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Call of Duty: Defending the Detractors

The Game Informer editors have been posting a lot more opinion pieces lately. Some people are ready to sit about maligning them for their opinions; other people actually bring intelligence to the table when making their case. Regardless, some sort of discussion occurs as a result and that's great. I personally love the opinion features because they present an opportunity to write on a topic that I might not have currently been considering. Hot on the heels of my last response, I have a bone to pick with Dan Ryckert's Defending Call Of Duty piece. Saying that the dislike of the franchise is "entirely unjustified" is just a bit too heavy handed for me. There's another, equally legitimate side to argue here and it happens to be where I stand.


Big Doesn't Equal Bad... But It Also Doesn't Equal Good

While there are indeed people who target popular things when weaving vitriolic forum posts, that doesn't mean they're entirely wrong. The Call of Duty franchise's success certainly does speak to the idea that Activision and company are doing something right, but is that indicative of the quality of the games or something else? Farmville is absurdly successful, but it's also bland and exploitative. I can't speak for everyone or definitively on the topic of an opinion, but it seems to me that Call of Duty might be one of the many ventures that benefits from market penetration over quality. Activision's juggernaut has long since supplanted Halo as the game that every non-gamer has heard of, and that may have just as much to do with its sales as anything else.

We see the same thing in other forms of entertainment, it's really nothing new. Consider the Micheal Bay Transformers trilogy. I'd gladly put money on the table if someone bet me that there was anyone in the Game Informer offices willing to say they like those movies. Detractors probably have legitimate arguments for why they don't like the series, but those films still count among some of the most successful of the last half decade. They are wildly popular among the people who don't care enough to pick them apart, but that doesn't make them good movies. It also certainly doesn't mean that the people who don't like them are only attacking them for their popularity. If you ask knowledgeable people about the series they probably are not going to return an in depth answer though, they're just going to say the movies are bad.

The same can be said for Call of Duty, and addressing the more vapid complaints about the series doesn't change the fact that there are perfectly reasonable points backing up many of them. Like Transformers, a knowledgeable minority with criticisms of the game may be just as indicative of quality as its popularity. Though it's not entirely off base to call out the people who ragged on Treyarch for not being Infinity Ward, or the people who have played Call of Duty for a grand total of an hour and take pride in passing judgement without reason, those are the types of people who couldn't find their way out of a room that doesn't have walls. What they have to say on the topic shouldn't be all that is touched upon in a defense of the series. Picking apart the malformed arguments of a mass of misinformed hipsters is about as difficult as breaching the walls of a sand castle, and throwing mud at the people flinging poo doesn't accomplish much because they don't care. 

Unfortunately I have stop this train of thought here, since I don't want to tread into the territory of other sections. One last thing should be said though: Fun is objective, and I haven't had fun with Call of Duty in a while. Saying that the "games are still fun" doesn't defend the series in any meaningful way. It's fine as a justification for continuing to play the games, but little else.

Comments
  • Sorry for the second page being so long. The site decided to ignore the PageBreak prompt for no reason.

    Edit: It appears to have fixed itself. Oh, and I'm tired and don't feel like mopping up the grammatical errors later on right now.
  • Mod

    DUDE THANK YOU.

  • Well said.

  • First of all let me commend you on a very well written blog. Good job man. Second why does Bobby Kottick(sp?) always look so creepy. I especially agree with your final point. However I don't believe glitches like the ones mentioned can be held against the developers, now if IW or Treyarch find out about an exploit or glitch and do nothing about it that's another thing. (Take into consideration that I'm not a fan of the Modern Warfare games) I will buy Black Ops 2 on launch primarily to play with my buddies. (It's been a while)

    EDIT:
    Oooh also two more things I forgot.
    1. You lost all credibility when you said you liked Dragon age 2. Haha just joking.
    2. Some licences you mentioned like Cabela and Marvel are totally cash ins for Activision you can tell they are made with a very low budget so Activision can get a high return on investment.
  • Ever since Modern Warfare, I never really understood why I became more estranged from Call of Duty, just that I know I have been. Once I read your blog, I realized I subconsciously had identified these problems, but I didn't realize it. Thanks for shedding some light onto why gamers like you and I are looking elsewhere for quality gaming experiences.

  • Stuck with you till the end and I have to say bravo good sir bravo.

  • I sincerely respectfully disagree. I mean that.
    I'm going to just go page by page, cause there is a lot here.

    Page 1:

    This page actually doesn't really go into what's wrong with the COD series.

    Page 2:

    I agree. The single player is generic.

    But when it comes to the multiplayer, it sounds like many of the complaints are a year old. MW2 was the most glitchy COD game ever created. I'll never forget that crazy knife lunge, care package glitch, and all of the hacker attempts where everyone had unlimited ammo. Black Ops (on the 360) was one of the most enjoyable MP games I ever played in my life. The reason I say this is because Treyarch supported MLG gameplay. If you go to barebones then to competition, you are instantly put into a set of games preconfigured to give you one of the most balanced settings in COD history . The settings come straight from Game Battles, leading to a highly polished and amazing gameplay.
    " In the rush to expand the franchise, Call of Duty's developers have failed to fix what's underneath. Though it looks polished in motion, and feels good if you only take it around the block once or twice a week, closer inspection reveals a rotting frame that doesn't quite stand up to daily driving anymore."

    Maybe this is relevant to the insanity of pub matches, but as I've said, Black Ops boasted a great selection for people to play on in Barebones Competition. Black Ops 2 is finally supporting the first ever League match gameplay within COD . You can finally play levels with balanced play on it (switching sides for every round, rankings actually put you up against people are just as good as you, and the ability to stream every moment of your League play on Youtube with CODcasting).
    And here is where I really feel many detractors of COD are unknowledgeable about. COD has a HUGE competitive gaming community that is both serious, fun, and mature. Many detractors stop at MP and never look back. Gamebattles isn't a private community, it's a fully fledged public competition basically, with a robust system mainly built around COD and SC2.

    I'd have to say that Zombies is fun with friends. If you have a group of 4 people that know each other, zombies is one of the most enjoyable experiences I've ever had in a video game.
    Everything is seems valid to me, but the reason I keep going back to COD is the support Treyarch gives to the MLG community.
  • Call of Duty is fun when you play it to have fun. Saying the campaigns are all the same (which you didn't but it's a common complaint) is just being picky, that very same argument can be made across most if not all military shooters. The genre doesn't have the privilege of having a vast pool of ideas to choose from. Just about every era has been covered several times, and military tactics haven't changed that much in the past few decades, the only real change is that the weapons and equipment used have been updated. However developers try to innovate as best they can while staying realistic, and those who try to enjoy games they play instead of looking at the negative notice the differences and can enjoy them.

    Your tirade against the insanity of newer games is also strange. I had no problem with the stories. Things were getting intense in MW2 & MW3 as World War 3 broke out. You could expect explosions and nukes everywhere in a war, you're basically saying the campaign was too awesome for you and that you couldn't take the steady action throughout. Changing characters gives you a different perspective of events, a neat angle that's been used in Hollywood several times in great movies (Vantage Point). The airport massacre had a point in that it showed a grotesque act of violence that was soon after blamed on an American, sparking a war. Suburban warzones and firefights in New York City and at the Capital were meant to show how close to home, how personal a war can get. As for Black Ops, it used another great movie staple (flashbacks to tell stories), and I had no problem with it. I found it a unique and intriguing way to tell a story that I haven't seen in many games yet, and it reminded me of the classic film Forrest Gump in that he tells a story in flashbacks, eventually finishing the story in the present.

    As for multiplayer, I'll give you the points on that many CoD games are just rebranded and many glitches/exploits that need patched are not (although these glitches are not game-breaking except for a very few amount of matches). But that's where my agreement ends. Game mechanic additions (theater, training mode, zombies), changes (weapons, equipment, perks, killstreaks, updated connection and voice chat protocols), new game modes (infected, one in the chamber, sticks and stones), new maps, and the insanely precise, tight gameplay underneath it all is enough for most to justify a new CoD purchase. I have destroyed people who use "dominant" weapons in every game. Sure they may get one, maybe two cheap kills with weapons superior to most, but with skill and tactics these players can be taken down just the same as any other. It may be because I play on the PS3 and not XBOX, but I have run into very few children online. It is exceedingly rare for me to play with someone younger than 15 years old. This doesn't solve the problem of people being immature or getting mad when they do poorly (which is a problem in EVERY game that supports microphones), but it takes the very common complaint about annoying children and throws it out the window.

    One of the many huge changes Black Ops 2 is making is that players will be matched up with others on their skill level. This way someone like me who can average 20-3 most matches won't be matched up against newcomers or those who are less (or more) skilled, helping take away the matches where a team has no chance of winning. Also, ping-based gameplay will greatly reduce the advantage hosts or players with better internet have.

    As for DLC, I've gotten mine free for most the games. I did however buy the DLC for Black Ops and the new maps, no matter how few there were, reinvigorated my interest in the game because there were new places to explore and fight in.

    So yes, the gameplay does feel similar. However it's enough to throw me off for a few minutes if I go straight from an IW to Treyarch game, and even within the same series, the tight and satisfying gameplay that made Call of Duty what it is today is still fun for millions of people around the world.

  • "Call of Duty is fun when you play it to have fun. Saying the campaigns are all the same (which you didn't but it's a common complaint) is just being picky, that very same argument can be made across most if not all military shooters. The genre doesn't have the privilege of having a vast pool of ideas to choose from. Just about every era has been covered several times, and military tactics haven't changed that much in the past few decades, the only real change is that the weapons and equipment used have been updated. However developers try to innovate as best they can while staying realistic, and those who try to enjoy games they play instead of looking at the negative notice the differences and can enjoy them. "

    What you basically just said was that calling all the stories the same isn't valid because all of the stories in all of the military shooters are extremely similar. Okay, you've pointed out a common flaw in the genre. Doesn't really change the fact that it's a flaw now does it? Doesn't make the stories not all the same either. Plus, it's a video game. They could do whatever they want with it really, the pool of ideas is only limited to what to what they come up with. They already have people running around in EOD suits like they're meant to protect against gunfire, RC Cars strapped with explosives, and guys who can throw knives across a map. They could come up with a little something better in the story department.

    "Your tirade against the insanity of newer games is also strange. I had no problem with the stories." I want you to read that second part, and then try and find a way that it applies to me. I can't find it honestly.

    "Things were getting intense in MW2 & MW3 as World War 3 broke out. You could expect explosions and nukes everywhere in a war, you're basically saying the campaign was too awesome for you and that you couldn't take the steady action throughout. Changing characters gives you a different perspective of events, a neat angle that's been used in Hollywood several times in great movies (Vantage Point)."

    Too awesome for me? Now there's a rich one. Although I do enjoy your attempt to speak for me, and apparently shame me for not being able to "take the stead action throughout", that's sadly not true. Too cluttered might be an apt description. You name things that were going on the game like explosions and character switching, but the funny thing about this is that you haven't once mentioned the stories themselves. No mention of a deeper more interesting thread and no mention of characters. To be honest, I've played every Call of Duty to date, MW2 and Black Ops multiple times through. I can name Woodson(sp?), Price, and Soap. Those are the only characters on my side in those games that I can remember. What's the point of switching characters if nothing else changes? Who cares if I'm fighting World War III with someone other than Soap and Price? It's still fighting World War III regardless. And what's the point of switching characters if there perspective adds nothing beyond a change a venue to continue slaughtering your enemies? Most of them die at the end anyways, so again what's the point? It's a predictable formula: Insert military dude who fights through all this stuff, swap back to main characters as they fight through stuff, swap back and watch the new guy die. The story is gone in recent games, it's just fighting. Nothing deeper. It wasn't too intense for me, it bored me. The lack of a change of pace and any sort of meaningful plot outside of fighting the war caused anything exciting to blur into a mush of loud noises and bright lights.

    "The airport massacre had a point in that it showed a grotesque act of violence that was soon after blamed on an American, sparking a war." This is a perfect example of nonsense in the single player campaigns. The mission played itself, so forget about gameplay. That this event would spark war because an American was involved, despite the fact that there's absolutely no way they killed every single person who saw them, is the definition of insane. It ignores standard political procedure, it ignores an investigative process. Its like having a fender bender, but when you tap the other car it bursts into a fireball. It's an illogical response.

    "Suburban warzones and firefights in New York City and at the Capital were meant to show how close to home, how personal a war can get." Okay, so what's the story of the soldiers fighting in these sections again? I think it's still just that they're fighting. And it's not the story of a battle or the soldiers, it's just a story of them shooting guys. It's like Blackhawk down without the personal moments. Come to think of it Blackhawk down is a perfect example of doing things right. The downtime makes the action better because we get a glimpse of the characters we're switching between. It allows elaboration on what has been happening and ads impact to the action moments. Modern Warfare 3 is the Transformers III of video games. Lots of spectacle, but nothing that can make you care because it's hard to follow and what's presented is nonsense.

    "As for Black Ops, it used another great movie staple (flashbacks to tell stories), and I had no problem with it. I found it a unique and intriguing way to tell a story that I haven't seen in many games yet, and it reminded me of the classic film Forrest Gump in that he tells a story in flashbacks, eventually finishing the story in the present." Here's the problem though, the story of Black Ops is confusing. The story of Forrest Gump is not. Forrest Gump is not a hallucinating murderer, and does not have a gun shoved back in his hand before being sent on an everything or nothing mission. I will give it to you that there is actually a story in Black Ops that isn't just your guys shooting more guys, but it's not on the same level as Forrest Gump and there's a pretty absurd thread tying it all together.

    "As for multiplayer, I'll give you the points on that many CoD games are just rebranded and many glitches/exploits that need patched are not (although these glitches are not game-breaking except for a very few amount of matches)." Those care package glitches seemed pretty game breaking when I had a B-52 dropping bombs on my head, dogs nipping at my heals, three streaks of napalm headed my way, a Blackbird telling my enemies where I was at on spawn, and a chopper gunner circling overhead every other match. Those grenade launchers, coming from people on the roof of the opposite building, keeping me from leaving my spawn on Highrise seemed pretty game breaking. That Javelin glitch seemed pretty game breaking when every single person was using it.

    "But that's where my agreement ends. Game mechanic additions (theater, training mode, zombies), changes (weapons, equipment, perks, killstreaks, updated connection and voice chat protocols), new game modes (infected, one in the chamber, sticks and stones), new maps, and the insanely precise, tight gameplay underneath it all is enough for most to justify a new CoD purchase." Theater and training mode are things the game should have had years ago, they also don't change the core gameplay at all. They add a footnote at best. I'll give you Zombies, although it wasn't a new idea the game mode is fun. Weapons are weapons, it's something that should be expected. Ditto for equipment, although a lot of guns and equipment appear throughout the series. (Famas, M16, SPAS-12, tac insert, UAV etc). The Perks don't change, they just occasionally change names and swap effects. One counters UAV, one counters explosive damage, reloads faster, moves faster, carries more ammo, increases hip fire accuracy, increases melee speed, etc. The perks haven't changed since Modern Warfare 2, and even then it was an incremental change at best. The connection updates for Black Ops weren't noticeable, the connection updates for Modern Warfare 3 were objectively bad. Before they fixed it, MW3 actually made the hosts the slowest player in the game. It was impossible to win as host, people were punished for having good connections. Not that it really mattered because they made the guns kill so fast that most people wouldn't notice it. They attempted to mask a problem that they made worse.

    "I have destroyed people who use "dominant" weapons in every game. Sure they may get one, maybe two cheap kills with weapons superior to most, but with skill and tactics these players can be taken down just the same as any other. It may be because I play on the PS3 and not XBOX, but I have run into very few children online. It is exceedingly rare for me to play with someone younger than 15 years old. This doesn't solve the problem of people being immature or getting mad when they do poorly (which is a problem in EVERY game that supports microphones), but it takes the very common complaint about annoying children and throws it out the window." I played an entire prestige with the Blops Enfield and kept my 2.5KD, doesn't change the fact that 90% of the people running the same weapons is annoying and imbalanced. It doesn't change the fact that those weapons get bad players kills they shouldn't get. The responsive movement in game doesn't change the fact that the host based system is broken or that cheap guns give people cheap kills. You'll notice I never said anything about how the game feels to play, because the feel isn't the problem. I didn't make a complaint about annoying children or angry people, so I'm not sure why you brought that up, or why you brought it up here. My point was actually entirely removed from that idea, maybe you should go back and read it again.

    "One of the many huge changes Black Ops 2 is making is that players will be matched up with others on their skill level. This way someone like me who can average 20-3 most matches won't be matched up against newcomers or those who are less (or more) skilled, helping take away the matches where a team has no chance of winning. Also, ping-based gameplay will greatly reduce the advantage hosts or players with better internet have." This is Black Ops 2, no one has played it, it isn't relative to a critique of the series so far. We've yet to see if the skill level stuff works, it didn't work all that well in Halo 3 or Gears. It also will not affect parties of people playing together in pub matches. I can almost guarantee that find a game for a party of 6 people will take precedent over the skill ranking every time. Ping based gameplay won't change anything. Ping is just an indicator of connection, which the games already tried to detect with mixed results. Servers are the most balanced experience they're going to get, until then hosts will always be at an advantage... except when the developer ads in ridiculous systems to throttle their connection. Those with slightly less spectacular connections shouldn't be at a supreme disadvantage and those with amazing connections shouldn't be punished. Servers are the only way that happens.

    "As for DLC, I've gotten mine free for most the games. I did however buy the DLC for Black Ops and the new maps, no matter how few there were, reinvigorated my interest in the game because there were new places to explore and fight in." Again you've explained why you enjoy them, but haven't addressed the issue of value. Activision charges $15 for content that is worth maybe $5. Just because you've gotten most of the DLC for free doesn't change the fact that $15 for 4-5 maps is an outrageous price.

    "So yes, the gameplay does feel similar. However it's enough to throw me off for a few minutes if I go straight from an IW to Treyarch game, and even within the same series, the tight and satisfying gameplay that made Call of Duty what it is today is still fun for millions of people around the world." Again, that's nice... but you should really go back and read more carefully. I know it's long, but if you read the last sentence of the opening paragraph it's clear that this is presenting an opposite side. This is meant to address Dan's piece with suggests that there is no reason for anyone to dislike these games. To prove that there is another valid side.
  • I think Black Ops is much less guilty of this than the Modern Warfare series. Black Ops' approach to telling the story was much more creative and intriguing, as well as additions to the combat roping me into the series for the first time in years. Diving out the window in Nuketown, firing two pistols at endless waves of AI in Combat Training mode made for a very memorable experience. And tomahawks! Those things are a blast.
    I really don't think they should be categorized together. Modern Warfare 3: Modern Warfare One Again made very little effort because it never needed too. But all these games automatically get 9s and 10s anyway so it's hard to tell them apart. However, Black Ops proved Treyarch was a relevant company after poor COD 3 and mediocre COD WAW. It remains to be seen if Black Ops 2 will evolve significantly from Black Ops 1 but I'll probably enjoy it either way.
  • @Jon Gregory aka JMan240:

    Point 1: I said that military shooters can't innovate that much WHILE STAYING REALISTIC. They could do whatever they wanted with a FPS, but then that would ruin the authenticity wouldn't it? Juggernaught (EOD) suits are meant to protect against explosions. Explosions have hot shrapnel that flies everywhere, not just flames. So protecting against bullets is possible. Vietnam and the cold war had plenty of strange inventions going on so RC explosives aren't all that farfetched, little C4 bombs you can pilot from safety sounds like something an inventor would come up with. As for throwing a knife across the map, I can throw knives that far in real life so why can't trained soldiers? Even Black Ops 2 is trying to stay grounded, as their futuristic weaponry and equipment is based off existing technology and plans.

    Point 2: It wasn't supposed to apply to you obviously, it was my opinion and so applied to me.

    Point 3: Killzone 2 had a similar "problem". There was so much action going on that at times it was hard to appreciate each explosion, but that's doesn't mean it's "cluttered". War is not going to slow down for you, especially when you're a soldier. As for character switching, I regret that you are unable to appreciate this mechanic. Seeing events unfold from different areas and perspectives is a great way to expand on a story.

    Point 4: The airport mission was not about gameplay, yet again you are unable to see how great a game mechanic is. When people are getting mowed down left and right, the survivors have bigger things to think about than checking out what the guy looks like. Russia and the US have never been too close, an American slaughtering hundreds of Russian civilians would be more than enough for radicals to take advantage of the fear and hatred of the country and start a war.

    Point 5: Amazingly you fail yet again. Just seeing a foreign nation attacking a normal suburban neighborhood is frightening, hammering it home that war can easily spill into one's own front yard. The same goes for the legendary New York City and especially the White House. Most people playing a shooter game don't care about downtime and "getting to know their characters". They want to shoot something! That being said, I don't see how any part of the story was hard to follow, and it's impossible to know how events would unfold if World War 3 happened, so the developer speculated as best they could. It's disrespectful to call that nonsense, and personally I would like you to come up with an entire scenario of how World War 3 would go down and see if there aren't people that call THAT nonsense.

    Point 6: I can't see how you thought the story was confusing, the guy went crazy from being a POW and saw and heard a man that wasn't there most the game. Once he gets himself together, he is sent out on one final mission. Simple

    Point 7: I ran into very few matches were people purposefully used these glitches. Again, that may be my console of choice (PS3) or maybe I've just been lucky the past 5 years, because I remember only seeing very few of each glitch. The Javelin and care package glitches have been patched, and the shotgun glitch was the rarest one I've ever seen. The most common exploit I've seen used was getting in the rock on Fuel, however it was patched so that players are killed if they try to do so.

    Point 8: The theater allows players to finally have proof of legendary kills or tricks they pulled off, and training mode was a Godsend. Being able to play solo or with friends against bots instead of players was one of more fun experiences on Black Ops, as you could goof around and still have fun rather than die, lose, and have your stats lowered. The classic guns and equipment that have never-ending usage stay through multiple games but the rest are changed. Perks are usually just renamed, but they also have effects added, removed, buffed, nerfed, or in some cases entire perks can be put in or taken out. You may not notice some of these minor changes, but they add more balance to each game as they are refined. Connection and especially headset updates for Black Ops were very noticeable. Host changes were more successful and smoother, and chat didn't cut out mid-sentence like in MW2. I'm the host for many MW3 matches, and have always had the best connection from the get-go while hosting. But many players in the match had comparable connections to mine and so I never had a true advantage when it comes to ping.

    Point 9: Most players in my matches run with a variety of weapons. Players like me and my friends even feel cheap when using the Type 95 or FMG9s and so shy away from them. When an unskilled player uses a cheap weapon, they are no more dangerous than a skilled player with an average one. After all a gun is useless if the person wielding it is a poor player. "Screaming, petulant children with foul mouths aside a culture has built up around Call of Duty that loves ruining the game for other players and laughing at their expense." So yes, you did mention them, and my comment on immature or angry players was simply a blanket statement meant to say that complaining about your fellow players online is not a valid argument, as they are in any game that supports microphones.

    Point 10: I haven't played it, but from the sounds of it and from testimonies of those who have received review copies, the skill system works much better than what Call of Duty has been using, and no longer will a player with a better connection be able to pull off insane kills, such as having their bullets seem to chase you around a corner. Ping-based simply means that players with good and bad connections will have a more even playing field.

    Point 11: By saying I enjoyed them I was implying that $15 map packs were not outrageous for me.

    Point 12: Your blog is about showing the bad side of Call of Duty. I was simply disagreeing and showing the good. You claim that many problems will cause the demise of the franchise, I was just saying that the problems you address are not nearly as bad as you make them out to be, and that the games still hold a fun factor for millions of people.

    So in the end your entire response to my comment is based on your inability to notice and appreciate a good story when you see it, along with your lack of critical thinking skills. You seem to put so much thought into this blog, so I am surprised at how little thought you put into the games.

  • There's no problem with not liking something; and I don't even particularly care why. But, if you spend enough time thinking about and talking about your dislike for something to go from being simply 'not a fan,' to 'detractor' you're probably wasting a good bit of your time and effort.

    Detractors, that is people who make a point to speak out against something at any opportunity (even creating opportunity by spouting their opinion as a non sequitur), in this case something rather silly and inconsequential in the grand scheme of things, need to get a hobby... like playing games they do like.

    *Note when I talk about taking the time to speak against something, I'm not talking about a well thought out blog- I'm talking about the people who comment on every single CoD/Activision story about how much CoD sucks/Activision is evil for publishing it. The silent detractors aren't really detractors, they're just not fans- which again, no problem there- to each their own.
  • That was an awesome and really well thought out counterargument to Dan's opinion. I enjoyed reading it.

    Personally I skipped the last two Call of Duty games (I'm not sure about whether I'll get Blops 2 or not) mainly because I feel the single player has been neglected in favor of the multiplayer.