Solving the "Guns/Games are bad!" debate - henbayward Blog - www.GameInformer.com
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Solving the "Guns/Games are bad!" debate

My name is Ben.  I am a father, husband, life-long gamer, and gun owner.  I am not, however, a professional writer, as I’m sure you’ll find from reading this and finding all manner of grammatical and structural violations, but I felt the need to voice my thoughts on guns, games, recent tragedies, and most importantly, solutions.

In recent years, the debate about guns and crimes committed with them has flared to levels I’ve not seen in my lifetime.  Listening to news casters and pundits, one might be convinced that the mere act of touching a gun or playing a game is enough to set off a cascade of triggers in the brain that ultimately leads to the gun-toucher/game-player turning into a frothing-at-the-mouth, blood-crazed madman.  One side says, “Guns are the problem,” while the other says, “No, it’s violent games!”  Well, I enjoy both, so why haven’t I gone on a killing spree?

After the Newtown shooting, the country was stunned, and rightfully so.  Only a sub-human could not be moved by a tragedy of that magnitude.  And, naturally, people immediately wanted to know how someone could commit such a heinous act?  We had to somehow make sense of something senseless and frightening, it’s human nature; it’s why our ancestors created stories to explain lightning, fire, floods, and all manner of things that caused them fear.  We as humans have to understand so we can cope.  The argument was made on one side that guns were the common link in these mass shootings, while the other side said it was violent games.  Heck, there are a ton of "common factors" that link these criminals, but everyone in the media seems to be ignoring the single, most important, most stupefyingly, glaringly obvious link of all: the crimes were committed by people.

The first explanation to surface was the fact that guns were available to a troubled person. “A troubled person got a gun and killed people, ergo, guns are the problem.”  That line of logic is self-defeating.  Two elements are at play: a troubled person and guns.  For this explanation to work, you have to be able to reach the same conclusion even when one of the elements is removed: people.  Let’s try it both ways:

1) “A troubled person killed people.”  Okay, even without knowing any other facts that’s possible. He could do this any number of ways, with any number of weapons, or even none at all. We’ve seen examples of crazed people killing with guns, knives, hammers, bombs, even their bare hands

2) “A gun killed people.”  How?  It was laying there and went off?  Even if it were freak, accidental discharge, how did the gun get loaded?  How did a round get chambered?  How did the gun even get where it was to kill people all by itself?

A gun, like a hammer, is a tool.  No one credits the hammer for building the house.  No one credits the wrench for fixing the car, so how can we blame the gun for killing the people?  Until a gun (or hammer, or wrench…) is picked up by a person, it’s literally nothing more than a funny-looking rock.  Like a rock, it just sits there, taking up space and gathering dust.  It doesn’t move, it doesn’t think, it simply doesn’t do anything.  When a person picks it up, suddenly it becomes a tool, and its potential can be realized, for good or bad.  I can use a gun to kill people wantonly, or I can use it to protect my family.  I can use it to kill a deer and feed my family, or I can take hostages.  Same with a hammer: I can bludgeon some people to death, or build a dog house.  Until I came into the equation, the potential of the gun, the hammer, the anything, is zero.  The conclusion: yes, it's people, not tools, that kill people. Or build dog houses.

The second explanation came from the gun-lobby (of which I am a proud member) in rebuttal: “Violent video games poison minds and brainwash kids!”  Sigh.  I remember this line of thought from the ‘90’s when Columbine rocked the nation.  As soon as it came out that the two boys responsible played shooter games (and listened to “evil” music), it seemed everyone was crying out for more censorship and tougher regulations.  We had to force game-makers and musicians to be more responsible with what they were putting into our youths’ minds, because surely it was their fault for causing this, right?

When the Columbine massacre happened, I was in high school, and I was a tad confused by what I was hearing about why those to boys did what they did.  I played these same games, listened to this same music, and, yes, even dressed in black: the Unholy Trinity of the time.  The weird thing was, I wasn’t violent--never have been.  I never felt the need to lash out and hurt anyone, though after Columbine people did make comments to and about me, and people sort of looked at me differently.  Nothing I did ever made these people worry that I might be a ticking time bomb, but once it came out that games, music, and clothes make killers, I was watched a bit more closely.  If it really is the games, music, and clothes that make people kill, though, no one would make it out of a LAN party, a metal concert, or a Hot Topic alive.

Well, here we are again: senseless violence and the rush to shift blame, using flawed logic on both sides, from the one place the blame actually, rightfully falls: the criminal. Then there's the rush by everyone to come to a "common-sense" solution via more regulations instead of looking to the one place a real solution can actually be found: educating people. More specifically, parents. Everyone wants to claim that when a crime is committed, society, not the criminal, is to blame. “It’s our gun culture,” or, “It’s the game culture.” Well, I’m here to say that both sides are absolutely, unequivocally wrong, and if they don’t cut it out, something irreversible is going to happen at the governmental level. (Now here’s where I attempt to enlighten while also going wacko-Libertarian…)

When a bad thing happens, everyone demands that something be done to fix it, and who swoops in to do the fixing? Big Brother himself, the Government. Hearings are held, and one side screams, “Ban guns!” while the other side shrieks, “Censor games!” Meanwhile, the lawmaker watches from his perch, grinning hungrily and wringing his hands. “Yes,” he thinks to himself, “a law will be passed, someone’s rights will be infringed, and I’ll look like the hero because I ‘did something about it!’”

When I saw the images from some of these hearings, and read some of the stories, I immediately thought of the scene in Orwell’s 1984, where Winston is in Room 101 with the rat cage strapped to his face. Winston wants to resist, but with the rats coming closer and closer to him, he screams the one thing the Party wants to hear: “Do it to her! Do it to Julia!” All they wanted was for him to sell out his lover, his fellow man. This is exactly what is playing out in these hearings (and all arguments like these, i.e. gay marriage, abortion, marijuana, etc...). A wedge is driven between two groups and, instead of banding together and telling the regulators, “we’ll figure this out ourselves, you can go stuff it,” they play their parts and turn on each other, eagerly hoping the Party will “do it to the other person”, not to them (but we all know they’re next, anyway. It’s only a matter of time). Instead of coming together, hashing it out, and figuring out real solutions, we actually beg government to regulate our fellow man, and so, regulate ourselves.

Are games and guns to blame? No. Well, not entirely. We all know kids are information sponges. They observe the world, and form thoughts and ideas based on what information they’re given. If a kid plays violent games, and from those games learns that guns are nothing but kill-machines able to assist you in racking up an epic body-count, then like it or not, that’s all that kid knows about guns. No one was there to tell him and show him any different. When, however, a parent educates said child and explains the difference between video games and real life, then the child can start differentiating between the two. When parents don’t do their jobs and raise their kids, the world does it for them, and that ain’t a good thing.  Conversely, parents should also be taught that games can be excellent teaching tools (and some are just fun romps).  I've learned as much from video games in my years as I have from some books.  Games can help teach life-lessons and, yes, even help a person bolster critical-thinking skills.

One of the first things I did after Newtown was buy my young son a Cricket .22 rifle. It’s a single-shot bolt-action rifle, and a great first gun (I also got the scope for it, because at the time I was playing “XCOM: Enemy Unknown” and my son really dug the sniper class. Hey, like father, like son!).  I bought the gun, first and foremost, as a teaching tool. I knew that in this day and age, even if I completely banned violent games or guns from my own home, my son would go to a friend’s house and possibly see guns and play games there. I knew it was my responsibility to be pro-active as a parent and teach my son what real guns can do, how to use them, when to use them, and most importantly, why to use them. I had to teach him that guns are tools to be respected, that they are never, ever to be treated as toys, and that in the real world, whatever you shoot will never come back to life. I won’t go over all the lessons, but the “why” of shooting is so important. I feel that it is crucial for parents, even anti-gun parents, to teach their children to understand, not fear, guns. If we were only ever taught to fear things, rather than to understand and respect them, we’d never have electricity, airplanes, or much of anything, really. We’d all be huddled in caves, scared and shivering, wondering around which corner death may be lurking.

I love video games.  I love guns.  I am a proud member of both cultures, and I’m doing my part to raise a gamer and skilled and responsible gun owner.  So far my efforts are paying off:  my son plays a lot of “Minecraft” (which is teaching him engineering and problem-solving. Dig it!), he knows the names of all the Colossi from “Shadow of the Colossus,” and for Halloween this year, he’s going as Knight Solaire.  He’s also a darn-fine shot with his .22, he keeps his “booger hook off the bang switch” until he’s sure he has a clear, safe shot, and he always engages the safety when he’s not shooting.  What I want to see from the leaders on both sides of this debate, both the game and gun industries, is less bickering, less blame passing, less government involvement, and more real talking. Maybe we can get together and, instead of trying to help the government take away each others’ rights, we help parents to educate their children about games and guns and tell government to shove off.  Education and understanding, my friends--those are the real solutions.

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