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Spur of the Moment Creativity Surge

Because I can vaguely share such details with you as I find myself about to, merely for the sake of it, I recognize that you will probably find yourself curious and wanting to know more. Sadly, as of the current time, that is too bad. Now that I've substantially gotten your attention and probably confused you at the same time, allow me to tell you what this little post is all about.

Recently, as in around two months or so ago, a fellow user of the interwebs (whom I have known for a short little while) approached me with a mission. While he did not use the famously said line of "should you choose to accept it," I caught quickly onto the gist nonetheless. What is this small little mention of a dire mission brought upon me by some quirky internet friend? That is a question you might be finding yourself asking, and the answer is probably even more unlikely.

"Let's create a game" He said to me.

"You're nuts, but I'll take you up on the offer." I said to him.

And thus, (would you believe it) through a social networking site such as Facebook, an idea has taken root unto this very moment. So, for the past few weeks, in our respective down times, and those of roughly a dozen or so other online goers, we have begun an accumulative study of the genres we seek to mix- and better.

Now, you may say, "Oh, well everybody wants to make a game, but few actually find any degree of success or happiness in it." And you would indeed be right.

However, this is more so an experiment than anything else. Inspired by mobile, social, and console games alike, we sought out a broad array of topics and started to mingle them together in short ways, and then took them apart and tried it all again.

You may say that two months and change is a very short time for anything to have actually been accomplished, and yeah- you'd be right. But hey, we've got all the time in the world- for now, and all we're doing at the moment is researching, trying some takes, and messing around with our indie budget and expertise. At least we're blessed with some experience int he field from a few of us, or at least enough heart to make up for it otherwise.

While i can't promise up to date blogs here about our progress all the time, nor can I divulge many details simply out of issues of lax copyright and infringements that nobody wants to see, I can promise you that this will be quite an experience for all of us, and I'll try to share what I can of both the good and the bad. Here's to success in our bonding genres experiment, and to your welfare throughout. Cheers.

Oh, and by the way- one thing I can tell you is, while we are comparing engines to run it with at the moment- although there's not very much to run as of yet, it will mix the genres and archetypes of RPG, MMO, Action, and more. Enjoy the speculative ideas, and don't be afraid to share your own game developing experiences- whether they be successes, failures, or stalemates, as well as any helpful hints or feedback on this extremely vague post.

Thanks again, and here's to business.

Comments
  • Cool, tell me when you finish it!

  • Sure, no problem. Glad to hear some enthusiasm. It probably won't be finished forever though, and by forever- I mean at least two years. The scope of things we have imagined is just...remarkable. I truthfully don't even know exactly if it can be done yet, but we'll try with what tools we have. I do believe I failed to mention it, and don't really feel like editing this, but the game also should incorporate some key RTS concepts such as troop count, etc.

  • Good luck. You'd better be showing me some insider progress when something gets completed. That's a given. :p