Nintend'oh! (A tad long...) - EuphoricEnnui Blog - www.GameInformer.com
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Nintend'oh! (A tad long...)

I'm not going to beat around the bush. Also, I don't like that phrase. Dunno why I said that. In any case, after seeing some of the reactions from certain members on here in response to responses to Nintendo’s latest business decision, I’ve decided to be a troll and pick on Nintendo a bit on purpose...I’ve decided to take a closer look at some other criticisms the general gaming masses have had with Nintendo as of late.


But first, let me start off by saying I don’t have some personal vendetta against the big N. I’m just not the sort who blindly worships ANY major business because well...that’s just stupid. And I certainly don’t go on the attack when legitimate criticisms are raised against whatever companies I might favor somewhat because well...that’s also stupid.Yesterday I was witness to both such cases. And my God, it was stupid.


Now, I’m not going to name names. Chances are, they’ll be quite vocal in the comment section anyway. Probably calling me some sort of name or claiming I’m somehow “butthurt” as one member seemed to enjoy calling others yesterday. But let me assure you, I’m typing this from a rather plush, full-backed leather chair and my rump is just fine.


Now then, onto the fun :D



1. Limited Demos

Why not start off with the latest hot topic? Honestly, I’m going to love it if someone skims through this part in particular because it seems that’s what a lot of those diehard fans were doing yesterday at even the slightest hint of protest in a post. Please, make yourselves look sillier.


Personally, I don’t have a problem with this idea so long as the limitation isn't unreasonable. I understand that beforehand, the limit was something like 30 plays for some games. Unfortunately, now it seems like Nintendo has cut it down to 5 across the board. Seeing as this sparked such a (frankly strange) argument among the community, I’m just going to break this down, piece by miserable piece.


First off, to insinuate in any sense that people ought to be and think exactly like you is a ridiculously stupid argument. So you only need one playthrough to make a decision on whether or not you want to buy a game. Fantastic! Others might like a bit more of an opportunity. I mean, let’s face it. The game demo is a bit like the equivalent of an interactive movie trailer. And can we honestly say movie trailers have always given us an accurate impression of what to expect? But seriously, if you say yes to that...you lucky jerk. I can’t tell you how many times I’ve been sucked in by a trailer only to be gravely disappointed with the actual film (*cough Iron Man 2 cough*). Case in point, some others might like more time before they make a decision. Why some members got all offended over people mentioning that is beyond me. I mean, come on..it’s not like they punched your grandma.


There’s also another scenario to consider. And I’ll explain it using the greatest teaching tool at my disposal; a brief illustration...


No, I’m not drawing you anything. My girlfriend’s the artist. I’m the singer you dolt.


In any case, when Just Cause 2 was being released I didn’t necessarily have the funds to get it right then and there. After trying the demo, I knew beyond a doubt I wanted it, but I was forced to wait because I was pretending to be an adult and saving for gas money and textbooks. I am soooo responsible. So, to content myself until then, I played the crap out of that demo. Over and over and over again doing all sorts of wicked cool stunts. If there had been a limited amount of time to play the demo while I saved up to afford the game, I would have probably gone nuts because I certainly played that demo well over five times. More like...five times five...times five. Look, it took a while okay? You try owning a gas-guzzling Taurus on a student assistant’s pay >.>


Now, I could go on. Truth is, I feel given the reactions by people yesterday there is actually quite a bit more to talk about regarding this. Is it an extremely big issue. Not really, but it DOES affect people. Whether it affects you personally is one thing, but what seems to have been forgotten yesterday was that we all come from different circumstances and to outright judge anyone without knowing where they’re coming from is sheer ignorance. And if there’s anything that genuinely gets me butthurt, it’s seeing how blatantly ignorant someone can be when they blindly, and stubbornly, defend what could clearly have an effect on others.



2. Underpowered Systems

We saw how devastating this can be for a system with the Wii and how it limited what exactly developers could do. The Wii U is by no means a slouch...when compared to the PS3 or Xbox 360. But as far as this coming generation is concerned, it falls flat much like its predecessor. Now, some of you are very likely to say “power shouldn’t matter, devs ought to be able to be creative with things.” But that’s essentially like going out on a sailboat with no sail and saying “Hey, we could always still row.” Yes, you could still row. But that doesn’t change the fact that you’ve limited yourself in just how much you can do.


That is what Nintendo has done. They’ve limited themselves and, in turn limited just how much creative experiences developers can honestly deliver. Things move on, technology has moved on. But unfortunately, as far as computing technology goes, Nintendo seems more than content to lag behind. They’re practically adamant about it.


To an extent I can understand the desire to keep prices down, both in development and for the consumer. But at the same time, when you look at the typical trend in companies dealing with all sorts of tech, the aim aim is constantly to progress further and not lag behind. It’s just a bit odd to me that a company would continue to dish old old tech in new packaging.



Is power everything? not by any means. But power still has a place, 

whether you accept that or not.


3. 3rd Party Support

While not as bad as it was for the original Wii (thanks to the backing of Ubisoft and Sega), the Wii U still has a long way to go playing catch up with Microsoft and Sony in terms of their third party relationships. Now with EA boldly proclaiming they essentially want nothing to do with the Wii U, Nintendo has to play its cards rather carefully. But we just don’t see that from the big N. This isn’t the sort of industry where you can afford to be snobbish. Even when third party publishers act like spoiled miserable brats, a company with as much at stake as Nintendo could afford to give a little and cater to their needs. Whether its due to stubbornness on Nintendo’s, EA’s or both of their parts is still a bit cloudy. But given Nintendo’s rocky history, my guess is after taking EA for a nice dinner, they refused to pick up the tab. And you just don’t do that when you’re courting. Business Partnerships 101, Nintendo.


Buh bye BF4...hello Sonic...ugh

Of course, Nintendo has always been known to do things a bit (or a lot) differently than the rest. It’s all well and good to march to the beat of your own drum. But Nintendo’s playing a dangerous game in a very competitive market and first party titles can only satisfy so much. It has certainly never been to their detriment for Sony and Microsoft to get as much third party support as they could. I doubt it would wound Nintendo all that much as well.



I could go on, but this blog has already gotten rather long as it is. And for all you naysayers out there, this isn’t the rantings of a rabid Nintendo hater. I just personally choose not to be blind to the obvious faults. But feel free to keep walking into walls.


And besides, I’m much too lazy to waste my energy on hating a business entity. Honestly, that’s almost as silly as blindly supporting one. Opposite ends of two stupid extremes, you know?


Take it for what it is though. Merely one guy’s concerns and criticisms. Nothing more, nothing less. And if you honestly can't handle that in a mature manner, I am basically going to tease you :P 


~EE

 

P.S. It's always been rather clear to me that most gamers don't necessarily know how to take (largely) objective criticisms based on what we ALL are seeing (even if we choose to be blind to it). So here is a list of the articles I read that prompted me to write what I wrote. If you have such an issue with what I said, why don't you take it up with those guys?

 

http://www.engadget.com/2013/05/08/ea-frostbite-nintendo-wii-u/ - Regarding EA and one of the potential reasons why they pulled support for the system (though I suspect there's likely more to it than EA is letting on).

http://www.nintendolife.com/news/2013/05/talking_point_nintendos_mixed_week_with_wii_u_third_party_support- Regarding wii u and third party support.

http://www.videogamer.com/news/wii_u_could_become_a_nintendo-only_platform.html Another article regarding 3rd party support. Frankly, it's all a bit of a mess. One minute EA wants to develop for it, the next they don't and then there's all that speculation that if it doesn't do better it's almost guaranteed support will drop off.

http://www.kotaku.com.au/2012/11/metro-developer-the-wii-u-has-a-horrible-slow-cpu/ One complaint from a dev regarding perfomance issues they supposedly had.

http://www.eurogamer.net/articles/2012-09-21-a-chat-about-the-power-of-the-wii-u-with-the-developer-of-a-wii-u-launch-title Another article regarding performance and how it's supposedly weaker than even the current gen in terms of cpu power.

http://www.dashhacks.com/wii-u/wii-u-hacks/third-parties-and-publishers-to-dump-wii-u-by-christmas.html Again on third-party support, but there is an interesting quote from Pachter stating With the more powerful PS4 and Xbox One launching later this year, Nintendo risks losing additional share to its console competitors if the quality and volume of content available for Wii U does not pick up markedly in the near-term. If the Wii U's popularity does not improve by the end of the year, many third-party publishers may pass on producing games for the console."

Now in regards to demo limits, at one point it seemed that publishers put the limit on games. At least, that's what Nintendo claimed (http://www.eurogamer.net/articles/2012-12-13-play-limit-on-wii-u-demos-set-by-publishers-nintendo-says). But now publishers have apparently said otherwise. Again, am I against demo limits? Nope, but I do think people ought to be given more than five playthroughs. Why some think there's something so horrendous about that is beyond me. Although, what I'm more interested in is this whole "he said, she said" business. Who is lying and who is telling the truth is what I'd like to know personally.

 

There are a few other articles I had looked through but I'm not going to go scouring the internet for all of them all over again. Besides, I have a hunch that the people who took such offense to this whole thing don't particularly care.

 

In any case, two more blogs will be posted soon regarding the other systems. Stay tuned, because I got a feeling the same thing is going to happen with those...

 

 

 

 

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