Stayedstar’s single player review for Battlefield Bad Company 2. Watch in high quality for best results. 

I enjoyed my time with Battlefield Bad Company 2, though I couldn’t help but feel as if I had played the game before due to its similarities to other military first person shooters. While its gunplay is incredibly tight and its audio design is above average, the game only truly distinguished itself in its humor, vehicle segments, and destructible buildings.

The squad members of Bad Company are filled with humorous dialogue (there’s a ton of hilarious “idle conversations” between the characters when the controller is at rest), but I felt as if they had been toned down from their counterparts in the first game of the series. This is especially noticeable in the character Haggard, who went from single-handedly invading a neutral country in the first game, to needing a pep talk before a mission in this game.

Vehicles are a prominent focus in the game, which also distinguishes Battlefield Bad Company 2 from its military shooter peers. Whereas in Modern Warfare, a multiplayer kill-streak earns an aerial vehicle to be deployed for one’s efforts, players can actually man the various vehicles in Bad Company. Said vehicles control smoothly and intuitively (with the option of first or third-person viewpoints) and players are given expansive levels with which to drive around.

Bad Company 2 boasts an impressive number of destructible buildings which have the potential to significantly alter the strategy of a firefight. For example, walls can crumble to reveal previous hiding spots, or roofs can collapse to crush the player or enemies alike. This effect is also apparent on a smaller scale, as players may see bits of the environment, such as a fence-post, breaking and flying off when struck with stray bullets or an explosive blast.

Changes from the first game in the series seems to be a theme, as this next one is the biggest (and most odd) by far. While the characters carry over from the first game, the game’s plot seems to have nothing to do with the events of the first game. Players might recall escaping with a truckload of gold (and therefore earning the squad’s much sought after early retirement) before the curtains closed on Bad Company 1, but this wasn’t so much as referenced within the course of Bad Company 2′s campaign. There are rumors, however, that mentions of the first game’s events can be heard in the aforementioned idle chatter.

Another disconnect from the first game was the removal of the gameplay mechanic of being able to heal your character by comically injecting him with the LIFE-2 auto-injector every 30 seconds or so. Not only did this create a hilarious visual for the player’s first person perspective, but the game could also allow for more over-the-top situations knowing that the player could merely retreat and use their rechargeable med-pack when badly damaged. Instead, Bad Company 2 has a health system like many other shooters, with visual effects on screen denoting one’s proximity to death replacing a visible health bar.

Now imagine him face the needle towards the camera and plunging it into his chest. Voila – full health. Sadly, repairing vehicles in the campaign is also missing in this sequel. 

Overall, I had fun with Bad Company 2, though my disappointment with its abrupt ending and various disconnects from the first game override any positive comments I could make about its humor, vehicles, or destructible buildings.


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