The lights are on
Veteran Member - Level 11
When you think of a great game several things come to
mind. In this blog we will look at what
makes a great game. There will be three
games that most of the GIO community in some shape, form, or fashion is
familiar with. You may be asking what inspired
this blog. Several things: 1. it's been
on my mind for a while, 2. I had to be done eventually, and 3. I think you will
like what I have to say.
You maybe are wondering which three games and what criteria
I will be using. I'm not going to tell
you so soon. I will say whatever you're
thinking it may or may not be
discussed in this blog.
Here are the criteria that I am using:
You may be wondering why I started with this & not something else. This is what makes or breaks a game,
imho! The storyline has to interesting
enough at least for a quick playthrough.
What separates a good game from a great game is the storyline. Some storylines are cookie cutter. You know the type. It seems as though you could have written
the background story for the game.
You may be wondering what a cookie cutter game is, the majority of the military
shooters are. I hear the comment section
now. Hear me out! Battlefield has its pros/cons. I'm not referring to them or the Medal of
Honor games. I am referring to those COD
games that were created by the Infinity Ward team. Yes, those guys. They did an ok job; the formula never changed
from game to game, just the location changed.
Now, that we have what makes a good game, let's look at what a great game
is. An example of great, with no
questions asked! The Mass Effect series
is an example of what constitutes a great series. As for the game, it would be a tossup for me
between Mass Effect 2/3. They used a storyline
that was threaded through three games with minimal changes made in between each
game. If there was a change it wasn't so
MAJOR that it took away from each
game let alone the overall series.
Character interaction means a lot in certain games. This especially holds true within the RPG, (role-playing
games). Many games have good character interaction. The genre that comes to mind is fighting
games. They do a good job at showing character
interaction through a backstory of some kind.
As for the RPG genre its ripe for the section of my blog. RPGs have well developed character
interaction. This can be evidenced in
both Max Payne 3 & Mass Effect 2. The
character interaction that is seen within both of these games is unparalleled
& in my humble opinion, very few games stand up to their respective bodies
With Mass Effect 2, you can see the character interaction
starting from the opening scenes of the game.
It only gets progressively better as the game speeds along. There are moments when the dialogue/character
interaction gets stale. Those moments
are few & far between.
anyone disagrees, please share your viewpoint or opinion in the comments
Next topic of discussion is weaponry.
There are several games that come to mind when discussing this
topic. I will stick mainly to the first/third
person shooters, and the RPG categories.
They each have their own set of weapons.
Between, first/third person shooters, I would say that the better
weapons are with the third person shooter games. Especially when talking about both Max Payne
3 & Mass Effect 2/3.
The wealth of weapons in ME2, like the Javelin, the particle arc gun, or even
some of the sniper rifles are cool to work with. With weapons it's just nice to have some choice
and diversity in which weapons you can choose for which mission you're going
on. The same can be seen in the Max
Payne 3 game.
I think that weapons speak for themselves. It depends on the game and how you react to
each level or mission which is key in how you choose your weapon(s). Anyone else agree with me?
There's not much to say here. I
will say that controls like character interaction can make or break a
game. For example with the Battlefield
series the controls can be confusing at times for some people. This will cause them to get frustrated and
not continue with said series.
Unlike, on the other hand, with Max Payne 3, or Mass Effect 2, those controls
were easy to learn from the beginning and if you had any issues you could
configure the controls to your liking.
Most shooters only give you some many options to customize your controls
for playing said game.
Where do I begin? Gameplay is
one topic that can have several different directions for a blog. For our purposes we will be sticking with the
generalities. Gameplay consists of
length of game, options, various missions, etc.
Length of game is something that is dictated by the options that the
game gives you within the constraints of the game. The various missions can make or break a
game. For the most part the missions
help add to a great game. They also give
more light to what the creators of the game were going for. Gameplay can bring out all types of emotions
in people. Be it, anger, frustration,
happiness, joy, etc. The range of
emotions that gameplay encompasses is endless.
What you think makes for a great game it vary. The prior criteria is
what I consider to be the things that encompass what makes up a great
game. You're asking what that criteria is, its the following:
storyline, character interaction, storyline, weapons, controls, and
gameplay. These are the things that make up a great game. The criteria
is what sets a good game from a great game. Hope you have enjoyed
reading my blog & I'd like to hear your thoughts in the comments
section. Thanks again for reading!