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Veteran Member - Level 12
"We don't need no beta testing. We don't need no bad controls."
When I was a child, my parents impressed upon me the importance of finishing what you started. Giving a homemade gift that was either halfassed or not completed was considered the height of rudeness. And as an adult, I fully stand by this idea.
Which is why I've been somewhat nonplussed by the problems that unfinished technology seems to bring to the gaming (and technology in general) market. When I was younger, one's hard earned money was to be spent on the highest quality product for the best price that lasts the longest.
Quality, value pricing, and longevity. It's like the Triforce of great technology!
Even though the Game Boy/Game Boy Color and SNES might have been considered "ancient" by our current standards of gaming, the majority of games that came out worked. When you pressed the button to jump, the character jumped. The direction pad made the character move in the direction it was supposed to. And the console? It had a good long run to the point that by the end of the console's lifetime, developers were pretty comfortable with making games for it.
The only other console that really felt the same way was the Playstation 2, which beyond the SNES, is basically the King of Consoles.
I SAID CONSOLES! CONSOLES! NOT COSMOS!
According to Wikipedia:
"The PS2 is the best-selling console of all time, having reached over 150 million units sold as of January 31, 2011.[6][7] This milestone was reached 10 years and 11 months after the system was released in Japan on March 4, 2000. Further, Sony said it had 10,828 titles available for the system and that 1.52 billion PS2 titles had been sold since launch.[8] In late 2009, with developers creating new games and the console still selling steadily a decade after its original release, Sony stated that the life cycle of the PlayStation 2 will continue until demand ceases.[9] The console was succeeded by the PlayStation 3 in 2006."
Yes, you heard them right. PS2 games were still being made, 3 years after the release of PS3 and there are a couple titles that are STILL being made, even though we have PS3.
Someone forgot to tell this to technology companies.
But today, we have so many products and each one seems to have a faster and faster level of obsolescence with the obligatory gigantic price tag, and for what? A product that promises to "improve" later on? So what is it with the madness of developing products that seem to be eternally "beta" (or below?) in quality?
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Sarah Perez of Read Write Web has some thoughts on the subject:
"The everyday consumer doesn't buy a product based on its "potential." They buy based on what works, what they can afford and what they're told is good.
Sadly, there's no way around the fact that companies have to rush to ship in order to have a chance at catching up to Apple's already dramatic lead here, but it's also the very thing that's causing these products to either fail, stagnate, or just barely hang on as the companies quickly try to ramp up behind-the-scenes.
Wouldn't it be great to see something finished, polished, complete, perfect and downright disruptive, from someone else besides Apple? I'd welcome the change, but even as Windows Phone-using, Android-loving, PlayBook-testing, iPad-owning gadget fan, I don't believe that day has arrived yet. What we have instead is a lot of spaghetti thrown against a wall, and some that will stick.
What will your next gadget be? Choose wisely, you have a lot of money riding on that bet."
Source: http://www.readwriteweb.com/archive/consumers_dont_want_prototypes_they_want_ipads.php
This does not just apply to tablets, unfortunately. When the XBOX360 first came out, for example, there was a huge problem-THEY PUT THE PROCESSING UNIT NEXT TO THE HEAT SYNC. And unfortunately, this led to the aptly-name "Red Ring Of Death."
....and then everyone died...well, not really, just the XBOX, but no one was really surprised about THAT one.
I don't know if I mentioned this, but when my husband first got his white XBOX 360, it red-ringed after maybe a month. The replacement lasted about 6 months. And it kept going on like that every so often and long before his "extra warranty" would run out, he'd be back, replacing it for another one. Finally, he got so annoyed, that he ended up trading his 360 in for the newer version, and so far, it's been pretty good, because they finally MOVED THE DANG HEAT SYNC.
This is the kind of thing that keeps making me really afraid about the next generation of consoles and handhelds. Remember when they released the "free sleeve grips and wrist straps" because people were throwing Wiimotes through their windows and TV screen? Remember when they created the Wii Motion Plus and then decided to make you pay 30 or more bucks PER CONTROLLER to make it do what it WAS SUPPOSED TO DO WHEN IT WAS RELEASED?!
I mean, we're already seeing this with the Wii U and the 3DS. Technology that generally comes out an exorbitant price but looks somewhat half-done and within a couple of months the lackluster sales show it for what it really is-a lot of glitz without very much substance (kind of like all those processed foods they keep trying to sell us at the store). Sure, we get a lot of publicity and people buzzing about it on their Facebook pages, but generally the reality is less than expected. And the worst part? The price tag goes up and up, suckering people into buying inferior products that really aren't much better than prototypes and beta software.
All work and no gaming makes Jack want to TAKE AN AXE TO HIS CONSOLE AND THE JERKWAD WHO SOLD IT TO HIM!!!!
And what about the PS3 hacktastic month of fail? Even though we've been on the internet for years and know pretty dang well about the fact that once you put something online, it's vulnerable to attacks by nasty hackers, apparently Sony did not take this into consideration when they developed their console to hook up to a network and go online. And that's not even beginning to talk about how much of an energy hog the PS3 is on your monthly PG&E bill. According to the PG&E guy who came over awhile back as part of PG&E's program to lower low-income properties monthly energy expenses, you can run an XBOX and a Wii for hours without a significant spike in your energy bill, but a PS3 will quadruple your energy expenditure if you leave it on for just a couple hours. Imagine my shock when I heard that!
Who cares if your PS3 was rendered almost as useless as a paperweight? Well, at least your energy bill was only 20 bucks that month! It's the small things, really.
When the DS first came out, I thought, "Ok, that's kind of cool," but I still waited a number of years because I knew it wasn't ready yet. Then the DS Lite came out and I was in love with the simple shape and ease of use that it inspired in the gamer. That and the brighter screen sealed my purchase (it helped that they were doing a limited edition Zelda release). The truth be told, Nintendo took the DS and basically did what they forgot to do for the Wii. They started out simple without any bells and whistles (take a look at the graceful simplicity of launch titles like Polarium, for example), but they WORKED and gosh darn it but they were FUN. Of course, as games continued to be released, they found ways to put touch screen integration into the game in a more seamless way (remember Okamiden, Hotel Dusk and Elite Beat Agents? each of these games were perfectly matched for the DS's touch screen).
Toad is watching you.....as you frivolously spend your money on crap.
When the DSi came out, I was basically like, ".....Seriously guys?"
The DSi is basically the 3DS prototype, only without the 3D. It feels and acts a lot like a prototype too (the only reason I know this is because I had one for a short time- it was turned in by a coworker who found it on the ground at the park and I figured out where the kid who owned it went to school because of all the pictures in the system, and then was able to return it to the school to the principal, who recognized the pictures and called the kid's mom so that she could come pick it up). While there is access to the DSWare store and the camera editing abilities, generally these are apps that are done far better by most Apple products. Once again, Nintendo is trying too hard to tack on random stuff to "match up" with other technology markets that are releasing polished, finished products, and it shows.
Apparently, if you look at 3DS screens too long, your face will stick this way.
And the 3DS so far has not really interested me, because other than being really expensive and generally having more expensive games that I generally won't even play in 3D ANYWAY, there is really no reason to get it.
Ocarina of Time, you say? I have it right here, on the N64, where it works just fine.
Link to the Past, you say? My SNES is still plugging along, and it's only a little younger than *I* am-that's pretty dang impressive for a piece of "outdated" technology.
Oh, what? Tetris? You see, I stil have my GBA SP, and I can play Gameboy and GBA games whenever I want.
And sure, there are games that I'd love to play for DS that have not been localized yet, and my seething resentment at the fact that Nintendo seems to love to shut down production on pretty much every previous incarnation of their console/handhelds once they jump to something new and more lucrative, but that's for another blog.
In conclusion, I guess what I'm trying to say here is that in regards to crappy beta BS and unfinished prototype designs being sold as "finished products," my answer is a resounding
BUT!
As for my belief that companies have the capacity to understand this fact and decide to work on creating more quality products (including both console, handheld and software) that are fully finished before releasing them to the public, I say:
And honestly? I think it's up to us, the gamers and gaming fans, who need to take a stand and say,
"NO MORE BS UNFINISHED PRODUCTS AT BS HIGH PRICES!"
Of course, if you want to give me your beta prototype for free, I'm totally up for that. ;)
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So, any thoughts, gripes, complaints, rants, or nods of agreement?
I await your responses as always! :)
Honestly, no matter the product I hate when they do this. They release what you, the consumer who feeds them, believe to be the finished product...only to have a better version out a year or so later(Apple, I hate you so much because of this evil business model that you fallow, I hope your CEOs rot in hell).
When I buy a console I keep it vanilla(no fans you can hook up into it, no mics, no keyboards, and NO MODDING), and I don't have the money to buy the next rendition of the model, I'm stuck with what I got.
But the part that I hate most is when developers get in on this business practice too. When I buy a game I expect it to work properly, with the only things needing patched are those obscenely small details that devoted bug finding fans could ever possibly find.
I almost never get new systems at launch. New products are always buggy, clunky, and have plenty of problems that need to be dealt with. Not to mention really expensive. I like to sit back on the sidelines and wait out the initial storm. Once all of the major feature updates hit and the price gets lowered, that is the time to buy for me.
Thankfully, this strategy has worked rather well. The only system to have broken down on me was the Wii (got it at launch). Technically, my PS3 also broke but it was a software bug. Still it'd be rather nice if companies decided to actually provide a decent product at launch. That way more people can jump on the bandwagon early.
I got the PS3 about 3 months after it was out. Then it failed about 3 years later. I just never have the willpower to wait for these things lol.
lol, I went through to old 360's too before I finally got an improved non-red ring of death one. But yeah other than the 360 I tend to buy systems and products after they have been out for some while just in case.
Luckily I didn't buy the 360 when it first came out, but then again I've almost always been behind on the times as far as consoles, mostly because they cost money and I have so little of it to spend on fun stuffs. But I agree that they need to stop releasing beta products and charging us finished product prices. It's a little ridiculous.
I don't like to get stuff when it first comes out. I got my PS3 a while after it first came out, and the 360 a year after they redesigned it. I almost never pre-order games (I stopped after I pre-ordered a crappy Wii game. Though I did pre-order BF3. In my defense the guy was very persuading!) I did make the mistake of buying the Wii early, but I never played the Wii games. I always played my old Game Cube games that I knew worked well and I loved very much.
My folks hated gaming for so long so this upcoming generation of consoles will be the first time I will actually be able to join in with the tide if I please.
Currently, that's not my intention at all. I will probably take the time to catch up on a lot of games on the 360 and Ps3 i didn't have time to play prior to the constant release of games for it. But I will say this, when the next Halo, Elder Scrolls, or possibly Battlefield game releases for the next generation consoles you can bet your tail I'll be saving up the cash for it.
YES!!! I HATE it when I buy a game that still feels like its in the beta stage (ahem fallout new vegas) or a system that feels like a prototype (the original GBA)
The reason they do this is because it means more money for less effort/time. Look at Apple. They could've put majority of the new features in the original iPhone, but they're released, what, 4? new models and they're making a ton of money. People will continue to buy it as long as it has the gimmick, the shiny factor. Like the Wii.
But no matter what, as long as a console is being supported by it's manufacturer, it's in testing. There are things they can fix and add, by firmware updates and such. But there are times when the hardware needs to be fixed, like with the PS3, to make the models better. And only the consumer can say if it's worth it, like the poor sales of the PSP GO.
But would you rather have the console manufacturer completely disregard their product? Making it "perfect" first, and forgetting about it? I'd rather have new models i'm not going to buy than no firmware updates. MS, Nintendo, and Sony have SUBSTANTIALLY raised the value of their consoles by continuing to support it, while lowering the price. Which is a win for us. And we don't really lose anything, besides maybe our sanity.
But I completely understand where you're coming from.
And the heat sink is what cools the CPU, at least in PCs. I heard the new 360 just took out the red ring, as opposed to actually fixing the problem.
I've never had the money to get a system at launch... but now that i'm a workin' man (hur!) I might be tempted to do so. but i must remember the crappy glitches...
I had the same problem with my Xbox 360. Seriously, where did you here that they put the processors next the heat-sinks? Anyway, I'm currently waiting on my PS3 to get repaired by Sony (it has something to do with the disc drive).
Also, that's a great blog.
I used to be a day 1 launch kind of guy, but after being burned by this generation's epic fails, I can honestly say I'm no longer affected by the hype surrounding new gadgets (getting older also helps). Eventually, Microsoft will announce their XBox720 and Sony will announce PS4, but I can't say I'm looking forward to it. I know as a hardcore gamer, I will buy the new tech, but hardware and software companies are going to have to show me something more than shinier graphics. I better be getting an experience that can't be had on the older systems.