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Dragon's Dogma director Hideaki Itsuno is confident that his sales
will reach at least 1 million in Japan, but is not yet sure about the games world
wide appeal. While some people might think it is just another open world RPG, it
looks like it is going to be quite the unique experience. Itsuno's goal is to
sell 10 million copies worldwide, while this may prove to be difficult, the
challenge lies in marketing the game. The game looks great, but compared to other
games of the same genre it lacks the marketing campaign which breeds success.
For example games such as Kingdoms of
Amalur: Reckoning and Skyrim,
both leading competitors in the RPG gaming industry, have ads which practically
attack you on the internet. Before
KoA:R was released I would find adds for it on the side of Youtube searches and
Skyrim did not have to reach out to
people since they already had an established fan base, which guaranteed sales. However, Dragon's Dogma
is a not only a new title but also a new step for Capcom, it is the first open
world action RPG to be developed by the company. If you haven't heard, Capcom
likes to take risks.
People have been asking if this
is Capcom's answer to the popular Skyrim
and some people are even frowning at the thought of playing another dragon
slaying RPG. They are similar in many ways but Dragon's Dogma differs primarily in its unique approach to combat. Skyrim had an abundance of lore and an
almost infinite number of quests, but the pittance of action in the game
prevented me from playing the game for extended periods and lessened the
overall feel of the game. Dragon battles were dull and the dungeon crawling was
very repetitive; the actual combat varied from being moderately exciting during
a random kill animation to exceedingly boring swinging your weapon wildly or
holding a button to use magic. In my opinion, it did not require much skill. There
seemed to be too much role playing and not enough depth in the fighting. Not to
mention you don't even have to level up to beat the game, as the enemies all
scale with your own level; this is my biggest pet peeve in open world RPG games.
I want to be able to wonder off and get destroyed by an enemy I had no idea
even existed. By the looks of Dragon's
Dogma, I can do just that, challenge myself at a low level by taking on monsters
off the path or going out at night and challenging some unique enemies. All I
ask for is the freedom to kill myself by engaging in fruitless competition with
enemies that are not balanced by what level my character is, is that too hard
While I'm sure Dragon's Dogma will have its fair share
of lore and role playing, the adventure seems to be balanced with an equal
amount of combat. Although I have not played the game yet it looks more and
more promising with every new video and preview. We can look forward to more exhilarating
combat with the grab function, which enables the player to make endless choices
during combat. Itsuno can be quoted saying; "if it has a body part, you can
attack it," this will give the player a much more realistic combat experience.
Instead of attacking enemies at their shins until you have whittled their
health bar down to nothing, you can climb up and attack them wherever you think
they would be weakest. The mythical beasts are far from boring and look like
they could kill you in a few shots if not careful. The day/night cycle seems to
play a serious role in travelling and enemy encounters, and promises to give a
survival/horror feel, characteristic of Isuno's Resident Evil: Outbreak. Similarities can be seen in Shadow of Colossus, Monster Hunter, and Dark Souls
(particularly the art style and character movements), all of which have been
excellent sellers in the past.
The combination of features from these popular
games and the unique features of Dragon's
Dogma are all coming together nicely and seriously competing with games
like Skyrim .They might even end up
changing the future of open world RPGs. Although 10 million copies might be a
little farfetched, this game is sure to do well and provide a very unique
experience. Now if we could just get a release date for the demo. By the way
did I mention the game comes with a Resident
Evil 6 demo, this is sure to spark some extra sales.
The video below from a website originating in
the UK shows an individual's perception of the game, what he thought it was,
and what it actually became to him after playing it. It shows raw gameplay from
very early on in the game. The third
progression trailer has also been released search it up on the web.
Holy smokes bro! This was great, I am truly sorry I missed it, I am terribly guilty of not noticing blogs if they aren't on the user blog page. You are almost level 5 and I hope you will forgive me for this.
I also hope that you will blog regularly, or as fits you schedule, I think you have a lot to offer the community, not that others don't...you know what I mean. I hope.
I am stoked for this game, though admittedly I haven't seen many of the previews, I tend to avoid that stuff for games I am most excited for.
I also hope that the combat is much more fluid than Skyrim. I like KoA, the combat is much more button mashy, but it suffers from other issues, and I am not a huge fan of the art style. A combination of the two would be just about right. I personally am more than okay with the RPG elements of KoA and Skyrim. I want to get lost in stats and skill trees, but that doesn't mean that we shouldn't be able to have great action combat as well.