The lights are on
Veteran Member - Level 12
As with most people who follow every twist and turn of the video game industry, I was audience to the recent discussions of women in and around video games. I'm glad it's happening, because it is long over due, but as is to be expected with these spur of the moment sparks of action the whole thing has died down without doing much more than creating a slight commotion. The sparks are coming more often now though, which I hope is a sign of change and not just people looking for a chance to unfairly burn something for the sake of burning something - although that seems to be what happens, and has happened, every time an issue in the gaming world triggers these sorts of mass responses.
I have a problem with one of the main tenants of the recent movements for equal treatment of women in video games though, or at least how it has been argued. I'm not about to argue that female characters in video games aren't objectified, they are, but I will argue that there is a large hole in the argument that needs to be addressed and discussed. I would hope that everyone on this site is above calling me a pig for pointing this out. Above faulting me simply for being a man when I'm pointing out a flaw in a feminist argument, although experience with the topic leads me to believe otherwise. All I have is my word and I implore readers to read without the pretext of the writer's gender. I joined a guild in Star Wars: The Old Republic made mostly for women so that I could have people to talk to that didn't constantly tell female players to go get them a sandwich. I took a leadership role in UNCC's Gamers' Alliance club as a Freshman and Sophomore, and I'm proud to say that it was an extremely gender diverse group of gamers while I was there. I truly want to see this discussion progress, instead of exist only to demonize games that fall into its crosshairs, but it can't do that without identifying its own shortcomings.
With that said I would now like to direct readers to the picture at the top of this blog, if they have not already stared at it enough. The top image is Dante from a trailer for Ninja Theory's upcoming Devil May Cry reboot, the bottom a trio of fighting game characters from Mortal Kombat, Soul Caliber, and King of Fighters if my extremely limited knowledge of fighting games is not mistaken. Despite being similarly racy in nature however, the reaction the two receive is likely to be completely different on the whole if you walked them around and showed them to people who would be considered knowledgeable about the medium. In general, despite a clearly far less clothed Dante (entirely unclothed in fact), most of the reactions I've seen to that trailer are that it is fittingly over the top for the series. I've seen no or little mention of Dante flying through the air in his birthday suit with extremely phallic imagery conveniently taking the place of his... "goods" as particularly offensive. The other image was ripped directly from an article about objectification of women in video games, as such I don't think I really need to explain the reaction to it. Fighting games have been attacked enough that the sentiment should be familiar to most.
So here is where the issue lies. It has less to do with the reaction to both images, or images like them, and more with pillars of the movement which contradict the argument that the objectification of women is a huge problem. The way I see it, there are just two ways that this argument works as-is, within the context of better representing women in the industry. Possibility A: Women are an extreme minority of the gaming community, and as a result any counter arguments on objectification are null thanks to sheer lack of numbers present; thus, making the naked Dante from the trailer into just a tongue-in-cheek joke about the character, and the female fighters a problem because they exist in a realm wholly dominated by men. Possibility B: Women make up a large portion of the gaming community, though still not a majority by any means; as a result this would make the naked Dante from the trailer the exact same type of objectification as the women from the fighting games, items meant to attract an audience that wouldn't normally pay any attention to the game. Note: I know that same sex attraction can play into this, and I'm fine with that, but it is an even more complex topic and, for the sake of simplicity, will not be touched upon outside of acknowledging that it is a thing which will be addressed in the future.
One of the key aspects of the recent feminism movement in games is the idea that female players are prevalent, that they do occupy enough space within the market for their interests to start being given attention, and that they should stop being discriminated against by male members of the community. I agree with that, but the argument of objectification as it has been made doesn't. It's logical to conclude that proponents of improved representation for women in gaming are not going to concede the ground of their relevance in the community, nor should they. Unfortunately, that leaves the argument that has been made for objectification in a bad spot. I'm going to sound like an ass for saying this, but there's really no other way to put it - it's a "have your cake and eat it too" argument as it stands. If women are a significant portion of the gaming community, and again I maintain that they are, then talk of objectification can no longer simply exist as solely applying to female characters. The conversation needs to change from how bad objectification of women in the medium is to what level of objectification of any human being, virtual or otherwise, we find acceptable.
Either Nathan Drake and Lara Croft doing the same things, and making many similar noises, is okay or both need to change. If a male speaking on the topic of attractive female characters is boorish and unacceptable, then so is Kim Wallace gushing about Kaidan during Game Informer's recent discussions of Mass Effect 3. Skimpily clad fighting game characters can't be objectification if Dante with a baseball bat representing an erection is not similarly classified. If equal treatment is being asked for, and hopefully willingly offered by everyone in the community, then parity in these discussions is a must. Objectification is not a one way street, and while pointing that out as a man - despite the fact that I spent hours meticulously combing over my argument to make sure I was 100% clear in its delivery - is likely to get me called scum it's no less true.
What's even more important in progressing the argument is a more mature approach to the topic. We, as a community, need to stop writing stories that reward the extremists who see attractive female characters as an excuse to demonize a game they've never played, such as the new Tomb Raider. We need to collectively do a better job of reporting so headlines like "Girlfriend Mode" that misrepresent what was actually said don't become a replacement for actual quotes simply because it sounds like controversy. We need to stop feeding the equally as extremist trolls who claim to be fighting back against the non-existent female takeover of the industry. While games should be examined in a critical light, from both perspectives in the case of objectification if you ask me, taking the freak-out nob and cranking it to eleven does nothing for the industry or the discussion. All it does is start arguments or unfairly vilify hardworking people and the projects that they've put years of their lives into.
Update For Those Who Did Not Read Carefully: If you read carefully you would have noticed the section that is now bold in the original work before you suggest that I am making an argument about the validity of female objectification. Just so everyone else gets it from now on I will put it in large print font below. Lastly, I know people want more examples but this blog is long, adding more examples isn't going to help clarify the point if you don't understand it. The example is concise, a full on naked man verses a half naked woman. The point of this is to start a discussion and point out a contradiction in the argument itself, not to argue against something I agree is a problem.
"I'm not about to argue that female characters in video games aren't objectified, they are, but I will argue that there is a large hole in the argument that needs to be addressed and discussed."
Wow, that was a fantastic and well'written blog. Good job man, I totally agree.
I think the problem people are having with this post is that you aren't providing any examples beyond naked Dante in the trailer. I wouldn't say it's a weak example, but it's only one example amongst the multitude gathered for showing objectification of women in gaming. It's not an in-depth enough article.
(Where the heck are the female posters? They need to be reading and responding to the post!)
One other example is big, burly men in gaming. Men's physiques are pushed to their limits as well in gaming: Gears of War, Chris Redfield in RE5.
If you want another end of the spectrum, look at Metal Gear Solid 2. While the Western world was praising Hideo Kojima for taking an enormous and amazing creative risk with casting Raiden as the main character for the second half, the Japanese were lambasting Kojima for blatantly pandering to female gamers with Raiden.
Those are the ones that pop up immediately to mind, but you have to do the rest of the digging if you're going to do something on this.
To sum it up, a fantastic start to a very touchy subject. When it comes to arguing objectification, men have it the hardest (I'm sorry, it is impossible to ignore the gender of the author when it comes to subjects such as this). Now get out there and do some more research!
I want to start off by thanking you for opening up about your past (and present?) struggles with body image and privilege, let you know that you're not alone in them, and tell you that I have a lot of respect for how candidly you're speaking on this issue. Seriously, non-hateful candor is really rare these days and I appreciate it.
That being said, I think a problem that you come up against in your argument that hasn't (to my knowledge, though I haven't read every comment exhaustively) been mentioned yet is that you're not putting the discussion of objectification into the necessary larger context of gender and identity inequality as worldwide phenomenon. The difference that Ali and others brought up about the nature of male and female objectification is a symptom of a greater inequality between genders, both historically and in the present day.
In the US, the male/female wage gap is still 84:100*; elsewhere gender disparity is often more pronounced. We all saw what happened with #1reasonwhy when it hit us with a sucker punch just a few weeks ago; imagine what Twitter would look like if that gaze were turned on engineering or theoretical mathematics. The point is, the world is still very much a place where women (and feminists of any gender, by virtue of their voice in support of women) must fight against this systematic discrimination in order to have their voices heard.
Therefore, the discussion of female objectification in games is louder, and ought to be louder, than the complementary argument of male objectification. As many have noted, you are not wrong about male objectification in media. The problem is trying to call them equivalent. That's a problem because of the fundamental difference in objectification type, as well as because the contexts of the conversations are fundamentally different.
By insisting that we turn our attention toward male objectification, you necessarily drown out the necessary discussion about female objectification because of the culture that we live in. I want to close by referring to an article that isn't strictly on this subject, but which I think is relevant - www.guardian.co.uk/.../nice-guys-commit-rape-conversation-unhelpful. This gist of that article is that by perpetuating certain myths about date rape, you unwittingly make it easier for it to happen and easier for society to turn a blind eye to the problem. Now, I do NOT want any discussion stemming from my comment to revolve around the subject of this article; I'm simply using it for that logical framework. If you perpetuate the myth that male objectification and female objectification are equal, you make it easier to justify the unjust**.
PS: If I have unwittingly put my foot in my mouth about gender or identity issues, please, anyone, let me know. As I'm sure you know, sensitivity is a perpetual learning process.
*I know income disparity is a touchy subject and that different places use different statistics; my point is not the granular specifics but rather the idea that gender discrimination in the workplace is very real even today.
**Again, this is not to say that I think the author advocates rape in any way, shape, or form. I actually doubt it very much. I just think that the conclusion that it comes to is easily paraphrased, and that the article says something that everyone should hear.