(Originally posted January 8, 2018 on Derin Loe Gaming)

The latter half of 2017 was filled with controversies surrounding the use of microtransactions and loot boxes within some of the premier titles of the year. Star Wars: Battlefront II, Need for Speed: Payback, and Shadow of War, all received a fair bit of criticism for their implementation of microtransactions. It is no longer 2017 though, and with 2018 still in its infancy, there is still the time for developers and publishers to adjust their approaches when it comes to in-game purchases. That is where I come in!

I've kicked the can around for a bit, looking to brainstorm some ways for companies to better implement microtransactions, and I believe I've come up with a solid number of very well thought out ideas that companies can use to ease the anger of gamers when it comes to the topic. So, take a look EA! I'm sure you'll find some useful suggestions down below.


Let players pay to avoid annoying in-game purchases

Instead of subtly pushing players towards a game's long list of available in-game content that players can buy, why don't companies let players just skip it right from the beginning with a "small fee". Everyone has encountered those games that tend to get a bit pervasive when it comes to letting you know what you can buy with money. Which is why a great way to avoid this invasiveness is to open up the game by letting players purchase in-game currency that you can use to buy the ability to skip or block the pervasive microtransactions. All for a small limited time fee! It's a great way to let players avoid the annoyance right from the get go, with a simple, and definitely not intrusive, message offering a variety of great deals for players to pick from, for a "small fee".

Give players the option to pay to beat the game

Do you ever think to yourself "Ugh, playing games is the worst part of video games.", well do I have a great idea that you'll love. Instead of trudging through hours of having fun playing a game, there should be a set of loot boxes that you can buy to win the chance to skip the rest of the game and watch the credits roll. Imagine, you're playing Breath of the Wild; you are exploring the world high and low for the secrets that await around every corner, what's this! A message appears on the screen advertising a sale for the game's loot box offering. As you cash in on the great deal and open up the five loot boxes you bought, you get some new costumes and weapons for Link. Boring.

Feeling greedy, you cash out once again for more loot boxes, this time a dozen of them. After opening a few of them, you finally crack a box open and get an epic drop! "Skip Game" unlocked, nice! The game goes dark and suddenly the credits roll on Breath of the Wild. You beat one of the best games of the year! You missed out on pretty much all of the great moments, but you don't care you got the sick "Skip Game" epic and you beat the game in record time! Aren't you a true winner!

Micro, the microtransaction companion

Giving the protagonist of a game a little animal or fairy buddy that stays with them throughout their journey, is a pretty common thing in video games. With that in mind, I think developers should have these characters "help" the player out during every chance they get. For example, let's say I have a little fairy companion named Micro who travels with the main character in the game and occasionally offers help to stuck players. Micro would recognize when players are in need of help, and would suggest to players to check out his "Micro's Transactions" page in the pause menu to help them solve their troubles. Micro would have a selection of great items to choose from, that would give players a boost towards progressing.

" Hey listen! Do I have some great things that can help you get past this puzzle or this fight, just head to my tab in the pause menu!" I don't know about you, but I don't know how anyone would consider this an intrusive purchasable in-game content design.

Change the name of loot boxes

At this point, loot boxes have a bad connotation associated with them. If a game so much as tries to let players know of anything with a "box", "crate", or "chest" in its name that can be purchased with money, they don't want anything to do with it. So what's a solution to fixing this? It's actually a pretty easy answer, just change the name to something different. Instead of offering loot crates for players to buy, why don't you offer them "fun stuff" to buy. If a game displayed that I could buy "fun stuff" by paying some extra money to buy it, I wouldn't be able to remove my wallet from my pocket fast enough. Everyone loves fun stuff! What loser wouldn't want to buy some random "fun stuff" that a game was offering.

Make microtransactions non-intrusive and for cosmetic items only

Lol, what a stupid idea! I'm just going to throw that in the garbage.


EA subscription service that removes purchasable content

If there was one company above all others that I would trust with fairly implementing microtransactions into their games, it would assuredly be EA. ( Random fist punches me in the face) Ahh! Ow!!! What was that for? I think my nose is broken. You know what wouldn't be broken? A monthly subscription service run by EA that lets players take out microtransactions in the games that they purchase. You might be screaming at your screen saying, excitedly I might add, "You mean I can pay money to skip potentially paying money for dumb in-game content!?", yes! Isn't it such a great idea, why hasn't anyone thought about... (Another fist to the face) AH!!!! I'm sorry it's a bad idea, all of these ideas suck ass! For the love of god, please don't implement any of these designs into your game... well besides from Micro. Because I think we all know we would love a cute little character telling us to buy stuff for a "small fee". (Bam! Another fist collides with my face knocking me out cold.)


I hope you enjoyed a more comedic post this time around, if not, well sorry for wasting your time. Thanks for reading, and I would appreciate it if you would like or even share the blog with those you know!