidentally killed by friendly fire, and the government covered it up for fear of a political backlash, they betrayed the public trust in concealing the truth.  I hope everyone can agree there is a significant difference in those two scenarios.

Video games remained free from public scrutiny for a very long time for two reasons.  Firstly, we were basically a subculture in the early days.  There weren't enough of us to really make a big impact on the world.  Second, graphics weren't exactly realistic back in the day.  I killed hundreds of Nazi soldiers in Castle Wolfenstein.  However, I seriously doubt anyone who saw that game in motion would consider it "violent", simply because the depiction of it was so crude.  So when did it start?  My guess is the first time someone put a graphical representation of blood on the screen.  However, I don't remember it really being an issue until two kids who were avid players of Doom shot up a school.

This is where it starts getting complicated.  See, human beings have a natural desire, a need, to know why.  Why are we here?  Why did this happen?  Why does everything taste like chicken?  So we see these two tortured youths go on a killing spree and society screams out that we must learn what caused this tragedy so that we may prevent other kids from following the same path.  After all, there has to be a reason, right?  Reporters dig into their lives and find out they played a video game called Doom.  Well, that certainly sounds ominous.  Let's take a look at this game, shall we?  OMG, look at the blood!  There's demons everywhere!  You can dismember things with a chainsaw!  How can an impressionable teenager play this game and not be propelled towards an inevitable violent end???

Training video for psychopathic murderers

News flash, folks: I played Doom.  A lot.  And Doom II.  And Castlevania 3D before that.  And Diablo I & II.  And the Grand Theft Auto series.  And Call of Duty, and Medal of Honor, and God of War and Mortal Kombat and and and...

I have two children, 8 and 18 months.  I've been married for over 20 years.  I am a professional who has held a stable job my entire adult life.  I have played more violent video games, and killed more virtual people and animals, than most of the population of this entire planet.  Not once have I ever laid a hand in anger on my wife or one of my kids.  Not once have I gotten into a fight because of overly aggressive behavior.  And if I were alone on this, I might consider myself a fluke or an anomaly.  But in my experience, this is true of 99.9% of gamers.  My gaming friends include a lawyer, an ultrasound technician, and plenty of other sound, rational people who play "violent" games every day.  Yet somehow they all manage to continue to function as civilized and well-balanced members of society.

How can that be?

Politicians can cite all the studies they want.  I don't believe a single one of them.  The most compelling study I know of is the one I have been living for the past 30 years.  I game nearly every night.  My wife thinks something is wrong with me if I go to bed before midnight, believing I must be sick if I'm neglecting my console time.  It's a way of life in my household and has been for over 20 years.  So when I say that I believe the argument that video game violence causes actual violent behavior is a crock, I am speaking from experience.  Simple statistics also do not support these claims.  Media scholar and MIT professor Henry Jenkins recently wrote an article entitled Reality Bytes: Eight Myths About Video Games Debunked.  An excerpt follows:

According to federal crime statistics, the rate of juvenile violent crime in the United States is at a 30-year low. Researchers find that people serving time for violent crimes typically consume less media before committing their crimes than the average person in the general population. It's true that young offenders who have committed school shootings in America have also been game players. But young people in general are more likely to be gamers — 90 percent of boys and 40 percent of girls play. The overwhelming majority of kids who play do NOT commit antisocial acts. According to a 2001 U.S. Surgeon General's report, the strongest risk factors for school shootings centered on mental stability and the quality of home life, not media exposure. The moral panic over violent video games is doubly harmful. It has led adult authorities to be more suspicious and hostile to many kids who already feel cut off from the system. It also misdirects energy away from eliminating the actual causes of youth violence and allows problems to continue to fester.

I don't know about you, but that sounds like common sense to me.  Video games have gone from a nearly underground activity to the most profitable form of entertainment on the planet.  Yet, in that same period, violent crimes committed by minors have fallen to an all-time low.  This isn't a study dealing with vague psychology.  It's fact.

Comments
  • Violent games show kids the true nature of reality - it's a nightmare out there. That's my opinion against this "law" you are talking about. And I have nothing against it. If you shoot a person, he will die, he will bleed out, although in a game it's made much simple and forgivable. Usually killing another person in-game is inevitable and it doesn't teach a kid why to kill and what can the consequences be. Well, I'm telling rubbish again... ShadowDragyn, this blog post is BLOG HERDING PLATINUM, Saint's Member Herding PLATINUM. It should be listed also in the newsletter, in the next or in August 2011 issue of GameInformer Magazine and you really have to expand it outside this community. For a long time I've read nothing as good as this. And I salute you for being the longest active gamer I've ever talked to. And that you have participated in a very rough mission abroad, lived to tell the tale and then continued with your passion and giving it on to your family successfully. I congratulate you for staying non-violent for so long time. I don't know what I can say. I'm sorry that I haven't read your previous posts, but I will surely read all the following. PURE EPICNESS!
  • An excellent blog post. You put all the ideas you had and put support for them in your blog. Better than a lot of blogs I seen before. Very well written ,sir.
  • ShadowDragyn, I agree with Drym Shyuan that this is indeed an epic blog. You clearly have done your homework and posted an intelligent, passionate, well thought and eloquent position on this controversial subject.

    Know that I don't agree with every point, however, I respect your argument and your role as a true patriot. And I do agree that ambitious politicians are primarily responsible for the state of affairs, as is the ignorance of the public that they manipulate for their own ends.

    My issue is the knee-jerk reactionaries who are too quick to blame parents in general for such regulatory efforts. Besides pols, parental special interest groups are to blame but they represent only a small minority of parents, who are otherwise working hard to raise their kids properly.

    As a parent of 9 and 6 year olds (and a gamer since the 70s), I am gratified that the industry has implemented the rating system and POS guidelines to limit what had been the intentional marketing and sale of mature games to children only a few years ago.

    Of course parents are ultimately responsible for monitoring and controlling the entertainment content their kids are exposed to, but sometimes the behavior of corporations works to undermine that and ideally should be curtailed, preferrably from within as happened in our industry.

    Certainly the continued efforts by select pols and special interest groups ignore studies that debunk a connection with violent behavior or that establish the success of the industry's self regulating activities (especially in relation to other industries, which fare worse).

    Such efforts indeed should be met tooth and nail to expose their misleading campaigns, not because I think they represent a slippery slope (though you make a compelling argument) but because it's entirely unnecessary and reinforces negative stereotypes that keep us a high profile target.

    In any event, kudos on a well articulated and structured position. And I had to laugh at the PC reference, as I witnessed its nascent and debilitating growth in college. Ironically, that did more to stifle dialog and education then the supposed inequalities it was meant to combat. Admittedly, a good analogy.
  • Well, what more can I say than; you hit the nail on the head. The people who so called deem these games violent have probably never picked up a game in their life, yet they can say that something is unsuitable for a child to play. That is not their decision, it is that child's parents. The ESRB does a d*** good job at rating these games, and the number of M rated games to minors are less than R-rated movies of mature CD's. This was a great read and I'm very impressed with the quality. This is easily worthy of blog herding, and I hope it does get herded, because it was awesome. Great job again.
  • I'm not going to write a long comment, because I believe you got this perfectly. Very well written and thought out article, hope to read some more soon. Thank you for your service as well.
  • Wow... this blog was excellent. The media and politicians need to read this blog.
  • One of the problems I had with the law is that it is inclusive and exclusive at the same time. For starters, why have video games been singled out as an artistic medium? Does it not stand that other art forms such as film, literature, and other visual arts been included under this act as well? The next problem is that the proposed bill it also exclusive because it does not contain the very things that I listed previously. If the law were to have passed, what would stop the same law applying to other forms of visual art?

    If the law would have went through there would also have to have been a special censorship office in the state of CA to judge weather or not a game warranted the “special” label on top of the current rating associated with it. That’s just wrong. Furthermore, the law could have caused a bleeding effect.

    If I was a store owner in the state of CA I would not even want to risk the chance of my business of getting a 1,000$ fine, so it would stand that I wouldn't carry products with the special label on it. So there is just a whole slew of things about this law that were too ambiguous and vague. The law in question would have also included “morbid” which in itself is very vague as to what morbid is, unlike the obscenities which is clearly defined as things such as penetration, masturbation, bodily functions and that’s just for the sexual obscenities. (Miller test I believe it is called) There are actually three things to this test.

    In all honesty, this law was just a cluster****. There were just to many problems and agendas associated with this law, so I think everyone should be glad it has been shot down.

    In the end it comes down to what the parents think is right for their kid and what they feel would be appropriate for their child.


    Great blog, you really need to write more because you are the best writer on this site as far as I am concerned.
  • BTW, some have already indicated this is Blog Herding material. If you believe so, nominate it by writing to Annette at annette@gameinformer.com. Such reasoned and passionate voices deserve a wider audience.