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April of last year I had the distinct pleasure of interviewing Ms. Raychul Moore. She is an icon in the Cosplay community, wowing fans with stunning interpretations of geek culture's many beloved characters. Kratos (God of War) Nathan Drake ( Uncharted) and Babydoll (Sucker Punch) to name a few and she shows no signs of stopping. We caught up over the past week and she filled me in on what she has been up to as well as giving me the low down on her new work Cosplaying as Catherine and Thor. So to you the reader, please, if you're a fan of Raychul or if you're new to Raychul's work enjoy the following interview with one of Cosplay's best.
Raychul as the Mighty Thor from her most recent photo shoot.
**All questions below were conducted back in April of 2012**
You have been practicing the art of cosplay for quite some time now. Making yourself a large face of the community. What are the best and worst things about being a cosplayer and what makes cosplay special to you?
There are so many “best” things about cosplay! A few of my favorites is meeting other fans of the game, movie or comic book character that I am dressed as. I only cosplay as characters that I am a huge fan of myself so it’s always fun to meet people who love the same things I do. Also, one of my favorite things about cosplaying is the creation of each costume. There are different types of cosplayers, there is your group who looks at the character art for their costume and replicates the costume in exact detail, which is very impressive. Then you have the group like myself who likes to add a little of our own spin to our costumes. I prefer doing female versions of male characters because it gives me a lot more creative control but also forces me to look deeper into that character and find the little details about them and their costumes that makes them who they are. When I do a costume, I like doing it the way I see them, it makes me each of my cosplays my own and not just a replica of a photo.
Video games and the industry has always been a hot topic of much debate between non-gamers and the gamer-centric. Most will argue that video games are an art form (which I agree with). What do you think are the biggest misconceptions about gamers, the industry, and the community as a whole?
Totally agree, I believe video games are a very powerful form of art. For sure. Another common misconception with non, or casual gamers is that games are for kids. Or that all games should be kid-friendly. I am an adult and I love blood, boobs, and language more than the normal person, so I like my games to include all of the above. Children should play games rated appropriately, and leave the kid-friendly stuff for those games. If a parent is offended by the content in games like GTA, then they need to not allow their children to play that game and let us adults who do want that in our games to have our fun.
Most know you as quite the accomplished and dedicated gamer. What really sparked your passion and transition into becoming an icon of the community?
Wow, thank you! Well my passion for games has been a prominent part of my life since I was just a little girl. So when I the opportunity to work in the industry, I couldn’t image letting it pass my by. This is my dream job and I could never imagine myself doing anything else but working in games. As far as community, I am like everyone else, I am just a gamer who lives and breathes games. I interact with my fans/viewers/readers on a daily basis because these guys (and girls!) are some of my closes friends; we play games together, we share tips with each other and I adore every single one of them!
DLC and downloadable titles have become an industry norm in today’s high selling and fast moving world. Information travels faster than the Millennium Falcon on the Kessel Run! How do you feel about the state of DLC and the fact that most times companies are charging customers to unlock content that exists on the disc already? Are we being nickel and dimmed or should we accept this as a standard practice as the gaming years go on?
I am in the camp of the people who hate this DLC/patch trend that’s going on. We are paying full price for games that aren’t finished, many haven’t even been through proper QA and then they want us to pay extra for stuff we already purchased?! In no other industry is this a common practice. You don’t buy a movie but can’t see the alternate ending unless you pay extra for it. You don’t buy a car with a radio you can’t use unless you pay extra for it. It’s really shady and I am surprised that we have put up with it as much as we have.
Gaming is trending to have its biggest year yet with so many amazing titles on the horizon. What are a few of your top picks for this year?
Oh man, so many awesome games coming out this year! A few of the ones I am super excited about is Borderlands 2, Diablo 3, The Last of Us (even though that’s not listed until 2013), The Last Guardian, and most of all — Bioshock Infinite.
Being well known in the gaming community, on Twitter, and on Youtube channels, do you ever go anywhere in public and get recognized?
I do get recognized, and I find it very humbling. I adore meeting new people and especially people who I can geek out with!
You’ve been doing freelance journalism for about 7 years now if my facts are right. What are some of the hardest and best things about doing what you do?
The hardest thing about journalism is definitely when you have to review a terrible game. Writing a bad review can be fun because you can be silly with it, but having to play completely through a game that you can’t stand is very rough. The best part of my job is that it never feels like work! Even when I have to play and review a bad game, I’m still getting paid to play games. How can I not be in love with what I do?!
Any words of wisdom for fans and aspiring writers who are looking to get into the world of video game journalism?
Yeah! If you want to get into journalism in the game industry, just go ahead and start doing it! Submit or articles to sites that heavily revolve around their community and use social media as your avenue of reaching out to other journalists. Just never ever lose your integrity. Write what you mean, don’t let the sparkly lights or promise of paying work cloud your writing. If you write people feel they can’t trust, then you lose your readers.