The lights are on
Veteran Member - Level 14
Before I really get into this review I want to first
layout some of my past experience with a few other horror games. I didn't play
many but a few that I did are the Dead Space games and Resident Evil 4. Those
games outside of a few jump scares did not really get to me that much, but this
game on the other hand freaked me the **** out.
this game you are taking on the role of a journalist that is inspecting the mental
institution, Mount Massive Asylum. You are there due to a tip for an anonymous whistleblower,
who said that there were strange things happing at the institution. And as it happens
you bit off more than you can chew and end up trying to learn more about what happened
there while trying to find a way out of that madness. The story never really
grabbed me, and as the game went on it made less and less sense.
as a journalist you come armed with your trusty camera...and nothing else, ever. And
that camera is greatest tool you could ever ask for in this place, because the
lights are out and it's dark as hell. But thanks you the night vision mode on
your camera the darkness is not your enemy but an ally. Because you can see
those who wish you harm, while they can't, or at least not very well. But the
one down side is that it drains it's batteries like no one's business, so you
are on the consent hunt for more and forced to make good use of the night
vision and face the darkness head on from time to time. And if you point the
camera at something interesting most of the time it will be recorded and you
will write a little not about it, but this does not take up battery life only
night vision drains them.
game like some other "indie" horror games like Amnesia features a combatless
gameplay system. Where when you encounter the insane inhabitants you can't
fight back, all you can do is run and hide. This leads to some freighting run
in's when they spot you, and you have to run away and find a hiding spot and
then wait, watch and listen for them to go back to their business. This is more
nerve wrenching thanks to the great sound design where you hear them walking
around the room searching for you in some of the different hiding spots so they
can kill you. But it is fairly easy to avoid your pursers because of it being
so dark, so they lose sight of you quickly. I at one time was just standing up
at the back of the room and a purser could not see me when they were at the
door way, and it was not a large room either. But even with it being so easy to
escape I still was freighting when they found me most of the time.
game has fantastic atmosphere and is just strait up creepy most of the time.
The location of a mental institution for a horror game may not be the most original
idea but the location was done very well. With blood and bodies all over the
place, and run in's with the deformed inmates common they give you more than
enough of a reason to fear them. The sound design is great, the sound of
hearing footsteps in the darkness (sometimes even my own) cause me to panic and
hit the deck to avoid being discovered, and hearing an inmate walking around
while hiding is pretty panic inducing. This all peaks for me at the end of the sewer
section that you just have to experience to truly understand. The overall visual
and sound design was very well done and makes a very tense game, even when you
are all alone. And in a horror game this is one of the most important aspects.
is the best horror game I have ever played. While it has some flaws, like being
able to escape pursers easily, batteries draining super-fast, and the story not
being very good, it's still able to hit major highs and remain a frightening experience
throughout my time with it thanks to the combatless system, camera and fantastic
atmosphere. I would recommend this if people want to play a good horror game. But
I don't want to go back for a second visit any time soon, and that is a complement
to the developers over at Red Barrels for making one of the most terrifying games
in some time.
I give this game a 8.5