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Things That Have Made Me Think

For those of you who have followed me on here for a while, you know that I tend to be analytical in my approach to blogs. That said, I thought I would share my thoughts on a few items that have intrigued me as of late. So, in this blog, I'll be discussing EA's list of digital retailers for Battlefield 3, Sony's Online Pass, and the minor detail that made a certain third person shooter from E3 stand out, and get me thinking about game design. So without further ado, let's get into the topics.

Battlefield 3 Digital Retailer List Snubs Valve's Steam

A few days ago, a list of digital retailers for Battlefield 3 was leaked onto the internet. According to this list, Battlefield 3 would not be available on Steam, Valve's massive digital retail service for PC gaming. To many this came as a shock, as Steam is such a major player in digital distribution, that everyone thought there was no way EA would pass on the service.

Further more, the top listed service was EA's new online service, Origin. Immediately, speculation began to run rampant about why EA was foregoing Steam, while pushing their own service. Some believed that EA wanted to limit their competition (a theory I don't completely disagree with), others sited EA's statements regarding their removal of Crysis 2 from the service (essentially claiming Steam didn't permit developers to properly accommodate their audience, which I personally don't buy) as a reason, and others just thought EA had gone crazy.

For me, this move strikes me as being brilliant for the company, finally provides a justification for the $100 million in advertising for Battlefield 3, and may very well help to stack the deck a bit more in their favor for the battle for the FPS crown. Many of you are probably scratching your heads about that last one, so let me explain.

As most, if not all of you are aware, EA has not exactly been shy in their statements regarding their FPS games and their desire for those games to sell the most copies each year. Now, where this move helps them in their pursuit of this goal, is that Valve has made it a policy that they do not release their sales numbers. This means that if EA released the game on Valve's service, they would not be able to tout their sales numbers for PC, which is by far their best version of the game.

In other words, to remove Steam from the equation and still releasing the game on other digital distributors that do report sales gives EA a strong advantage over Activision, who will still be releasing their game on Steam. It is a big risk, as Steam is far more popular than Origin at time, but with a $100 million advertising campaign backing it, this has the potential to launch their service forward, while still being safe (the console version of this game will likely cover the advertising/development costs). In the end, this lays the ground work for EA to release The Old Republic to the service which should have brand recognition established, increasing the likelihood of its success.

Again, this move is a risk for the company, but in the end, the rewards far exceed the risks.

Sony Announces Their Own Version Of The Online Pass


Last week, it was reported that Sony would be implementing their own version of the Online Pass that has been used recently by other publishers, such as EA and THQ. I have been very vocal in my support of such programs in the past, and my support is unwavering with this announcement. This year alone, Sony has posted some major losses due in no small part to the tsunami that struck Japan, as well as the bombardment of hacker attacks that came at them in the wake of their civil case against George Hotz.

When these events took place, I thought that Sony would likely implement a similar program. It made too much sense for them to have passed up. While I have nothing against gamers that buy games used, I believe that it is permissible if a company chooses to make it to where an optional portion of the game is not immediately available without either buying the game new or purchasing the pass digitally. This provides incentive for gamers to support the companies making the games they enjoy, and used game retailers have been adjusting prices of used games to accommodate this added fee. In the end, the only place where the gamer is effected by the pass is with the trade-in value, but they can always sell the game for more than they would get for trading he game in.

So in the end, I've gotta say kudos to Sony for doing everything they can to ensure the profitability of their products (which leads to better games in the future).

Ghost Recon Future Soldier Adds A Degree Of Realism That No Other Shooter Appears To Be Showing


Out of all the games that were shown at E3, none got me thinking about the video game industry and game design more than Ghost Recon: Future Soldier. Not because of the its implementation of futuristic technology, any sort of brand new technology or gameplay mechanic. To put it simply, I was most intrigued by the presence of civilians on the battlefield.

For most FPS games, and particularly military FPS games, civilians have become something that are either non-existent, or exist as a "game over" obstacle to be avoided. This got me thinking about my own military service and stories I had heard from others that I served with. In a real combat zone, civilians are almost always present, and in most modern conflicts are often used against us as a means to shield our enemies. Unlike in games that do feature civilians, accidentally shooting one in a firefight, or perceiving one as a threat and killing them is not a "game over" moment. Though it might turn out to be the wrong decision,  there are instances where use of deadly force would be authorized.

As a personal example, when I was in Afghanistan, there was an incident that occurred while my unit was on a walking patrol. We were in the middle of crossing a "T" intersection, when  a car turned and started towards us at an elevated speed. I signaled for the driver to slow, while holding my weapon pointed in his general direction. As I watched, he continued to drive towards us at the same speed and began reaching into his passenger seat, as if he were grabbing something. At this point, I signaled for him to stop and brought my SAW up to where I was aiming at his vehicle. He continued driving at us, not slowing in the slightest. At this point I placed the weapon on fire, brought my free hand to the weapon to steady my aim at him, squeezed the slack out of the trigger and................. He came to a screeching halt. Had I puled the trigger back anymore, I would have killed a civilian who was guilty of nothing more than being a complete *** idiot.

When the mission was over, many of the Infantry soldiers that were on the patrol that day congratulated me on the way I handled the situation. Some stated that had it been them, they would have fired. The thing is, had I done so, I would have been within the rules of engagement. It wouldn't have been a "game over" for anyone other than the civilian. This is what I want to see implemented in a game. I want to see true moral dilemmas in combat, and have them effect how those in your unit react to you.

I'm not suggesting a traditional morality system where everything is black or white, and the game plays to it at every advantage (Army of Two: 40th Day being the worst offender I've seen), I want it to be subtle, but with real consequences. Say that scenario were in a game. If you shoot the civilian, your squad will not be horrified by what you did, but the local populace might be and more enemies appear at a point later in the game. Or if you choose not to, later on a similar instance happens and this time it is a car bomb.

This is where I believe the real future of the military FPS lies. Not with advanced destruction or prettier graphics, but with a better sense of what is on the line. It'd make you think twice about firing that AT4 into the hotel to kill the sniper. What if there are civilians inside? Changes the entire landscape of the genre.

That concludes this blog. I've got a few more topics that I've been thinking about lately, but haven't really taken the time to blog about (too many great games out right now that have been commanding my attention). Here in the next week or so, I'm hoping to get a few more blogs out. Let me know what you think about this blog below and feel free to share if there are any topics that have made yo think recently.

Comments
  • Good to read something from you again...its been awhile. I especially liked your Ghost Recon piece. :)
  • Interesting story. Makes me think of The Hurt Locker. I really like the idea of grey morality. Have you seen A Game of Thrones? It does a good portrayal of that.

  • I actually had been thinking something similarly for military FPS.  It doesn't make sense for it to be an instant game over.  But at the same time if you were to enact some kind of consequence system you would have to create a much deeper and more complex game in a genre that is already being pushed to the limits in terms of features people want ie. Multiplayer.  I though wouldn't mind an entirely single player military shooter that addresses those decisions in a more open world setting.  Not necessarily sandbox but maybe something with less restrictions than what we have now.

  • "In the end, this lays the ground work for EA to release The Old Republic to the service which should have brand recognition established, increasing the likelihood of its success."

    ^This is the only part of your theory that I understand/agree with. As for the portion about touting sales figures...I just don't see it. If i'm in EA's position(i.e. trying to outsell MW3), then i'm not going to run the risk of alienating Steam's enormous userbase, especially when my rival's game *will* be available on the network. If bragging rights are that important to them, why give their competitor even a slight edge when they're already so far ahead?

    As stated, I believe that this is nothing more than a power play by EA to establish Origin as the home for future releases of their triple-A titles. I think it's foolish, but if it pays off, more power to them.


    BTW, I'd like to hear your opinion on the WiiU and Miyamoto's comments about Nintendo's goals for the consoles online capabilities.
  • sounds like what you're proposing is a sort of RPG/military shooter combonation... very intriguing...
  • That sounds like it could make a pretty amazing game. It would definitely make it a lot more tense having to worry about hitting a civilian.

  • I was worried by a comment you made about EA's online pass - glad to see that (it would appear) you're supportive of this industry trend.

  • I totally agree with the pass. I think they need to modify it a little, though. For instance, maybe the pass could work for all profiles on the same, original console? Something like that. I'm all for supporting companies---much like how I want to support musicians by buying their albums new.
  • I read your piece about Ghost Recon and I have to say if you're looking for a game that really implements that system of choice then I hope you're looking forward to Spec Ops The Line next year. The games campaign is going to tout a system where you have to make tough choices that don't end in a "Game over" screen but rather you must live with the choices you make and just push on.

    Also, good point about Origin, don't understand why the heck Gabe Newbell thinks that not releasing sales is a good thing (his point was pretty stupid IMO)

  • Great post, Demon! I wholeheartedly agree with you about the Online Pass thing, and really don't understand the complaints against it (other than "Wah, it's going to cost me more money!"). It's a sound business decision.

    The addition of civilians to a military shooter is also a great idea. It wouldn't be the make or break point in regards to me buying it, but if implemented well, it would certainly add another point to the "make" column.

  • The hyperbole over Online Pass(es) is never going to stop, particularly not when GI drops all pretenses of journalism every time they mention it.

    Just the title of their latest article on the subject (which was just put up) : Ubisoft Jumps On The Used Game Hate Train, makes my blood boil.

    No wonder the comments are absolutely jammed up with totally uninformed kids (who, lets be honest, don't really buy their own games anyway). Parents complain that kids don't know the value of a dollar, and crap like this is not going to help.
  • Good job on Ghost Recon bro

  • Dang, your right.  Never thought about the "civilians" very much in games other than GTA IV in which I'm just trying to run 'em down.  I hope BF3 implements this.  I bet it will.