31/31 Day 23: Thoughts on Shin Megami Tensei x Fire Emblem - Gaming Warthog Blog - www.GameInformer.com
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31/31 Day 23: Thoughts on Shin Megami Tensei x Fire Emblem

 

Today, Fire Emblem x Shin Megami Tensei was announced. After the initial rejoicing I began thinking about how it would work.

 

Gameplay

The mainline Shin Megami Tensei games are dungeon crawlers while Fire Emblem is a turn based strategy game. Something tells me this will be using the Fire Emblem gameplay, because there's a Shin Megami Tensei spin-off series (Devil Survivor) that happens to be turn based strategy, and turn based strategy is generally more accessible then dungeon crawling. Plus it's the easy way to show off all the characters and have them interact.

 

Now that we've established for the purpose of further speculation that I'm assuming it's turn based strategy, let's go in a bit deeper. One thing that should be kept from Shin Megami Tensei is Demon negotiation, and by extension, Demon party-members. In the Shin Megami Tensei games, you have to convince demons to join your party, Fire Emblem had a little bit of this where in order to recruit some characters you had to a specific unit talk to them, so let's make the initiation happen like in Fire Emblem, and have the actual convincing work like in Shin Megami Tensei (with less trial and error/ luck hopefully). It just wouldn't be Shin Megami Tensei without recruitable demons, though how it works will probably be tweaked to fit in with Fire Emblem more. There's plenty of ways it could work, it'll be interesting what Atlus does.

 

And now onto something a bit more interesting. Fire Emblem has supports between units, while Shin Megami Tensei lacks something like this, Devil Survivor once again provides common ground that wouldn't be there otherwise. In Devil Survivor 2, each character had a Fate rank that went up as you befriended them, each rank gives a bonus in combat that made them even more useful. I propose a fusion of the two, it would be between every unit (Support) but have benefits more in line with the Fate system (like being able to use a new weapon), to balance that out, it'd only be in effect when the two units are in the same battle.

 

Other speculations

That one picture from the trailer has sparked a lot of theories from me, the landscape shown is clearly from Fire Emblem, so that ominous out of place area in the background is probably from Shin Megami Tensei. It reminds of both the Schwarzwelt and (rather vaguely) the city shown in the trailers for Shin Megami Tensei IV. It also reminds me of the destruction shown at the end of the demo for Fire Emblem Awakening, but I stand by my theory that the thing in background is supposed to represent the SMT series. The cut out to the "Development in progress" screen also reminded me of Persona 4, but Atlus will probably focus on any SMT series but Persona for this, Persona's already more popular then the main series, Atlus probably wants other SMT series to get more spotlight, like the main games.

 

Something I find interesting is that in addition to the main characters of the four numbered main games in the Shin Megami Tensei series, the male and female versions of the main character of If are shown. Even stranger is that Persona confirmed that the Female main character is canon, and that regardless the two should't even be together. I'm sensing time and space are getting screwed up, which would help make a certain theory not destroyed by this game. Ah time space warps, what crossovers can't you cause. Also, Strange Journey is oddly absent, which is strange as it's as much a mainline game as If.

 

And on a Fire Emblem related note, it looks like Eirika and other lords aren't using their DLC appearance from Awakening, probably because fans had a huge backlash against them (especially Eirika's, I blame the dress). It'll be interesting to see how the DLC in Awakening is acknowledged, if it is at all.

 

 

So in conclusion, I can't wait for Fire Emblem x Shin Megami Tensei. I'm eagerly awaiting more details.

 

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