The lights are on
Veteran Member - Level 13
As we approach E3 this year, I believe we find ourselves on the precipice of the next generation of gaming. And as with all generation jumps, the one thing you can rely on is that anything can change. After all, if I told you 6 years ago that Resident Evil 6 would have trouble pulling hype, would you have believed me? How about that Zelda would get beat by Elder Scrolls, we'd all be playing 2-D fighters again, or that there still wouldn't be a Half Life 3?
Keeping that in mind, please listen to my little wish list with an open mind, I don't think I went too far out there...
Call of Duty dies[or at least gets overtaken]
I actually like COD, I just think it is way over drawn.
Each entry sets new sales and preorder records, but the fact is the series isn't really doing much with itself to justify that. And the game's ridiculous selling power has only encouraged Activision's money grubbing ways, and inspired many publisher's to further mold themselves in that image.
Don't you want to see Valve, or Rockstar, with their much fairer and consumer friendly business practices hand it to these megacorp tools like they used to in the good old days? I know I do. And Call of Duty getting shoved to the sidelines would be a good push in that direction.
And this isn't just wishful thinking, no one can rule the gaming landscape forever. Call of Duty is nearing market saturation, in my opinion, with it's yearly releases and heavy flow of DLC. People will only buy the same product so many times before they start to lose interest.
That, and I believe in history repeating itself. Medal of Honor 'died' when former members left and created Call of Duty. And here we have a little group called Respawn entertainment working on something...
Plus, I think there's an argument to be made that Treyarch has jumped the shark....
Suda makes it big
Goichi Suda, better known as Suda51[with Grasshopper Manufacture], has always been someone I wanted to root for. When I saw previews of Killer 7, I was right on board with everything he was trying to do. And when I played No More Heroes, I became a fan for life.
To be honest, I was sure he would become the next Hideo Kojima.
But the trouble is, our industry isn't really a 'Kojima' producing one anymore. The days of the 'auteur' director are gone, or technically, they're restricted to the Indie scene. Nowadays, it's much better to be a millionaire than a video game developer if you want to direct games.
Luckily for Suda though, he already got his foot in the door back in the day. He's got a studio, connections, teams, the works. All he really needs is someone to give one of his great games a decent chance! With like, an actual advertising budget or something!
Personally, I would be shocked if Suda doesn't make it eventually, because I refuse to believe we've become an industry where making great games doesn't equal success. I wager Lollipop chainsaw, or this new 'Killer is Dead' will be the title that turns it around for Suda.
If not, then I guess the recipe for video game success really is a great game with Nolan North fighting the Russians with a chainsaw + zombies. Great.
I can't freaking stand Nolan North...
Mech games get popular
Here's the thing, I'm not really a 'mech' guy. I'm a fan of some Gundams and Big O, but as far as games, they're not really my top priority. But the thing is, I'm not really concerned about anything else. Stealth, for instance, even if Kojima ends up dropping it[I don't think he will], I feel safe that Deus Ex will take good care of it. Plus Thief and Hitman are going to get rebooted. And then platformers, even if they've been over taken in popularity by FPSs, are actually doing better than they have in years in my opinion. And then there's JRPGs... I know they are definitely in trouble but... the difference is there are multiple companies trying to cook that goose, and with serious, big budget efforts.
Whereas the Mech genre, not so much.
In fact, I wouldn't call ANY mech game a classic. Not the below average Gundam series, not the above average Steel Battalions, not even the Zone of Enders series[on the basis that... they're not really really mech games imo]. So why do I want Mech games so bad? Because I played all those games I mentioned! In my own way, I've been watching this genre stumble about like a drunken baby my entire gaming life. And away from all the annoyances and pity, I've seen something. You know what that is?
Even in a stumbling baby, you can see the potential to walk, and even run if you put your mind to it. And by comparison, a great mech game is not a leap at all.
All mech games need is some real attention from a talented studio. We have amazing beat em up & third person shooter controls all around today's market, do you mean to tell me no one can combine the two?
My earnest hope is someone who makes games sees this potential too by the next generation.
Rocksteady games to make Big O game!
They did American Batman, now they tackle Japanese Batman!
Ninty gets considered a 'real' console again
Oh the Wii may have saved Nintendo financially[and made them one of the richest company in all of gaming], but it certainly didn't win them any brownie points with hard core gamers. Today, most relegate the system to a status separate from the other consoles, only deferring to it when the odd Nintendo hit comes out.
I refuse to believe the cycle will repeat itself with the WiiU.
For one, all this talk of under powered. I say let's wait to see what the hardware specs actually are. It's already been revealed the dev kits that many are pulling stats from are under clocked. That doesn't necessarily mean the WiiU won't be far weaker than the PS4 and XBOX whatever, but it does call for a wait on that complaint.
And even so, it's important to note, however bad the tech gap is, it will be no where near as bad as this generation.
Second, I believe there's potential in that there controller. A lot of people have already written it off comparing it to the iphone[you know, that incredibly successful old thing]. Personally, it reminds me more of the DS[for dual screens]. Truthfully, I'm not sure if I can justify motion controls, but I've never once, not since I've bought it, had a problem with my DS's second screen. In fact, at it's very worst, the second screen has functioned as a handy stat screen. At it's best? An in depth map you can write notes on, a window to the sky, and just a screen to another section of gameplay.
I honestly think people might just find it weird to play without a second screen in the coming years.
And three, Nintendo's developers are going to finally be able to work on current tech. I know it's not such a popular notion these days, but I still believe Nintendo's developers are the most talented in the world. I believe the Wii tech is the only thing that has held them back from nabbing every game award under the sun[and it hasn't held them back too much in that regard either]. I personally can't wait to see what they come up with in the coming years, and I find it hard to believe any serious gamer can write that off.
Japan gets their act together
This one's reliant on a couple things. One, a major console needs to have break out success in the region among hardcore gamers, probably PS4... maybe WiiU. Their might be a good chance of this happening thanks to the iPhone. Most hardcore Japanese gamers flocked to handhelds in Japan, but if iPhone kills that market, as many analysts believe it will, they may flock back to consoles and, therefore, hopefully get Japanese developers back their as well.
Two, there needs to be something done with the JRPG. Many Japanese developers rely on this genre the same way Western Devs rely on the FPS genre. But the JRPG system is played out. Someone needs to reinvent it for the next generation, or find something else entirely to replace it. Just trying to jump onto the shooter bandwagon isn't going to get them anywhere.
And finally, three, Japanese publishers need to find a balance between eastern and western tastes. They no longer run the industry, and even if the console market recovers in Japan, their native audience will still be a small number of people in the giant industry bucket.
My advice? Don't just make games about Americans, try to meet Western sensibilities, without throwing your own out the window. Nobody expects nor wants a Japanese game that's just as 'western as western games'. Perfect Example? Shadow of Colossus. Asian characters, slightly exaggerated art style, but at it's core a story anyone can relate to and understand. This is the kind of non pandering, yet non shutting out design Japan needs to shoot for.
And that's all I got.
What are some of your hopes for the coming generation? Two console future, cloud gaming, virtual reality? Share it in the comments, and thanks for reading!