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Power Member - Level 10
With so many
games focusing intently on the over-arching story or mechanics, it’s easy to
overlook the little things. The small touches that help make a good experience
better. While you can find examples of this in just about any game if you look
for them, here are some of my favorites (in no particular order), that truly
helped to enjoy a game to its fullest.
Darksiders’ combat flourishes
doesn't boast a terribly deep combat system, but it’s incredibly enjoyable
thanks in no small part to the little touches. For example, as War increases
the strength of his attach, they’ll often be accompanied by stylish light
flashes and the enemies will start leaking more blood or slime of whatever’s in
them. Darksiders 2 did it one better by letting you see how much damage you
were doing, and if you built your weapon right, you could get your enemies to
spray health a wrath like confetti. And sometimes the monsters even explode,
and that’s always satisfying.
Tearaway’s paper water
easily choke this list with all the wonder little things that make Tearaway so
great, but if I had to pick one that always put a smile on my face, it would
have to be running through paper lakes and seeing little paper ripples form as I
did. That’s right, paper water, try and wrap your head around that.
Getting lost in Skyrim
can be a life-domintaing game when you’re left to your own devices. And while
having a set destination in mind is nice, getting sidetracked and going 50 mile
in the wrong direction is so much more fun. When a game can get you so lost in
all it’s side stuff, that’s when you know you’re having a good time.
Nut-punching aliens in Saints Row 4
to nut-punch aliens in Saint Row 4. Nuff’ said.
any Vanillaware game in motion
put such an incredible amount of work into making their game stunning to look at
that still frames just don’t do them justice. Watching the backdrops scroll by
as you chosen character runs across the screen with an ethereal grace is a
truly engrossing experience, one that puts game like Odin Sphere, Muramasa and
Dragon’s Crown in a league all their own.
on benches in Pokemon X/Y
you’ve wanted to do this since Gen 1 haven’t you?
Souls item descriptions
Souls wasn’t a game overburdened with story, but the lore surrounding it was absolutely
fascinating. And the item descriptions were the closest you ever got to form a
cohesive narrative out of your surroundings and enemies. Never has a game made
me look so intently at item descriptions before.
monster names in Dragon Quest
gotta love Dragon Quest for its creativity. It has all its slimes and skeletons
sure, but when you encounter monster like Dingaling, Man-o-War, Crabber-Dabber-Do,
Slugly Betsy (seriously), they give the games a level of personality that no
other RPG can match. They’re funny-lookin too.
surfing in Journey
grand Scheme of Journey, the sand-surfing stage probably had the least to do
with anything, but it was by far the most memorable part of the game. The whole
stage plays like a dream with the sand shifting and swaying as you slide across
with the music swell and fall with your movements. And it all amounts to
perhaps the most beautiful thing I’ve ever seen in a game; gliding across a sea
of glittering gold. It wasn’t until I played this stage in particular that I knew
this was the best game of 2012.
#10 the Honeybee
Inn in Final Fantasy 7
think words can accurately describe how bizarre this whole scenario is. You go
to the hotel as part of a mission to dress Cloud as a women, and from there one
of any number of bizarre things will happen.
You can see Cloud having an existential moment that culminates with him
sharing a bath with a bunch burly gay guys (allegedly), you can have some of
the employees put make-up on his face for good measure, or you can peek in on
the %$#% room to see some of the creepiest role-playing ever (Took me years to
understand that the megalomaniacal king was just having sex). The whole
situation feels like it belongs in a different game, it’s bizarre, bewildering
and absolutely wonderful. It was after this part of the game that I knew I had
to see this through to the end.
So next time
you play you Last of Us or your GTA, take a moment to appreciate all the little
details that went into making the complete experience, because sometimes they
deserve a bit of validation.