The lights are on
Power Member - Level 9
There's a lot of negative spin on the gaming industry. Violence,
destruction, over sexed situations and characters. Much of this is
unavoidable. Games like Grand Theft Auto, God of War, or the infamous
"Custer's Revenge" really don't offer much in the way of wholesome moral
stories or life lessons. But with broken and split families, personal
tragedies, and other tribulations that the current generation
and those before and after have suffered, many children and young adults
turn to video games as a means of expression. It's an outlet for our
much needed anger, sorrow, anxiety, disappointment, or frustration. Just
like a book or a movie, we get to see a hero rise in the face of
adversity and (possibly) triumph over conflict. While it would be
impossible for me to list out everything I've learned from the digital
medium, I'd like to highlight the best qualities.
real world, we're faced with difficult decisions. We start to see this
in high school and then later on into adulthood. Sometimes there are
some people who we must sever ties with for our greater good. In our
world, friendship is more often than not, a liability. But I
don't believe that, not for one second. Games like Mass Effect, Gears of
War, and Kingdom Hearts illustrate the virtues of loyalty. You never
leave a friend behind, ever. Past all the bravado, loyalty is a key aspect we seem to be losing. You always hope that what ever troubles a
person is going though, they can over come it, and one day they will
reach out to you. You never turn your back on someone who cares about
you. And most importantly, when all else fails, your friends will stay
by your side, not only to repay the kindness you've shown them, but
because loyalty inspires something greater in all of us.
days, I feel like I live in GTA. I've met so many people that treat
others like throw away cards. They treat sex and people with no regards,
leaving themselves and other people empty in the aftermath. Hearts are
broken every day in reality, and so little weight is put on the
consequences of that action. Now, part of this is just rose colored
glasses, but video games aren't like that at all. Any installment of
Final Fantasy has a love story, The Force Unleashed, Kingdom Hearts, The
Legend of Zelda, and Shadow of the Colossus are all driven by a love
story. But it's not just a plot device, it's not just a relationship.
These people are in love. Sometimes you do crazy, even foolish things
for love, but real, honest love is so hard to come by. And when these
characters have it, they hold on as tight as they can for the time they
have. It's not cheap, it's not "convenient". Maybe it's hopelessly
romantic, but it's better than nothing. Can you imagine if Tidus or Yuna
just kind of shrugged off the ending of FFX and said "Eh, it was just a
moment of passion under stress" or just moved on? It would cheapen the
whole experience. A lesson that people in the real world need to learn.
If you cheapen one part of love, more often than not, you cheapen it
all. (However, it's also necessary to note to not confuse genuine love
with obsession. That's a completely different NEGATIVE thing to learn.)
you have to learn to let go of all the crap that brings you down.
Sometimes, just sometimes, something can be so serious that if can wear
you down over time. A good friend or lover can help you deal with bad
things, but a great one can make you laugh despite them. Watching a girl
play Mass Effect as Female Shepard (it would be weird if she didn't...
wouldn't it?) and listen to Joker cut some situations with some sexually
tense humor lightened the mood 1000 fold. The whole Halo ODST crew
backing you up in a firefight and then riding your ass in one liners
makes a hopeless situation seem... well hopeless, but at least it could
is going to be scary in games and the real world. You can do one of two
things, act or don't. This is maybe one of the hardest lessons to take
to heart though. It's easy to restart a check point or waste a life, but
the real world has real consequences. But sometimes you have to step
through that door, sometimes you have to get your *** kicked. Go talk to
that guy or girl you like. Usually it's much worse to never try than
to try and fail. Sora could have stayed on the island, Zidane could have
never made moves on the princess, Tifa could have just been a damsel in
distress, and Master Chief could have sat down and died. All these
things they could have done, but aren't you glad they didn't? Someone
has to have the Triforce of Courage. Might as well be you.
(dont care if he's not a video game character, it works!)
To quote a song from Memphis May Fire "You don't have to be the person you were yesterday". We've all done things we aren't proud of, but I believe that it's never too late to turn your life around and become someone better. You can always atone if you try. Look at Revan from Knights of the Old Republic. He or she nearly destroyed the entire republic when they fell to the dark side, but with help, they returned to the light and saved everyone. Redemption isn't easy to achieve, but it's worth it. And the hardest part is learning to forgive yourself.
I would say the most important and difficult lesson to learn. It's difficult to forgive in a game or in the real world alike, especially if we were hurt beyond imagine. I'd be lying if I said i forgave everything that happened to me in any sense. It's easy to be angry, it's easy to hold that grudge, and it's easy to want revenge. But we must always recognize the difference between justice and vengeance. And the hardest part is realizing when there's nothing left to forgive. Zeus from God of War, Sovereign and the Reapers, a sociopath. These things are empty and there's nothing to redeem. But forgiving a person for reacting out of fear, being weak when things are bad, or just being foolish can lead to a greater outcome than you'd hoped for. Just try not be misguided. Final Fantasy IX displayed forgiveness, Shepard showed compassion to his enemies and innocent alike, and Mega Man showed mercy, even when others didn't deserve it. Learning this lesson is what defines the difference between the hero and the villain.
(Insert your own picture here.)
I won't lie to you, hope is a hard thing to maintain. In games and in reality alike, hope can be difficult to find and near impossible to keep. But in the end, it's all we have. And however misguided, I have hope in people, friends, love, and myself (most days). Without hope, there's little point to anything else. And there's always someone who has hope in you.
Bam! If that doesn't make you happy, I got nothing. I'll try harder next blog.
I hope you all have fond memories and experiences from gaming.