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Writing About Writing About Video Games

I have been sitting on this topic for a while, turning it over in my mind trying to get a grasp on it enough to talk about it. Now is probably as close as I can get to talking about what has been weighing on me. In the wake of a string of horrible tragedies, I just couldn’t bring myself to write about video games. It wasn’t that there was a lack of things to talk about, the video game industry is a constantly evolving, fast-paced world, but in my heart video games seemed so… trivial. I asked myself: What does it matter if we have higher pixel counts or a new console on the horizon when compared to weighty events in the real world? In trying to be as honest with myself as possible, I had to admit that video game journalism seems weak and insubstantial when compared to the harshness of reality. Writing about games doesn’t initiate political change or provide essential necessities. So why does writing about video games matter?

When people think about video game journalism they think about reviews and news. On the surface, reviewing games and providing information about upcoming releases is what video game journalism is all about. These two aspects work together to provide consumers with a barometer for which games deserve their hard-earned cash. This is a valuable financial service, especially in an industry where the base price for products is $50-$60. Without digging a bit deeper, this is the sole purpose of video game journalism; to give consumers shopping guidelines and pre-release information so consumers can plan future purposes. However, I refuse to accept that writing about video games is only about money.

Writing about video games fosters a community of gamers. The evidence of this is pretty clearly seen in active video game websites and gigantic conventions held around the world dedicated to the enjoyment of video games. Many people who either identify themselves as a gamer or have the label thrust upon rely on this community to participate in a collective gaming identity. Video game websites, like Game Informer, give people a place to come and be themselves. While these digital havens provide safe spaces to discuss video games, they also act as a way of solidifying the culture of gaming.

Underneath it all, I think one of the things that make video games really and truly important is that they are deeply personal artistic stories. Think back to when you were last playing a game and conquered a boss or solved a puzzle. Did you think to yourself that it was really cool that *insert character name here* was able to do that? Or did you congratulate yourself? Because in each video game you play you are the active agent, the center on which all outcomes hinge. If you fail, the failure is yours. If you succeed, that success is a point of pride. We all interact with games a little differently and interpret situations in diverse ways. Video games are the stories we tell to ourselves. These stories are why I think video game journalism matters. It might not be the stories in the games, but the story that emerges when people begin interacting with a game. In this way, video game journalism becomes a profession of storytellers and interpretation.

For some reason this topic is very difficult for me to write about, despite having thought about it for several weeks. I hope that you all at least understood my point: Writing about video games can have a point beyond review scores and breakdowns. The written words on these web pages bring people together and initiate discussions and friendships all centered on fun and stories. And, to my mind, there is something sacred about fun and a good story.

Comments
  • I completely agree! I am contemplating going into video game journalism, and one of the big drawbacks is the fact that there are "more globally important" things to do for a career. However, I love being able to write a story that is relateable. That was my aim in creating this account. To get some experience in the field of video game journalism, and to put a smile on people's faces with the stories that I write.
  • I wholeheartedly agree Jack, well said.
  • I'm planning on becoming a video game journalist and totally understand where you're coming from. For me, one of the reasons why I want to do this for a living is to promote the video game industry as a whole. The creativity, life, and power of video games is just too alluring to not inform others about; I want to communicate the wonders of them and (like you have talked about) build strong relationships with people all over with stimulating conversations and intriguing topics. I just hope I can see this through in the coming years. Thanks for sharing your thoughts with all of us!
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    I hope I don't come across as overly critical of the industry, but I think there is a large portion of games' writing opportunities being missed by almost every gaming journalist out there. Sure, websites and other publications of the industry wouldn't exist without reviews/previews/and other hands on product news, however, I think that most readers, would appreciate more in depth coverage of the industry. Example. Almost every gaming outlet reported that Impossible Studios closed down, but I would like to see a reporter reach out to some of the employees truly impacted, and hear their stories. Not in a way that makes management or publishers look bad, just in a human way. When we hear that 444 people are laid off, most of us feel for them, but if we were to hear that "among the people laid off was...Jack Gardner, who worked for the studio for the past 5 years...and then kind of go into the personal story of some of the employees. Personal stories, of what games they worked on when first joining, what they learned in the time spent, etc. I think sometimes the reason i enjoy blogs from the community(and the staff), is because they aren't really expected to meet the review/preview norm. I remember a couple of years ago, right here on GIO, on the front news page, one of the editors(I think either Tim or Jeff M) posted a "history of Labor Day" article. It was one of the coolest things I have read to date on GIO. I'm not suggesting the news feed turn into Social Studies class, but I think it is okay to approach some non gaming subjects on occasion. We don't live in a vacuum(I really have no idea what this means!), real world events do impact us, we are gamers, not zombies without emotion, and I would love to hear what those who write about games sometimes feel about world events. That could just be me of course. I think that you specifically have done a good job in finding non traditional gaming related topics Jack, such as your dedication to eSports. I would rather read a few features a day like that, than be given a bunch of general news stories that are just shared between all the different outlets. Again, I want to emphasize I am not being critical of anybody, especially GIO, I understand the necessity of garnering traffic, I just think that gamers may be able to handle more in depth coverage, while still clicking on the news blurbs as well. It would be totally awesome to see an editor interview an average community member(gamer) about the relationship between Clementine, Lee and the Player in TWD, or maybe go out and proactively find lawmakers and legislation that support the gaming media, and put those people on the front page! TL;DR--I think there are lots of subjects that could be discussed by a young and enthusiastic games journalist, and I think that if you write them, people will read them!
  • "If you fail, the failure is yours. If you succeed, that success is a point of pride." I'd disagree, if only to take that notion one step further. Most of us respond to some degree or another to a sense of community and cameraderie. It's why GIO is such a successful place; we get a sense of interaction on here that extends to our playtime. There's been no shortage of GIO members joining up to play together in recent months, and it's easy to see that sense of togetherness. Playing Far Cry 3 and Halo 4 with the folks on here, there's constant chatter. We win together, we lose together. Those stories of playing with friends are far more memorable to me than most of my single player adventures. I think we're starting to see video games expand into society in ways never before thought possible. They're being used to tackle difficult subjects, in some cases they're being used to combat depression. Some studies have shown that playing cooperative games (as opposed to competetive deathmatch styles) actually has a therapeutic effect on gamers. I think you hit on a really great notion, that games (and game journalism) can and should be about more than simply analyzing a game's strengths and weaknesses, or giving it a rating. It's an uphill battle, with politicians and the media constantly witch hunting, but that's all the more reason for journalism to shine a light on the flip side, and make people aware of the human elements of gaming.
  • There is certainly a very fine line when it comes to writing. And an even finer one when it comes to including games in your writing. Sometimes we have to plummet off of the edge into the abyss on either side of that line to either embrace the writing or reject it.

    God, this sounds like a Mass Effect morality issue now. Great blog, nuff said.

  • This is a great read. I think your point came across just fine :)
  • I think anyone who puts a lot of hours into video games has these moments. When we plug so much time, effort, money and frustration (I'm looking at you Devil May Cry 3) into games, it does come off as slightly trivial in the grand scene of the running world. But at the end of the day, video games is an activity that I really enjoy and feel like my life is made richer by the experiences I've had. And communities like Game Informer make me feel like, maybe, I'm not entirely weird for thinking about getting to Ni No Kuni as I drive home from work. And that's a point, too. But a great blog, and I'm glad I'm not the only one who thinks about these things.
  • You may have had trouble writing this, but I knew just what you meant. This was really great, Jack, and I couldn't agree more. More personal stories about gaming or gaming moments are some of my favorites to read.

  • Don't be so modest, Jack. Your post undoubtedly proves you're good at writing about video-games and obviously have plenty so say. It's true that video-games in general can fall into the category of the entertainment industry in general: seeming like it never makes a difference to the world.

    We can keep in mind, however, that there are already enough teachers, firefighters, police offices, and doctors in the world as is. It's the blessed privilege of talented writers (like us!) to enjoy being able to pursue our passions rather than just a money-oriented job. If the only factor of careers was money, then I guess we'd all have to sell insurance or used cars or something. Sites like GIO are too fun to wasted worry-warting over being worthwhile citizens of the world. Let's just love life and game!

  • I can certainly see why, Jack, but you put it quite perfectly nevertheless. Writing has always been one of my first talents since I can remember, and sometimes you can't help but consider where your passion ranks in the world, but life is about living. It's fantastic that an industry like video-games can produce such personal experiences for us. Happy blogging Jack!

  • I have been sitting in the same boat. I have been trying to figure out a way to explain certain games, like Destiny, and how they are more than just another game. It's about how they are a social experience and how gamers can come together and create a sense of community. Maybe it's something that will have to happen in multiple parts. We'll see..

  • Awesome post man, I agree. I feel that when people think video game journalists they automatically thing about reviews. I love video games, the culture, the lifestyle , the obsessions and love for games. To me that's what I want to write about. I find reviews to be hard. But talking about video games as a culture, a movement is what's thrilling to me, our community has grown exponentially. It's always great to read things that aren't just about play, but what a gamer feels and goes through when playing a game, or anything