"The Unknown Future Rolls Toward Us" - Mike Trinh Blog - www.GameInformer.com
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"The Unknown Future Rolls Toward Us"

For a long time, I had no clue where I wanted to go in life. I think that is a common feeling for many young adults. When I entered Boston University, I originally wanted to major in biochemistry with the intention of curing diseases and saving the world. But I was quickly turned off by the crippling agony associated with attending class, filling beakers in labs, and even looking at a textbook. The thought of doing chemistry for the rest of my life left me depressed. 

A change was necessary.

The day I left biochemistry was bittersweet because I had finally shaken off a 10-ton anvil of misery, but I was left completely directionless in life. I remembered that I had fun writing several articles during a high school summer program and that I enjoyed reading about current events in the world and in gaming. So I switched into journalism, hoping that I would one day be able to report on something that I know and love:  video games.

From the very first class, journalism felt more gratifying than chemistry ever did. Doing work was actually enjoyable, which was something completely alien to me. While at BU, my writing was published in Boston.com's Your Campus, the Patriot Ledger, the Brockton Enterprise, and the Attleboro Sun Chronicle. I had done a lot of political reporting, which was often fun, but my mind always returned to writing about games.

So after graduating in 2013, I took a shot at a dream and applied for an internship at Game Informer. When I emailed Matt Miller asking about the deadline, he told me it had already passed but added that I could still apply if I wanted. Despite believing I had missed the opportunity, I scrambled to put together a resume, cover letter, and two recommendations in about a day.

But then Matt emailed me to schedule a phone interview and soon after, he told me that I had been chosen to be an intern. In an Oscar worthy performance, I managed to stay cool. As soon as the call ended, I ran laps around the house, punching the air with my fists. This was potentially a life-changing moment.

Now I find myself in the office of one of the most prestigious gaming publications in the world, unsure of what I did to deserve the luck. It’s hard not to feel like a human among gods here. But I know that this is the kind of environment I want to work in.  Walking past framed covers of past Game Informer issues, hundreds of geeky toys, and life-sized statues (including a creepy Lara Croft with what seems like real hair), I am convinced that video game journalism is a place where I belong. 

So for the next three months I will try my absolute best to learn as much as I can, to keep the readers interested, and to make sure that this will be something I can do for the rest of my life.

Random facts about me:

- My experience with video games began with playing Kirby's Dream Land 3 with my cousins on their Super Nintendo. My parents eventually bought me a PlayStation and then an Xbox. By the time the Xbox 360 was released, I had become obsessed with getting my hands on good games and learning about the industry.

- My favorite game series include Mass Effect, The Elder Scrolls, Pokemon, Halo, Fable, Knights of the Old Republic, Civilization, Bioshock, Assassin's Creed, Battlefield, and L.A. Noire. In my spare time, I like to argue with people about the Mass Effect 3 ending, which I think is amazing.

- When not playing games, I spend many hours watching TV. I love Buffy the Vampire Slayer, Angel, Firefly (basically anything Joss Whedon has done except for Season 1 of Dollhouse), Pushing Daisies, Parks and Recreation, Supernatural, and Friends. Being from Boston, I am also a huge sports fan, especially when it comes to the Patriots and the Celtics.

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