The lights are on
Veteran Member - Level 11
In November 2011, there came
Skyrim. Once again, Bethesda found a way to make one of the most fantastic series
in gaming even more fantastic. The graphics are ridiculously beautiful, the
combat and leveling systems have been finely tuned, there's almost a limitless
amount of things to do... And now there are DRAGONS. Quite simply, Bethesda
stepped there game up in almost every way possible. That's no surprise, of
course. They've developed a reputation over the years of vastly improving the
player's experience with every single installment of the Elder Scrolls series.
The key word here is 'improving'.
Regardless of the skill of the developer, a game the size of Skyrim is inevitably
going to have a variety of minor issues. This blog aims to take a critical look
at Skyrim and the Elder Scrolls as a whole to identify some of those issues,
and then try to provide some thoughts as to how they might be addressed going
First up: The Open World