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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Kalysren Blog - All Comments</title><link>http://www.gameinformer.com/blogs/members/b/kalysren_blog/default.aspx</link><description>Kalysren Blog</description><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>re: Silent Hill 2</title><link>http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/2012/01/02/silent-hill-2.aspx#1596447</link><pubDate>Mon, 02 Jan 2012 17:39:39 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1596447</guid><dc:creator>markus1142</dc:creator><description>&lt;p&gt;This is one of my favorite games of all time. It can get a bit tedious, since the advancement is basically a bunch of &amp;quot;get item, unlock pathway&amp;quot; type stuff, but the setting in SH is one of the creepiest in the whole survival horror genre. I hope you can finish it sometime, even if it&amp;#39;s a bit dated the story is worth experiencing at least once.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1596447" width="1" height="1"&gt;</description></item><item><title>re: SoulCalibur V Coming 2012</title><link>http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/2011/07/26/soulcalibur-v-coming-2012.aspx#1094386</link><pubDate>Wed, 27 Jul 2011 18:10:07 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1094386</guid><dc:creator>Azure Moon</dc:creator><description>&lt;p&gt;This looks good so far. &amp;nbsp;I can&amp;#39;t wait to see the other new characters.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1094386" width="1" height="1"&gt;</description></item><item><title>re: SoulCalibur V Coming 2012</title><link>http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/2011/07/26/soulcalibur-v-coming-2012.aspx#1091924</link><pubDate>Tue, 26 Jul 2011 20:56:26 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1091924</guid><dc:creator>Torimidori</dc:creator><description>&lt;p&gt;Dang it! I &amp;nbsp;wish it could come out earlier. I want this game SO bad, plus when I get it, I can practice so I won&amp;#39;t lose so much. &lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1091924" width="1" height="1"&gt;</description></item><item><title>re: SoulCalibur V Coming 2012</title><link>http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/2011/07/26/soulcalibur-v-coming-2012.aspx#1091833</link><pubDate>Tue, 26 Jul 2011 20:38:44 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1091833</guid><dc:creator>eyros2k</dc:creator><description>&lt;p&gt;I am quite unsure what to think about Z.W.E.I.&lt;/p&gt;
&lt;p&gt;Well, I know I WANT to think he&amp;#39;s a total tool, with an acronym for a name, and the same aesthetic as Dante from DMC (zomg such a cool guy rebel; rock and roll! Rocket surf!)... and I gotta say I&amp;#39;m not a fan of Natsu either... and even Ivy, my series favorite is (while still generally good) looking a bit... off.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1091833" width="1" height="1"&gt;</description></item><item><title>re: Get Ready To Rumble</title><link>http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/2011/06/30/1033337.aspx#1033609</link><pubDate>Thu, 30 Jun 2011 21:20:17 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1033609</guid><dc:creator>DeadManWalking</dc:creator><description>&lt;p&gt;Hahahahahahaha, that&amp;#39;s actually kinda funny how you can&amp;#39;t see the text. XD&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1033609" width="1" height="1"&gt;</description></item><item><title>re: Get Ready To Rumble</title><link>http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/2011/06/30/1033337.aspx#1033550</link><pubDate>Thu, 30 Jun 2011 21:04:17 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1033550</guid><dc:creator>Shelly</dc:creator><description>I&amp;#39;ll be happy to.  Please enlighten me as I don&amp;#39;t see that option in the text editor.  I haven&amp;#39;t changing anything, simply posting it as the editor writes it.&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1033550" width="1" height="1"&gt;</description></item><item><title>re: Get Ready To Rumble</title><link>http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/2011/06/30/get-ready-to-rumble.aspx#1033474</link><pubDate>Thu, 30 Jun 2011 20:41:31 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1033474</guid><dc:creator>Drym Shyuan</dc:creator><description>And again you embrace us, who like the &amp;quot;lights off&amp;quot; website theme with a black text. Could you please use the &amp;quot;default&amp;quot; color next time you write a blog post. Default color will be white for those who are using &amp;quot;lights off&amp;quot; theme AND black for those who are using the opposite, &amp;quot;lights on&amp;quot; theme. I&amp;#39;m not even going to read this blog because it doesn&amp;#39;t qualify my blogging standards...&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1033474" width="1" height="1"&gt;</description></item><item><title>re: Needs More Cowbell</title><link>http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/2011/06/29/1030034.aspx#1033367</link><pubDate>Thu, 30 Jun 2011 19:55:37 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1033367</guid><dc:creator>Shelly</dc:creator><description>&lt;p&gt;Jon, I&amp;#39;m sorry you don&amp;#39;t like my reviews, but I respect that you have an opinion. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;Any reviewer you meet will have an opinion and I don&amp;#39;t know that there really IS a benchmark test for game balance. &amp;nbsp;The facts this time around are that there is a steep lack of balance in early play that changes completely with upgrades so that, as you all have responded, the game becomes too easy to play. &amp;nbsp;That&amp;#39;s a lack of balance. &amp;nbsp;Play Vorp! (I have no vested interest whether you do or not). &amp;nbsp;It has the same play mechanic but the gameplay is balanced all the way through. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;Also, I believe I did tell you about the mechanics of play. Check out the second paragraph. &amp;nbsp;And,the third. But, we don&amp;#39;t have to agree. &amp;nbsp;Like I said, I respect that we don&amp;#39;t.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1033367" width="1" height="1"&gt;</description></item><item><title>re: Needs More Cowbell</title><link>http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/2011/06/29/1030034.aspx#1033343</link><pubDate>Thu, 30 Jun 2011 19:47:08 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1033343</guid><dc:creator>Shelly</dc:creator><description>&lt;p&gt;@Drym Shyuan:&lt;/p&gt;
&lt;p&gt;Yup. &amp;nbsp;Sorry guys, I run with the lights on.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1033343" width="1" height="1"&gt;</description></item><item><title>re: Needs More Cowbell</title><link>http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/2011/06/29/1030034.aspx#1032562</link><pubDate>Thu, 30 Jun 2011 14:33:40 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1032562</guid><dc:creator>Drym Shyuan</dc:creator><description>&lt;p&gt;@Fever Ray:&lt;/p&gt;
&lt;p&gt;Same here, lights off...&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1032562" width="1" height="1"&gt;</description></item><item><title>re: Needs More Cowbell</title><link>http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/2011/06/29/1030034.aspx#1031859</link><pubDate>Thu, 30 Jun 2011 03:11:57 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1031859</guid><dc:creator>Minister of Propaganda Fever Ray</dc:creator><description>&lt;p&gt;Nope, real blogs, always with the *** black text (I always run &amp;#39;lights off&amp;#39;).&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1031859" width="1" height="1"&gt;</description></item><item><title>re: Needs More Cowbell</title><link>http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/2011/06/29/needs-more-cowbell.aspx#1031848</link><pubDate>Thu, 30 Jun 2011 03:08:59 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1031848</guid><dc:creator>Minister of Propaganda Fever Ray</dc:creator><description>I didn&amp;#39;t really find the difficulty to be that out of whack. In fact, like 90% of the Kongregate games I&amp;#39;ve played, it&amp;#39;s simply a matter of doing some upgrading any you&amp;#39;ll fly right on through. &lt;br /&gt;&lt;br /&gt;With this game, as you might suspect, one of the most powerful upgrades is also the most expensive; once you get the split-shots (first 2 then 3), things get much easier.&lt;br /&gt;&lt;br /&gt;The last boss was a bit frustrating, just remember that your Zero Wipes hurt him, and focus more on avoiding his shots than making sure all of your own shots hit.&lt;br /&gt;&lt;br /&gt;Probably the worst thing about this game is that it&amp;#39;s not Geometry Wars (which remains much, much better than the Kongregate variants IMO), but the ability to upgrade does give it some identity of it&amp;#39;s own (or, mark it as a definite Kong game).&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1031848" width="1" height="1"&gt;</description></item><item><title>re: Needs More Cowbell</title><link>http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/2011/06/29/needs-more-cowbell.aspx#1030219</link><pubDate>Wed, 29 Jun 2011 18:56:38 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1030219</guid><dc:creator>Drym Shyuan</dc:creator><description>At first I thought that if you&amp;#39;re another troll here. Then I realized the whole text is written in black color, meaning I can only read with when I select it with my mouse. Otherwise it&amp;#39;s just the picture, linked &amp;quot;2DArray&amp;quot; AND emptiness.

&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1030219" width="1" height="1"&gt;</description></item><item><title>re: Needs More Cowbell</title><link>http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/2011/06/29/needs-more-cowbell.aspx#1030104</link><pubDate>Wed, 29 Jun 2011 18:17:23 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1030104</guid><dc:creator>USAF Trainee Keyes</dc:creator><description>Honestly, all of your reviews of the &amp;quot;game of the day&amp;quot; games are all opinion and minimum fact.

I played this(and I don&amp;#39;t normally play this style of game), and enjoyed it a great bit. The learning curve becomes steep early on as there are only a few basic things you need to know(how to move and shoot), not being able to upgrade until later makes the game a fun challenge(it&amp;#39;s boring if you&amp;#39;re going through one level after another without even stumbling). When you are replaying a level it&amp;#39;s fun to treat it more as a puzzle then a shooter. After the first two or three times that you upgrade the game becomes excessively easy, and are able to obtain a incredibly numbers of 0&amp;#39;s through upgrades, that&amp;#39;s the reason for a slow start on upgrades.

Think about the mechanics of the game and less about your personal choice in them.&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1030104" width="1" height="1"&gt;</description></item><item><title>re: NBA Street Vol. 2</title><link>http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/2011/06/28/nba-street-vol-2.aspx#1029656</link><pubDate>Wed, 29 Jun 2011 15:04:52 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1029656</guid><dc:creator>born4this</dc:creator><description>&lt;p&gt;Heck yeah! NBA Street: Volume 2 is my favorite basketball game! I still have it, and I still play it every once in awhile.&lt;/p&gt;
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