The Curse of the Backlog: Part 1 - Mray901 Blog - www.GameInformer.com
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The Curse of the Backlog: Part 1

The other day, I was slightly bored, so I started thinking about all of the great video games coming out this month. Realizing just how many there were, I decided to write down a list of games I needed to buy, as well as the games I own, but have yet to finish. As most of you know, this is what gamers call a "backlog". This is the story of mine.

(Forgive my blurry camera)

For one reason or another, I stopped playing these games, or took an extended break on them. For a few of these games, I've put at least 15 hours into them, but I haven't finished the story. My quest, which I began yesterday, will change this fact.

In my backlog of games I own but haven't beaten are 13 games. Last night, I whittled this number down to 12 and 2/3rds. How is that possible? Three words: The Sly Collection. Yep, three games in one, and I finished one of those three last night.

(Bought in Summer 2011)

If you follow me on Twitter, you'll know exactly what I went through while playing, and finishing the first game in the Sly Cooper series. If you don't, let me fill you in.

I raged. A lot. The first Sly game, Sly Cooper and the Thievius Raccoonus, was a delightfully fun platformer back in the PS2 era. However, if you've played it recently, you'll know that it doesn't hold up very well. The health system, or lack thereof, is the one of the biggest flaws in the game's design.

Unless you have a horseshoe, you are killed in one hit. These horseshoes aren't extremely rare, as they come whenever you get 100 coins, or are sometimes scattered throughout the level, but you'll likely lose it just as soon as you found it. If you die a lot in a level, you'll sometimes get a horseshoe out of pity. Not only is the game slightly unfair, it's also smug.

The biggest aspect of Sly Cooper is the platforming, and honestly, it's only sub-par. It's not bad, it's just not as tight or satisfying as a Ratchet and Clank, a Mario, or even inFamous, another game developed by Sucker Punch.

The reason I stopped playing Sly Cooper in the first place is because it didn't hold up well, and after forcing myself through it, I still stand by that opinion. It was fine back when I first played it on the Playstation 2, but returning to it a few years later is pretty rough.

With that said, if you have fond memories of the Sly series, don't let my opinion ruin that for you. I've gotten plenty of disagreeing responses on Twitter for hating on Sly, and that's understandable. Not only does it have the nostalgia factor for a lot of people, some people still swear that it's a fun game, and that's perfectly fine. Without differentiating opinions, the world would be a boring place.

Personally, if I had to give Sly Cooper and the Thievius Raccoonus a score, I would give it a... 4 out of 10.

(FLAME ON, COMMENTERS!)

The next game in my trek, which I will be playing tonight, is Spider-man: Shattered Dimensions.

(Received on Christmas 2010)

When I first got this game, I really wanted to love it. Judging by Game Informer's review, I was expecting the best Spider-man game since Spider-man 2. What I got was an extremely repetitive beat-em-up, where the only redeeming factors I found were the writing and voice acting.

Because I want to hurry up and get this festival of repetition over with, I'm going to be powering through the game on the Easy difficulty (I was playing on Hard). Call me a wimp, I don't care, I just want to finish this. Who knows, it might actually change my opinion of the game.

Boy, there's a lot of hatred and opinionation in this blog, and most likely more to come... FLAME SHEILD, GO!

(You now have no more hatred or anger towards me and my opinions.)

Of course, depending on who you are, and if you have no heart, I just made you more angry with me. In that case, my work here is done.

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