The lights are on
Veteran Member - Level 13
Yusuke: Welcome to Yusuke and ElGato's co-blog, and thanks for reading. Join
us as we discuss the wonders of video gaming's wackiest explanations, or
So, Gato, we know gaming isn't all about realism (despite what some
games are trying to do today), but it's pretty fun to think about how
they rationalize things, isn't it?
ElGato: Yep, just like movies a lot of the games have decided that they need
real explanations for things like space travel and zombies. There was a
time when time traveling was a matter of having something glow in the
back of your car, now you need a half an hour explanation about
wormholes just so you can go punch a dinosaur. I specially love how in
Crysis they feel like they need to explain how your suit can harden and
become invisible so they give you the "nanoscience" explanation. How
exactly does nanoscience make you invisible? Do you have nanocameras and
nanoscreens on your nanosuit wich show what's on the other nanoside?
Does it make more sense if we put nano before every word?
Yusuke:I have nano idea what any of those things are (badum tss). While we're
talking about Crysis, is it me, or does sci-fi in general seem really
into explaining everything that's going on? I mean, I understand why I'm
shooting this alien, but I don't understand why I'm being given a
lecture on it's species backstory. I understand that this Mass Relay
let's me travel the galaxy at super-duper high speeds, but I don't need
to know it's history. Luckily, most games are good about filing those
things under a codex section.
ElGato: Oh dear god, codexes.
I'm one of those guys who has to read every piece of paper that lands on
it's lap so if there is a codex, I read it whole. Hell, I even read the
description on every planet, on ME3! You don't even need to go to those
planets to complete every side mission of the game. Still, it was a
waste of my time, every explanation on that game: Mass effect, how are
weapons fired? Mass effect. How do biotics work? Mass effect. How do you
space travel? ¡Efecto de masa!
Ok, I know that not EVERYTHING in that game works that way and that
it is suposed to be the most important discovery ever but still...
Anyways, speaking of games with codexes let's talk now about another
series with a huge one: Assassins creed (well, only since the second
instalment). Become a cool assassin? Check. Visit awesome cities on
their most representative eras? Check. Crazy conspiracy spanning
centuries? Check. Whinny bartender from modern New York? Wait what!?
Yep, it seems like now you can't just play these awesome games
without having an explanation so the guys from Ubisoft decided to
introduce the Animus: Scientific explanation at it's finest.
Yusuke: I never had a big
problem with Assassin's Creed's explanations. Except how they used
Leonardo Da Vinci's character. Seems like they really don't expand on
him, and are happy to leave him as your talking work bench.
'Hey, Ezio where'd you get that gun, that is totally impractical for the era you're living in?'
'Well, I had my friend Leonardo build it for me based off the design
that was created four hundred or so years ago by my predecessor, that
was built off the visions he got from a magic apple.'
Something I'd like to bring up is Phoenix Down's, specifically from
Final Fantasy. Now these things are never really explained in the
series, a few sentences at the most, but the jist of it is , it's a
magical feather that has the ability to revive the dead, according the
FF12 description. Now the funny thing is, if you want to technical,
characters in Final Fantasy don't die in battle. The status ailment they
are afflicted with is known as "KO". Seems mighty irresponsible to be
using something like that on somebody who's out cold. While we're at it,
how do people harvest these things? Phoenix's rarely appear in Final
Fantasy outside of summons, and when they do, what kind of stupid shop
keeper would get close enough to stock their store?
ElGato: You got me at a disadvantage there since I've only played IV and XIII
but I know what you mean. Why the hell would you sell a Phoenix feather
for only 100 gil?! And if it brings people back from the dead, why
wouldn't that stupid bard use it to revive his dead girlfriend? But no,
he had to go all emo and cry to the moon. Seriously, I don't wanna get
too spoilery here but, how many people died in IV alone? And I'm sure
that a lot more died throughout the series, right? Sure, at least they
don't start ranting with an hour and a half long explanation of how they
capture the phoenixes and keep them in cages to harvest their tail
feathers as if they where chickens and why doing it this way causes the
item to have a lesser quality wich would explain why it never works when
people actually die. ... Hmm.
Yusuke: Questions that will probably never be answered. Let's move on to a
subject you might be more familiar with; inventory systems in any game.
Where do they keep all that stuff? Today I was just playing Minecraft,
and in my inventory, I have a stack of cobblestone, several diamonds
tools, fifty loafs of bread, seven wheat stalks, a saddle, two buckets,
and a door. I would love to see somebody try and carry all that on them
at once, 'cause I'm pretty sure that it's impossible. And for the sake
of this blog, I opened up my Fallout New Vegas save and looked in my
inventory. I've got about two hundred pounds of gear on me, including,
but not nearly everything, medicine, a flaming sword, a switchblade, a
stealth suit, and a nuke launcher complete with the odd one or two
ElGato: I love the tought of opening a sack and pulling out a door, it reminds me of my childhood days.
At least those games don't get super complicated with inventory and
stuff, unlike Fable III. On that game, every time you press start you
get transported to a whole mannor kinda place, buttler included. Instead
of doing a simple menu where you could easily switch inventory you need
to wait for the place to load, then get to the inventory room, wait for
the room to load, equip the weapon and then go back. Every time you
level up, you need to go back to this mannor and enter some weird
hallway to spend your points in the abilities you want! WTF! Why
wouldn't you do an actual menu?! Is it not realistic enough?! Does that
Anyways, I feel like we've covered enough of this subject to get our
point across, anything you want to add or are we ready to propose some
Yusuke: Hmm, I think we can conclude at this point. Would you like to send us off?
ElGato: 'kay then, to sum it up
I guess we could say that some game developers have started to feel
that everything needs to be explained when that couldn't be further from
the truth. Sure, a sci-fi game can get away with explaining every
little detail, but not every other game, it's completely fine to leave
something unexplained just for gameplay reasons! Who cares if you can
endure much more bullets or carry much more equipment than anyone else
in the game? That's just more fun!
So there you have it fellows, that's our co-blogging. I hope you
enjoyed the read because I enjoyed to write. Boy, that was harder than I
Edited some text color to make it easier to read.
Aside from spelling mistakes, this was a fun read. You two have good banter.
This was a nice read. I like it when some things are explained with the story. But I don't think we need inventory explanations and the like. I like it when there's a good reason for the heroes being special. And if it's a major plot twist I tend to really like it.