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As of today at this very moment, Kai Nesbit’s Anima: Gate of Memories has raised a
grand total of $116,242 (and still going!). In today’s society, Kickstarter
successes in the video game industry are not unheard of, but it takes a lot of
balls, effort and community outreach to make it a reality. For Nesbit, his
dream just keeps getting more vivid.
Anima Project Studio launched their first Anima Kickstarter campaign last year and
finished in January 2013 with a total of over $110,000. Recently, they have
kickstarted a new campaign to help raise funds for even more improvements to
the hack-and-slash game, including (but certainly not limited to) all
characters and NPC’s voiced, all miniatures released in high-quality resin, new
cutscenes and dialogue, a new branch of story, additional bosses and more. At
just £28,000 for a stretch goal, Anima Project Studio promises confirmation of
a next-gen console release. As of today, they are already at £15, 172, £172
over budget. This means Anima Project Studio is preparing itself for a major
release and more funds to come.
While playing the Alpha version of Anima: Gate of Memories, it was easy to be impressed with the
graphics. On par with PC games like World
of Warcraft and Guild Wars 2, I
felt as if I had become a part of a virtual world, just as I had in my
experiences with the aforementioned. When evaluating the graphics in a video
game, I like to look up or out into the distance at the rendering. For an
Alpha, the graphics surpassed my expectations. Cliffs were delicately crafted
and the water showed immense reflective capabilities. I had to shake my recent
playtime with the PS4 and focus on the reality of a PC game in Alpha-mode, but
even then I did not cringe.
The game is still awaiting its official sound effects and
these were thrown out of my review. Led by Lead Sound Designer, Steven Green,
and a small team of sound designers, they hope to breathe life into the
already-stunning virtual reality of Anima:
Gate of Memories.
The combat system bears resemblance to our dear, snarky
friend Dante in Devil May Cry, with its familiar hack-and-slash movements and
mid-air attacks. I was almost waiting for a chain to whip out and grip the
enemy by the throat. Due to my love of the combat system in DmC, I can’t say I
was disappointed. Though the system itself does need some work, it presents a
delightful opportunity for an entertaining approach.
The variance in enemies lacked, although I couldn’t say much
because this is only the Alpha
version and it’s a tutorial. With what I have seen in the game already, I’m
sure we can expect fantastic things. I can’t really state anything negative. Because
I do like the character design, and the gritty, cartoon outlines of them make
it feel a little like I’m on the verge of jumping into a manga comic. I’m
thrilled to see where the story takes the player and what unfurls as we progress
deeper into the game. As I’m sure all of you are, I’m looking forward to what Anima has in store next.
When you look at other games trudging along on Kickstarter,
you see unfinished projects in the making, some better than others. But when I
saw Anima: Gate of Memories, I saw
something in the game that drew me in: remarkable graphics, a familiar and
comforting combat system and a story waiting to be told; I was hooked.
Please visit the current Kickstarter for Anima: Gate of Memories and help make
this glorious vision come true.
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