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Veteran Member - Level 14
[As Read on SNo2.]
This isn’t the first time that the Resident Evil series has sought
out a new direction or sought to go in a completely different one. We
first experienced that with the surprise success of Resident Evil 4
which buoyed the series for several more years even off of the return to
semi-stagnation in terms of creativity that came subsequently with main
series entries such as RE5 and RE6. However, I will admit that I’ve
been somewhat worried by what I’ve seen thus far. Not because it seems
such a far cry from classic Resident Evil at times, but because it just
doesn’t seem like the first-person survival horror vibe is going to hold
up at the moment.
The main reason for my title is that I’m equally torn between
thinking this game could be something new and great (or new and
terrifying, yet still in a good way) or it could fall flat like I think
most people thought Resident Evil 6 did for all it accomplished as well.
One thing is certain- it will not just be “more of the same” as it
seems to ditch a lot of what fans have grown accustomed to and not just
in terms of HUD and point of view. If done properly I really think it
could channel somewhat of an Outlast vibe and that’s what I’ve seen thus
far in terms of potential from gameplay and trailers and creepy demos.
Now, with Outlast 2 on the horizon that is truly an interesting
possibility to entertain as well. So far this title reminds me of the
creepy madness that plagued players across Resident Evil 4, and to some
extent with the increasingly manic majini in Resident Evil 5. While RE6
took us back to the zombie apocalypse in earnest (sort of I guess),
things have largely gotten stale with the golden exception of a few
handheld and console spinoffs (Revelations 1 and 2). I don’t think you
need traditional zombies in order to make the Resident Evil formula work
and I applaud the developers for the titles they’ve attempted to create
without the series staple. That being said, I really want to see how
this game works- from a gameplay perspective as well as a story
The weaker elements of the previous two titles have been story by
far, as the gameplay has often been acceptable to good even if it is
borderline ludicrous or repetitive at times. I want a “less is more”
approach right now but I also want to see it done properly. Spend less
time focusing on multiplayer modes and extra outfits and ultimately
useless downloadable content packs and craft an interesting, creepy, and
horrific story for players to enjoy the atmosphere and illusion of.
Those are what got our heads wrapped around the franchise in the first
place and I think those elements are what we keep hoping to see again
and again as well.
Ultimately, I think Resident Evil 7 DOES have the potential to be a
memorable experience and even a good one, however my main concern is
that the simple changes to gameplay will have an adverse effect rather
than a beneficial one. So many times in franchises, change can be a
breath of fresh air and a good thing however by the same token in other
instances it can ruin the overall experience. I sincerely hope that is
not the case for this game but as is I’m not setting my standards too
high lest my expectations go up in flames.
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