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Law Restricting "M" Rated Game Sales FROM Minors? Yes, thanks.

In March of 1775 at a small church, a radical by the name of Patrick Henry gave a speech to the Virginia Convention. In his speech Henry said one of the most famous lines in American History: “Give me liberty or give me death!”

The context of his words urges the Virginia Colony to send troops to fight in the American Revolutionary War; a war that ultimately made possible the nation which grants certain inalienable rights and liberties- The United States of America. Over time people rallied and readily championed a multitude of our Constitutional “freedom to” and "freedom of" while losing sight of the tertiary status entailed; what about “Freedom from”?

In 1987 the Dead Kennedys released an album with sharp commentary on American consumerism titled “Give Me Convenience, or Give Me Death”. It would seem that between 1775 and 1987 freedom to and freedom from are only worth fighting for only if it’s convenient. But, nothing is convenient about being convenient, a great downward spiral to which the depths push a society bent on having things spoonfed to them spend as much energy in finding ways to adapt to poor conditions and manufacture acceptability as would be spent elevating themselves back to naturally occurring good conditions.  Yes, pay no attention to the man behind the curtain the best interests of people are always in mind, read our collective lips – no new taxes, I did not have sex with that woman, and free health care for all.

From the Washington Post last week:

The Supreme Court agreed Monday to decide whether California can ban the sale or rental of violent video games to children.

The court will review a federal court’s decision to throw out California’s ban. The 9th U.S. Circuit Court of Appeals in Sacramento said the law violated minors’ rights under the First and Fourteenth amendments to the Constitution.

California’s law would have prohibited the sale or rental of violent games to anyone under 18. It also would have created strict labeling requirements for video game manufacturers. Retailers who violated the act would have been fined up to $1,000 for each violation.

The law never took effect, and was challenged shortly after it was signed by Gov. Arnold Schwarzenegger. A U.S. District Court blocked it after the industry sued the state, citing constitutional concerns.

Opponents of the law note that video games already are labeled with a rating system that lets parents decide what games their children can purchase and play. They also argue that the video games are protected forms of expression under the First Amendment.

The high court’s action Monday was surprising, given that justices just last week voted 8-1 to strike down a federal law that banned videos showing animal cruelty. The California case poses similar free speech concerns, although the state law is aimed at protecting children, raising an additional issue that affect the high court’s consideration.

California lawmakers approved the law, in part, by relying on several studies suggesting that some video games can be linked to aggression, anti-social behavior and desensitization to violence in children. But federal judges have dismissed that research.

The supporters of the law say the same legal justifications for banning minors from accessing pornography can be applied to violent video games. They point to recent Federal Trade Commission studies suggesting that the video game industry’s rating system was not effective in blocking minors from purchasing M-rated, or mature-rated games, designed for adults.

But courts in other states have struck down similar laws.

The First Amendment is a tragic protagonist of an amendment indeed, but it’s become somewhat of an excuse to say or do anything in modern times; a close to literal “Catch-22″. That said, no right is absolute. With the ‘falsely shouting fire in a crowded theater’ as the classic example for lack of absolution, absolution removes responsibility of the party making the false claim and aside from being subject to an array of ’slippery slope’ arguments, isn’t morally or ethically justifiable; to willfully make a false statement with a known negative outcome is wrong and should be illegal because it can cause great harm. There are two landmark cases to keep in mind here: Schenk v. United States and Bradenburg v. Ohio

Oliver Holmes, the presiding Justice in the Schenk v. United States case stated:

“The question in every case is whether the words used are used in such circumstances and are of such a nature as to create a clear and present danger that they will bring about the substantive evils that Congress has a right to prevent.”

Later overturned by the Bradenburg v. Ohio case,  the scope of banned speech was limited to banning speech that incited imminent lawless action. This would retain the famous “Falsely shouting fire in a crowded theater” but would again allow speech that supported insubordination such as what the modern Tea Party does. Neither however support hate speech or making threats of violence (that’s illegal, as proof of the limitation of Constitutional Rights).

For the Video game industry to use the First Amendment as a protective clause as a means for allowing artistic expression in the face of censorship is acceptable, but to use it as a shield to try and block legislation designed to keep violent materials from minors lends itself to the idea that publishers do in fact, market the materials to appeal an audience below the ESRB rating. The movie industry is guilty of the same type of marketing evidenced by the urge to change “X” to “NC-17″ because “X” hurt box office sales, and recently the movie industry now urging the MPAA to retire “NC-17″ in exchange for “Heavy R” because now “NC-17″ hurts box office sales. The game industry has made similar lobbies yet comply with the voluntary action of submitting games for ESRB review not to sell more, but to keep from selling less… a sort of stop-loss variant model.

Studies alleging a link between violent behavior and violent video games isn’t fully legit (arguably) due in part to the methodology of said studies, interested parties of the studies, and the generally vague and conflicting conclusions between the various studies over the course of study. Retail stores should however, be forced to limit what they place in the hands of their patrons, especially if corporations are given ‘personhood’. Personhood, or rather “Corporate Personhood” is the other sticky matter in this mess.

The Fourteenth Amendment as it pertains to ‘corporate personhood’ gives corporations rights as a ‘legal person’; arguably intended by the Nation’s founders and framers to enjoy many, if not all, of the same rights as natural persons (tangible, fleshy people), such as the right to lobby the government, the right to due process and compensation before being deprived of property, and the right to speak freely. Just this year the Supreme Court issued a ruling affirming and expanding corporate rights to free speech in elections. Treading the slippery slope argument “At what point does it end?”, it ends when corporations find no advantage in exercising that right. This is the underlying problem: greed. As individuals in society, there is no monetary gain in expressing an opinion. Stated opinions can influence others, sure, but very often opinions yield no money (particularly unsolicited ones) or there is no tangible reward for truly express an opinion to influence another with honesty. They’re given for moral and or ethical reasons. The point of business is to make money and if a business functions in any other way for any other reason than to make money, then it is not a successful business; even non-profit businesses turn money (but must spend it all to break even or lose NP status). Most of the time ethics and morals are only exercised because laws limit their actions or because the cost of avoiding them is higher than the gains made by demonstrating them.

Still, the difference between morals and ethics is that morals are defined by the courage ethics lack. In other words, an ethical man knows he shouldn’t cheat on his wife, and a moral man won’t; morals being the practice of ethics.

Recently there was written a blog where a group of parents had made an appeal to the XBL mods to enforce clean language or at least enable a system to do so because their children had consistently been exposed to rude language, immature behavior and mature topics (read: the typical behavior of the online community) . One parent in particular had used their child’s experience online as an example and stated that their 5 year old had asked an online player to stop cussing over the headset. The offender failed to comply and was asked a second time. Of course the offender didn’t comply and when the parent took the headset and asked the offender to be mindful of children on the game and to clean up their behavior, was cussed at and challenged.

On it’s face this seems reasonable for the parent to be upset and as though they’ve every right to file complaint. Many people would support the parent in their request and perhaps on some level the parent has a valid place to complain, I for one wouldn’t want my 6 year old listening in on even a fraction of the things said over the chat systems however; I find equal fault in the parent given that the FPS in question was, as 99% of FPS titles, rated M. So my question becomes: Why was a 5 year old on an M rated game, online, and why should the majority of the intended community be asked to tone down their behavior to cater an an audience that for all intents and purposes be absent?

Responsible parents have to worry about what comes into their home and around their children. In the above, it seems as though the parent was using the game as a babysitter, and then to also understand that the child was wearing the headset indicates that the parent had no concept for what goes on – yet the fact they owned one also indicated someone in the house did, but who?  Was this parent an example of an irresponsible parent? No, but it isn’t an example of a responsible moment either. Who was there to act as the conscious? Apparently no one, but should anyone other than the individual being exposed? Can it be argued that the 5 year old knew better?  Shame upon the 5 year old for not regulating themselves.

In some ways the argument can be re-focused to comparisons of the “explicit lyrics” label on music and the voluntary conditions by which that label is applied. Bringing music as a comparative in the debate however is fairly weak in contrast to using the movie industry because you hear music whereas you see and hear both movies and games. Games in this case have even more immersion given that they require personal interaction whereas movies and music have no interaction other than observing.

Ponder this:

If one were to consider that the rating systems of both the ESRB and MPAA are in lieu of government imposed censorship laws (and they are – they’re the societal and industry condoned ‘happy medium’). Both groups are non profit and the industry volunteers to their service for the release of their respective associated media. Both are set up as guides for parents as a supplemental feature in the decision making process. Only the MPAA rating of an “R” and “NC-17″ have accompanying laws that restrict the sale of tickets to minors without the presence of a ‘responsible’ adult (read: parent or guardian, one who is responsible for the well being of the minor). If movies are less interactive, why is there a law regulating distribution and sales of tickets to observe the media?

Not to champion governmental control and intervention, if a society cannot take responsibility on it’s own or if the industry by which intervention effects would have overall positive affect,  then a degree of intervention should occur. People can make the argument (slippery slope argument) that enacting such a law would provide law makers the power to legislate control on all aspects of entertainment, in many ways akin to book burning; that the corporations effects would and should file onus and hold the government responsible for the outcome, or that such laws would severely burden the government with things they need not be a part. While in an extreme this is a valid argument there are already laws restricting sales of certain materials to minors such a pornography, alcohol, weapons, tobacco, lotto tickets (all of which have been proven to create problems for both individuals and society, yet are legally obtained and used responsibly by many). There is no need for an entertainment focused ATF / DEA, nor is this the call.

There are already laws restricting the sales of tickets to an “R” rated movie to individuals under the age of 17 with a stipulation that many would overlook in this debate: “unless accompanied by an adult over the age of 18″. It really only restricts minors from being self exposed to things society deems harmful, but doesn’t wedge itself between what a parent or guardian deems acceptable. The government doesn’t get any more involved than making a simple rule. It acknowledges the subjectivity of the MPAA rating, and allots for parents and legal guardians to override the suggestion by physically being present to purchase the ticket. What happens after the ticket sale then becomes the responsibility of the individual and not the ticket retailer, movie industry, or government.

Laws governing the ticket sales haven’t budged much if at all and no one is pushing for the law to go one way or another; whether or not it keeps them from sneaking in is another matter entirely, and falls from the scope of the specific law.

Now, ponder this:

Since when was it sound to allow the interest of business and industries to supersede those interests of the citizens that make up both the government which legislates and corporations which sell? And if corporations can be trusted, specifically retail corporations, with the interests of society and or an individual what is the reason for laws enforcing a degree of ethics, for example the “Lemon Laws”, and then why does it extend past cars to other items like boats, RVs, and even computers? The answer is that corporations can’t be trusted to act upon ethics without checks and watchdog groups in the face of profits which is why those laws are made and enforced in the first place.

There’s a fairly ‘easy’ set of possible solutions to all of this:

1.) Merge MPAA with ESRB and extend the ticket sales restriction of “NC-17″ and “R” rated films to either retag “M” and “AO” game titles within the merger, or put them on legal equivalence within the the ticket sales laws.

2.) Enact a law to restrict sales of “M” and “AO” titles under the same pretexts of the law for “R” and “NC-17″.

3.) Repeal the law restricting ticket sales to movies rated “R” and “NC-17″ and put things on an even keel across the board.

The above article likens the propsed laws with similar restrictions to sales of pornography, but this is also a weak logic area. “M” rated games are closer to “R” rated movies and “AO” rated games are closer to “NC-17″ movies. In fact, there are only 24 “AO” rated games listed in Wikipedia, most of which are for violence rather than sex, and 0 listed in production. What this says is that developers are not setting out to create games accessible to a limited audience. If anything, enacting such a law would encourage developers to create games with broader appeal and push innovation.

No matter how the problem is solved or if it continues to persist we have greater responsibility and interest in stopping potential harm to ourselves because while corporations have equal right with personhood to stop potential profit loss and protect their interests, they’re made up from individuals within our society. Those corporations will come and go but the people that they’re made up of will remain, and in a society that champions equality, ‘ain’t no one more special than another‘.

Finally, perhaps the most perplexing aspect of this whole deal in debate is that it is taken far out of context. This bill would grant corporations the power to step back and be removed from responsibility when a minor obtains a copy of this kind of material since the law would stipulate they are not legally allowed to do so. The responsibility then gets placed on the individual who bought it or the parents who allow their child to be exposed. Is that not the underlying cry here, to keep the responsibility on the individual?

Comments
  • "but to use it as a shield to try and block legislation designed to keep violent materials from minors lends itself to the idea that publishers do in fact, market the materials to appeal an audience below the ESRB rating."

    That's not necessarily true.

    The law being challenged called for the removal of games deemed 'Ultra violent" to be moved from the games deemed "acceptable." By governing the idea of material featuring "ultra violence" (A term with no legal definition and thus open to interpretation and abuse) as falling under the authority of the Harmful Materials penal code, there runs the risk of law enforcement requiring 'ultra violent' games from the same room as those deemed acceptable. (As called for by both the Harmful Materials penal code and CAB 1793.) The result is a potential sales loss for "backroom" games that have been removed from common placement. The lack of definition could also result in games that the ESRB has deemed to be acceptible for younger viewers being placed in the "ultra violent" category and also removed.

    There's also the question of who makes the decision, which the bill does not outline or define.

  • You say 'vauge law is bad law', however all laws are vauge law. The Constitution is a set of some of the MOST vauge laws that have been debated to no end that they are purposefully vauge and abstract, and because it is vauge it has been championed as one of the worlds most promising and aspiring set of laws, joining the ranks in fame with the Codex of Hamurabi and Lex Talionis and for some, the Ten Commandments.

    Vauge law calls upon the members of a high functioning society to collaborate and determine what a definition of terms are. People tend to think in 'black and white' or two party mindset. Two party / black and white thinking never leads to the right answer so 'vauge' is what people like to say when something doesn't fit neatly in a box.

    The bill doesn't outline or define terms, mainly because it is a proposal, not an actual bill... it's got some lobbying and processing to do before set terms are clearly defined as well.
    The ESRB is trusted to uphold a standard by far more than fear it. It isn't some government controlled entity with hooks embedded in to society patiently waiting to spring a social engineering trap, nor is the MPAA. In fact, 90% or better of what the ESRB rates as "M" parents agree is and should be rated "M". Whether or not they abandon the suggestion and make a choice of their own apart from it is not the concern of myself, my article, or the law. The law proposed was about sales, not end user exposure at the hands of a party given responsibility to monitor their own children.

    So enters the logical fallacy known as the "slippery slope argument" also known as "The Continuum Fallacy". Recourse is to posit "At what point does the law stop and stay fast its long arm?" and "When do we say enough is enough?"

    We say enough is enough, when it's enough. It's not a hard question worth spending hours and days milling over. Yes... the Constitution states we have a right to be expressive, but as I said in my piece - no right is absolute and I gave clear examples of the limitations of those rights.

    Theres a huge misconception, or general lack of people paying attention here... this isnt at all about exposure to the games or the government telling us what we do within our own home. It's about limiting the sales and holding corporations accountable for the problems they've failed to keep under control. If a parent gives their kid an "M" game - great, that's on them. No one is going to do anything about it. What they're looking to change is the kid that goes behind the back of their unsuspecting parent and making it harder to buy materials deemed by the social majority as 'unacceptable'. They know they wont stop all of it, just as they know that kids manage to get cigarettes, subscriptions to Bang Bus, and sometimes get a hold of a gun. Should we say *** it? I bet if I handed a cigarette to my son and let him smoke his 6 your old lungs out not a one of you would stand up and say that they agreed with what I was doing on principle.
  • This article had me pumping my fist in the air. You make very good points, most of which should be common sense (but sadly aren't). Most complaints conservative parents make are their own fault; kids wouldn't be exposed to mature content in games if they just read the huge black "M" on the box.

  • Did you listen to the Diane Rehm show on this subject? thedianerehmshow.org/.../violent-video-games

    My opinion, it comes down to responsible parents, and responsible vendors. I don't think a kid has an easy time buying a Mature-rated game at any major retailer as it is anyway. A new legal debate could be a major waste of the Supreme Court's time, especially considering how long it may take them to get up to steam on it. I think the industry has done a fine job of regulating itself, not to mention the market has really made it impossible to sell anything socially unacceptable in America. It's okay to tear people's faces off but not to have sex. If you think about it, it's ass-backwards. Acts of violence are acceptable, acts of love are not. "Please don't teach our kids how to have sex, and that it feels good!"

    However, I like the idea of opening the doors to Adult-Only rated videogames. As I've said before, I think an AO rating could have improved a number of games, like God of War III. The game is already violent as hell, but oh what that extra inch could have given them if they were able to actually SELL a game at that rating in a vendor. Not just on a violence front, but an overall darker and impressive approach. Not to mention games like Heavy Rain, or even an AO version of Uncharted. That would be something.

  • @Sabtos,

    No, I didn't listen to it.

    Yes, it's backwards, but it comes down to 'perception is context'. Truth, most truth, is 'relative'. The fact is, internet technology makes it hard to regulate most anything because of the resources it takes to monitor it and the speed at which it happens. That however is a different can of worms that I wont address here.

    The issue isn't about violence in video games or toning it down, what is and isn't acceptable. It's a very simple cut and dry issue - should retailers be penalized for selling the games rated M and above to a minor? yes. If a parent buys it and distributes it to their minor, then the outcome is the the sole responsibility of the parent - not society, not retailers, not the government. It simply pushes the responsibility off of society. Make it a law and no parent will argue with the retailer anymore. No kid will huff and puff because some store clerk enforced personal morals... its the law.

    Want to drink, be 21. Want to own a gun, be a certain age and not a felon. Want to smoke, be 18. These are all things that were once perfectly legal at any age. Why are they illegal now? people demonstrated a lack of self control and made piss poor choices with the liberty. Nothing is absolute.

    Something I think people didn't pick up on... the WP article stated that the government is basically looking at backing down from a corporation suing a state over 'concerns'... put be damned if they wont send troops to fight a war on an abstract noun, forgoing similar 'concerns' brought up by the citizens that vote it into power. I guess... follow the money.
  • As a minor living in CA, I need to say this-

    C'mon, people. Cut us some slack. As soon as a kid has Internet access and has gone through their first year of middle school, they aren't going to be sweet, innocent little kids anymore. Actually, the yearn to be a "big kid" is probably the blame for this. We want to, depending on our level of maturity, play either games guns and blood and violence, or, y'know, just play a good game.

    While the obvious, sane, and completely "in a perfect world..."solution is to have parents and other people step it up, they won't. There'll always be some kid telling their parents that "This game isn't very violent", and parents falling for it. I would say make the "M" bigger, and maybe neon orange.

    But seriously. People want to play games. Young people want to play something other than Super Mario Bros or LittleBigPlanet, simply because, again, based on their maturity, because its for "little kids" or because they want to play something different.

    As for the "anti-social behavior", theres this thing about people under 18 that can afford video games; they go to school and talk about their games with their friends. (slightly ironic)And whats not social about FPS? You get to blow your friends and loved ones heads off. Violence? Well obviously. I don't know anyone thick-headed enough (well... maybe I do...) that would assume if they can cuss and shoot people in a game, then they can do it in real life. Any person like that needs straight counseling, regardless of their age.

    To tell you the truth, I don't even know why I'm ranting. I know I shouldn't be playing some of these games (even though my total M game count is.... 1) and other people think I shouldn't be playing some these games, I want to play some of these games, and I'm not stupid enough to let it dramatically affect my life.

    But, yes, this was a good blog. I think I'm ranting more at Ah-Nhuld.

  • SergeantLuke u are correct about the the mature rating but if u think its all conservatives u need to be informed better because its every ones fault not one group and for your info iam a libertarian so don't think iam just saying anything because of political views but because of your political slander    

  • Political tones aside, I think a law restricting M games is pointless. Everytime I go to pay for an M game at my local store, I have to constantly open up my wallet to show my ID. Granted, I am glad I have to show it because I know that they're doing their job...keeping Mature games out of the hands of little kids.

    Little kids who manage to get these games from their parents, siblings, or other non-vendor outlet however are still to be found online. Of course some can blame the parents and I think that responsibility should be placed where it should. Parents need to monitor what their kids play. If they let them play an M rated game then they can't complain when their child starts picking up foul language when they're getting their butt kicked online (or the other way around).

    The ESRB already has a great system in place to rate games and I'll argue that sometimes they can be pushing the limit. Regardless however, if a law were to be enacted officially banning sale of M games to minors, I don't think anything will change. Think about it. You're already asked for ID at a store. If the parent buys it for a child, whether the child is there or not, then the game still ends up in the hands of the child. If child gets it from a sibling or friend then end result is the same. The only thing I can see this law leading to is more complaining, more regulation, and, in essence, less fun games.

  • @ Richard,

    You deflate your own argument with:

    "Regardless however, if a law were to be enacted officially banning sale of M games to minors, I don't think anything will change."

    If you don't think a law will change anything, then there's no reason to not have one.  Store clerks asking for ID is a company policy, and they do a good enough job, but there's no penalty if they don't. The only reason they do is to avoid angry parents who, some of whom aren't responsible to begin with and are simply looking to pass the buck. The law would make it hard to pass that buck to the store.

    "Little kids who manage to get these games from their parents, siblings, or other non-vendor outlet however are still to be found online. Of course some can blame the parents and I think that responsibility should be placed where it should. Parents need to monitor what their kids play. If they let them play an M rated game then they can't complain when their child starts picking up foul language when they're getting their butt kicked online (or the other way around). "

    And this law would simply place the blame on the parents. It helps ensure that parents would be present at the point of sale. Whether or not they understand the context of the game or anything else is moot - that's not what is being regulated. It's adding a stipulation - "kids cant play it UNLESS THEIR PARENTS KNOW VIA ACT OF PURCHASE." SO, I fail to see how it would make the games less fun - it hasn't made "R" rated movies less violent or entertaining to the target audience has it? No.

    @the JKer insane

    "that would assume if they can cuss and shoot people in a game, then they can do it in real life. Any person like that needs straight counseling, regardless of their age."

    Ever heard of the movie "The Program"? In the movie a couple of guys lie down in the middle of a highway... and they dont get hit. Some kids did it IRL, they got run over. Your point though is only valid in a general sense. Yes, people in general understand that they can't go around doing those things without consequence - but then that's what they said about lyrical content and look at how people treat one another at young age based on what they see certain musical icon do...

    "People want to play games. Young people want to play something other than Super Mario Bros or LittleBigPlanet, simply because, again, based on their maturity, because its for "little kids" or because they want to play something different."

    Then I suggest you make an effort to start a movement where developers make better "T" rated games, or tone down the stuff in the commonly "M" rated FPS games, or perhaps make an appeal to society with a strong valid argument that the nature of an FPS is not "Mature". With that I wish you a world of luck... and even that might not be enough.

    You're more or less stating that "M" games are the only games worth playing and it says more about your taste than about objective content of the games out there. Your statements also lends itself to the idea that "M" rated games are appealing because they're "M" rated  - but taboo is always appealing to people.

    "And whats not social about FPS?"

    Well the objective is to kill those around you, especially in death match modes. That's not social, it's anti-social. The social aspects are when the match is over, but the action itself - anti-social. I'm not saying it's not fun it is (but people generally classify me as either one with moral indifference at best and at worst slightly psychotic)... on the other hand, the fact that it's fun is neurotic by definition. And, that's where the elder group of society pushes back against you... it is, in fact, neurotic to sit and enjoy killing people in a game (it would be psychotic is you enjoyed it in the day to day physical world). So, the idea is to bar the transition from one to the other.

    You know, come to think of it - it's kind of 'crazy' to say that people aren't affected by VG exposure - crazy people dont know they're crazy