The lights are on
Power Member - Level 10
been a while since my last import anything. It's also been a while
since I've last played my most recent imported game. Tokitowa without
a doubt is the most obscure title I have picked up. It isn't popular,
it isn't going to sell tons of copies, and pretty much no one outside
of Japan knows what the hell it is. Even though it has been slated
for a US release sometime next year. But that's what I'm here for, to
change all of that. Today I give you a quick look at Tokitowa's
battle system. One you may find interesting.
On the left Toki on the right Towa
what makes up Tokitowa's battle system... For starters all battles
are 1v1. You, as either Toki or Towa, and you enemy. You are given 2
weapons. A rifle and a knife for close and long range. Toki (Your
favorite red head) is a master with the rifle & Towa (Your favorite blonde head?) is a master with the knife. And 3
different special moves put on every face button except O. Got it?
Good, because it get's much more confusing.
Dont let this happen to you
a fight starts you and your opponent are put on 1 battlefield at 2
points. At this point you are considered ranged. Pressing O like a
mad man will start spamming you rifle to do damage. However, both of
you have the ability to invade the others space. Doing so will put
you in close range. This is when you start pulling out the knife. All
of your opponent have the ability to attack long and close range as
well. As with Toki and Towa, they too have areas of expertise. Some
can deal massive magic damage. Some are immune to rifle fire and must
be beat close range. Other's may absorb magic and using a rifle is
your only choice, because getting close means losing tons of health.
This is where Tokitowa can be a really interesting game. Trying to
find out how to beat your opponent is a matter of time and
memorization. And knowing how to do it the best way possible makes
sure your not staring at a game over screen many times.
Somtimes you just need to get up close and personal!
course on the flip side of offense is defense! . Much of Tokitowa's
defense is dodging attacks at the right time. Of course you can use
the block ( you may have to unless you are very quick on the dodge.)
But most of the game is dependent on the dodge, then counter attack
concept. . More than likely you'll be spending most of your battle
jumping out of the way to dodge attacks. Sometimes though you have to
pick the lesser of two evils. A certain enemy may be able to hit you
at the tail end of a dodge as you come back. Or you can take less
damage for a major attack with a block. It's times like this where
you must decide which one is giving you less damage, because for some
reason you can't just straight up dodge everything.
last part of Tokitowa is time. Time is a very rare ability you gain
only a few times through out the game. So far the ones I have give me
the ability to go back in time. Which is pretty self explanatory. And
speed up my character. This can be helpful when chaining together
major strings of attacks, but also when fighting an enemy who gives
you very little time to attack. These are some of your best abilities
in battle, and can only be used sparingly.
course there is more that goes into Tokitowa's battle system. But
even after a few battles this great wall of text will seem very
simple. Of course a lot more goes into how good a game is, and this
is only one part of a whole game. That said expect an Import Review
sometime in the near future!