The lights are on
We gamers love to share our past experiences with one another. While employing all of the overbearing, fate-of-the-world-at-stake bravado of a Deckard Cain-like figure, we recount to our friends (or, really, anyone who will stay awhile and listen) the tales of our most unbelievable combos, highest scores, and speediest run-throughs. However, nothing seems to be worn as a greater badge of pride than one's 'veteran' status.
"How long have you been playing?" The question is often posited the same way that prison inmates might share the length and nature of their sentences. When we started gaming is perhaps a more important consideration that what we play or even how good we are at any of it. Not that anybody really cares just how much you dominate your dedicated CS server, but when taking a step back, you might find it odd that something so arbitrary as the passage of time might affect how others view your achievements or preferences in other related areas.
As upside down as it all seems, that's the world of gaming, and the length of time we've spent immersed in that world represents at least one way that we judge each other. Being a 'hardcore' gamer isn't just about 10 hour, energy drink-fueled Modern Warfare 2 and World of Warcraft sessions; quite a bit of it is also defined by what we can lay claim to having done in the past.
As a poignant example, there are few stigmas worse than being exposed as someone who lacks knowledge or experience. The unceremonious application of the "newb" label will make your average gamer frighteningly insecure, and they'll quickly scramble to gain some modicum of experience and hopefully skill in the hopes of becoming something more desirable, such as a "reg" or the all-coveted "vet." This isn't to say that gaming communities aren't understanding or supportive of their newer members as a rule, but it is a school of tough love.
How far back do you go? NES? SNES? Atari 2600? How about Apple II? If you can remember the fine piece of hardware showcased just to the left, you've really navigated the lanes. Get down and party like it's 1976! Listing our first piece of hardware is how we most commonly denote our precise level of gaming veterancy, organized kind of like graduating classes. Did you grow up with 8-bit? 16? How about 32/64? Or are you, dare I say it, a newb?
These realities qualify gamers as a social group that runs somewhat against the grain in the sense that the older and wiser tend to gain respect over time; In contrast, their counterparts elsewhere might eventually come to be viewed as feeble and obsolete. If this effect is in fact a bell shaped curve for which returns on experience will diminish and eventually regress, we have yet to see the evidence. Of course, people who in old age become physically or mentally unable to contiue gaming would be a different story, but we're working exclusively in the bubble of active gamers, and in that context, the only place to go is seemingly up.
All of this raises an extremely good question: "Is that right?" What is our length of time with gaming really worth in and of itself? Surely, your traditionalists would balk at the notion that this factor has little to no bearing on anything else. However, is it possible to place a value on having been around to experience first hand the birth of the video game industry? Are you a better gamer if you slid a countless number of quarters into arcade cabinets back when arcades actually existed? How about being among those who bought an NES after hearing about an awesome new game called Super Mario Bros?
It would defy conventional wisdom to say that having such experiences would be entirely meaningless in a broad sense. It can be strongly argued that these are the types of things that serve to define us as gamers. However, it's something else entirely to suggest that they make us better gamers, or somehow of greater merit or value than others who only came into the picture at a later time.
That finally brings us to our central point, to define the concept of "an education in gaming," what that education is worth, and whether or not the way we presently dole out kudos is at all sensible. Put on thinking cap.
For what it's worth, I've been around since the late 8-bit era. My first game ever was Super Mario Bros. 3 on NES. Talk about being spoiled...if I'd have known that all games weren't that awesome, I may not have gotten as interested in them as I eventually did. However, thanks to the portly Italian plumber who drew so many others into the fold, I ended up taking to gaming like a a fish to water and the rest was history.
Literally. Sorry, I couldn't resist.
At any rate, now you know the perspective from which I write as a gamer, and hopefully, it adds some weight to what I'm going to argue--and that's that the experiences of the past, in and of themselves, really aren't worth a whole lot. My own beginnings, set in the early 90s and spent at the arcades or at home on Game Boy, Apple II, NES, and SNES, really don't mean anything in terms of my overall accomplishment as a gamer. I certainly have some wonderful memories to look back upon and I still have many of the friendships that I forged through video games to this day...but you know what? So will the people who are just picking up their controllers for the first time this very moment. The fact that I was around back in "the good old days" doesn't make me unique, or a better gamer. Even if it did matter, my good old days aren't even the oldest ones around.
This is where I feel that I need to clarify a few things, because the above statements on their own almost look like a condemnation of classic gaming. They aren't, by any stretch of the imagination. The point that I'm trying to make is that the actual length of time I've spent gaming, the answer to the question "How long have you been playing?" really carries little meaning. This is relevant because when you think about it, how long ago we arrived on the scene plays an important role in measuring the degree to which we consider ourselves to be video game veterans, as outlined in the beginning of the blog.
But who ought to care how long I've played? What guarantees that I played many decent games in all that time, or made any significant achievements, or reached any respectable level of proficiency? Somebody who boots up a copy of Final Fantasy for NES today can play it just as I was able to back in 1991. The fact that I was there for the IPO is certainly a matter of pride, but it represents little more than that. Even things that are lost to time, such as arcades, have their present day counterparts. (In this particular case in the form of online play). Different experiences, same opportunities for enrichment.
Does any of this mean that we should abandon the games of the past in favor of utter and complete relativism? Allow me to throw down the gauntlet and assert that the answer to this question is an emphatic hell no. While being able to play any given title when it was new isn't necessarily of any consequence, the matter of whether or not you play that title at all just might be. This is where the central question of "What is your gaming education really worth?" comes into play. What we refer to as "the classics" continue to offer gamers many things even today---a solid grounding in fundamental mechanics and other concepts, depth of experience and knowledge, and of course, a really, really good time. For those of us who played them when they were new, you can also add nostalgia onto that list when you visit once again.
An interesting article was published in The Atlantic last month which served as the inspiration for this blog. You may read it here. It briefly outlined a joint effort between a few universities to preserve classic video games, especially those for which no more than a handful of working copies are known to exist. In many cases, it's a race against time to back these titles up before the increasingly ancient disks and cartridges they are stored on fail for good. The article piqued my interest in part because it made me look back on my own experiences with classic games. But what was especially catching was the purpose behind all of their efforts---to preserve the games of the past so that they are there for the enjoyment of those in the future. They aren't saving "Sea Dragon" for Apple II because they want to put a physical copy of it behind some glass and show it off to people as a static and increasingly distant representation of early gaming; they're saving it so we can play it, learn a little about our roots, and have some fun in the process.
And play it we should. This is, in my view, the essence of what makes a truly experienced and well rounded gamer. It isn't a matter of how long we've been playing, but rather what we've played and the degree to which our minds are open in seeking out new experiences. This statement could be generalized for referring to education in most if not all other areas, but I feel safe in concluding with certainty that it specifically applies for gaming. Does this mean that somebody needs to go out there and play everything for some sort of perceived benefit? Surely not. I won't even be so arrogant as to claim that there's anything resembling a consensus on a shortlist of classics that somebody absolutely needs to play. However, the classics, as a general concept, are an important aspect of gaming even today; and they will continue to be important going forward as ever more titles join their perceived ranks.
In short, your gaming education is worth a hell of a lot, and it's never complete. Now I'm going to down some Ibuprofen and lie down. Mental calisthenics of this variety can be enough to make your head explode.
Very nice piece. Nice job putting it all into perspective.
Great blog post. That was more like an article. It's difficult to measure the amount of "prestige" any gamer carries. Things like gamerscore and trophies are fun, but fail to capture any information before this generation of gaming. They rarely provide insight into a gamer's skill as well. Some people use the size of their game collection, while others refer to how many gaming conventions they've been to, and others use their levels on gaming forums. Truly, there is no proper way in which it can be done.
Great blog
Nice read. O and the white mage pic was really funny.
@ PunjabiDog
Thanks for the feedback. I'd certainly agree with you, and I'm not trying to drive at the notion that there ought to be an index or sliding scale to measure abstract concepts such as "accomplishment" or "overall knowledge." There's really no way to precisely quantify any of those things, as you pointed out. All that I'm really willing to assert and do attempt to establish in this blog post is the foundational principle that more is better and less is not when we consider the depth of our own experiences, measured at the very least by the number and variety of games that we've played. I'd liken it to an economic theory that might be able to correctly identify and discern the nature of basic interactions or relationships between factors, but the question of "by exactly how much" when attempting to quantify those effects remains patently elusive. We're stuck at the level of "X will increase Y," but I'm definitely not trying to get around that.
This is, however, essentially an opinion piece and nobody has to agree.
You know, it's funny. I played my first video game in 1999- so one could say I'm relatively new to this. However, my dad kept his old NES, and I spent a big part of my childhood playing those games as well. I've played many of the games you guys did, at around the same age; am I still a "newb"?
Nice blog.
Great blog. I've been gaming since I first got a hold of my dads Atari back in the mid- 80's and gamers have been asking the same questions forever. I think with us older school gamers it really just means we have more great memories from games than the "newbs" do. It doesn't make us better or more hardcore then they are, just more memories.
Excellent blog, and well written, too. Good work, Kevin.
very interesting, the first game i ever remember playing was super mario world, in which i was 4 at the time
@ Kevin "All that I'm really willing to assert and do attempt to establish in this blog post is the foundational principle that more is better and less is not when we consider the depth of our own experiences, measured at the very least by the number and variety of games that we've played."
I agree with above 100%. Hell, even bad games I've played (Castlequest for NES) left me with fond memories. The spike pits in that game kill you instantly. They were so frustrating I checked the manual. The booklet that came with the game offered this advice: "Needles - never touch them."
That phrase became a personal instant classic for me.
Great blog Kevin, I really enjoyed it. Nods to the Channel F Fairchild image BTW.
On a more serious note. I absolutely agree that it is important to play and preserve the games of the past. Though some may vigorously argue video game's weight as an art form, I fully believe one day it will be accepted as such in society. Just as it is important to read 'classic' literature, it is important, particularly if you are passionate about video games and the culture that surrounds it, to play 'classic' games. My first official system was an NES. but as I got older I relished the experience of a Commadore 64. To stack it next to the then popular N64 and PSOne was a ludicrous idea, the graphics paled in comparison and the content was markedly basic especially when you just finished Majoras Mask,(we are talking a difference of 56 bits)I still really enjoyed it however. It was a window in to where we came from, the roots of what we had now and it was amazing. To know man went from this 8 bit, text command relic to the N64 was an inspiring testament to our abilities.
It is also important culturally as much as historically. Though you are right that what my first system was does not make me a better gamer than my brother who is a few generations after me, the cultural relevance these games have is important. The memories and experiences of the 'vets' as seasoned gamers are called are a foundation for the memories we are making today. Where would RPG's be without FF or Zelda? Where would any fighter ever made be without Street Fighter. Is there any developer of games who has not themselves played games in their past? They draw from what we had to give us what we have now.
Thanks for the supportive comments, everyone! I'm glad that people enjoyed the piece and gained some sort of perspective from it. I figured I'd drop back in and respond to a few more of the replies, albeit somewhat belatedly---my Internet router was inexplicably dead for most of yesterday.
@ Marshone Jones
Thanks! :-) I actually threw this one together myself with individual sprite images and a speech bubble template. It was originally just going to be all of the character classes arranged in some sort of organized-looking configuration, but it was already like 1 am when I started working on it and things just sort of snowballed into having some fun.
@ SergeantLuke
Well, that's for you to decide. Like I argued in the blog, I wouldn't try to judge you based on how long you've been playing games, though *what* you've played probably makes a difference. Like PunjabiDog and I were discussing, there's no way to really quantify any of this...we might be able to get general feelings about each other's experiences ("Wow, you've played a lot of stuff...I'm not sure I've even heard of those." vs. "How have you never played Pac-Man?"), but even then, they're just rough ideas of less vs. more. If anything, what I'm trying to impart is that there's value in an open mind, and in exploring those things which you haven't already experienced. Think of it as some sort of epic trophy achievement, or completing an in-game map, or unlocking the entire sphere grid...except that it's impossible to ever quite finish. ;-)
@ nick holk
I totally agree, and the younger crowd will in time accrue their own fond memories just the same as we do. When you think about it, once we're all old as the hills, that decade or so of separation is going to seem a whole lot less significant than it does now. We're dealing with a cyclical pattern, but since games are relatively young, as are most of us, I don't believe that it's a realization that has dawned on a lot of people. It will, though...just give it some time.
@ Matt & KK
Awesome comment. I do agree with the sentiment at the end of your post, which is that gaming sort of works like a pyramid; the next level of construction is built on the previous, and by extension, most things added in the future must necessarily derive at least in part from everything that's come in the past. There are of course completely novel ideas in gaming, but they are the exception rather than the rule. Also, the effect of wonderment that you described is only going to intensify over time as games continue to advance. It kind of makes me wonder how people are going to look at the games we grew up with in a few decades; if we already feel the need to defend their cultural relevance, what might be in store in the future? This is why I'm so supportive of the project I read about in The Atlantic; if somebody doesn't preserve our gaming heritage, we may lose perspective and appreciation for the incredible titles that we enjoy today...and that would be a real tragedy.
Also, must...resist...urge...to enter...is Zelda an RPG...debate...
Haha yeah I like to consider it more an Action/RPG, then again it is also a puzzler. It was just the first to come to my brain at the time.
Very well-written blog. That article you linked to was also quite interesting. It's a great idea, making sure all the old games out there are playable for future generations.
I started out gaming on the PSOne, which I received many years after it was released from my uncle who was moving on to the PS2. So really, I haven't been gaming very long compared to plenty of others. Sometimes I feel sad that I'll never have the experience of those who have been playing since the days of the NES, because... Well, because I won't. It's silly I guess, wishing I was older just because I wanted to be around for the first great games.
And on the topic of the genre of Zelda, I'm going to come right out and say it: Zelda is it's own genre, and every game in it not called Zelda is a knockoff.
I like your style sir. In the end, a lot of words for a simple principle - but certainly better to fully explain your thought process, than to under simplify.
Great way to sum it all up, it really is what you open your mind to that makes you as a gamer. Also, I believe it's how much you focus on a game, do you put in only a few hours into that game, do you put days, or weeks, months, maybe even years worth of playtime into that game? It really determines how much you'll be getting out of that experience as to if you are really educated on that part of gaming.
Thanks again for the feedback. I definitely went with the long winded approach in communicating what turned out to be a rather straightforward point at the end. The reason for the length was really because it ended up being a double barreled sort of blog post addressing two key concepts, so I felt it necessary to expound. A lot of time went into addressing why veterancy, as a general concept, is so overvalued (at least in my opinion). I really can't argue that it's a lot of words---though at the same time I don't feel that they are wasted words.
Ok, and just because so many others are taking the plunge, my 2gp:
Zelda is an action/adventure game with fun and sometimes even clever puzzles. Both the original and OoT were massive achievements for video games, though my personal tastes have not particularly run in that direction. The formula on the whole retains a level of reverence in most gamers' eyes that leaves me sort of scratching my head, but at this point I know bette than to raise a fit over it.
Thought provoking piece. :)