The lights are on
Veteran Member - Level 11
When one thinks of video games, many thoughts come to mind.
Happiness, surprise, frustration, and many other emotions are evoked by video
games. One aspect of video games is
often put on the back burner, morality.
This blog is one that will look at morality in terms of how
it affects us (the player) when playing a game as it relates to the decisions
that we have to make sometimes within a game. It will also look at how the characters within the dichotomy of the game are portrayed, & how their personalities can change from the opening salvo until the final shot.
I personally, like many other gamers and games have not really given much
thought to the idea of morality within a game.
This holds especially true when we think of the ever popular military
shooter genre. Be it a third-person or a
I'm sure many players can remember the No Russian level of
COD' MW2. This was the first time I can
remember being affected by a game. Some
people are affected by a game, physically, emotionally, and a few have mental
repercussions. I digress!
Back to the issue at hand, how the morality issue is
presented within a video game. I am
going to address the morality issue that one is faced with multiple times
within Spec Ops.
When I got the game, I knew that the morality issue was one
that I would face. I was unsure as to
how much or what extent they (Spec Ops) would address this issue. After playing about ten chapters of the game,
I can say that the morality issue is one that is addressed within the confines
of the game. It's done in a way that
will make you think about the decision that you made; it will also make you look
at other military shooters along the same way in a different wavelength.
Your first encounter with the morality issue comes at the
end of Ch. 7: The Battle. The issue at
hand is whether or not to save Gould.
From what we know Gould is the man who is a former CIA agent; he has
done some not so nice things while in Dubai.
You can either save him or kill him.
One decision earns you "A Man of Action" distinction; the
other earns "A Man of Patience" distinction. The choice is yours.
Your next choice in morality comes in Ch. 9: The Road. Unlike, the last action this one comes
towards the beginning salvo of the chapter.
The choice here is whether to kill a civilian or soldier. You have to choose one or the other. The result is one of two distinctions: "Damned
If You Do"; the other is "Damned
If You Don't".
Ch. 11: Alone is one that is minute in the overall view of
the game. The choice here is whether or
not you should kill Riggs or let him live.
The distinction you earn here is "Friendly
Fire", that's if you shoot. If not,
then you get the distinction of "Unfriendly
Ch. 12: The Rooftops has you working your way through Dubai
from an aerial standpoint. Nothing much
to comment on here. It does make you
start to second guess yourself in a BIG
way. Chapters. 12 & 13 helps prepare you
for a dramatic ending. Here, in Ch. 13:
Adams, you have another difficult decision, to shoot or not shoot the civilian,
shooting them earns you the distinction of "A
Line, Crossed". While, meleeing
them, you earn the "A Line, Held"
Ch. 14 & Ch. 15 really get you going. The adrenaline definitely gets to
SPOILER: The ending is one where you
have to make a choice, Kill or Not to Kill.
P.S. This game will make you rethink every military shooter you have played, & every military shooter that you are considering. Any thoughts?