So Where Is Dead Space 4 Headed? - EntityUndefined Blog - www.GameInformer.com
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So Where Is Dead Space 4 Headed?

I'm sure everyone in the circle of the game industry saw what happened with Dead Space 3 in February. Now, I'm not here to bash it in any way, but there's an obvious reason for the backlash they received; they made the Resident Evil switch. They took horror/survival, and they tweaked it a bit to make it more about the high amount of enemies, than the terror of a few. While still tense it lacked that genuine horror. Is it a necessary evil?  I guess a game series being too repetitive can be a subjective thing, but either way, to reach the mainstream they can't focus solely on one genre unless it's a shooter. It's a crazy thought, but the majority of gamers prefer shooter games. So focusing more on the 3rd person-shooter stuff is smarter from a business stand-point, which isn't necessarily the right point, but regardless of how you felt about Dead Space 3's evolution; no one can deny (except for people that deny for the sake of denying) that the co-op was freakin' awesome.

So, now that they have awesome co-op that obviously can't fit in horror/survival, what do they do? Scrap this new mechanic, or go back to single-player only? This article would indicate that Dead Space 3 still missed its mark even after sticking its neck out to gain more players. I can imagine a scenario where Visceral now goes back, and continues isolated play after killing off Carver, but what about the co-op? Will this greatly implemented mechanic get stomped for future games? Only they know, or have an idea at this point, but I hope not, because I don't mind the series' turn. I would prefer Dead Space 4 to continue its current path, because there's great co-op, awesome weapon customization, and almost every firefight is tense, and satisfying. Visceral and EA are making this game for bigger audiences, and more money, but it makes a great 3rd person-shooter, which I hold above any Gears. So continue on EA/Visceral.

BECAUSE...

There are several new developers, or even groups of people getting together, and making indie games that turn out to be some of the best horror/survival games ever. While maybe not exactly indie, Outlast is looking the most promising right now as far as horror games go, and the more recent pop-up The Forest (which you should go vote for on Steam Greenlight) is looking amazing as well. And guess what? These developers don't have to bend for a publisher to sell a million-bajillion copies. They can do what their creative hearts desire. This is the reason I think Steam Greenlight is helpful, and Kickstarter is brilliant. Really these guys can make it as ****ed up and as scary as possible, because they don't necessarily want to reach all gamers. With Kickstarter around I think a great new age of horror/survival approaches.

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