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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-US"><title type="html">Kalysren Blog</title><subtitle type="html">Kalysren Blog</subtitle><id>http://www.gameinformer.com/blogs/members/b/kalysren_blog/atom.aspx</id><link rel="alternate" type="text/html" href="http://www.gameinformer.com/blogs/members/b/kalysren_blog/default.aspx" /><link rel="self" type="application/atom+xml" href="http://www.gameinformer.com/blogs/members/b/kalysren_blog/atom.aspx" /><generator uri="http://telligent.com" version="5.5.134.12297">Community Server</generator><updated>2011-06-10T12:36:00Z</updated><entry><title>Silent Hill 2</title><link rel="alternate" type="text/html" href="/blogs/members/b/kalysren_blog/archive/2012/01/02/silent-hill-2.aspx" /><id>/blogs/members/b/kalysren_blog/archive/2012/01/02/silent-hill-2.aspx</id><published>2012-01-02T16:53:00Z</published><updated>2012-01-02T16:53:00Z</updated><content type="html">&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1 dir="ltr" id="internal-source-marker_0.13283268305434526"&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/5706.silenthill2.jpg" border="0" alt="" /&gt;&lt;/h1&gt;
&lt;h3 dir="ltr"&gt;Game Info&lt;/h3&gt;
&lt;p&gt;
&lt;b&gt;Publisher:&lt;/b&gt; Konami&lt;br /&gt;&lt;b&gt;Developer: &lt;/b&gt;KCET&lt;br /&gt;&lt;b&gt;Platform:&lt;/b&gt; &amp;nbsp;PS2&lt;br /&gt;&lt;b&gt;Genre(s):&lt;/b&gt; Action/Adventure&lt;br /&gt;&lt;b&gt;Players:&lt;/b&gt; Single Player&lt;br /&gt;&lt;b&gt;ESRB Rating:&lt;/b&gt; M (Mature)&lt;br /&gt;&lt;b&gt;Release Date: &lt;/b&gt;September 24, 2001&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Intro:&lt;/b&gt;&lt;br /&gt;The
 game begins with James visiting a woman who is behind bars, but she&amp;#39;s 
sitting in a rocking chair with a semi-nice room behind her, suggesting 
that she is, perhaps, criminally insane. &amp;nbsp;His questions give way to a 
series of video sequences involving people and places you will discover 
in the game. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Getting Going:&lt;/b&gt;&lt;br /&gt;James
 looks in the mirror in a grungy public bathroom and ponders his reason 
for being in Silent Hill. &amp;nbsp;When you take over, you grab the map off of 
the front seat of the car and take the path to the city, entering the 
dense fog that permeates the remainder of the game. &amp;nbsp;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fun:&lt;/b&gt;&lt;br /&gt;The
 game begins with several mysteries which make you want to play, and 
unravel, the story. &amp;nbsp;After a while, though, the game became a bit 
tedious for me.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Visuals:&lt;/b&gt;&lt;br /&gt;The
 city is covered in dense fog by day and total darkness at night. &amp;nbsp;The 
wayside at the beginning overlooks a lake and park. &amp;nbsp;As you visit 
various places throughout the town, you get the feeling that it may have
 been a nice place once. &amp;nbsp;At the very least, parts of the town were 
nice. &amp;nbsp;It is not now. &amp;nbsp;Fences and barricades are everywhere; headless, 
zombie-like creatures roam the city; everything is trashed and covered 
in graffiti. &amp;nbsp;The fog, alone, does an excellent job of creating the mood
 while robbing the game of any color to brighten that mood. &amp;nbsp;Silent Hill
 is a dreary, dreadful place.&lt;br /&gt;&lt;br /&gt;There is no HUD in &lt;i&gt;Silent Hill 2&lt;/i&gt;.
 &amp;nbsp;If you wish to check on your life and supplies, you must enter the 
menu. &amp;nbsp;This creates a seamless, immersive main screen while your overall
 health is demonstrated by the clarity or color of the mini video screen
 in the inventory menu.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Sound:&lt;/b&gt;&lt;br /&gt;The sound design is where &lt;i&gt;Silent Hill 2&lt;/i&gt;
 really excels. &amp;nbsp;The sounds of your footsteps change as you move on 
different surfaces: gravel, pavement, wood, grass, etc. &amp;nbsp;At times you 
hear another set of footsteps--the sound of something, unseen, pacing 
you. &amp;nbsp;When you run, you breathe heavier once you&amp;#39;ve slowed to a walk. 
&amp;nbsp;This is really
 creepy until you realize the breathing you hear is your own. &amp;nbsp;Enemies 
cause a radio static that alerts you to their presence before they are 
seen. Your heartbeat becomes louder as you near death to alert you to 
take action.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Intelligence:&lt;/b&gt;&lt;br /&gt;&lt;i&gt;Silent Hill 2&lt;/i&gt;
 is rather linear in that you are limited to certain areas until you 
&amp;quot;unlock&amp;quot; new pathways. &amp;nbsp;James looks in the direction of points of 
interest to alert the player that there is something worth checking out.
 &amp;nbsp;The only thing is, he doesn&amp;#39;t stop looking there once you&amp;#39;ve looked 
into it. &amp;nbsp;Your health status is demonstrated by the clarity and color of
 your vision in the menu screen along with the sound of your heartbeat 
and the vibration of your controller as you near death. &amp;nbsp;Characters in 
the game further the story along, but I found myself wanting to ask each
 of them &amp;quot;Why are you still here?&amp;quot;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Immersion:&lt;/b&gt;&lt;br /&gt;&lt;i&gt;Silent Hill 2&lt;/i&gt; is meant to be a completely immersive experience. &amp;nbsp;While you are steering a character, James, around a screen, you can never be
 that character. &amp;nbsp;However, KCET has used the absence of a HUD and the 
sounds of whispers, white noise, and unseen footsteps to create an 
immersive experience for players. &amp;nbsp;Health is regenerated with the use of
 first aid kits and food. &amp;nbsp;Considering the technology of 2001, this is 
successful. &amp;nbsp;It doesn&amp;#39;t stand the test of time, however.&lt;br /&gt;&lt;br /&gt;The
 absence of the HUD is an excellent immersive technique by itself. &amp;nbsp;The 
sound design is amazing and effectively combines with your lack of 
vision to create an eerie atmosphere and put you on edge. &amp;nbsp;The controls,
 however, are not fluid. &amp;nbsp;The story is slow to develop and inconsistent 
with most people&amp;#39;s reality. &amp;nbsp;In the end, the game reminds you that 
you&amp;#39;re playing it, not in it. &amp;nbsp;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Rewards:&lt;/b&gt;&lt;br /&gt;Rewards
 are limited, but you can pick up a wooden plank, pistol, and shotgun 
along with the many health items. &amp;nbsp;Bullets and shotgun shells abound 
throughout the environments. &amp;nbsp;James dies when his health is depleted.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Cameras:&lt;/b&gt;&lt;br /&gt;You really have no control over the camera. &amp;nbsp;James must be pointed in the direction of things you wish to see.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Controls:&lt;/b&gt;&lt;br /&gt;Movement
 takes some getting used to. &amp;nbsp;The joystick is too fluid and has too much
 play. &amp;nbsp;Using it feels sloppy. &amp;nbsp;The arrows have too little control. 
&amp;nbsp;Unlike most games, in which &amp;quot;run&amp;quot; is the standard of play, James walks 
unless you tell him to run by pushing the square button. &amp;nbsp;Attacks are a 
two button affair: &amp;nbsp;hold R2 and push X repeatedly. &amp;nbsp;Attacks are very 
slow and purposeful; seeming to require a sort of wind up. &amp;nbsp;There is no 
spamming the attack button.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Ideas:&lt;/b&gt;&lt;br /&gt;The
 number one idea I took from this game was the way in which James turns 
his head to look in the direction of points of interest. &amp;nbsp;It&amp;#39;s not the 
first time I&amp;#39;ve seen it in a game, but it&amp;#39;s absolutely brilliant as a 
way to alert the player to important items without ruining the immersion
 by highlighting the object in some way. &amp;nbsp;I&amp;#39;ve also seen this done with a
 sort of flash in which the object is zoomed in on briefly. If I were 
designing a survival horror game, I would definitely look to the sound 
design in &lt;i&gt;Silent Hill 2&lt;/i&gt; before I designed the elements in my game. &amp;nbsp;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Memory:&lt;/b&gt;&lt;br /&gt;By
 the end, the fog, darkness, and slow movement of the game just became 
tedious for me. &amp;nbsp;It felt more like I was looking for objects and a way 
out than for any real answers.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1596389" width="1" height="1"&gt;</content><author><name>Kalysren</name><uri>http://www.gameinformer.com/members/Kalysren/default.aspx</uri></author><category term="PS2" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/PS2/default.aspx" /><category term="Konami" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Konami/default.aspx" /><category term="KCET" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/KCET/default.aspx" /><category term="Silent Hill 2" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Silent+Hill+2/default.aspx" /></entry><entry><title>SoulCalibur V Coming 2012</title><link rel="alternate" type="text/html" href="/blogs/members/b/kalysren_blog/archive/2011/07/26/soulcalibur-v-coming-2012.aspx" /><id>/blogs/members/b/kalysren_blog/archive/2011/07/26/soulcalibur-v-coming-2012.aspx</id><published>2011-07-26T17:44:00Z</published><updated>2011-07-26T17:44:00Z</updated><content type="html">&lt;p&gt;It&amp;#39;s still hard to find information about the upcoming &lt;i&gt;SoulCalibur V&lt;/i&gt;, due out in 2012.&amp;nbsp; During San Diego&amp;#39;s Comic-Con, Namco Bandai finally opened up a little to tease fans of the franchise with a trailer, screenshots, and character art.&lt;/p&gt;
&lt;p&gt;&lt;img style="border:0pt none;float:left;" title="Project Soul Logo Namco Bandai" alt="Project Soul Logo" src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/5340.Project-Soul.jpg" height="117" width="117" /&gt;&lt;i&gt;SoulCalibur V&lt;/i&gt; (&lt;i&gt;SCV&lt;/i&gt;) is being brought back as the result of an outpouring of fan response to a request brought forth by &lt;i&gt;Tekken&lt;/i&gt; creator, &lt;a target="_blank" href="http://twitter.com/#%21/harada_tekken"&gt;Katsuhiro Harada&lt;/a&gt;.&amp;nbsp; If the fans wanted it, he said,&amp;nbsp; the Project Soul team, which disbanded in 2009 after the making of &lt;i&gt;SoulCalibur: Broken Destiny&lt;/i&gt;, would be brought back together to make another game.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;To reflect this reunion of the team and the fans, Project Soul now has a new logo.&amp;nbsp; According to &lt;i&gt;SCV&lt;/i&gt;&amp;#39;s producer, &lt;a target="_blank" href="http://blog.us.playstation.com/2011/07/23/soulcalibur-v-at-comic-con-ivy-natsu-z-w-e-i-detailed/" title="Posts by Hisaharu Tago"&gt;Hisaharu Tago&lt;/a&gt;, this also reflects a new era and direction for the team.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;New to &lt;i&gt;SCV&lt;/i&gt; are Natsu and Z.W.E.I. &lt;/p&gt;
&lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/7848.7868sc5_5F00_pub_5F00_hss_5F00_zwei1_5F00_001b.jpg" border="0" height="311" width="175" alt="" /&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/0172.7865sc5_5F00_pub_5F00_2d_5F00_zwei1b.jpg" border="0" height="307" width="260" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Little is known about Z.W.E.I., yet. &amp;nbsp; What is known is that he is a self-taught fighter who carries one sword.&amp;nbsp; Tago hints, however, that the sword is not his main fighting method and that Z.W.E.I. means two in German.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/8206.7864sc5_5F00_pub_5F00_2d_5F00_natsu1.jpg" border="0" height="479" width="234" alt="" /&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/4276.7867sc5_5F00_pub_5F00_hss_5F00_natsu1_5F00_001.jpg" border="0" height="481" width="271" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Natsu is a 17 year old female character who wields two ninja swords.&amp;nbsp; She was brought up by Chic, but is Taki&amp;#39;s student.&amp;nbsp; Her fighting style will be very similar to that of Taki, who is clearly not dead.&amp;nbsp; Her fighting moves will take advantage of the advances in game development that make faster combos and agile evasions work better than ever. Don&amp;#39;t be fooled by her cutesy appearance; we all know fighting girls can be tough opponents. This one harbors the demon, Arahbaki, within her.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/7840.7863sc5_5F00_pub_5F00_2d_5F00_ivy1.jpg" border="0" height="420" width="259" alt="" /&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/3660.7866sc5_5F00_pub_5F00_hss_5F00_ivy1_5F00_001.jpg" border="0" height="425" width="241" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Ivy is returning with an updated look and better fighting moves in &lt;i&gt;SCV&lt;/i&gt;.&amp;nbsp; Adopted by Early and Countess Valentine, Isabella Valentine is actually the daughter of Cervantes.&amp;nbsp; She wields the snake sword; which is&amp;nbsp; a sort of chain sword.&lt;/p&gt;
&lt;p&gt;The trailer is a teaser of the new characters and some of the new gameplay to be expected.&amp;nbsp; Tago promises that Project Soul will work hard to maintain the game balance we&amp;#39;ve all come to expect while adding innovations in the form of new Quick Moves, stunning combos, and high damage special moves.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;
&lt;p&gt;Screenshots for SoulCalibur V:&lt;/p&gt;
&lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/2804.34523sc5_5F00_pub_5F00_ss_5F00_ivy1_5F00_siegfried1_5F00_001.jpg" border="0" height="291" width="519" alt="" /&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/2133.34526sc5_5F00_pub_5F00_ss_5F00_natsu1_5F00_pyrrha1_5F00_002.jpg" border="0" height="292" width="521" alt="" /&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/5344.34531sc5_5F00_pub_5F00_ss_5F00_zwei1_5F00_patroklos1_5F00_001.jpg" border="0" height="291" width="518" alt="" /&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/6153.34534sc5_5F00_pub_5F00_stg_5F00_arena_5F00_002.jpg" border="0" height="290" width="517" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Follow the progress of SoulCalibur V on their &lt;a target="_blank" href="http://www.soulcalibur.com/en_US"&gt;website&lt;/a&gt;, &lt;a target="_blank" href="http://www.facebook.com/SoulCalibur"&gt;facebook&lt;/a&gt;, and &lt;a target="_blank" href="http://twitter.com/#!/search/%23soulcaliburV"&gt;Twitter&lt;/a&gt;.&amp;nbsp; You might also want to follow Namco Bandai&amp;#39;s &lt;a target="_blank" href="http://twitter.com/#!/filthierich"&gt;Filthierich&lt;/a&gt; and &lt;a target="_blank" href="http://twitter.com/#!/Daishi_CALIBUR"&gt;Daishi_CALIBUR&lt;/a&gt; on Twitter for all the latest news.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1091720" width="1" height="1"&gt;</content><author><name>Kalysren</name><uri>http://www.gameinformer.com/members/Kalysren/default.aspx</uri></author><category term="Playstation Network" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Playstation+Network/default.aspx" /><category term="PlayStation 3" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/PlayStation+3/default.aspx" /><category term="Xbox 360" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Xbox+360/default.aspx" /><category term="Bandai Namco Games" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Bandai+Namco+Games/default.aspx" /><category term="XBLA" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/XBLA/default.aspx" /><category term="Namco Bandai" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Namco+Bandai/default.aspx" /><category term="SoulCalibur V" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/SoulCalibur+V/default.aspx" /><category term="Z.W.E.I." scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Z-W-E-I_2E00_/default.aspx" /><category term="Hisaharu Tago" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Hisaharu+Tago/default.aspx" /><category term="Namco" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Namco/default.aspx" /><category term="SoulCalibur" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/SoulCalibur/default.aspx" /><category term="Natsu" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Natsu/default.aspx" /></entry><entry><title>Get Ready To Rumble</title><link rel="alternate" type="text/html" href="/blogs/members/b/kalysren_blog/archive/2011/06/30/get-ready-to-rumble.aspx" /><id>/blogs/members/b/kalysren_blog/archive/2011/06/30/get-ready-to-rumble.aspx</id><published>2011-06-30T19:40:00Z</published><updated>2011-06-30T19:40:00Z</updated><content type="html">&lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/3833.Newgrounds-Rumble.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;" id="internal-source-marker_0.05070966173392588"&gt;What
 the world needs now is another fighting game. &amp;nbsp;Nope, no it doesn&amp;rsquo;t. 
&amp;nbsp;But, if the game is done well and it&amp;rsquo;s also free to play, how can you 
complain?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Newgrounds
 is a staple on Kongregate games. &amp;nbsp;They offer a host of free video game 
action on their &lt;a target="_blank" href="http://www.newgrounds.com/"&gt;website&lt;/a&gt;, as well. &amp;nbsp;So, for fans of their games, they 
have created &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Newgrounds Rumble&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;.
 &amp;nbsp;This arena fighting game allows you to choose one of eight familiar 
characters to fight with, but you will be able to unlock more as the 
game progresses. &amp;nbsp;Like most fighting games, you will then find yourself 
fighting against other brawlers from the list. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Each
 Newgrounds brawler features a backstory and specific positives and 
negatives. &amp;nbsp;If you&amp;rsquo;re not familiar with the Newgrounds toons, there are 
external links built right into the game in which you can watch video or
 play games featuring them. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Newgrounds Rumble&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;
 features upbeat fight music to keep you going and really set the pace 
while not being overly repetitive. &amp;nbsp;The controls are all keyboard based:
 &amp;nbsp;A to block, S for a standard attack, and D for fierce attacks. &amp;nbsp;The 
arrow keys move your player around the screen which offers plenty of 
items to fight on per level. &amp;nbsp;This is a departure from your standard 
fighter which generally keeps the battle on one level, moving back and 
forth on the screen. &amp;nbsp;Another notable difference is that your fighters 
can actually fall out of the screen and re-spawn. &amp;nbsp;Since you won&amp;rsquo;t gain 
any health benefits from doing this, it&amp;rsquo;s more strategy than an 
immediate benefit or punishment.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;There are multiple modes to choose from, including career mode, survival matches, challenges, and multiplayer options. &amp;nbsp;&lt;/span&gt;&lt;a target="_blank" href="http://www.kongregate.com/games/NegativeONE/newgrounds-rumble"&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Newgrounds Rumble&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;
 is a challenging game. &amp;nbsp;If you can manage to rack up a five combo 
string, you can even earn a badge and five Kongregate points today. 
&amp;nbsp;While the &amp;ldquo;Relentless Attacks&amp;rdquo; badge is listed as easy, this won&amp;rsquo;t be 
an easy task.&amp;nbsp; &lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1033337" width="1" height="1"&gt;</content><author><name>Kalysren</name><uri>http://www.gameinformer.com/members/Kalysren/default.aspx</uri></author><category term="Kongregate" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Kongregate/default.aspx" /><category term="Kongregate Badge of the Day" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Kongregate+Badge+of+the+Day/default.aspx" /><category term="PC" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/PC/default.aspx" /><category term="Newgrounds Rumble" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Newgrounds+Rumble/default.aspx" /><category term="Newgrounds games" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Newgrounds+games/default.aspx" /></entry><entry><title>Needs More Cowbell</title><link rel="alternate" type="text/html" href="/blogs/members/b/kalysren_blog/archive/2011/06/29/needs-more-cowbell.aspx" /><id>/blogs/members/b/kalysren_blog/archive/2011/06/29/needs-more-cowbell.aspx</id><published>2011-06-29T17:20:00Z</published><updated>2011-06-29T17:20:00Z</updated><content type="html">&lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/5824.05_5F00_viricide_5F00_jpg_5F00_627x1000_5F00_q85.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;" id="internal-source-marker_0.4683522040774274"&gt;Sometimes, game balance is an elusive quality. &amp;nbsp;It completely escaped &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Viricide&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&amp;rsquo;s
 developer, &lt;a target="_blank" href="http://www.2darray.net/"&gt;2DArray&lt;/a&gt;. &amp;nbsp;Balance is a games&amp;rsquo; ability to be accessible to 
people of varying skill levels. &amp;nbsp;If a game is too easy and most people 
are able to complete it, it is out of balance. &amp;nbsp;Likewise, when a game is
 too difficult, only highly skilled and competitive players are able to 
enjoy it. &amp;nbsp;For everyone else, it becomes frustrating, rather than fun. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Viricide&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;
 features a perpetually depressed AI subject to multiple viruses. &amp;nbsp;There
 must be 17, at least, for that is the number of levels you will have to
 beat in order to earn today&amp;rsquo;s Kongregate badge and 15 points. &amp;nbsp;You are a
 ship in the computer&amp;rsquo;s virtual space. &amp;nbsp;You must shoot and destroy the 
neon squares and circles to obtain the o&amp;rsquo;s within. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;This
 is where the concept fails to find balance. &amp;nbsp;There is no indication of 
how much damage your ship does to any particular flying object or what 
differentiates one square from another. &amp;nbsp;And, it takes a barrage of hits
 just to destroy one. &amp;nbsp;If an enemy runs into you, you&amp;rsquo;re destroyed and 
the level is failed, unless you manage to get enough o&amp;rsquo;s to pass the 
level. &amp;nbsp;Circles, introduced in level 2, move more quickly and randomly 
than the squares do. &amp;nbsp;Even when you do manage to take an object out, you
 will have to maneuver the minefield of enemies to collect the o&amp;rsquo;s, 
which disappear in short time. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Upgrades
 are expensive, mostly in the 200 o&amp;rsquo;s range and up. &amp;nbsp;This means you will
 be fighting with a low-level ship for some time before you are able to 
upgrade. &amp;nbsp;Meanwhile, the enemies are getting stronger. &amp;nbsp;You will not be 
able to choose your level, which means gameplay is stuck on any level 
you are unable to pass and you won&amp;rsquo;t be able to go back to easier levels
 to level up. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;a target="_blank" href="http://www.kongregate.com/games/2DArray/viricide"&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Viricide&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt; has the same play mechanic as the Facebook game, &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;a target="_blank" href="http://apps.facebook.com/vorpgame/?ref=ts"&gt;Vorp!&lt;/a&gt;,&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt; a polished and balanced game with much better graphics and gameplay. &amp;nbsp;For my time, and this mechanic, I&amp;rsquo;d prefer to play that. &lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1030034" width="1" height="1"&gt;</content><author><name>Kalysren</name><uri>http://www.gameinformer.com/members/Kalysren/default.aspx</uri></author><category term="Kongregate" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Kongregate/default.aspx" /><category term="Vorp!" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Vorp_2100_/default.aspx" /><category term="Kongregate Badge of the Day" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Kongregate+Badge+of+the+Day/default.aspx" /><category term="Viricide" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Viricide/default.aspx" /><category term="2DArray" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/2DArray/default.aspx" /></entry><entry><title>NBA Street Vol. 2</title><link rel="alternate" type="text/html" href="/blogs/members/b/kalysren_blog/archive/2011/06/28/nba-street-vol-2.aspx" /><id>/blogs/members/b/kalysren_blog/archive/2011/06/28/nba-street-vol-2.aspx</id><published>2011-06-29T02:11:00Z</published><updated>2011-06-29T02:11:00Z</updated><content type="html">&lt;h1 dir="ltr" id="internal-source-marker_0.8606821956351022"&gt;&lt;span style="font-size:24pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/0842.nbastreet2_5F00_004_2D00_large.jpg" border="0" alt="" /&gt;&lt;/span&gt;&lt;/h1&gt;
&lt;h3 dir="ltr"&gt;&lt;span style="font-size:14pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Game Info&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Publisher:&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt; Electronic Arts&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Developer:&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt; Electronic Arts&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Platform: &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&amp;nbsp;PS2&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Genre(s):&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt; Basketball&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Players:&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt; 1-4 Players&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;ESRB Rating:&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt; E (Everyone)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Release Date:&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt; April 28, 2003&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;" id="internal-source-marker_0.8606821956351022"&gt;Intro:&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt; &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;The intro to &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;NBA Street Vol. 2&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;
 features a brief music video of night court, outdoor, basketball action
 featuring some of the special plays that will be available in the game.
 &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Getting Going:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;From the menu screen, you&amp;rsquo;ll have a variety of modes to choose from and decisions to make. &amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li style="list-style-type:disc;font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Play It~Choose the game you want to play.&lt;/span&gt;&lt;/li&gt;
&lt;li style="list-style-type:disc;font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;My Team~Create a &amp;ldquo;baller&amp;rdquo; (avatar) and a custom team.&lt;/span&gt;&lt;/li&gt;
&lt;li style="list-style-type:disc;font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Rewards~Unlock new players and courts.&lt;/span&gt;&lt;/li&gt;
&lt;li style="list-style-type:disc;font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Options&lt;/span&gt;&lt;/li&gt;
&lt;li style="list-style-type:disc;font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;High Scores&lt;/span&gt;&lt;/li&gt;
&lt;li style="list-style-type:disc;font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Inside Vol. 2~Tells you what&amp;rsquo;s new in Volume 2&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Games are announced by Bobbito Garcia. &amp;nbsp;He has announced for playground basketball tournaments in New York for 20 years. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Fun:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Unlike most sports games, &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;NBA Street&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;
 takes it to the street for some real three-on-three action. &amp;nbsp;It brings 
in a nostalgic touch with the addition of basketball cards of NBA 
All-Stars. &amp;nbsp;Because it doesn&amp;rsquo;t seem as serious as a normal sports game, 
it earns the added feel of fun. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Visuals:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;NBA Street Vol. 2 &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;shines
 more in its animations than in straight-up visualizations. &amp;nbsp;Games go 
very fast and action on the court is constant. &amp;nbsp;You won&amp;rsquo;t find yourself 
staring at backgrounds or spending a lot of time noticing the characters
 on the court. &amp;nbsp;Instead, your focus will be on the moves, combos, and 
following the ball. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Sound:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;The
 track during &amp;ldquo;baller&amp;rdquo; creation is overly repetitive and annoying. 
&amp;nbsp;Music during gameplay, however, does a good job of setting the pace and
 is kept well-below the level of game announcements. &amp;nbsp;Announcements are 
clear, humorous, and plentiful. &amp;nbsp;There is perfect scripting here to keep
 you informed while still offering plenty of &amp;nbsp;&amp;ldquo;smack talk&amp;rdquo; when you&amp;rsquo;re 
failing. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Intelligence:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;The
 character creation portion of the game really needs an overhaul. &amp;nbsp;In 
addition to failure to pay attention to the sound loop during avatar 
creation, there is no clear direction for &amp;ldquo;let&amp;rsquo;s play.&amp;quot; &amp;nbsp;Instead, 
character creation just seems to loop endlessly. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Once you get into actual play, the game really starts to shine, however. &amp;nbsp;Under &amp;ldquo;Play It,&amp;rdquo; you will have more choices to make:&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li style="list-style-type:disc;font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Pick-Up Game~Quick Exhibition game&lt;/span&gt;&lt;/li&gt;
&lt;li style="list-style-type:disc;font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;NBA Challenge~Take on NBA teams and unlock rewards.&lt;/span&gt;&lt;/li&gt;
&lt;li style="list-style-type:disc;font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Be a Legend~Experience the life of a street legend (career mode, in other words).&lt;/span&gt;&lt;/li&gt;
&lt;li style="list-style-type:disc;font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Street School~The game tutorial&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Players
 on the other team definitely play to the best of their abilities. &amp;nbsp;They
 will quickly rack up points and style points. &amp;nbsp;They will perform 
special moves and even earn replays for their best plays. &amp;nbsp;&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;NBA Street Vol. 2&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt; is definitely not a one-sided game. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Immersion:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Because
 the game is so action-packed and one of your rewards is the ability to 
&amp;ldquo;draft&amp;rdquo; a player from the other team when you win, &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;NBA Street Vol. 2&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt; keeps your undivided attention during play. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Rewards and Punishments:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;As
 you play, and win, you will unlock jerseys, player cards, and the 
ability to add players from the other team to your team. &amp;nbsp;You will also 
earn &amp;ldquo;Development Points&amp;rdquo; which you can use to unlock new moves. &amp;nbsp;Moves 
earn you style points and can be harder to block. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Cameras:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;There
 isn&amp;rsquo;t any camera control. &amp;nbsp;The camera follows all of the court action, 
focusing on ball possession. &amp;nbsp;A circle around the player indicates who 
is up for defense and who has the ball on your team when the ball is in 
your possession. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Controls:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;NBA Street Vol. 2&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;
 is definitely easy to learn, but hard to master. &amp;nbsp;There are a multitude
 of moves and combos to learn. &amp;nbsp;The tutorial basics are 15 lessons 
alone. &amp;nbsp;The buttons change from offense to defense. &amp;nbsp;L and R buttons 
boost in various ways to give you an extensive list of combo moves in 
order to rack up those style points and get an edge in the game. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Ideas:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Pay
 attention to how long you spend on customization and how that affects 
the player experience. &amp;nbsp;Avatar creation is an important decision-making 
process that instantly involves the player in any game. &amp;nbsp;Don&amp;rsquo;t rush them
 by making the experience a punishing one. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;Memory: &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;If I could only describe it in 50 words, how would I describe it? &amp;nbsp;&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;NBA Street Vol. 2&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"&gt;
 puts players on the street courts of their neighborhoods and lets them 
in on the action. &amp;nbsp;It gives you plenty of ways to do that in style and 
offers plenty of rewards.&amp;nbsp; &lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1028919" width="1" height="1"&gt;</content><author><name>Kalysren</name><uri>http://www.gameinformer.com/members/Kalysren/default.aspx</uri></author><category term="PS2" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/PS2/default.aspx" /><category term="EA Sports" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/EA+Sports/default.aspx" /><category term="NBA Street Vol. 2" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/NBA+Street+Vol-+2/default.aspx" /><category term="Basketball" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Basketball/default.aspx" /></entry><entry><title>Tom Clancy's Splinter Cell</title><link rel="alternate" type="text/html" href="/blogs/members/b/kalysren_blog/archive/2011/06/23/tom-clancy-39-s-splinter-cell.aspx" /><id>/blogs/members/b/kalysren_blog/archive/2011/06/23/tom-clancy-39-s-splinter-cell.aspx</id><published>2011-06-24T01:13:00Z</published><updated>2011-06-24T01:13:00Z</updated><content type="html">&lt;h1 dir="ltr" id="internal-source-marker_0.6439004994182091"&gt;&lt;span style="font-size:24pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/2262.splinter_5F00_cell_5F00_screenshot.jpg" border="0" alt="" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/h1&gt;
&lt;h3 dir="ltr"&gt;&lt;span style="font-size:14pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Game Info&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Publisher:&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt; Activision&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Developer:&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt; Neversoft Entertainment&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Platform:&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt; &amp;nbsp;PS2&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Genre(s):&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt; Action/Adventure&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Players:&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt; 1&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;ESRB Rating:&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt; T (Teen)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Release Date:&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt; April 8, 2003&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Intro: &amp;nbsp;&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;It&amp;rsquo;s not what the intro does; it&amp;rsquo;s how it does it. &amp;nbsp;&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;text-decoration:none;vertical-align:baseline;"&gt;Splinter Cell &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;tells
 the story of two agents sent in behind enemy lines and captured. &amp;nbsp;You 
are then introduced to Sam, who will be sent in to rescue them. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;For &amp;nbsp;a PS2 game, the pine cone and tree graphics blew me away. &amp;nbsp;But here&amp;rsquo;s why &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;text-decoration:none;vertical-align:baseline;"&gt;Splinter Cell &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;does
 the intro better than most: &amp;nbsp;It introduces a stealth action style of 
play as good as any spy movie. &amp;nbsp;You are going to get the opportunity to 
play with a more realistic spy experience. &amp;nbsp;Depicted scenes include 
sliding down tunnels; using gear such as night vision goggles and small,
 flexible cameras; shooting while hanging, and rappelling down the sides
 of buildings. &amp;nbsp;By the time the intro is finished, you&amp;rsquo;re just sitting 
there thinking &amp;lsquo;I can&amp;rsquo;t wait to play.&amp;rsquo; &amp;nbsp;That&amp;rsquo;s what an intro is supposed
 to do. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Getting Going: &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Choose
 your difficulty and check your options, which will acquaint you with 
the controls. &amp;nbsp;Then, you&amp;rsquo;ll move on to training camp. &amp;nbsp;This might seem a
 bit scary at first. &amp;nbsp;Training camps are usually not something you can 
skip and, in some war games, will pigeon hole you based on skills. 
&amp;nbsp;That&amp;rsquo;s not necessarily a bad thing, but, if you don&amp;rsquo;t play well there, 
it sets the mood for the whole game. &amp;nbsp;That shouldn&amp;rsquo;t really be the case 
here. &amp;nbsp;You must be able to accomplish the skills to move beyond training
 camp and, if you put the game down for any length of time (days, not 
hours) you might forget some of what you&amp;rsquo;ve learned but, overall, &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;text-decoration:none;vertical-align:baseline;"&gt;Splinter Cell&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&amp;rsquo;s training camp is fairly easy and gets you up and playing rather quickly. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Fun:&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;It&amp;rsquo;s always difficult to identify fun on its own, without comparison to other games in a genre. &amp;nbsp;&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;text-decoration:none;vertical-align:baseline;"&gt;Splinter Cell&amp;rsquo;&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;s alerts are much less jarring than the sudden noise and exclamation point experienced in the &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;text-decoration:none;vertical-align:baseline;"&gt;Metal Gear Solid &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;franchise.
 &amp;nbsp;Drops are more natural and gameplay just feels more intuitive. &amp;nbsp;This 
all adds up to a fun stealth action experience. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Visuals:&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;As
 already stated, items in the outdoor environment are phenomenally 
rendered. &amp;nbsp;Much of your action takes place indoors, however. &amp;nbsp;Here, most
 items are where you might expect to find them; a first aid kit on the 
floor amidst a well-searched house or on the desk in a police station, 
for instance. &amp;nbsp;These items look like they should, as well, instead of 
being rectangular boxes or a shiny pixel on the screen. &amp;nbsp;The night 
vision works well and gets much too bright to use in lighted areas. 
&amp;nbsp;People are shiny and look like they are made of painted clay, but for 
2003, this is still outstanding artwork. &amp;nbsp;The map, however, is difficult
 to use. &amp;nbsp;It&amp;rsquo;s in a menu, not on your HUD. &amp;nbsp;While it shows you the 
overall layout of the land, it doesn&amp;rsquo;t say where you are. &amp;nbsp;It&amp;rsquo;s 
green-gray and dark brown without any hint of landmarks other than 
street and building names. &amp;nbsp;If you are lost enough to need the map, it&amp;rsquo;s
 fairly useless. &amp;nbsp;Also, load screens are tediously long.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Sound:&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;The
 sound effects include the crumple of paper when you step on it, typing 
sounds on a keyboard, grunts from Sam as he hauls things or maneuvers, 
and the rustling of leaves as you brush past plants. &amp;nbsp;While the voice 
acting is superb; ducking is not done very well. &amp;nbsp;It is difficult to 
hear the voice speaking to you from the com in your ear over the bass of
 the background music. &amp;nbsp;&amp;nbsp;The soundtrack does do a great job of setting 
the mood and the pace of the game, however, and this is essential to 
good sound design.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Intelligence:&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Beyond the introduction, the AI is the place where &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;text-decoration:none;vertical-align:baseline;"&gt;Splinter Cell &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;truly
 shines. &amp;nbsp;NPC&amp;rsquo;s definitely notice you. &amp;nbsp;They run, hide, and lay in wait.
 &amp;nbsp;If they leave an area in fear, they may come back. &amp;nbsp;If a police 
officer is alerted to your presence, he may seem to go away, but he 
doesn&amp;rsquo;t reset. &amp;nbsp;Instead, he waits for you. &amp;nbsp;If you injure an enemy 
without killing them, they may, for instance lay down on a couch in 
agony, but they will still shoot you if you come across them. &amp;nbsp;Health is
 not restored over time or at save points; you must come across first 
aid kits to replenish it. &amp;nbsp;There are varying ways to accomplish any 
goal, offering you a lot of choices and freedom. &amp;nbsp;&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;text-decoration:none;vertical-align:baseline;"&gt;Splinter Cell &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;is a stealth game; if you shoot your way through it, you&amp;rsquo;re going to have trouble finding ammo. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;I&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;mmersion:&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;There is a lot of thinking to be done with &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;text-decoration:none;vertical-align:baseline;"&gt;Splinter Cell&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;,
 but also a good chance that you will have to repeat things a few times,
 especially if you start a difficult mission low on health. &amp;nbsp;For this 
reason alone, &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;text-decoration:none;vertical-align:baseline;"&gt;Splinter Cell&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;
 often fails to be fully immersive. &amp;nbsp;If the game gave you one shot at 
it, or more information, you might feel more immersed. &amp;nbsp;However, &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;text-decoration:none;vertical-align:baseline;"&gt;Splinter Cell &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;tends
 to be a very balanced game. &amp;nbsp;While you might find yourself repeating 
situations, you&amp;rsquo;ll learn from your mistakes and less challenge would 
dramatically decrease the fun of the game. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Rewards and Punishments:&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Every
 computer that you can access grants you a data stick with more 
information about the story. &amp;nbsp;Drops include first aid kits and, rarely, 
ammo. &amp;nbsp;If you die, you will be returned to the last save point or 
checkpoint to try again. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Cameras:&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;This
 is another area in which Ubisoft&amp;rsquo;s Splinter Cell really does excel. 
&amp;nbsp;You have full control of the camera and are able to look up, down and 
all around. &amp;nbsp;There is never a feeling that the camera is too loose or 
too tight, won&amp;rsquo;t look where I should be able to look, or is stuck at a 
bad angle. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Controls:&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Sam
 Fisher can do an awful lot of things. &amp;nbsp;He can, of course, crouch, jump,
 sneak, walk quickly, and climb. &amp;nbsp;He can also climb pipes, slide down 
ropes, do wall jumps, peek around corners, and do splits on the wall. 
&amp;nbsp;This leaves you with a lot of control options, but a lot of controls to
 remember. &amp;nbsp;Shooting with R2 and R1 feels a little counterintuitive. &amp;nbsp;I 
had to keep reminding myself to use the correct finger on R2, which 
aims, so that I&amp;rsquo;d be able to shoot because enemies have happy trigger 
fingers! &amp;nbsp;You may not get a second chance, especially if you are low on 
health. &amp;nbsp;Like many games, it is easy to learn, but difficult to master. 
&amp;nbsp;In a fighting game, where this might be something you can learn as you 
go, that is a good axiom. &amp;nbsp;Here, you&amp;rsquo;ll definitely want to have some 
mastery early on. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Ideas and Memory:&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;text-decoration:none;vertical-align:baseline;"&gt;Splinter Cell kind of caught me unaware. &amp;nbsp;I&amp;rsquo;m a huge MGS fan and, while there are several Splinter Cell&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt; games in this franchise, this is the only one to make my list. &amp;nbsp;By contrast, almost all of the &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;text-decoration:none;vertical-align:baseline;"&gt;MGS&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt; franchise received high enough critical reviews to make the list. At #83 on the list, it also falls below all but one of the &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;text-decoration:none;vertical-align:baseline;"&gt;MGS&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt; games.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt; Although they are both stealth action franchises, there really is no comparison. &amp;nbsp;&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;text-decoration:none;vertical-align:baseline;"&gt;Splinter Cell &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;manages
 to tell its story without lengthy CG&amp;rsquo;s that break up the game action 
and without jarring alerts. &amp;nbsp;Death scenes aren&amp;rsquo;t the overly dramatic, 
and somewhat amusing, yelling sequences found in &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;text-decoration:none;vertical-align:baseline;"&gt;MGS&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;.
 &amp;nbsp;Instead, I found a more realistic rescue mission-style game that fit 
the intro and my expectations of a stealth game. &amp;nbsp;I will continue to be a
 fan of &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;text-decoration:none;vertical-align:baseline;"&gt;MGS&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;,
 simply because it is some of the most outstanding story-telling in any 
franchise. &amp;nbsp;For pure stealth action fun, however, I&amp;rsquo;d choose &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;text-decoration:none;vertical-align:baseline;"&gt;Tom Clancy&amp;rsquo;s Splinter Cell&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;.&amp;nbsp; &lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1017392" width="1" height="1"&gt;</content><author><name>Kalysren</name><uri>http://www.gameinformer.com/members/Kalysren/default.aspx</uri></author><category term="Ubisoft" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Ubisoft/default.aspx" /><category term="PS2" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/PS2/default.aspx" /><category term="Action/Adventure" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Action_2F00_Adventure/default.aspx" /><category term="Stealth Action" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Stealth+Action/default.aspx" /><category term="Splinter Cell" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Splinter+Cell/default.aspx" /></entry><entry><title>Kindergarten On Steroids</title><link rel="alternate" type="text/html" href="/blogs/members/b/kalysren_blog/archive/2011/06/22/kindergarten-on-steroids.aspx" /><id>/blogs/members/b/kalysren_blog/archive/2011/06/22/kindergarten-on-steroids.aspx</id><published>2011-06-22T15:27:00Z</published><updated>2011-06-22T15:27:00Z</updated><content type="html">&lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/8625.blocks-with-letters-on.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;" id="internal-source-marker_0.9823257932924225"&gt;A
 puzzle game, well designed, challenges you without frustrating you too 
much. &amp;nbsp;In any game, that balance is important. &amp;nbsp;In a puzzle game, it&amp;rsquo;s 
essential. &amp;nbsp;You don&amp;rsquo;t want to make a player feel dumb, but you also must
 avoid a feel that anyone could succeed. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;" id="internal-source-marker_0.9823257932924225"&gt;One
 of the ways to achieve this is to, at least, let your players know the 
rules of the game up front. &amp;nbsp;Today&amp;rsquo;s Kongregate game, &lt;i&gt;Blocks With 
Letters On&lt;/i&gt;, fails to meet this basic requirement. &amp;nbsp;The only instructions
 for the game, in the beginning, are to use the mouse to select a letter 
and the arrow keys to move it. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Right
 away, the controls are counter-intuitive. &amp;nbsp;If you are right-handed, 
you&amp;rsquo;re constantly moving your hand from the mouse to the keys. 
&amp;nbsp;Everything should either be on the keyboard or on the mouse. &amp;nbsp;Since 
this is an un-timed and, more or less, static game, this isn&amp;rsquo;t a huge 
deal. &amp;nbsp;It just lacks flow. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;If
 you&amp;rsquo;re thinking that you will have to figure out the challenging word, 
that&amp;rsquo;s not the case. &amp;nbsp;Most of the words, at least in the lower of the 64
 levels, are only three to four letters long, and are pretty obvious. 
&amp;nbsp;The challenge is to get all of the letters in their proper places in 
the yellow box. &amp;nbsp;Once you understand this, the first three levels are 
pretty easy. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;On
 the fourth level, a set of instructions pops up, but it is not 
immediately apparent that this is a new rule set for this level only. 
&amp;nbsp;In fact, it was rather annoying because this rule lets you move your 
blocks anywhere in the white squares, including up and down. &amp;nbsp;This is 
not usually allowed; blocks can only move back and forth. &amp;nbsp;The fourth 
level felt freeing, like a reward, but it was taken away in the very 
next level. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;The
 reward, if you will, is that you receive a poorly drawn picture of the 
word item, along with the spoken word. &amp;nbsp;It feels somewhat like 
elementary school, when you were learning to read and spell. &amp;nbsp;It is also
 the only sound in the game, which completely lacks a sense of tone or 
pace without it. &amp;nbsp;&lt;i&gt;Blocks With Letters On&lt;/i&gt; automatically saves to your 
computer. &amp;nbsp;If it takes you a bit to figure out the rule set and you&amp;rsquo;d 
like to retry the game once you have, that will be a challenge in 
itself. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;If
 you make mistakes, you can reset the level. &amp;nbsp;The game also offers 10 
hints and 10 clues. &amp;nbsp;The clues are in regards to what the word is; the 
hint tells you how to solve the puzzle. &amp;nbsp;In fact, it&amp;rsquo;s not a hint at 
all; it tells you exactly what you need to do to solve the puzzle. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;The
 &amp;ldquo;Fiendish Finish&amp;rdquo; badge is only worth five points on Kongregate today, 
but you only have to get to the fifth level. &lt;a target="_blank" href="http://www.kongregate.com/games/Morpheme/blocks-with-letters-on"&gt;&lt;i&gt;Blocks With Letters On&lt;/i&gt;&lt;/a&gt; is not an awful game; 
the end user experience is just poorly designed, so if feels like an 
awful game.&amp;nbsp; &lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1012756" width="1" height="1"&gt;</content><author><name>Kalysren</name><uri>http://www.gameinformer.com/members/Kalysren/default.aspx</uri></author><category term="Kongregate" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Kongregate/default.aspx" /><category term="Kongregate Badge of the Day" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Kongregate+Badge+of+the+Day/default.aspx" /><category term="PC" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/PC/default.aspx" /><category term="Blocks With Letters On" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Blocks+With+Letters+On/default.aspx" /></entry><entry><title>Loved and Hated</title><link rel="alternate" type="text/html" href="/blogs/members/b/kalysren_blog/archive/2011/06/21/loved-and-hated.aspx" /><id>/blogs/members/b/kalysren_blog/archive/2011/06/21/loved-and-hated.aspx</id><published>2011-06-21T15:57:00Z</published><updated>2011-06-21T15:57:00Z</updated><content type="html">&lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/3162.loved-game.png" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;" id="internal-source-marker_0.7571287577838368"&gt;I
 really wish that game designers would choose a genre other than 
platformer when they want to get a message across. &amp;nbsp;Games like &lt;i&gt;Braid&lt;/i&gt; 
and &lt;i&gt;Closure&lt;/i&gt; seem as intent on frustrating the player as they are on 
getting their story across. &amp;nbsp;That&amp;rsquo;s a shame because their message will 
only reach a limited audience. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Besides
 side-scrolling progress through the game, a platformer is all about 
challenge. &amp;nbsp;It requires precise timing, jumps, obstacles, and traps. 
&amp;nbsp;&lt;i&gt;Loved&lt;/i&gt;, today&amp;rsquo;s Kongregate Badge of the Day game, has nothing on games 
like &lt;i&gt;Braid&lt;/i&gt;, however. &amp;nbsp;Still, by the end levels, I wanted to take out 
&lt;a target="_blank" href="http://www.alexanderocias.com/"&gt;Alexander Ocias&lt;/a&gt;, the game&amp;rsquo;s designer. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;According
 to Ocias&amp;rsquo; game synopsis, he wanted to make a game that touches players 
in some way and makes them think about the choices they make in daily 
life, as well as in-game. &amp;nbsp;&lt;i&gt;Loved&lt;/i&gt; succeeds. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Utilizing
 simple black on white graphics along with a smattering of colorful 
shapes, &lt;i&gt;Loved &lt;/i&gt;begs the question &amp;lsquo;Are you a Man or a Slave?&amp;rsquo; &amp;nbsp;As you 
travel through &lt;i&gt;Loved&lt;/i&gt;, you are told to do things. &amp;nbsp;It is your choice of 
whether or not you do them. &amp;nbsp;You can, of course, play multiple times, 
making different choices as you go. &amp;nbsp;There will be consequences, in the 
end, for the decisions you make. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;The
 music is mysterious and somewhat haunting. &amp;nbsp;If you run into any red 
square or land on spikes, you will leave shattered pieces of your former
 self wherever you died. &amp;nbsp;You will then be returned to your last save 
point, the feminine statues in the game. &amp;nbsp;When you succeed at &lt;i&gt;some&lt;/i&gt; 
things, you&amp;rsquo;ll get a &amp;ldquo;Good Boy.&amp;rdquo; &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Toward
 the end, colorful blocks close in to block your path, while allowing 
the red block to pass freely. &amp;nbsp;When you die here, the red block jiggles,
 as if it&amp;rsquo;s laughing at you. &amp;nbsp;You will have to really up your game here.
 &amp;nbsp;Wrong moves will either up the ante remarkably, or block your passage 
altogether. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Despite
 the amount of expletives directed at my screen at the end,&lt;i&gt; Loved&lt;/i&gt; is a 
fairly balanced game that offers a lot of decision-making, music that 
gives the game a really creepy feel, and the sort of story that stays 
with you when you&amp;rsquo;re through. &amp;nbsp;What you take away will be different for 
everyone. &amp;nbsp;For me, I felt that the &amp;ldquo;voice&amp;rdquo; that directed me was a 
controlling female and that Alexander Ocias wanted me to look at how 
women treat men. &amp;nbsp;But, it could just as easily be a parent or any 
controlling partner. &amp;nbsp;It could be a commentary on sexuality, depending 
on how you view it. &amp;nbsp;It could even be a commentary on personal choices, 
the decisions you make, and the consequences of action or inaction. &amp;nbsp;It 
is all up to you, the player.&amp;nbsp; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Regardless of what you take away, playing &lt;a target="_blank" href="http://www.kongregate.com/games/AlexanderOcias/loved"&gt;&lt;i&gt;Loved&lt;/i&gt;&lt;/a&gt; on Kongregate today will earn you 15 points and the&lt;/span&gt; &amp;quot;&lt;span style="font-size:small;"&gt;A Man Chooses; A Slave Obeys&amp;quot; badge.&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1010671" width="1" height="1"&gt;</content><author><name>Kalysren</name><uri>http://www.gameinformer.com/members/Kalysren/default.aspx</uri></author><category term="Kongregate" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Kongregate/default.aspx" /><category term="Kongregate Badge of the Day" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Kongregate+Badge+of+the+Day/default.aspx" /><category term="Loved" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Loved/default.aspx" /><category term="Alexander Ocias" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Alexander+Ocias/default.aspx" /></entry><entry><title>Pirate Blunder</title><link rel="alternate" type="text/html" href="/blogs/members/b/kalysren_blog/archive/2011/06/20/pirate-blunder.aspx" /><id>/blogs/members/b/kalysren_blog/archive/2011/06/20/pirate-blunder.aspx</id><published>2011-06-20T15:31:00Z</published><updated>2011-06-20T15:31:00Z</updated><content type="html">&lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/6180.pirates.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;" id="internal-source-marker_0.6423928842221392"&gt;It&amp;rsquo;s
 been a busy morning on the high seas, but as the Captain of this pirate
 ship, you&amp;rsquo;re taking things kind of slow. &amp;nbsp;&amp;ldquo;Slow and steady wins the 
race,&amp;rdquo; as the saying goes. &amp;nbsp;Whether or not this was the intention of 
&lt;a target="_blank" href="http://gameinabottle.com/"&gt;Game in a Bottle&lt;/a&gt; when they created &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;text-decoration:none;vertical-align:baseline;"&gt;Treasure of Cutlass Reef&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;, it is the overall feel of the game. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;You
 will begin by choosing one of three difficulties: &amp;nbsp;Captain, Colonel, or
 Admiral. &amp;nbsp;Take your ship and crew out and fight the waves of enemy 
ships that come your way. &amp;nbsp;When each round is over, use the gold you&amp;rsquo;ve 
plundered from your enemy kills to buy upgrades to your cannons, crew, 
and ship. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;i&gt;Treasure
 of Cutlass Reef&lt;/i&gt; is played in a top-down view. &amp;nbsp;The only sounds in the 
game are the sounds of lapping water and men fighting; the game would 
have been better served with a soundtrack to set the pace. &amp;nbsp;Upgrades are the 
only rewards. &amp;nbsp;Despite three levels of difficulty, there isn&amp;rsquo;t a 
noticeable difference in gameplay or results. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;To
 be fair, it is doubtful that ships on the water would move faster or 
maneuver better than the ships in this game. &amp;nbsp;&lt;i&gt;Treasure of Cutlass Reef&lt;/i&gt; 
just doesn&amp;rsquo;t seem very balanced. &amp;nbsp;You, the player, are not empowered in 
any way. &amp;nbsp;There is a small amount of strategy involved in play, but you 
could just let things happen, as well. &amp;nbsp;You&amp;rsquo;re able to switch the side 
of your ship in which the cannons shoot from, but it doesn&amp;rsquo;t always seem
 to work and, a few times, my ship seemed to switch sides on its own. 
&amp;nbsp;Battle action is limited to positioning your ship and shooting your 
cannons as quickly as your cannons will reload. &amp;nbsp;Enemy flagships have 
names; you are completely anonymous. &amp;nbsp;It could be argued that you get to
 pick the name, but you have the same view of your ship and crew as you 
do of the enemy&amp;rsquo;s. &amp;nbsp;There is nothing in the game that keeps you vested 
in the outcome. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Defeat
 occurs when either your ship&amp;rsquo;s integrity is compromised or the last of 
your pirates is killed off. &amp;nbsp;To add insult to injury, you are asked to 
enter a name once you are defeated. &amp;nbsp;Presumably, this is for the 
leaderboards, but it is the only time you cease to be anonymous. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;The
 real prize in &lt;a target="_blank" href="http://www.kongregate.com/games/gameinabottle/treasure-of-cutlass-reef"&gt;&lt;i&gt;Treasure of Cutlass Reef&lt;/i&gt; &lt;/a&gt;is the badge attainment for 
Kongregate. &amp;nbsp;It took me all of five minutes to earn the &amp;ldquo;Scurvy 
Scallowag&amp;rdquo; [sic] badge and receive my five Kongregate/PowerUp points. 
&amp;nbsp;For five minutes, you can, at least, give the game a try. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1008270" width="1" height="1"&gt;</content><author><name>Kalysren</name><uri>http://www.gameinformer.com/members/Kalysren/default.aspx</uri></author><category term="Kongregate" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Kongregate/default.aspx" /><category term="Kongregate Badge of the Day" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Kongregate+Badge+of+the+Day/default.aspx" /><category term="PC" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/PC/default.aspx" /><category term="Treasure of Cutlass Reef" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Treasure+of+Cutlass+Reef/default.aspx" /><category term="Games In A Bottle" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Games+In+A+Bottle/default.aspx" /></entry><entry><title>Big Difference</title><link rel="alternate" type="text/html" href="/blogs/members/b/kalysren_blog/archive/2011/06/17/big-difference.aspx" /><id>/blogs/members/b/kalysren_blog/archive/2011/06/17/big-difference.aspx</id><published>2011-06-17T20:54:00Z</published><updated>2011-06-17T20:54:00Z</updated><content type="html">&lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/3326.4-Differences.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;" id="internal-source-marker_0.885612947244402"&gt;It&amp;rsquo;s
 kind of an age old question: &amp;nbsp;What makes a game, a game? &amp;nbsp;Is it enough 
if it has rules? &amp;nbsp;Does it have to teach you something? &amp;nbsp;Should you have 
to master it or use some kind of skill to play it? &amp;nbsp;Should you earn some
 sort of reward for accomplishing something beyond simply progressing to
 the next puzzle or quest? &amp;nbsp;Shouldn&amp;rsquo;t you have to use your brain in some
 way to play?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;I&amp;rsquo;m not going to answer these questions, although I have very definite thoughts on the subject. &amp;nbsp;Since it &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;text-decoration:none;vertical-align:baseline;"&gt;is&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;
 an old question, it has many answers, perhaps as many answers as there 
are players or developers, or both. &amp;nbsp;Simply put, it was the question 
that kept running through my mind as I played &lt;i&gt;4 Differences&lt;/i&gt;. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;i&gt;4&lt;/i&gt;&lt;i&gt;
 Differences is&lt;/i&gt; a 15 level puzzle. &amp;nbsp;It&amp;rsquo;s like those missing item 
pictures in books &amp;nbsp;or magazines when you were growing up. &amp;nbsp;One of these 
things is not like the other, except, in this case, four of these things
 are different. &amp;nbsp;Figure out what has one more line or a different 
squiggle. &amp;nbsp;However, this is a colorful, sometimes animated, version and 
the images are attached to each other. &amp;nbsp;It&amp;rsquo;s actually a lot easier because the cursors
 mirror each other on both sides of the picture so that you can, for 
instance, drag it along the cloud line to see if there is a difference. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;The
 background music does do a good job of setting the pace and creating a 
mood for &lt;i&gt;4 Differences&lt;/i&gt;. &amp;nbsp;It&amp;rsquo;s rather like one of those New Wave 
soundtracks that you might meditate to. &amp;nbsp;In fact, that&amp;rsquo;s the best way to
 describe &lt;i&gt;4 Differences&lt;/i&gt;: meditative. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;There
 are no rewards, no power-ups, no decisions, not even any real rules. &amp;nbsp;You really don&amp;rsquo;t have to 
give much thought to what you&amp;rsquo;re doing, although it will have your 
complete focus while you search. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;I
 guess I&amp;rsquo;ve said I &amp;ldquo;played&amp;rdquo; it. &amp;nbsp;Doesn&amp;rsquo;t that, alone, make it a game? 
&amp;nbsp;&amp;nbsp;Puzzles are sold in the toy department, by games, right? &amp;nbsp;It&amp;rsquo;s a 
question that won&amp;rsquo;t be answered today. &amp;nbsp;Whether or not you agree that &lt;i&gt;4 
Differences&lt;/i&gt; is a game, it will earn you a Kongregate badge and 15 
points. &amp;nbsp;The one thing I was really pleased with? &amp;nbsp;It didn&amp;rsquo;t take long 
to play. &amp;nbsp;I was worried that it was going to be a long game. &amp;nbsp;So, if you
 want a quick, and easy, 15 points and a badge to add to your page, &lt;a target="_blank" href="http://www.kongregate.com/games/Ivory/4-differences"&gt;&lt;i&gt;4 
Differences&lt;/i&gt;&lt;/a&gt; is well worth the play. &lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1004337" width="1" height="1"&gt;</content><author><name>Kalysren</name><uri>http://www.gameinformer.com/members/Kalysren/default.aspx</uri></author><category term="Kongregate" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Kongregate/default.aspx" /><category term="Kongregate Badge of the Day" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Kongregate+Badge+of+the+Day/default.aspx" /><category term="PC" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/PC/default.aspx" /><category term="4 Differences" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/4+Differences/default.aspx" /></entry><entry><title>If Today Was Your Last Day</title><link rel="alternate" type="text/html" href="/blogs/members/b/kalysren_blog/archive/2011/06/16/if-today-was-your-last-day.aspx" /><id>/blogs/members/b/kalysren_blog/archive/2011/06/16/if-today-was-your-last-day.aspx</id><published>2011-06-16T16:23:00Z</published><updated>2011-06-16T16:23:00Z</updated><content type="html">&lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/3301.I-Have-1-Day.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;" id="internal-source-marker_0.4722824477662184"&gt;Every
 now and then a game comes along that makes me want to strip it down to 
it&amp;rsquo;s finer points and figure out where it went wrong. &amp;nbsp;&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:italic;text-decoration:none;vertical-align:baseline;"&gt;I Have 1 Day &lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;is one of those games. &amp;nbsp;It&amp;rsquo;s an 8-Bit adventure that is as much puzzle-solving as it is story. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;You
 awaken in jail on the day of the prince&amp;rsquo;s coronation with no idea of 
who you are or why you are there. &amp;nbsp;First, you must get out of jail, but 
then you have to figure out what to do next. &amp;nbsp;The catch is that you have
 a limited timeline in which to accomplish these mysterious goals. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;i&gt;I
 Have 1 Day&lt;/i&gt; has a a rewind feature, however, so any decisions you make 
can be undone. &amp;nbsp;If you&amp;rsquo;re truly lazy, there is a link to the walkthrough
 built right into the game. &amp;nbsp;While this does reduce player frustration, 
it kind of defeats the purpose of creating a puzzle-solving 
game--especially one in which the puzzles are as light as these. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Overall,
 you&amp;rsquo;ll have limited decision-making. &amp;nbsp;Because of the timeline and the 
travel times, you will lose fairly quickly if you make wrong decisions. 
&amp;nbsp;However, any loss can be overcome by going to the log book and starting
 over at any hour. &amp;nbsp;There are absolutely no rewards or level-ups of any 
kind. &amp;nbsp;Any items you obtain will be used to accomplish another goal. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;In
 short, &lt;a target="_blank" href="http://www.kongregate.com/games/Rete/i-have-1-day"&gt;&lt;i&gt;I Have 1 Day&lt;/i&gt;&lt;/a&gt; is no more than an interactive story. &amp;nbsp;Your 
decisions are limited to right and wrong choices, although there can be 
more than one way to solve a puzzle. &amp;nbsp;The consequences of doing one 
thing over another is usually a time debt. &amp;nbsp;The only reward is an 
eventual win and 15 Kongregate/PowerUp points if you play today.&amp;nbsp; If I really had only one day, though, I&amp;#39;d skip this game.&amp;nbsp; &lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1000888" width="1" height="1"&gt;</content><author><name>Kalysren</name><uri>http://www.gameinformer.com/members/Kalysren/default.aspx</uri></author><category term="Kongregate" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Kongregate/default.aspx" /><category term="Kongregate Badge of the Day" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Kongregate+Badge+of+the+Day/default.aspx" /><category term="PC" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/PC/default.aspx" /><category term="I Have 1 Day" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/I+Have+1+Day/default.aspx" /></entry><entry><title>Defend Whose Honor?</title><link rel="alternate" type="text/html" href="/blogs/members/b/kalysren_blog/archive/2011/06/15/defend-who-39-s-honor.aspx" /><id>/blogs/members/b/kalysren_blog/archive/2011/06/15/defend-who-39-s-honor.aspx</id><published>2011-06-15T19:36:00Z</published><updated>2011-06-15T19:36:00Z</updated><content type="html">&lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/2548.grr_2100_.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;What if you wanted to create a game that was part tower defense and part RPG?&amp;nbsp; You might come up with a game like &lt;i&gt;Defend your Honor!&lt;/i&gt;&amp;nbsp; If you&amp;#39;re &lt;a target="_blank" href="http://armorgames.com/"&gt;Armor Games&lt;/a&gt;, however, you might actually identify it as part tower defense and part strategy.&amp;nbsp; But, really, aren&amp;#39;t all tower defense games about strategy?&amp;nbsp; &lt;/p&gt;
&lt;p&gt;The point is more how to create a tower defense game that isn&amp;#39;t a rehash of every other game in the genre.&amp;nbsp; &lt;i&gt;Defend your Honor!&amp;nbsp;&lt;/i&gt; succeeds.&amp;nbsp; You begin as an Elf Mage, but you&amp;#39;re kind of a loser; paying rent, but living in your parents&amp;#39; basement.&amp;nbsp; In order to save your reputation, you take on a quest for the Walrus King; you must return his statue.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;A quick look at the main screen will make this seem like a quick task.&amp;nbsp; Don&amp;#39;t be fooled.&amp;nbsp; There are five doors on the main screen, but each door hides three battle mazes.&amp;nbsp; By the time you get to the third maze in each environment, you will have picked up a new party member.&amp;nbsp; You still have mazes and monsters, but instead of fighting with new arms or bigger castles, your units are characters with a brief storyline of their own.&amp;nbsp; Among them are a Dwarven Brawler (melee fighter), Troll Rogue (ranged shuriken thrower), Undead Cleric (buff), and a Human Bard (slows enemies).&amp;nbsp; Spending the coin you gain from killing enemies earns you upgrades in range and strength of attack.&amp;nbsp; If you manage to save some, you can buy more mercenaries, -er friends, for your team. Instead of protecting your castle, you are protecting your quest item from destruction.&lt;/p&gt;
&lt;p&gt;**small spoiler alert**&amp;nbsp; The final level is a game changer.&amp;nbsp; No matter what you have in your arsenal, I can almost guarantee you&amp;#39;ll want more of something.&amp;nbsp; Whatever your strategy has been, it might change.&amp;nbsp; The enemies are tough, but few, which means that your upgrades are also few.&amp;nbsp; Choose wisely.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;If you&amp;#39;re playing for points, you won&amp;#39;t need to get to the end.&amp;nbsp; Today&amp;#39;s Kongregate badge, the &amp;quot;Rookie Badge&amp;quot; is only worth five points, but you only need to complete Door #1 and earn your first walrus.&amp;nbsp; This, like all Badge of the Day games, gets you bonus Kongregate points plus GameStop PowerUp points.&amp;nbsp; If you choose to play to the end, however,&lt;a target="_blank" href="http://www.kongregate.com/games/ArmorGames/defend-your-honor"&gt;&lt;i&gt; Defend your Honor!&lt;/i&gt;&lt;/a&gt; is worth three additional badges and a total of 35 more Kongregate points.&amp;nbsp; It will also almost guarantee you the seven trophies unlockable in this game.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=999222" width="1" height="1"&gt;</content><author><name>Kalysren</name><uri>http://www.gameinformer.com/members/Kalysren/default.aspx</uri></author><category term="Kongregate" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Kongregate/default.aspx" /><category term="Kongregate Badge of the Day" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Kongregate+Badge+of+the+Day/default.aspx" /><category term="PowerUp points" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/PowerUp+points/default.aspx" /><category term="PC" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/PC/default.aspx" /><category term="Rookie Badge" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Rookie+Badge/default.aspx" /><category term="Defend your Honor!" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Defend+your+Honor_2100_/default.aspx" /></entry><entry><title>Get OUT!</title><link rel="alternate" type="text/html" href="/blogs/members/b/kalysren_blog/archive/2011/06/14/get-out.aspx" /><id>/blogs/members/b/kalysren_blog/archive/2011/06/14/get-out.aspx</id><published>2011-06-14T15:44:00Z</published><updated>2011-06-14T15:44:00Z</updated><content type="html">&lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/7041.hauntTheHouse1.JPG" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;" id="internal-source-marker_0.8677176563334805"&gt;Some
 people just don&amp;rsquo;t frighten easily. &amp;nbsp;Even when they are scared enough to
 run, screaming, from a scene, they come back for more. &amp;nbsp;It&amp;rsquo;s almost as 
if it&amp;rsquo;s a challenge; like they have to see how much they can take. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;In
 &lt;i&gt;Haunt the House&lt;/i&gt;, you play a very Casper-like ghost. &amp;nbsp;All you want is a 
little peace and quiet. &amp;nbsp;The people of the house want to have a party, 
however. &amp;nbsp;30 people, of all ages, are there. &amp;nbsp;Using every technique at 
your disposal, can you scare them out of the house without scaring them to death?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;i&gt;Haunt
 the House&lt;/i&gt; has a bit of a sandbox quality to it. &amp;nbsp;You can go anywhere in
 the house and haunt most any item. &amp;nbsp;As you create a more terrifying 
environment, you&amp;rsquo;re able to increase the scares with bats, demons, and 
monsters under the bed. &amp;nbsp;You can make things levitate, swing, break, and
 even juggle. &amp;nbsp;The problem is, you will scare some people until they run
 screaming, but the second they think they&amp;rsquo;ve reached safety, they 
settle down. &amp;nbsp;They even return to places they were scared from before, 
as if to stand up to you. &amp;nbsp;Sometimes an old technique works. &amp;nbsp;Sometimes 
you have to try several new tricks. &amp;nbsp;Likewise, there is no herd 
mentality. &amp;nbsp;While scaring one party-goer, the one standing next to him 
remains oblivious and unaffected. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;The
 sound effects, haunting music, visuals and animations all work smoothly
 together to create a hauntingly fun aesthetic. &amp;nbsp;&lt;a target="_blank" href="http://www.kongregate.com/games/SuperFlashBros/haunt-the-house"&gt;&lt;i&gt;Haunt the House&lt;/i&gt;&lt;/a&gt; won&amp;rsquo;t spook you; it&amp;rsquo;s doubtful it will even make you laugh out loud. &amp;nbsp;But, it 
will amuse you as you find creative ways to scare 30 resistant people 
out of the party and pick up 15 Kongregate/PowerUp points when you earn 
the &amp;ldquo;House Cleaning&amp;rdquo; badge.&amp;nbsp; &lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=996063" width="1" height="1"&gt;</content><author><name>Kalysren</name><uri>http://www.gameinformer.com/members/Kalysren/default.aspx</uri></author><category term="Kongregate" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Kongregate/default.aspx" /><category term="Kongregate Badge of the Day" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Kongregate+Badge+of+the+Day/default.aspx" /><category term="PC" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/PC/default.aspx" /><category term="House Cleaning Badge" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/House+Cleaning+Badge/default.aspx" /><category term="Haunt the House" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Haunt+the+House/default.aspx" /></entry><entry><title>Bringing Up Dragons</title><link rel="alternate" type="text/html" href="/blogs/members/b/kalysren_blog/archive/2011/06/13/bringing-up-dragons.aspx" /><id>/blogs/members/b/kalysren_blog/archive/2011/06/13/bringing-up-dragons.aspx</id><published>2011-06-13T14:40:00Z</published><updated>2011-06-13T14:40:00Z</updated><content type="html">&lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/5684.how_2D00_to_2D00_raise_2D00_a_2D00_dragon1.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;" id="internal-source-marker_0.5424892960086126"&gt;It&amp;rsquo;s
 kind of ironic that today&amp;rsquo;s Kongregate badge game is &lt;i&gt;How To Raise A 
Dragon&lt;/i&gt;; I just watched &lt;i&gt;How to Train Your Dragon&lt;/i&gt; last night for the first
 time. &amp;nbsp;The game and the movie are completely unrelated, though. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;i&gt;How
 To Raise A Dragon&lt;/i&gt; is an 8-Bit side-scrolling adventure in which you 
raise your dragon from hatchling to adult. &amp;nbsp;You may choose the color of 
the dragon by the foods you choose to eat. &amp;nbsp;A bit of warning here: 
&amp;nbsp;eating red food and blue food does not create a purple dragon. 
&amp;nbsp;Likewise, going from one color to another does not automatically change
 you to the new color. &amp;nbsp;Instead, you will get various combinations and 
mutations of colors depending on what you eat. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;As
 an adolescent, you will get to choose your skill. &amp;nbsp;You can be either a 
fire-breather, mist-breather, or healer; again, it depends on what you 
eat. &amp;nbsp;There are seven types of behaviors and four titles to unlock, but 
what you choose is limited for each game.&amp;nbsp; To get your &amp;quot;Dragon&amp;rsquo;s Tale&amp;quot; 
badge, worth five Kongregate/PowerUp points today, you only need to 
finish your adventure once. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;As
 an adult dragon, you will choose how you interact with people, choose a
 home, and interact with a hero. &amp;nbsp;&lt;i&gt;How To Raise A Dragon&lt;/i&gt; is a very linear
 game. &amp;nbsp;It doesn&amp;rsquo;t take long to get through the story and earn your 
badge. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Even
 for 8-bit, the animations are lacking. &amp;nbsp;The only sound in the game is 
the persistent chirping of the birds. &amp;nbsp;This is actually welcome. &amp;nbsp;There 
are way too many Kongregate games that seem to rely on the short, 
repetitive, music loop. &amp;nbsp;On the whole, however, the game is an effective
 amusement and worth the time to complete it. &amp;nbsp;It is also part of the 
Pixel Pack; if you&amp;rsquo;ve already played, simply pick up your five points. 
&amp;nbsp;If you want the medium badge, however, you will have to play &lt;a target="_blank" href="http://www.kongregate.com/games/GregoryWeir/how-to-raise-a-dragon"&gt;the game&lt;/a&gt; 
repeatedly, making different choices as you go.&amp;nbsp; &lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=992831" width="1" height="1"&gt;</content><author><name>Kalysren</name><uri>http://www.gameinformer.com/members/Kalysren/default.aspx</uri></author><category term="Kongregate" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Kongregate/default.aspx" /><category term="Kongregate Badge of the Day" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Kongregate+Badge+of+the+Day/default.aspx" /><category term="How To Raise A Dragon" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/How+To+Raise+A+Dragon/default.aspx" /></entry><entry><title>Calling In Favors</title><link rel="alternate" type="text/html" href="/blogs/members/b/kalysren_blog/archive/2011/06/10/calling-in-favors.aspx" /><id>/blogs/members/b/kalysren_blog/archive/2011/06/10/calling-in-favors.aspx</id><published>2011-06-10T17:36:00Z</published><updated>2011-06-10T17:36:00Z</updated><content type="html">&lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-05-12-Attached+Files/3704.Another-Small-Favor.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;" id="internal-source-marker_0.2860425032258913"&gt;You&amp;rsquo;ve
 assassinated a senator and you need a new identity, you say? &amp;nbsp;Well, 
step right this way. &amp;nbsp;For a few tiny little favors, we&amp;rsquo;ll be happy to 
help you out. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;This
 is the premise for today&amp;rsquo;s Kongregate Badge of the Day game, &lt;i&gt;Another 
Small Favor&lt;/i&gt;. &amp;nbsp;The game is a sequel to &lt;i&gt;A Small Favor&lt;/i&gt;, a game with the 
same basic storyline. &amp;nbsp;You go around collecting items to trade for 
favors. &amp;nbsp;If you know how to play the game, you can complete the entire 
thing in ten minutes. &amp;nbsp;If you&amp;rsquo;re unsure, it&amp;rsquo;s going to take you much 
longer. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;i&gt;Another
 Small Favor&lt;/i&gt; doesn&amp;rsquo;t do a great job of connecting the dots; that&amp;rsquo;s the 
actual point of the game. &amp;nbsp;You have to figure it out for yourself. &amp;nbsp;It&amp;rsquo;s
 fairly linear, however, and a bit simplistic. &amp;nbsp;The graphics and 
animations are fairly polished. &amp;nbsp;The music is unobtrusive and fitting. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;There
 is a hint button, in the game, if you&amp;rsquo;re stuck. &amp;nbsp;However, it should 
come with a gigantic spoiler alert. &amp;nbsp;It&amp;rsquo;s an entire walkthrough, plus a 
video walkthrough of the game; a game which completely lacks a save function. &amp;nbsp;So, if you &lt;i&gt;are&lt;/i&gt; stuck, you&amp;rsquo;re better off finding 
the solution or you will have to play through the game again. &amp;nbsp;Once you 
know the solutions, it&amp;rsquo;s not exactly hard. &amp;nbsp;Even when you finish the 
game, it offers you a chance to play again. &amp;nbsp;With only one solution to 
every puzzle, which you now know all of the answers to, the replay value
 is about zero. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt;Is
 &lt;a target="_blank" href="http://www.kongregate.com/games/zeebarf/another-small-favor"&gt;&lt;a target="_blank" href="http://www.kongregate.com/games/zeebarf/another-small-favor"&gt;&lt;i&gt;Another Small Favor&lt;/i&gt;&lt;/a&gt; &lt;/a&gt;worth playing? &amp;nbsp;Sure. &amp;nbsp;Finish your adventure, 
collect your 15 points and your&lt;b&gt; &lt;/b&gt;&amp;quot;Identity Crisis&amp;quot; badge&lt;/span&gt;&lt;span style="font-size:11pt;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;text-decoration:none;vertical-align:baseline;"&gt; and move on to other, more 
challenging, fare.&amp;nbsp; &lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=987513" width="1" height="1"&gt;</content><author><name>Kalysren</name><uri>http://www.gameinformer.com/members/Kalysren/default.aspx</uri></author><category term="Kongregate" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Kongregate/default.aspx" /><category term="Kongregate Badge of the Day" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Kongregate+Badge+of+the+Day/default.aspx" /><category term="PC" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/PC/default.aspx" /><category term="A Small Favor" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/A+Small+Favor/default.aspx" /><category term="Another Small Favor" scheme="http://www.gameinformer.com/blogs/members/b/kalysren_blog/archive/tags/Another+Small+Favor/default.aspx" /></entry></feed>
