The lights are on
Veteran Member - Level 14
have to say the implementation of all the endings was rather bad, so it's hard
to say which one was 'best.' Execution-wise, to me there was no difference in
any of the three endings. It just changed some colours, but that's really about
it. I loved the ambiguity of the endings, and the hard choices the game made
you make. I, for one, didn't think there needed to be an Extended Cut.
Bioware showed us the endings needed a lot of work."
Orochi: Indeed. I myself liked the
ambiguity when it was clearly a part of the thematic approach and not a plot
hole; otherwise, the execution of the endings overall is what I took primary
issue with. Naturally of course, me being the "entitled" gamer that I am, I
definitely felt something improving the lackluster endings was needed and was
pleased with what they did through the EC.
haven't downloaded the EC yet, but none of them really strike me as being more
well executed than the others. I understand they each have different
consequences, but since we don't see them all in play, I don't think they hit
home as much. Just some color swappage here and there. I liked the original's
endings to some degree; what really upset me was the exclusion of a proper
epilogue to begin with."
Orochi: Ah, the lack of closure has
indeed been one of the strongest criticisms of the game endings. I really wish
they wouldn't have been so vague and minimalist in their approach.
"This may be because it was my initial ending choice, but the Destroy ending is my favorite. I mean, the entire game is about destroying the Reapers. It solves the issues at hand of the Reaper threat (both present and future), as well as the Geth potentially becoming rebellious once again. Could the universe benefit from synthetics? Absolutely. It's not worth risking the future, however. If I was the real Shepard, the choice would have been a ridiculously easy one."
Orochi: I see. You have a very pragmatic approach to the situation regarding the Reapers. I think in that respect you epitomize the Renegade's perspective. Of course, we could always rebuild synthetics eventually, unless there's some weird Space Magic that prevents this.
Extended Cut, Destroy was my favorite, by a lot. I'm part of the minority that
liked the original endings, but I do think the EC improved them quite a bit.
Anyway, I liked Destroy because Shepard stops the Reapers (possibly surviving),
and the hesitation from whoever is placing his name on the wall, makes me think
a small part of them knows he's alive.
it just feels like more of a victory to see the Reapers falling, then it does
to see them simply stop attacking. Finally, Hackett's speech was awesome
Orochi: A lot of people love Destroy
for the prospect of Shepard possibly surviving. I also liked that Bioware introduced
that sense of hope and ambiguity. It really opens up the game for a lot of new
possibilities - and another sequel, of course.
ending was the best. After three games with the Reaper threat coming,
destroying them once and for all was the best. Yes you lose allies such as the
Geth and EDI, but in the long run it was for the best. But in the long run, it
was worth it."
Orochi: Another fan of the Destroy.
It's clearly the most popular ending thus far.
John C. Shepard:
"Synthesis or Control. Honestly, the first time I had to make this decision I was just petrified. It was one of the most poignant experiences I've ever had in video games. Seeing Shepard just sacrifice himself for the galaxy... Seeing Shepard's life flash before his eyes... I just sat there in awe. Synthesis is probably my ending of choice, the Normandy crashing sequence worked brilliantly for it. With the galaxy now being at a technological-zero and a new cycle in place.
"I do like Destroy, but I simply cannot kill all synthetic life in the name of victory/revenge, and have the entire galaxy devastated. I fought for peace between organics and synthetics, so I couldn't choose Destroy. I just can't bring myself to kill my friends in order to destroy the Reapers.
"'Beyond the sacrifice, there is life. Beyond the destruction, there is a future. Beyond the sadness, there is hope.' Synthesis is a brighter future for everyone, organic and synthetic."
Orochi: Finally another Control supporter. Nice reasoning as well. That final quote of yours sounds like something I'd hear while watching a vid in the Citadel. You've got promise, buddy.
John S. Shepard:
experienced all of the endings first hand, but I have read about all of
them...and the many different thoughts and theories prior to and after the
release of the latest DLC. As far as which one I think is best...I think they
all have value and I'm impressed with any game that supports alternate endings,
especially endings based off of in-game decisions. But for me, the best ending
is the one you create for yourself. I've written about this a time or two and I
am of the mind that your first experience regardless of whether you go back and
play the ending again (any game for that matter) - your first experience is the
ending. The best ending. Regardless of the outcome.
like games that offer multiple endings, I'm not a fan of playing through a game
over and over to get the ending you're happy with. Knowing what I know now
about Mass Effect 3, could I replay the game and have a totally different
ending - one that hints at life for Commander Shepard and the survival of my
crew aboard the Normandy. Probably. But is that anywhere near similar to the
experience I had my first time around? Absolutely not. So which is the real
ending or the best ending? For me, it's the one I experienced first, so it's
the best. Some might think that is a flawed way of looking at it. So be it."
Orochi: I would say that it's far
from flawed. You introduce some important questions about gaming in general
that I think are especially valid given the overkill players faced by being
spoiled with the endings and script before the game had released. I think the
first experience is naturally one of the definitive ones, but what I love about
Mass Effect is that you can import saves with vastly different choices and have
different if not unique new experiences based on them. While it doesn't always
compare, in some cases - Tuchanka and Rannoch especially - this really pays
was the best. Best of both worlds type deal."
Orochi: I can see where you're going
with that interpretation. Nice.
"Before the extended cut it was definitely between Synthesis and Destroy. The fan theories were downright crazy. They were holding onto something that didn't exist. In the end it's hard to say goodbye to such an excellent series (and yet another from this generation) and quite possibly the most personal trilogy ever conceived. Synthesis (forgetting the infamous "space magic" mock) was just and seemed the most peaceful and right at the time. At least it was the one I was most comfortable with. Sure, I also thought that humans, aliens, and my squad mates shining with green veins inside their bodies and sparkly eyes looked kinda silly. But it was the one I was most in consensus with at the time."
Orochi: Synthesis appears to be one of the more popular endings, and yes, I use the term "Space Magic" frequently whenever I'm discussing that ending.
"To be perfectly
honest, all of the endings were bad. They simply didn't fit with the rest of
the trilogy from a literary standpoint. Picking the best among them is no fun.
is probably the best. It's the one moment where Shepard can live out his or her
purpose to the fullest- literally sacrificing himself or herself for the sake
of the galaxy. The moment when you throw yourself into the beam and your
friends and allies from the previous games flash before your eyes... that's
powerful. Over the course of the trilogy, Shepard goes through a lot of trials
and tests. Those short flashbacks are a reminder of how far you're come and how
many people are counting on you to get it right."
Orochi: Nice interpretation. From
that perspective, I can see the appeal of Synthesis. I'm still not too keen of
the Space Magic required to make this ending possible, but I can tolerate it in
can clearly see which choice was the most popular: Destroy, with Synthesis
tailing behind it. Control hasn't gotten a very warm reception, but it was nice
to see converts to the Reject ending. I think, in spite of the flaws each has,
the player's grasp of each concept is a sign that Bioware did succeed in some
myself, I adore the Control ending over the others, although Destroy probably
is the one I'd choose most often; you do get to see Shepard survive after all,
but you also see something else that is critical: players are forced to make a
tough decision that would normally seem easy to those who aren't as invested in
the story. Are players honestly willing to commit genocide by sacrificing all
synthetic life, including the Geth, to end the Reaper threat once and for all?
This of course enters into the familiar territory that is initially touched on
in the second game: can sentient synthetics have "souls"? Are they "conscious"
or "alive" like organics? If you truly believe these things, then you probably
recognize the grave consequences that come with making it.
all the philosophical dilemmas that Destroy introduces, I find Reject to be the
best - although equally flawed - ending. In this case, players find themselves
finally telling Starbrat to shove it in an inappropriate place, and we soon
watch as everything is eventually obliterated and overtaken by the Reapers as
all hell is unleashed. It seems like a foolish decision, but in a way, it's a
true display reflective of the vision that's been presented the entire series:
that Humanity and the other races will fight before surrendering to the
Reapers. Of course, the sacrifice that Shepard and the rest of the galaxy makes
during this time eventually leads to the gift of hope that future races have in
the next cycle - it's implied that another cycle defeated the Reapers using the
data Liara collected.
I would have
liked to see Shepard's success with the Reject choice based on EMS - if it was
high enough, perhaps Shepard and the rest of the galaxy's races would defeat
the Reapers conventionally, albeit with many sacrifices. That would have been a
truly powerful choice for players and would've added plenty of additional
diversity to the game's endings - as well as some b****in' cutscenes! But no,
Bioware had to keep me from having those precious blue babies with Liara,
although this ultimate sacrifice was kinda telegraphed to players the entire
game; most were too distracted to accept them. Nonetheless I feel Reject was
the best ending; Control of course is my next of favorite, and you should
probably know why I despise the Synthesis ending so much. Aside from those
gripes, I do appreciate what Bioware tried to offer players, and hope they take
cues from their foray into ME3 so they won't disappoint fans like they did
What ending do you think was the
Best? Why? Which was the worst? Sound off here!