The lights are on
This is a lengthy post full of spoilers about one of several endings, it requires time to read and absorb, so if pressed for time or with lack of desire to read about an ending - move on now.The point here isn’t to necessarily spoil the game however, it is to explain away players’ disappointment with the “Dark Ritual” ending as I heard and read many players are. It is important to note that the game does a very good job of ensuring that all rewards have their own consequences. Saving a life costs a life and eerie balance is at play the whole game through.Dragon Age: Origins is a game that players should be really happy with in that it’s lived up to the title. It is a wonderful introduction to the world, the lore, and the idea of a much larger chain of events over the Blight and darkspawn. The very rich story with many layers and possibilities, converge on the night prior to the final battle with the Archdemon. Most of the storyline details aren’t in the character dialogue but in the numerous codexes found throughout the game. Codexes reveal the past and present on goings, motives of certain groups, and shed light on the who’s who in the game world. The main player character (henceforth “PC”) can come from one of 6 different beginnings and while the meat of the story will differ slightly, they’ll end up with more or less the same band of companions. How the companions feel about the PC hinge upon the choices made in what side-quests the PC embarks upon.I played a male City Elf who killed the Arl's son that raped my friend and stole my betrothed, became the Grey Warden Templar / Bezerker, saved Sten, named my Dog "Ghengis", spared Wynne, drank some of the Darkspawn blood in the Warden’s Keep, killed Flemmeth, only took a pinch of ashes from the urn to save the Arl Eamon, saved Connor, fought with the militia at Redcliffe, made Shale remember that she was a dwarf, destroyed the anvil, sided with Harrowmont, removed the curse from the Werewolves and Dalish, exposed the slavers in the Alienage, let Allister kill Loghain and imprison the would-be queen, and… performed the Dark Ritual with Morrigan. The maturity level of the game plays on the maturity of comprehension of the player. DA:O reminds me very much of the emotional plays that Final Fantasy VI (and in some cases Final Fantasy X)makes - birth, death, love, pain, abandonment, loneliness, self awareness, friendship, loyalty, betrayal... all of these things aren't so black and white in terms of right and wrong and many of them require a sacrifice in areas to obtain or rectify that we're usually unwilling to do so easily, especially at the expense of others. Young hearts and minds have a very hard time coming to grips with how unfair these motions can be once realized, or how unfair getting them in our favor really is and veterans of these emotional battles grow easily weary because we understand the tolls they take and witnessed the cost, sometimes first hand. It's unpleasant, cruel, and devious and that's the nature of it yet we still search it out hoping that in the end things will work out fine and any transgressions are justified by the outcome, because... because we have at least hope.
DARK RITUAL ENDING AS I SEE IT:Morrigan is a character that as an anti-heroine, parallels Loghain – she’s integral to the overall success of quelling the Blight, but she’s got separate motive for doing so and with potentially great cost. This raises questions about Morrigan being a heroine at all, or part of a grander scheme of a greater evil. Personally I think that Morrigan, is a character torn between what she is and what she wants to be. Dissociative and callous, Morrigan speaks her mind, often just to see the reaction of other people. Some might call her someone with sociopathic attitudes... perhaps someone who is generally indifferent and apathetic. She has a dark curiosity that rubs many people the wrong way at the right times, she's dangerous and much about her is kept secret by her but can she really be blamed?There is a lot we don’t know about Morrigan and even less about Flemmeth, making them two characters that we’re driven to explore to no conclusive ends (for now). Flemmeth and Morrigan prove to be secretive characters revealing only what they need to manipulate a scenario giving them a dark feel. But in time enough can be figured out that indicate they might both be members of the Dragon Cult.Raised by Flemmeth, the shapeshifting witch who allegedly "ate" men after sex with them and intended to use Morrigan as a host to continue her own life as she had done with allegedly dozens of previous “daughters”. At least this is what we’re told. Morrigan's character depths arise from a lack of information. As players we make assumptions based on what little info we have. We want her to be one way or another, not very willing to give into the idea of a tertiary state of mind – she’s trying to hide her real lineage for fear of rejection or persecution. She's not dissuaded to be something other than what she is and certainly not willing to express herself in an open exchange for a period of time to subdue any previous assumptions. This then makes us as the audience creates extra space for character persona mobility - Is she this? Does she intend to do that? Does she want those? All various strings of her personality that we don't know but want to make room for, so we do.The “Dark Ritual” is what I think really sets the tone for a sequel. The PC has the option to refuse the ritual, refuse to try and talk Allister into the ritual and given that it’s completely turned down Morrigan will leave, bitter and cold. Either way, Morrigan will leave but if the ritual is performed she’ll fight and then leave as opposed to leaving before the big fight. Morrigan was one of my main party members through the game anyway so she was helpful in the fight and keeping the PC ‘in game’ I felt it made sense for the PC to keep her around for as long as possible, hoping to convince her to change her mind and not run off as she promises after the Dark Ritual.No matter what the PC does, Morrigan leaves - it is unavoidable and the player has no control over it. We must simply watch helplessly as she walks away.Still, why put a lot of work into building a relationship with Morrigan if it’s known that it will ultimately end in heartbreak and disaster? Morrigan insists on several occasions that the player will regret being close to her in the end or regret leaving her in the end (foreshadowing that Morrigan is integral to the plot irrespective of choices, and that no matter what you do, it's going to 'hurt'). Both cases have regret and if the player chooses Morrigan and Morrigan has a high level of affection towards the PC, the Epilogue states that with Morrigan’s Ring, the player senses when Morrigan thinks of him and feels her regret and sorrow (assuming Morrigan strongly ‘loved’ the PC).What we do know of them is what we’re told by their characters and what we read in the codex as myth and legend, so we never really do know what to believe. Thus, we’ve got to experience it for ourselves. We only assume that Morrigan and Flemmeth are human witches because they look like it, but they’re both shape-shifters and their characters constantly point out that things are not as they appear. Morrigan tells the PC that she shape-shifts by living as the creature she’s taken form. If Flemmeth is also a shapeshifter and shifts to a High Dragon, then it’s apparent they’re part of the Dragon Cult (since they have to be among that to which they shift). She also tells the PC that she’s ventured from the woods before and walked among people in the. Morrigan is the only character to have unnaturally colored eyes, like that of a reptile and the Dragon Cult codex explains that cult members who drink of the dragon blood are sometimes affected physically. The codex also explains that cult members turned to worship dragons because their Old Gods failed them. The plot thickens and we can begin to see that Morrigan in terms of the Dark Ritual may be more complex than what she’s telling us. Players are left unclear as to who was lying about whom (or if at all) between the two - they could be in cahoots or they could be at odds. If players embark on the quest to kill Flemmeth she explains that if allowed to live she'll eventually find Morrigan and deal with her in an undisclosed manner but that players can take the Grimoire. Maybe it’s a case of "A teacher teaches a student everything the student knows, not everything the teacher knows." If the players kill Flemmeth (who seemed to fully expect the players to return and try to kill her and hints that it isn’t the first time Morrigan has tried this), Morrigan expresses her uncertainty that Flemmeth is really dead and that if she’s not, will have to find some way to take care of it later. It brings the idea that Flemmeth is a lot more powerful than we know. The conversation with Flemmeth indicates that the story of possession is something to motivate the PC, but ultimately untrue. Morrigan also states that getting pregnant is part of why Flemmeth sent her with the PC – and never talks about anything other than what the Black Grimoire contained, not what Flemmeth's Grimoire contained so, if Flemmeth is truly dead why continue with Flemmeth’s order to conceive?The only two logical reason I can come up with is that Morrigan and Flemmeth are as I talked about earlier, part of the Dragon Cult. The Dragon Cult codex explains about their practices,a nd Morrigan says she wants to get the Old God soul from the Archdemon and transfer it to the unborn child and teach it the good of things. I think that this is Morrigans way of doing exactly what the Chantry is: working to get their God to come back their people once more. The other reason is that Morrigan IS Flemmeth - if you go through all dialogue options in the Dark Ritual conversation and have taken on the killing of Flemmeth quest then you'll notice that Morrigan says some of the exact phrases Flemmeth did in your conversation with her. So, either Morrigan got possessed in studying the grimoire or Flemmeth wasn't dead and possessed Morrigan. I mean really... the "Robes of Possession" weren't all that hard to find, and if you don't kill Flemmeth, she gives them to you to give Morrigan anyway.
WHY THE DARK RITUAL ENDING NEED NOT DISAPPOINT:Perhaps the greatest frustration players felt with Morrigan stems from the consistent pattern of game stories to give the game players explanations of other players’ motives. Players have to accept that Morrigan is secretive and doesn’t owe the player anything in her own mind. People are selfish, secretive, and manipulative and that doesn’t always make them bad people. Morrigan was all of these, but she was also someone that was worth saving because despite her damaged persona, players could see tiny slivers good, and tiny seeds of hope. The game however, presents the story in a way that nothing is free and heroes make sacrifices, sometimes unwillingly. Loghain was an integral character in context to this theme. He became ultimately treasonous for the love of his country, left with a reckless daydreaming King Cailan to defend against the impending Blight, having suffered through betrayal and loss of his own past loves… Loghain forced the idea of dealing with harsh reality in harsh ways that often contradicted the altruistic nature often associated with heroes and exemplified the phrase, “The road to hell is paved with good intentions.” - Which means that you can plan on doing good, simply wanting to do good doesn’t mean it’ll end up that way.We come to expect equal exchange between the characters. Leliana expresses her concern for people openly and is revealed to possibly retell stores of her vision to garner attention, no matter how negative; Allister eventually tells us of his lineage, and why he keeps it secret (which contrasts Morrigan's own secretive nature) and even Loghain has the fortitude to tell the Landsmeet he felt his evils were just with and objectively valid reasoning in context to his ultimate goal.If partying with Allister and Leliana in tow alongside Morrigan we can hear the contrast of virtues between the three. Leliana and Morrigan debate in much the same way an atheist and theist debate the existence God, both with rational explanations for their belifs as they pertain to their individual viewpoints. Allister and Morrigan often squabble over morality from their individual standpoints, again with very valid rationale. It sheds light on Morrigan's egocentric style brought about by a life of isolation, prompting the PC to work to alter that and offer a perspective from someone we assume she respects and hopefully trusts - making the eventual 'betrayal' all that much more hurtful.Ultimately the PC runs from death, thus Morrigan runs from the PC. Something gained and something lost, and it is important remember that Morrigan states in the conversation about the conception of a child that if the PC chooses to take the killing blow and not partake in the dark ritual therefore sacrificing yourself, that she'd mourn for you. What do we believe? We know she’s hiding something, we know she’s no issue with lying and often seeks an end for personal gain or power… but she’s not evil, just chaotic.We can't simply assume that Morrigan will be 'ours' just because we made her happy or that she 'should' see that we care thus so she should also. Simply being willing to be transparent with someone is no reason to assume they'd be equally transparent, especially with someone like Morrigan who, has depth based on what we don't know as opposed to what we do know. The most painful love is unrequited love, yet it is one of the many facets of love that is very real - if not the most real because it stabs us in the front and not the back, and we have to deal with the anxiety of watching it all happen without being able to control it. Perhaps the pain of it comes from the idea that Morrigan is ultimately professed to be a friend and a lover, and we'd rather be stabbed in the back, totally unaware, never having to deal with watching the perceived betrayal unfold and that backstabbing never has a good reason therefore no reason to search it out. Was she wrong for being forthright and telling us to avoid her? No, at least she cared enough to be honest and it now becomes our choice to be hurt in the end. It challenged our own worldviews in the game and contrasts them against the background experiences of the other characters with which we interact. Morrigan is the prime example of this and the only character that we can't just kill, abandon or force to leave. She's like a fresco - unique and ornate but not without serious flaws that detract from overall sense of total perfection. Her character is well written and she's supposed to lead us on -that's her role, and she ultimately does what we as players struggle to do through the entire game - deal with the reality of the situations no matter who it hurts or why, even if it also hurts herself. Layer this with overtones of emotions like love and there needs to be less explanation because there is less reason for explanation to be given. When I got married my wife would sometimes ask me "Why do you love me?" and at that time I could go on for days explaining it, giving examples of reasons. Five and a half years later there needs to be no reason other than I simply do - there are still reasons, but they're nothing more than accessories to it and not reasons for it. In this case, love becomes the strongest of intangible emotions only equaled by hate. Spend enough time with it, and it is just what it is. We've got to accept that from Morrigan as a character and know that in the sequel there will be much more revealed about her motives and whether or not she truly did love the PC or were we just a tool for her own ends (and then consider that over time, things change and she may realize that she did love us more than she thought - you know, that whole distance makes the heart grow fonder thing?). The point is, that Morrigan disappointed many people because they either know someone like Morrigan or they, deep down inside, are Morrigan. We long for people to work to open us up and we feel that if they did then we'd go to them, like some fantasy romance novel yet we know we wouldn't. Fear wells up and... we choke. We're comfortable in that pain and loneliness because we've know it for so long. Conversely, those people who we know who are like Morrigan we've taken time to learn who they are... but not having been in a situation like in the game, we can only assume that they'd reciprocate and 'love' us back. Anything less is unfair, but love isn't fair. Someone always loses even if we don't see it.In summary, Morrigan represents everything we dislike about ourselves and others. The shallow mental judgmental narratives that underline the day to day conversations between people, our lack of faith and values in ourselves, the short sighted self involvement and over/under analytical propensity to see things that are not there or never were to satiate our curiosity and quell the thirst for knowledge and understanding, and our desire to give meaning to things that have none or redirect off handed comments from others about parts of our lives they’d never understand - all come to the single character, Morrigan. Some players want her to go away but she won't (well… you can kick her out, but she comes back), she's too important and self exposing to be written off as a cheap feral floozy while others move to embrace her in a futile attempt to change that which we have no control. She's what we love to hate and hate to love about ourselves and society. And yet one last possibility remains that the emotional jolt Morrigan gives us is covered by the natural reaction of denial. Perhaps Morrigan is a heartless shrew, and we choose to not admit it given our emotional investments; that we played into her and Flemming's hand - Morrigan may not have liked it, but like Loghain, dealing with the reality of it takes precedence over the fantasy world our emotions have created to shelter us. SEQUEL PREDICTION: Given that the story generally pushed to make the PC to live on (there are more choices to allow the PC to live than die), and that the “Dark Ritual” ending is the most developed and revealing I’m betting the following basic plotline will be in Dragon Age 2. The plotline of the second game would be about Flemmeth, the Dragon Cult, and a possible showdown between members of the Chantry and the Dragon Cultists. All of that while a political battle between Ferelden and Orlain possibly igniting a minor war, The Circle of the Magi, Blood Magic, the possible need to resurrect the Anvil and the reuniting of both City and Dalish elves as a single sovereign nation would be integral plotlines as well.I think if Flemmeth is alive then she would seek revenge on Morrigan and reveal that ultimately the story of possessions are untrue in the fashion they’re told. That, the name “Flemmeth” is used in conjunction with the legend to better conceal and throw doubt as to the existence of the Dragon Cult (though that could be a DLC quest and not part of the sequel I suppose… discover the truth behind Flemmeth and afford yet another possible ending).Ultimately what I'd like to see is the sequel take the work that the PC did to gain the approval and affection from Morrigan get rewarded. Flemmeth’s (replacing Loghain in terms of character purpose) return to corrupt the child would prompt Morrigan to seek help from the PC, if even for selfish reasons, thus giving opportunity to rekindle the lost relationship, but also put the two at odds given that Morrigan was the one who walked out despite the protests of the PC. Morrigan would have to show bits of humanity and admit wrongs and submit to the weakness that is love - and at what cost? The answers would be in the sequel. This isn't to say that along the second journey the PC couldn't have relationships with other men or women, but the ultimate goal with Morrigan would be to get closure and continue the relationship or move on. A nice touch would be placed in a situation where you have to choose to kill her or defend her from death at the hands of some of your companions (or convince them to also defend her)I think it would be neat if not perhaps too complicated in the mechanical process to have the sequel look at the save game files of the first game and allow the player to unlock main and plot dynamics based on which of the endings players achieved. It may be too intricate for the developers to worry about but Bioware is really good with complex storytelling and plot lines, so who knows?...CLOSING THOUGHTS:Overall, the game can be played out many different ways and has a few variations to the ending, but the 'real' ending in my opinion is the Dark Ritual where you're forced to suffer the loss, realize in time that your own selfishness may end up causing a catastrophe thus proving part of Morrigan's point about how love is a weakness to be avoided at all costs. Dark, engaging, and thought provoking I think Bioware has set themselves up for a short franchise that can be considered an instant classic in the RPG area for multi-faceted characters, wealth of dynamic outcomes with static plot underpinnings. Unfortunately, I feel that game may be too deep for a lot of modern players and am somewhat afraid that the sequel may end up having to get watered down to bring a lot of even superficial questions to light. Leliana was a good character as were all of them, and while I half expected Shale to mention 'meatbag' even she was well done given her circumstances and background. It still remains that Morrigan was the central character through every ending thus, the subplot that carries into forming the core plot of the sequel. Only three other games in the history of my gaming have left me feeling the way I do about the story in context to how it's told and where it takes us on an emotional level - Advent Rising, Final Fantasy VI and Final Fantasy X (The Astyanax is in there somewhere, but... that was a happy ending all around). Still I remain hopeful that like Final Fantasy X-2, Dragon Age 2 will provide us will some multitude of closure on the relationship between the PC and Morrigan while retaining the mature emotional concepts and the things entailed with them. Nevertheless, as the PC we've more or less asked for and walked into the emotional trap set for us by the storytellers even though we know it's coming - we feel we can at some point change it and make things 'okay'. Bravo Bioware, bravo.
Reading the "Dragon Cult" and "Old Gods" codex sheds a lot more light on things in context to what I'm talking about here.
I finished the game this last weekend. I think a lot of what you have to say makes cogent sense. I fully agree about the possibilities about the Dragon Cult and Morrigan. I too noticed her eyes, but I didn't connect it to the Dragon Cult for whatever reason. This century is the "Age of the Dragon" and hopefully, a sequel will elaborate on this. I'm glad Bioware made mature game. They deserve the dark, fantasy epic tagline.
I do contest your Flemmeth = Morrigan claim. It's a good talking point, but I don't think it's true (not that it's impossible). I always thought Morrigan was Morrigan and no conversations for me changed that idea. I saw a true neutral-ish shapeshifting human with her own motivations. I think she's human (albeit, probably a scheming dragon cultist who may fall in love) and not some sort of abomination or possessed by a demon. I never made a Flemmeth = Morrigan connection like that during my first go around with the game, but it does give me something to keep an eye on when I play through the game again (time off b/c of Thanksgiving; I'll be an elf this time). Maybe, I'll change my mind at that time.
Good blog post.
@Eggberts
It took me a while to draw the Morrigan = Flemmeth connection, but what really did it was:
Flemmeth remarks about how lies hold power
Flemmeth offers to give you the grimoire without a fight
Flemmeth turns into a HIgh Dragon, which is what members of the Dragon Cult worship.
Flemmeth allegedly possesses her 'daughters', we don't know if the daughters are biological or not.
Possession may not be in the traditional sense where Morrigan is the host to Flemmeth's consciousness, but rather her essence, sort of like Highlander... Morrigan remains Morrigan, but has Flemmeth's memories and power.
I suspect the child will be a dragon given that Morrigan states that it can be called a child but for a night and then it will change.
Morrigan might be a Dragon as was Flemmeth - and the only other time we even run into shape shifters are the Werewolves who've been cursed by a demon, and in the Fade... so Morrigan and Flemmeth are most likely NOT human in the sense of physical being.
Still, play it through again, pay attention to the codex entries, what other characters say about Morrigan, what Morrigan says about Flemmeth and what Flemmeth says about Morrigan. Take note not only what characters say, but when characters avoid saying things. Morrigan ribs the party the entire game through.... except in Haven and when getting the ashes. Seems kind of odd since she had no issue with giving Leliana a hard time about believing in the Maker, and yet... there was Morrigan at the end talking of Old Gods... something is going on we're yet unaware and honestly, I can't wait to see what's up with it - to see how close or far off I am with my prediction. I could be waaaaaaaay off... I dunno, but I doubt it.
I think you are on the right track. It does seem pretty obvious that she and Flemeth are part of some organization that worships dragons or the Old Gods. I believe there are references to a cult worshiping the specific Old God she carries as well. I'd assume we'd see a war against the Chantry and the current order of things, and that would be very interesting (so long as you are allowed to take either side, of course!)
I have a few thoughts:
One, the ending, as it is, is completely broken.
It removes one of the main selling points of the game: almost complete predication on player choice because the writers clearly wanted a bittersweet ending and a plot hook. Bittersweet endings aren't bad, but they feel forced when the PC is a blank slate that is the most powerful being in the world that you know about. (For example, I love the Leilana suicide ending - but you have a choice in that one. It is VERY disingenuous to not give the player a choice here. The GAME must take precedence over the story. Otherwise why are you using this medium?)
Duty: we are not given any indication she would bear a burden like this one, yet this must be the case for the ending to make sense. Or some outside force is really forcing her hand. In some cases it makes total sense that Morrigan would leave (female PC marrying alistair, romancing leilana, goody-two shoes romancing her, etc). In others, it does not really make sense. Our character could conceivably hate the Chantry/like dragons/old gods as much as she does - why would she not bring her loyal and powerful lover along to defend her while she is pregnant? Unless there is a whole lot we don't know, most answers to this will probably seem very contrived.
I have big problem with the way it brickwalls her character development. Morgana Le Fay is not an interesting character (outside of the Mists of Avalon, anyway). That's who she is at the beginning. A character torn between her love for the PC and her aforementioned duty is much, much more interesting - and the game ends just as it's getting to the point of making her a more fleshed out character. She is not interesting at all if she is seducing character the whole time - there's no depth there, it literally takes everything compelling about her away.
I don't like the idea of Flemeth possessing Morrigan without you being aware of it. I look the similarities in what they say because Morrigan is constantly repeating things Flemeth told her, which brings me to my last point:
Morrigan is a complete emotional wreck. Seriously, she is messed up. I think she totally DOES love the PC, and doesn't know how to handle it. Think about this: she is not independent at all. She doesn't make any choices for herself (except perhaps sending you to fight Flemeth, but we don't even know if that's legit - Flemeth could easily have goaded her into it). Everything she does is ordained for her by Flemeth - going with you, the ritual, etc. She repeats her "lessons" about love and weakness and agrees with stuff like the mirror. The only she really does is fall in love - her character is completely developed by you, the player.
For me, one of the most interesting places to take the character would be for her finally to shift loyalties completely to the player - which would represent a metaphysical victory more powerful (over Flemeth, or whatever other force is out there) than an actual fight. We don't know what Flemeth has planned and I would really be surprised if it were something evil, but she was very cruel to her daughter growing up (probably to toughen her for her duty).
Lastly, I think the plot you have enumerated does allow for a "happy" ending for the player and Morrigan, and I would hope they give you a path that ends that way. Not to say I want a sappy ending, but I do feel making all roads with her end in tragedy to be extremely contrived. It's much harder to write a satisfying ending that ends with them together and isn't totally saccharine than having her sacrifice herself for the hero or something equally cliche. Not to say you shouldn't have to make hard choices - you could easily be pit against your former allies (in fact, I'd say you SHOULD - if you do raise old gods I can't imagine Leilana or Wynn helping out!) but I see no reason why should not remain united with Morrigan at the story's end.
I agree with that for the most part. I felt Morrigan was fleshed out as such to make you make her waht you want - to assume things that were not there. I think in the sequel... they'll define Morrigan in ways that will confirm or deny those assumptions. I many ways I think the story is told like that of Assassins Creed I and II... the first game is merely the introduction and the building of the story arc, the second game will make a lot of things clear and a potential third will or at least should close things out and finally end things for the main story.
I agree that there are a lot of contrived things. I find Leliana to be contrived. She's nice enough, but the doe eyed damsel looking for retribution in the form of a singing, dancing, maiden is over played. She's rather generic, but nice enough I suppose. I think that she's the caracter people would flock to second... she hold no real secrets or mystery, or 'needs' fixing. Morrigan is as you say, a total wreck and doesn't know how to do things on her own, but we understand why - she's feral and... to a degree has Stockholm syndrome. The PC defies much of what she may have been taught or told by Flemmeth. This could also mean that Flemmeth got tired of going on - we assume that Flemmeth wishes to live on and stay immortal or that Flemmeth is more important than she may be.
In context tot he ending it's very hard to write out the ending to such an open game without having all points converge in a fashion that disband the 'open' aspects. All stories have a point and in terms of a sequel there needs to be consistencies that remain irrespective of choices to be carried over and make the sequel cohesive. Why put the choices in the game then? people people like the feeling of control - we do things liek this in life all the time. We think we have a choice, but sometimes no matter what we choose the outcome is the same. Why then make a game any different? Perhaps that's going to be an underlying point in the story of the PC and Morrigan... we'll see.
A lot of what's discussed here is based on assumption; what we think and feel about the characters could be a part of the twists to come later... and I think we can agree that if nothing more, they're going to serve as a very useful tool in selling the sequel when it comes out in a couple of years.
Until then, I'd like to see DLC focus on Morrigan at some point and reveal a little bit more, flesh her out some or better than they have.
"people people like the feeling of control - we do things liek this in life all the time. We think we have a choice, but sometimes no matter what we choose the outcome is the same. Why then make a game any different? Perhaps that's going to be an underlying point in the story of the PC and Morrigan... we'll see."
That is an interesting point, but I don't see how you can pull that off gracefully without completely insulting the player. The PC is the most important character, the most powerful character in the world in this type of game. If they do go that route, then everything becomes a pyrrhic victory, which is unsatisfying here. Since you basically get a "good" outcome for everything else in the game, it's very much a bait-and-switch to not allow that with Morrigan - it puts the player into a metagame with the writers and that isn't fair. (Good isn't exactly the right word here - I mean there are outcomes where the player feels like he has gotten the better of the situation)
Dooming the Morrigan-PC romance isn't really interesting. The tragic thing has been done a million times before and I feel is somewhat of a cop-out. Like I said, it's easy to write an ending where one or both die or sacrifice for the other. It's much more interesting to see how it could play out that keeps them united in a way that isn't totally cliche. Some endings should end that way, definitely, but not all.
If they want to spin a tragic tale, they should either make another type of game or have had you die at the end of DA:O and continue on with a different PC.
"If they want to spin a tragic tale, they should either make another type of game or have had you die at the end of DA:O and continue on with a different PC."
That's one of the ending options, and becuase of that it adds to the mystery of what the sequel will hold. I happen to like the idea of the Dark Ritual ending more because I think it opens the possibilities up for a more cohesive plot in the following titles, but I could be completely missing the big picture when it comes to what the story is really about. I could have been fooled into feeling the game is about the characters and not about the period of time or the events between groups.
"That is an interesting point, but I don't see how you can pull that off gracefully without completely insulting the player. The PC is the most important character, the most powerful character in the world in this type of game. If they do go that route, then everything becomes a pyrrhic victory, which is unsatisfying here. Since you basically get a "good" outcome for everything else in the game, it's very much a bait-and-switch to not allow that with Morrigan"
Again Beowulf comes to mind - the tragic hero who, defeats several plot enemies, unites his people, kills the dragon only to die from its poisonous bite in the end, leaving his right hand man as the main character in the end. The story isn't told in the position of Beowulf though it's about him, rather it's told from the point of the poet who's been watching and relaying these events. On the other hand, if you spend enough time with each character in DA:O it can take on a similar feeling of Canterbury Tales... a collection of short stories (some of the droll and useless) about the people with the only real central feature being their journey.
"Dooming the Morrigan-PC romance isn't really interesting. The tragic thing has been done a million times before and I feel is somewhat of a cop-out. Like I said, it's easy to write an ending where one or both die or sacrifice for the other. It's much more interesting to see how it could play out that keeps them united in a way that isn't totally cliche. Some endings should end that way, definitely, but not all."
Good point, but don't you feel that the story isn't over so saying the romance is doomed isn't completely accurate at this point? On hold perhaps, or temporarily divided - sure, but I don't think doomed. There's that hope retained despite the epilogue stating that the PC searched but never found. If it was stated that "yet" then I think it would give away too much and lessen the impact of the events and twists in the second one or and related DLC. I don't know and I like speculating (and I do like your ideas and that you seem well read and educated), but really - that's all we can do at this point. I don't think that any solid prediction as to the actual plot of DLC or sequel can be made and if there is any cop out here, I think it's that the developers aren't really sure at this point either. They could have made it purposefully open to interpretation to see what the buzz would be and then sort of work those ideas into it...
"If they do go that route, then everything becomes a pyrrhic victory, which is unsatisfying here. Since you basically get a "good" outcome for everything else in the game"
Another point about this is that the PC chooses which quests for what purpose and if a PC didn't do them all or mixed up the good / evil motives and gain / sacrifices then there's both varying degrees of 'tragic loss' and the loss isn't confined to the PC. Some cases Allister loses, Leliana loses, Wynn loses, Shale loses and they equally win. I think one more of the interesting devices was that for "one to gain another must lose" - people talk about fairness and balance and in reality, can it be more fair on a fundamental level? We take the simple and turn them into the convoluted by applying contrived meaning, scale and perceptive points, but the core principle of everything is very, very black and white.
or.... I'm over analyzing it again.
Does it say the PC searched and never found? I'm not sure I saw that piece - the one I saw had Morrigan feeling regret and sorrow through the ring. The epilogues seem kind of buggy though.
At any rate, I think it's hard force the player into playing tragic character. Since the writers have no idea what the player may choose for the PC, it's not really fair to make them a tragic type - since they may have no interest in that. (Not to say their shouldn't be tragic endings - just that they shouldn't ALL be tragic)
@driven
Yeah, it says that the PC looked for a while but never found her and that the PC still had Morrigan's ring and while it allowed her to find the PC it also gave the PC a connection to her, letting the PC know at times during the search the PC felt she was full of sorrow and regret.
I think the biggest disappointment is that all the endings have a degree of tragedy, but it is still inline with the recurring theme of true balance; what you gain is complemented by an equal loss and the reality of it is that you can't win everything nor can you lose everything so easily.
Really enjoyed reading your post Shawn, very interesting and akin to many of the thoughts i've had myself about Morrigan and the sequel in general. I must say, hard to swallow as the cold, inevitability in which Morrigan leaves at the end of the game was, I did thoroughly enjoy the Drak Ritual ending. The scope it leaves for those of us who decided to entwine our PC's fate with Morrigan's is quite gargantuan. As you've said, Flemmeth and Morrigan are quite clearly very pivotal characters in the Dragon Age saga and the story potential of the seemingly innevitable reuniting of PC and Morrigan is one which I welcome gladly.
I think the Dark Ritual ending was a resouding sucess for Bioware's writers: In terms of the fact that character development and the relationships you could build with the PC and those around them were one of the most seductive features DAO possessed for me. I can honestly say that I had a degree of attachment for many of the characters in DOA that I thought not possible in a video game. Morrigan included. More than anything else I think it was this that made the game such an immersive role playing experience. Your actions had real tangible outcomes to the world that housed them, the Dark Ritual being a truly epitomised form of this.
@ Driven
I must say I agree with you on the possibilty of buggy epilogues. I was somewhat dissapointed with mine. Especially in regards to Morrigan. I got none of the dialogues about feeling her regret through the ring or searching for her and not finding her - even though that is exactly what I vowed to do at the end of the game. I'm curious to know what factors cause you to get those dialogues actually, or if it's just a sort of focused randomisation on what you get based on your major game choices. Still irritates me though. Wonder if anyone knows about that stuff...
Again though, great post Shawn.
Really interesting discussion.
Firt of all, sorry for my english XD
Secondly, I agree that Dragon Age is very "emotional"...I grew very attached to my character, the world of Ferelden and especially the companions. I found their stories, dialogues and characteristics very interesting and well designed.
Especially Morrigan's. I played her romance and did the Dark Ritual...as you said in the article...we knew what was coming, we knew that Morrigan would leave us, we knew that and we hoped to see the "happy ending", maybe one last dialogue with the dark haired witch to convince her...that's not the case as we know. The end was very sad, very involving...the line in which they describe the ring telling you about her feelings one last time is very touching.
Yet, I found this ending absolutely beautiful and hopefully open ended (as the other ending, except the sacrifice one).
While I don't agree on you morrigan=flemeth statement, I think that you got the point on the link between the witch and the dragon cult. There must be some "uberscheme" behind the scenes that makes Morrigan take that decision even if Flemeth is dead...maybe the taint you bear is a threat for the Old God soul?maybe she truly proposes the Dark Ritual to purify the Old God soul...and to save you of course ;-)
I don't know...I found myself unable to believe that Morrigan was, at last evil or working for a greater evil and that she cheated you about her love....the ring states that she truly loved the pc.
Anyway, first time I found myself asking so many question about a game (about the dark ritual, about the future of my pc, about duncan, about about about....)
ah...about the "bug" about the ending not showing the entry about the ring. It won't show if you don't speak with Morrigan again after the night of the ritual...she'll broke your relationship (becoming 100 friendly in the epilogue save), showing great sorrow in doing so and making the end even more sad...then kill the archdemon and you should get the ring entry.
I tried to keep her in love in the epilogue save by not speaking to her after the ritual night and the ring entry didn't show...
So what you're saying is that if you do the dark ritual but don't talk to Morrigan afterwards, the notation in the epilogue about her being full of sorrow doesn't appear? That may not be a bug. When you talk to her after the ritual you try to convince her to change her mind... and she's actually a bit reluctant to decline, but... she does. I think the epilogue indicates she regrets it. Also the epilogue indicates 'she's with child', not 'with a child' so there's a difference in being pregnant and walking around with a child - she says during her conversation about the dark ritual that 'you could call it a child, if only for a night' because it would 'transform'. But yes... there's a bit of consistency errors in the epilogue depending on how you interpret it.
Yeah, that's what I'm saying. I didn't like the fact that she became 100Friendly in the epilogue-save, so I tried not to talk to her after the ritual and I didn't get the ring entry. Then I did again the fight, talking to her right before it...she says it's over cause that's the way it must be, but again she seems very reluctant and sad about it. Then, after that dialogue...I got the ring entry again...
As for the "she's with child", I don't know about the english version but in italian they translated it with "e probabilmente era anche incinta" which literally means "and she could be pregnant"...I'm guessing that what you're saying is that "with child" means this. They translated with that meaning, I don't think that's a coincidence
Hm... yes.
"With child" here in the US is just another way of saying "pregnant".
Nice post Voidaar. I'm not sure if I completely understand what you said about the "ring" dialogue though. Do you mean after the night in Redcliffe where you perform the dark ritual with Morrigan, I must talk to Morrigan one last time before fighting the Archdemon? As in just initiate dialogue with her while in, lets say, Fort Drakon? If so, that would be very interesting. I'd be inclined to agree with Shawn about that not being a bug too if that is indeed the case. It would be logical.
Hi Gehn, sorry if I didn't explain/write it well XD
Basically, if you talk to Morrigan after the Dark Ritual night you'll get a new dialogue option about the ritual. She'll break up your relationship becoming 100friendly (another dialogue that shows her inner conflict abou her feelings and her duty). Doing this-->ring text in the endings.
THEN
I reloaded when I found that, in the epilogue save you get after beating the game, Morrigan was friendly to me (didn't notice before). That time, I didn't talk to her so she was still 100love, but after beating the game-->no ring text.
So I checked again reloading, talking to her, beating the game-->ring text in the endings.
I didn't check if you have to be in Denerim for that dialogue option to show, but I guess it'll show up anywhere if you talk to her after the ritual.