Many fans of the first Modern Warfare complained that the single-player campaign was way too short. Clocking in at around six hours, even I have to admit that after the credits rolled up, I was left craving more, something which I see as very likely to happen again at the end of Modern Warfare 2.

Regardless of whether you agree with me or not, the first Modern Warfare was greatly criticized for the length of its single-player campaign, a concern that has carried over greatly to the much-anticipated sequel. While Modern Warfare's 2 campaign mode is expected to be slightly longer this time around, developer Infinity Ward is already defending its creative process, stating that “the story dictates how long the game is” and not the demands of the players.

“We never go into development saying ‘We’re going to make a 20 hour game because people want a 20 hour game’ – we want to deliver an intense experience where you walk away and go ‘wow, I want to play more,’” said Infinity Ward’s Robert Bowling, yesterday while responding to questions in an interview with IGN.

“It’s okay for you to want to play more of something – that’s a good thing,” he added, “And then you’ve got all these other modes. You might love the story, it left you wanting more but that’s great but jump into the multiplayer and 14 million people have been playing it for two years straight. That’s a long game, no matter how you look at it.”

Let me clerafy something really quick. I personally didn’t have a big problem with the length of Modern Warfare’s single-player campaign, as what it lacked it length it more than made up for in quality and intensity on both the online and campaign modes. At the end, I just wished it was a little longer... Maybe thats a good thing though. Not many games leave you craving more.